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Ayush Agrawal

Publications and source records attributed to Ayush Agrawal.

29 records · Page 2Linked to original sources

CLIPGraphs: Multimodal Graph Networks to Infer Object-Room Affinities

This paper introduces a novel method for determining the best room to place an object in, for embodied scene rearrangement. While state-of-the-art approaches rely on large language models (LLMs) or reinforcement learned (RL) policies for this task, our approach, CLIPGraphs, efficiently combines commonsense domain knowledge, data-driven methods, and recent advances in multimodal learning. Specifically, it (a)encodes a knowledge graph of prior human preferences about the room location of different objects in home environments, (b) incorporates vision-language features to support multimodal queries based on images or text, and (c) uses a graph network to learn object-room affinities based on embeddings of the prior knowledge and the vision-language features. We demonstrate that our approach provides better estimates of the most appropriate location of objects from a benchmark set of object categories in comparison with state-of-the-art baselines

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Sequence-Agnostic Multi-Object Navigation

The Multi-Object Navigation (MultiON) task requires a robot to localize an instance (each) of multiple object classes. It is a fundamental task for an assistive robot in a home or a factory. Existing methods for MultiON have viewed this as a direct extension of Object Navigation (ON), the task of localising an instance of one object class, and are pre-sequenced, i.e., the sequence in which the object classes are to be explored is provided in advance. This is a strong limitation in practical applications characterized by dynamic changes. This paper describes a deep reinforcement learning framework for sequence-agnostic MultiON based on an actor-critic architecture and a suitable reward specification. Our framework leverages past experiences and seeks to reward progress toward individual as well as multiple target object classes. We use photo-realistic scenes from the Gibson benchmark dataset in the AI Habitat 3D simulation environment to experimentally show that our method performs better than a pre-sequenced approach and a state of the art ON method extended to MultiON.

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Lyapunov Design for Robust and Efficient Robotic Reinforcement Learning

Recent advances in the reinforcement learning (RL) literature have enabled roboticists to automatically train complex policies in simulated environments. However, due to the poor sample complexity of these methods, solving RL problems using real-world data remains a challenging problem. This paper introduces a novel cost-shaping method which aims to reduce the number of samples needed to learn a stabilizing controller. The method adds a term involving a Control Lyapunov Function (CLF) -- an `energy-like' function from the model-based control literature -- to typical cost formulations. Theoretical results demonstrate the new costs lead to stabilizing controllers when smaller discount factors are used, which is well-known to reduce sample complexity. Moreover, the addition of the CLF term `robustifies' the search for a stabilizing controller by ensuring that even highly sub-optimal polices will stabilize the system. We demonstrate our approach with two hardware examples where we learn stabilizing controllers for a cartpole and an A1 quadruped with only seconds and a few minutes of fine-tuning data, respectively. Furthermore, simulation benchmark studies show that obtaining stabilizing policies by optimizing our proposed costs requires orders of magnitude less data compared to standard cost designs.

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Towards a Mathematics Formalisation Assistant using Large Language Models

Mathematics formalisation is the task of writing mathematics (i.e., definitions, theorem statements, proofs) in natural language, as found in books and papers, into a formal language that can then be checked for correctness by a program. It is a thriving activity today, however formalisation remains cumbersome. In this paper, we explore the abilities of a large language model (Codex) to help with formalisation in the Lean theorem prover. We find that with careful input-dependent prompt selection and postprocessing, Codex is able to formalise short mathematical statements at undergrad level with nearly 75\% accuracy for $120$ theorem statements. For proofs quantitative analysis is infeasible and we undertake a detailed case study. We choose a diverse set of $13$ theorems at undergrad level with proofs that fit in two-three paragraphs. We show that with a new prompting strategy Codex can formalise these proofs in natural language with at least one out of twelve Codex completion being easy to repair into a complete proof. This is surprising as essentially no aligned data exists for formalised mathematics, particularly for proofs. These results suggest that large language models are a promising avenue towards fully or partially automating formalisation.

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Vision-aided Dynamic Quadrupedal Locomotion on Discrete Terrain using Motion Libraries

In this paper, we present a framework rooted in control and planning that enables quadrupedal robots to traverse challenging terrains with discrete footholds using visual feedback. Navigating discrete terrain is challenging for quadrupeds because the motion of the robot can be aperiodic, highly dynamic, and blind for the hind legs of the robot. Additionally, the robot needs to reason over both the feasible footholds as well as robot velocity by speeding up and slowing down at different parts of the terrain. We build an offline library of periodic gaits which span two trotting steps on the robot, and switch between different motion primitives to achieve aperiodic motions of different step lengths on an A1 robot. The motion library is used to provide targets to a geometric model predictive controller which controls stance. To incorporate visual feedback, we use terrain mapping tools to build a local height map of the terrain around the robot using RGB and depth cameras, and extract feasible foothold locations around both the front and hind legs of the robot. Our experiments show a Unitree A1 robot navigating multiple unknown, challenging and discrete terrains in the real world.

