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Aviv Tamar

Publications and source records attributed to Aviv Tamar.

At least 55 records · Page 3Linked to original sources

Robust 2D Assembly Sequencing via Geometric Planning with Learned Scores

To compute robust 2D assembly plans, we present an approach that combines geometric planning with a deep neural network. We train the network using the Box2D physics simulator with added stochastic noise to yield robustness scores--the success probabilities of planned assembly motions. As running a simulation for every assembly motion is impractical, we train a convolutional neural network to map assembly operations, given as an image pair of the subassemblies before and after they are mated, to a robustness score. The neural network prediction is used within a planner to quickly prune out motions that are not robust. We demonstrate this approach on two-handed planar assemblies, where the motions are one-step translations. Results suggest that the neural network can learn robustness to plan robust sequences an order of magnitude faster than physics simulation.

cs.RO↗

Efficient MDP Analysis for Selfish-Mining in Blockchains

A proof of work (PoW) blockchain protocol distributes rewards to its participants, called miners, according to their share of the total computational power. Sufficiently large miners can perform selfish mining - deviate from the protocol to gain more than their fair share. Such systems are thus secure if all miners are smaller than a threshold size so their best response is following the protocol. To find the threshold, one has to identify the optimal strategy for miners of different sizes, i.e., solve a Markov Decision Process (MDP). However, because of the PoW difficulty adjustment mechanism, the miners' utility is a non-linear ratio function. We therefore call this an Average Reward Ratio (ARR) MDP. Sapirshtein et al.\ were the first to solve ARR MDPs by solving a series of standard MDPs that converge to the ARR MDP solution. In this work, we present a novel technique for solving an ARR MDP by solving a single standard MDP. The crux of our approach is to augment the MDP such that it terminates randomly, within an expected number of rounds. We call this Probabilistic Termination Optimization (PTO), and the technique applies to any MDP whose utility is a ratio function. We bound the approximation error of PTO - it is inversely proportional to the expected number of rounds before termination, a parameter that we control. Empirically, PTO's complexity is an order of magnitude lower than the state of the art. PTO can be easily applied to different blockchains. We use it to tighten the bound on the threshold for selfish mining in Ethereum.

cs.CR↗

Deep Residual Flow for Out of Distribution Detection

The effective application of neural networks in the real-world relies on proficiently detecting out-of-distribution examples. Contemporary methods seek to model the distribution of feature activations in the training data for adequately distinguishing abnormalities, and the state-of-the-art method uses Gaussian distribution models. In this work, we present a novel approach that improves upon the state-of-the-art by leveraging an expressive density model based on normalizing flows. We introduce the residual flow, a novel flow architecture that learns the residual distribution from a base Gaussian distribution. Our model is general, and can be applied to any data that is approximately Gaussian. For out of distribution detection in image datasets, our approach provides a principled improvement over the state-of-the-art. Specifically, we demonstrate the effectiveness of our method in ResNet and DenseNet architectures trained on various image datasets. For example, on a ResNet trained on CIFAR-100 and evaluated on detection of out-of-distribution samples from the ImageNet dataset, holding the true positive rate (TPR) at $95\%$, we improve the true negative rate (TNR) from $56.7\%$ (current state-of-the-art) to $77.5\%$ (ours).

cs.LG↗

Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.

cs.LG↗

Hallucinative Topological Memory for Zero-Shot Visual Planning

In visual planning (VP), an agent learns to plan goal-directed behavior from observations of a dynamical system obtained offline, e.g., images obtained from self-supervised robot interaction. Most previous works on VP approached the problem by planning in a learned latent space, resulting in low-quality visual plans, and difficult training algorithms. Here, instead, we propose a simple VP method that plans directly in image space and displays competitive performance. We build on the semi-parametric topological memory (SPTM) method: image samples are treated as nodes in a graph, the graph connectivity is learned from image sequence data, and planning can be performed using conventional graph search methods. We propose two modifications on SPTM. First, we train an energy-based graph connectivity function using contrastive predictive coding that admits stable training. Second, to allow zero-shot planning in new domains, we learn a conditional VAE model that generates images given a context of the domain, and use these hallucinated samples for building the connectivity graph and planning. We show that this simple approach significantly outperform the state-of-the-art VP methods, in terms of both plan interpretability and success rate when using the plan to guide a trajectory-following controller. Interestingly, our method can pick up non-trivial visual properties of objects, such as their geometry, and account for it in the plans.

