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Ayah Ahmad

Publications and source records attributed to Ayah Ahmad.

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The Teenager's Problem: Efficient Garment Decluttering as Probabilistic Set Cover

This paper addresses the "Teenager's Problem": efficiently removing scattered garments from a planar surface into a basket. As grasping and transporting individual garments is highly inefficient, we propose policies to select grasp locations for multiple garments using an overhead camera. Our core approach is segment-based, which uses segmentation on the overhead RGB image of the scene. We propose a Probabilistic Set Cover formulation of the problem, aiming to minimize the number of grasps that clear all garments off the surface. Grasp efficiency is measured by Objects per Transport (OpT), which denotes the average number of objects removed per trip to the laundry basket. Additionally, we explore several depth-based methods, which use overhead depth data to find efficient grasps. Experiments suggest that our segment-based method increases OpT by $50\%$ over a random baseline, whereas combined hybrid methods yield improvements of $33\%$. Finally, a method employing consolidation (with segmentation) is considered, which locally moves the garments on the work surface to increase OpT, when the distance to the basket is much greater than the local motion distances. This yields an improvement of $81\%$ over the baseline.

cs.RO

Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2

Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly optimize a dense language and geometric representation of its surroundings. Lifelong LERF maintains this representation over time by detecting semantic changes and selectively updating these regions of the environment, avoiding the need to exhaustively remap. Human users can query inventory by providing natural language queries and receiving a 3D heatmap of potential object locations. To manage the computational load, we use Fog-ROS2, a cloud robotics platform, to offload resource-intensive tasks. Lifelong LERF obtains poses from a monocular RGBD SLAM backend, and uses these poses to progressively optimize a Language Embedded Radiance Field (LERF) for semantic monitoring. Experiments with 3-5 objects arranged on a tabletop and a Turtlebot with a RealSense camera suggest that Lifelong LERF can persistently adapt to changes in objects with up to 91% accuracy.

cs.RO

Datastore Design for Analysis of Police Broadcast Audio at Scale

With policing coming under greater scrutiny in recent years, researchers have begun to more thoroughly study the effects of contact between police and minority communities. Despite data archives of hundreds of thousands of recorded Broadcast Police Communications (BPC) being openly available to the public, a closer look at a large-scale analysis of the language of policing has remained largely unexplored. While this research is critical in understanding a "pre-reflective" notion of policing, the large quantity of data presents numerous challenges in its organization and analysis. In this paper, we describe preliminary work towards enabling Speech Emotion Recognition (SER) in an analysis of the Chicago Police Department's (CPD) BPC by demonstrating the pipelined creation of a datastore to enable a multimodal analysis of composed raw audio files.

cs.CY

Bagging by Learning to Singulate Layers Using Interactive Perception

Many fabric handling and 2D deformable material tasks in homes and industry require singulating layers of material such as opening a bag or arranging garments for sewing. In contrast to methods requiring specialized sensing or end effectors, we use only visual observations with ordinary parallel jaw grippers. We propose SLIP: Singulating Layers using Interactive Perception, and apply SLIP to the task of autonomous bagging. We develop SLIP-Bagging, a bagging algorithm that manipulates a plastic or fabric bag from an unstructured state, and uses SLIP to grasp the top layer of the bag to open it for object insertion. In physical experiments, a YuMi robot achieves a success rate of 67% to 81% across bags of a variety of materials, shapes, and sizes, significantly improving in success rate and generality over prior work. Experiments also suggest that SLIP can be applied to tasks such as singulating layers of folded cloth and garments. Supplementary material is available at https://sites.google.com/view/slip-bagging/.

cs.RO

The Busboy Problem: Efficient Tableware Decluttering Using Consolidation and Multi-Object Grasps

We present the "Busboy Problem": automating an efficient decluttering of cups, bowls, and silverware from a planar surface. As grasping and transporting individual items is highly inefficient, we propose policies to generate grasps for multiple items. We introduce the metric of Objects per Trip (OpT) carried by the robot to the collection bin to analyze the improvement seen as a result of our policies. In physical experiments with singulated items, we find that consolidation and multi-object grasps resulted in an 1.8x improvement in OpT, compared to methods without multi-object grasps. See https://sites.google.com/berkeley.edu/busboyproblem for code and supplemental materials.

cs.RO