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Computation of Regions of Attraction for Hybrid Limit Cycles Using Reachability: An Application to Walking Robots

Contact-rich robotic systems, such as legged robots and manipulators, are often represented as hybrid systems. However, the stability analysis and region-of-attraction computation for these systems are often challenging because of the discontinuous state changes upon contact (also referred to as state resets). In this work, we cast the computation of region-ofattraction as a Hamilton-Jacobi (HJ) reachability problem. This enables us to leverage HJ reachability tools that are compatible with general nonlinear system dynamics, and can formally deal with state and input constraints as well as bounded disturbances. Our main contribution is the generalization of HJ reachability framework to account for the discontinuous state changes originating from state resets, which has remained a challenge until now. We apply our approach for computing region-of-attractions for several underactuated walking robots and demonstrate that the proposed approach can (a) recover a bigger region-of-attraction than state-of-the-art approaches, (b) handle state resets, nonlinear dynamics, external disturbances, and input constraints, and (c) also provides a stabilizing controller for the system that can leverage the state resets for enhancing system stability.

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Autonomous Navigation for Quadrupedal Robots with Optimized Jumping through Constrained Obstacles

Quadrupeds are strong candidates for navigating challenging environments because of their agile and dynamic designs. This paper presents a methodology that extends the range of exploration for quadrupedal robots by creating an end-to-end navigation framework that exploits walking and jumping modes. To obtain a dynamic jumping maneuver while avoiding obstacles, dynamically-feasible trajectories are optimized offline through collocation-based optimization where safety constraints are imposed. Such optimization schematic allows the robot to jump through window-shaped obstacles by considering both obstacles in the air and on the ground. The resulted jumping mode is utilized in an autonomous navigation pipeline that leverages a search-based global planner and a local planner to enable the robot to reach the goal location by walking. A state machine together with a decision making strategy allows the system to switch behaviors between walking around obstacles or jumping through them. The proposed framework is experimentally deployed and validated on a quadrupedal robot, a Mini Cheetah, to enable the robot to autonomously navigate through an environment while avoiding obstacles and jumping over a maximum height of 13 cm to pass through a window-shaped opening in order to reach its goal.

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Dynamic Legged Manipulation of a Ball Through Multi-Contact Optimization

The feet of robots are typically used to design locomotion strategies, such as balancing, walking, and running. However, they also have great potential to perform manipulation tasks. In this paper, we propose a model predictive control (MPC) framework for a quadrupedal robot to dynamically balance on a ball and simultaneously manipulate it to follow various trajectories such as straight lines, sinusoids, circles and in-place turning. We numerically validate our controller on the Mini Cheetah robot using different gaits including trotting, bounding, and pronking on the ball.

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Learning Min-norm Stabilizing Control Laws for Systems with Unknown Dynamics

This paper introduces a framework for learning a minimum-norm stabilizing controller for a system with unknown dynamics using model-free policy optimization methods. The approach begins by first designing a Control Lyapunov Function (CLF) for a (possibly inaccurate) dynamics model for the system, along with a function which specifies a minimum acceptable rate of energy dissipation for the CLF at different points in the state-space. Treating the energy dissipation condition as a constraint on the desired closed-loop behavior of the real-world system, we use penalty methods to formulate an unconstrained optimization problem over the parameters of a learned controller, which can be solved using model-free policy optimization algorithms using data collected from the plant. We discuss when the optimization learns a stabilizing controller for the real world system and derive conditions on the structure of the learned controller which ensure that the optimization is strongly convex, meaning the globally optimal solution can be found reliably. We validate the approach in simulation, first for a double pendulum, and then generalize the framework to learn stable walking controllers for underactuated bipedal robots using the Hybrid Zero Dynamics framework. By encoding a large amount of structure into the learning problem, we are able to learn stabilizing controllers for both systems with only minutes or even seconds of training data.

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Improving Input-Output Linearizing Controllers for Bipedal Robots via Reinforcement Learning

The main drawbacks of input-output linearizing controllers are the need for precise dynamics models and not being able to account for input constraints. Model uncertainty is common in almost every robotic application and input saturation is present in every real world system. In this paper, we address both challenges for the specific case of bipedal robot control by the use of reinforcement learning techniques. Taking the structure of a standard input-output linearizing controller, we use an additive learned term that compensates for model uncertainty. Moreover, by adding constraints to the learning problem we manage to boost the performance of the final controller when input limits are present. We demonstrate the effectiveness of the designed framework for different levels of uncertainty on the five-link planar walking robot RABBIT.

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Feedback Control of an Exoskeleton for Paraplegics: Toward Robustly Stable Hands-free Dynamic Walking

This manuscript presents control of a high-DOF fully actuated lower-limb exoskeleton for paraplegic individuals. The key novelty is the ability for the user to walk without the use of crutches or other external means of stabilization. We harness the power of modern optimization techniques and supervised machine learning to develop a smooth feedback control policy that provides robust velocity regulation and perturbation rejection. Preliminary evaluation of the stability and robustness of the proposed approach is demonstrated through the Gazebo simulation environment. In addition, preliminary experimental results with (complete) paraplegic individuals are included for the previous version of the controller.

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