cs.AI↗

Multi-Agent Reinforcement Learning with Multi-Step Generative Models

We consider model-based reinforcement learning (MBRL) in 2-agent, high-fidelity continuous control problems -- an important domain for robots interacting with other agents in the same workspace. For non-trivial dynamical systems, MBRL typically suffers from accumulating errors. Several recent studies have addressed this problem by learning latent variable models for trajectory segments and optimizing over behavior in the latent space. In this work, we investigate whether this approach can be extended to 2-agent competitive and cooperative settings. The fundamental challenge is how to learn models that capture interactions between agents, yet are disentangled to allow for optimization of each agent behavior separately. We propose such models based on a disentangled variational auto-encoder, and demonstrate our approach on a simulated 2-robot manipulation task, where one robot can either help or distract the other. We show that our approach has better sample efficiency than a strong model-free RL baseline, and can learn both cooperative and adversarial behavior from the same data.

cs.LG↗

Bayesian Relational Memory for Semantic Visual Navigation

We introduce a new memory architecture, Bayesian Relational Memory (BRM), to improve the generalization ability for semantic visual navigation agents in unseen environments, where an agent is given a semantic target to navigate towards. BRM takes the form of a probabilistic relation graph over semantic entities (e.g., room types), which allows (1) capturing the layout prior from training environments, i.e., prior knowledge, (2) estimating posterior layout at test time, i.e., memory update, and (3) efficient planning for navigation, altogether. We develop a BRM agent consisting of a BRM module for producing sub-goals and a goal-conditioned locomotion module for control. When testing in unseen environments, the BRM agent outperforms baselines that do not explicitly utilize the probabilistic relational memory structure

cs.CV↗

Constrained Policy Improvement for Safe and Efficient Reinforcement Learning

We propose a policy improvement algorithm for Reinforcement Learning (RL) which is called Rerouted Behavior Improvement (RBI). RBI is designed to take into account the evaluation errors of the Q-function. Such errors are common in RL when learning the $Q$-value from finite past experience data. Greedy policies or even constrained policy optimization algorithms which ignore these errors may suffer from an improvement penalty (i.e. a negative policy improvement). To minimize the improvement penalty, the RBI idea is to attenuate rapid policy changes of low probability actions which were less frequently sampled. This approach is shown to avoid catastrophic performance degradation and reduce regret when learning from a batch of past experience. Through a two-armed bandit with Gaussian distributed rewards example, we show that it also increases data efficiency when the optimal action has a high variance. We evaluate RBI in two tasks in the Atari Learning Environment: (1) learning from observations of multiple behavior policies and (2) iterative RL. Our results demonstrate the advantage of RBI over greedy policies and other constrained policy optimization algorithms as a safe learning approach and as a general data efficient learning algorithm. An anonymous Github repository of our RBI implementation is found at https://github.com/eladsar/rbi.

cs.LG↗

Sub-Goal Trees -- a Framework for Goal-Directed Trajectory Prediction and Optimization

Many AI problems, in robotics and other domains, are goal-directed, essentially seeking a trajectory leading to some goal state. In such problems, the way we choose to represent a trajectory underlies algorithms for trajectory prediction and optimization. Interestingly, most all prior work in imitation and reinforcement learning builds on a sequential trajectory representation -- calculating the next state in the trajectory given its predecessors. We propose a different perspective: a goal-conditioned trajectory can be represented by first selecting an intermediate state between start and goal, partitioning the trajectory into two. Then, recursively, predicting intermediate points on each sub-segment, until a complete trajectory is obtained. We call this representation a sub-goal tree, and building on it, we develop new methods for trajectory prediction, learning, and optimization. We show that in a supervised learning setting, sub-goal trees better account for trajectory variability, and can predict trajectories exponentially faster at test time by leveraging a concurrent computation. Then, for optimization, we derive a new dynamic programming equation for sub-goal trees, and use it to develop new planning and reinforcement learning algorithms. These algorithms, which are not based on the standard Bellman equation, naturally account for hierarchical sub-goal structure in a task. Empirical results on motion planning domains show that the sub-goal tree framework significantly improves both accuracy and prediction time.

