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Aviv Segall

Publications and source records attributed to Aviv Segall.

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Rigid Body Dynamics in Ambient Fluids

We present a novel framework for rigid body dynamics in ambient media, such as air or water, enabling accurate motion prediction of objects without requiring computational fluid dynamics simulations. Our method computes the added mass of the fluid and replaces heuristic models for shape-dependent lift and drag with a generalized estimate of flow separation and dynamic pressure. Our method is the first within the rigid body dynamics context to reproduce the full range of falling plate behaviors: fluttering, tumbling, chaotic and steady modes, as well as phenomena such as the Magnus effect and the flight dynamics of an American football (tight spiral pass paradox). The resulting algorithm is simple to implement, robust, does not rely on specialized integrators and incorporates seamlessly into existing physics engines for real-time simulation.

physics.flu-dyn

Digital 3D Smocking Design

We develop an optimization-based method to model smocking, a surface embroidery technique that provides decorative geometric texturing while maintaining stretch properties of the fabric. During smocking, multiple pairs of points on the fabric are stitched together, creating non-manifold geometric features and visually pleasing textures. Designing smocking patterns is challenging, because the outcome of stitching is unpredictable: the final texture is often revealed only when the whole smocking process is completed, necessitating painstaking physical fabrication and time consuming trial-and-error experimentation. This motivates us to seek a digital smocking design method. Straightforward attempts to compute smocked fabric geometry using surface deformation or cloth simulation methods fail to produce realistic results, likely due to the intricate structure of the designs, the large number of contacts and high-curvature folds. We instead formulate smocking as a graph embedding and shape deformation problem. We extract a coarse graph representing the fabric and the stitching constraints, and then derive the graph structure of the smocked result. We solve for the 3D embedding of this graph, which in turn reliably guides the deformation of the high-resolution fabric mesh. Our optimization based method is simple, efficient, and flexible, which allows us to build an interactive system for smocking pattern exploration. To demonstrate the accuracy of our method, we compare our results to real fabrications on a large set of smocking patterns

cs.GR