cs.LG↗

Harnessing Reinforcement Learning for Neural Motion Planning

Motion planning is an essential component in most of today's robotic applications. In this work, we consider the learning setting, where a set of solved motion planning problems is used to improve the efficiency of motion planning on different, yet similar problems. This setting is important in applications with rapidly changing environments such as in e-commerce, among others. We investigate a general deep learning based approach, where a neural network is trained to map an image of the domain, the current robot state, and a goal robot state to the next robot state in the plan. We focus on the learning algorithm, and compare supervised learning methods with reinforcement learning (RL) algorithms. We first establish that supervised learning approaches are inferior in their accuracy due to insufficient data on the boundary of the obstacles, an issue that RL methods mitigate by actively exploring the domain. We then propose a modification of the popular DDPG RL algorithm that is tailored to motion planning domains, by exploiting the known model in the problem and the set of solved plans in the data. We show that our algorithm, dubbed DDPG-MP, significantly improves the accuracy of the learned motion planning policy. Finally, we show that given enough training data, our method can plan significantly faster on novel domains than off-the-shelf sampling based motion planners. Results of our experiments are shown in https://youtu.be/wHQ4Y4mBRb8.

cs.RO↗

Internet Congestion Control via Deep Reinforcement Learning

We present and investigate a novel and timely application domain for deep reinforcement learning (RL): Internet congestion control. Congestion control is the core networking task of modulating traffic sources' data-transmission rates to efficiently utilize network capacity, and is the subject of extensive attention in light of the advent of Internet services such as live video, virtual reality, Internet-of-Things, and more. We show that casting congestion control as RL enables training deep network policies that capture intricate patterns in data traffic and network conditions, and leverage this to outperform the state-of-the-art. We also highlight significant challenges facing real-world adoption of RL-based congestion control, including fairness, safety, and generalization, which are not trivial to address within conventional RL formalism. To facilitate further research and reproducibility of our results, we present a test suite for RL-guided congestion control based on the OpenAI Gym interface.

cs.NI↗

Learning Robotic Manipulation through Visual Planning and Acting

Planning for robotic manipulation requires reasoning about the changes a robot can affect on objects. When such interactions can be modelled analytically, as in domains with rigid objects, efficient planning algorithms exist. However, in both domestic and industrial domains, the objects of interest can be soft, or deformable, and hard to model analytically. For such cases, we posit that a data-driven modelling approach is more suitable. In recent years, progress in deep generative models has produced methods that learn to `imagine' plausible images from data. Building on the recent Causal InfoGAN generative model, in this work we learn to imagine goal-directed object manipulation directly from raw image data of self-supervised interaction of the robot with the object. After learning, given a goal observation of the system, our model can generate an imagined plan -- a sequence of images that transition the object into the desired goal. To execute the plan, we use it as a reference trajectory to track with a visual servoing controller, which we also learn from the data as an inverse dynamics model. In a simulated manipulation task, we show that separating the problem into visual planning and visual tracking control is more sample efficient and more interpretable than alternative data-driven approaches. We further demonstrate our approach on learning to imagine and execute in 3 environments, the final of which is deformable rope manipulation on a PR2 robot.

cs.RO↗

A Risk-Sensitive Finite-Time Reachability Approach for Safety of Stochastic Dynamic Systems

A classic reachability problem for safety of dynamic systems is to compute the set of initial states from which the state trajectory is guaranteed to stay inside a given constraint set over a given time horizon. In this paper, we leverage existing theory of reachability analysis and risk measures to devise a risk-sensitive reachability approach for safety of stochastic dynamic systems under non-adversarial disturbances over a finite time horizon. Specifically, we first introduce the notion of a risk-sensitive safe set as a set of initial states from which the risk of large constraint violations can be reduced to a required level via a control policy, where risk is quantified using the Conditional Value-at-Risk (CVaR) measure. Second, we show how the computation of a risk-sensitive safe set can be reduced to the solution to a Markov Decision Process (MDP), where cost is assessed according to CVaR. Third, leveraging this reduction, we devise a tractable algorithm to approximate a risk-sensitive safe set, and provide theoretical arguments about its correctness. Finally, we present a realistic example inspired from stormwater catchment design to demonstrate the utility of risk-sensitive reachability analysis. In particular, our approach allows a practitioner to tune the level of risk sensitivity from worst-case (which is typical for Hamilton-Jacobi reachability analysis) to risk-neutral (which is the case for stochastic reachability analysis).

eess.SY↗

Reinforcement Learning on Variable Impedance Controller for High-Precision Robotic Assembly

Precise robotic manipulation skills are desirable in many industrial settings, reinforcement learning (RL) methods hold the promise of acquiring these skills autonomously. In this paper, we explicitly consider incorporating operational space force/torque information into reinforcement learning; this is motivated by humans heuristically mapping perceived forces to control actions, which results in completing high-precision tasks in a fairly easy manner. Our approach combines RL with force/torque information by incorporating a proper operational space force controller; where we also exploit different ablations on processing this information. Moreover, we propose a neural network architecture that generalizes to reasonable variations of the environment. We evaluate our method on the open-source Siemens Robot Learning Challenge, which requires precise and delicate force-controlled behavior to assemble a tight-fit gear wheel set.

cs.RO↗

Domain Randomization for Active Pose Estimation

Accurate state estimation is a fundamental component of robotic control. In robotic manipulation tasks, as is our focus in this work, state estimation is essential for identifying the positions of objects in the scene, forming the basis of the manipulation plan. However, pose estimation typically requires expensive 3D cameras or additional instrumentation such as fiducial markers to perform accurately. Recently, Tobin et al.~introduced an approach to pose estimation based on domain randomization, where a neural network is trained to predict pose directly from a 2D image of the scene. The network is trained on computer-generated images with a high variation in textures and lighting, thereby generalizing to real-world images. In this work, we investigate how to improve the accuracy of domain randomization based pose estimation. Our main idea is that active perception -- moving the robot to get a better estimate of pose -- can be trained in simulation and transferred to real using domain randomization. In our approach, the robot trains in a domain-randomized simulation how to estimate pose from a \emph{sequence} of images. We show that our approach can significantly improve the accuracy of standard pose estimation in several scenarios: when the robot holding an object moves, when reference objects are moved in the scene, or when the camera is moved around the object.

cs.CV↗

Model-Ensemble Trust-Region Policy Optimization

Model-free reinforcement learning (RL) methods are succeeding in a growing number of tasks, aided by recent advances in deep learning. However, they tend to suffer from high sample complexity, which hinders their use in real-world domains. Alternatively, model-based reinforcement learning promises to reduce sample complexity, but tends to require careful tuning and to date have succeeded mainly in restrictive domains where simple models are sufficient for learning. In this paper, we analyze the behavior of vanilla model-based reinforcement learning methods when deep neural networks are used to learn both the model and the policy, and show that the learned policy tends to exploit regions where insufficient data is available for the model to be learned, causing instability in training. To overcome this issue, we propose to use an ensemble of models to maintain the model uncertainty and regularize the learning process. We further show that the use of likelihood ratio derivatives yields much more stable learning than backpropagation through time. Altogether, our approach Model-Ensemble Trust-Region Policy Optimization (ME-TRPO) significantly reduces the sample complexity compared to model-free deep RL methods on challenging continuous control benchmark tasks.

cs.LG↗

Learning and Planning with a Semantic Model

Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are visually diverse but contain intrinsic semantic regularities. We propose a hybrid model-based and model-free approach, LEArning and Planning with Semantics (LEAPS), consisting of a multi-target sub-policy that acts on visual inputs, and a Bayesian model over semantic structures. When placed in an unseen environment, the agent plans with the semantic model to make high-level decisions, proposes the next sub-target for the sub-policy to execute, and updates the semantic model based on new observations. We perform experiments in visual navigation tasks using House3D, a 3D environment that contains diverse human-designed indoor scenes with real-world objects. LEAPS outperforms strong baselines that do not explicitly plan using the semantic content.

cs.LG↗

Distributional Multivariate Policy Evaluation and Exploration with the Bellman GAN

The recently proposed distributional approach to reinforcement learning (DiRL) is centered on learning the distribution of the reward-to-go, often referred to as the value distribution. In this work, we show that the distributional Bellman equation, which drives DiRL methods, is equivalent to a generative adversarial network (GAN) model. In this formulation, DiRL can be seen as learning a deep generative model of the value distribution, driven by the discrepancy between the distribution of the current value, and the distribution of the sum of current reward and next value. We use this insight to propose a GAN-based approach to DiRL, which leverages the strengths of GANs in learning distributions of high-dimensional data. In particular, we show that our GAN approach can be used for DiRL with multivariate rewards, an important setting which cannot be tackled with prior methods. The multivariate setting also allows us to unify learning the distribution of values and state transitions, and we exploit this idea to devise a novel exploration method that is driven by the discrepancy in estimating both values and states.

cs.LG↗