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Ayush Jain

Publications and source records attributed to Ayush Jain.

At least 55 records · Page 3Linked to original sources

Preparing Unprepared Students For Future Learning

Based on strategy-awareness (knowing which problem-solving strategy to use) and time-awareness (knowing when to use it), students are categorized into Rote (neither type of awareness), Dabbler (strategy-aware only) or Selective (both types of awareness). It was shown that Selective is often significantly more prepared for future learning than Rote and Dabbler (Abdelshiheed et al., 2020). In this work, we explore the impact of explicit strategy instruction on Rote and Dabbler students across two domains: logic and probability. During the logic instruction, our logic tutor handles both Forward-Chaining (FC) and Backward-Chaining (BC) strategies, with FC being the default; the Experimental condition is taught how to use BC via worked examples and when to use it via prompts. Six weeks later, all students are trained on a probability tutor that supports BC only. Our results show that Experimental significantly outperforms Control in both domains, and Experimental Rote catches up with Selective.

cs.HC↗

Efficient List-Decodable Regression using Batches

We begin the study of list-decodable linear regression using batches. In this setting only an $α\in (0,1]$ fraction of the batches are genuine. Each genuine batch contains $\ge n$ i.i.d. samples from a common unknown distribution and the remaining batches may contain arbitrary or even adversarial samples. We derive a polynomial time algorithm that for any $n\ge \tilde Ω(1/α)$ returns a list of size $\mathcal O(1/α^2)$ such that one of the items in the list is close to the true regression parameter. The algorithm requires only $\tilde{\mathcal{O}}(d/α^2)$ genuine batches and works under fairly general assumptions on the distribution. The results demonstrate the utility of batch structure, which allows for the first polynomial time algorithm for list-decodable regression, which may be impossible for the non-batch setting, as suggested by a recent SQ lower bound \cite{diakonikolas2021statistical} for the non-batch setting.

cs.LG↗

AFIA: ATPG-Guided Fault Injection Attack on Secure Logic Locking

The outsourcing of the design and manufacturing of integrated circuits has raised severe concerns about the piracy of Intellectual Properties and illegal overproduction. Logic locking has emerged as an obfuscation technique to protect outsourced chip designs, where the circuit netlist is locked and can only be functional once a secure key is programmed. However, Boolean Satisfiability-based attacks have shown to break logic locking, simultaneously motivating researchers to develop more secure countermeasures. In this paper, we present a novel fault injection attack to break any locking technique that relies on a stored secret key, and denote this attack as AFIA, ATPG-guided Fault Injection Attack. The proposed attack is based on sensitizing a key bit to the primary output while injecting faults at a few other key lines that block the propagation of the targeted key bit. AIFA is very effective in determining a key bit as there exists a stuck-at fault pattern that detects a stuck-at 1 (or stuck-at 0) fault at any key line. The average complexity of number of injected faults for AFIA is linear with the key size and requires only |K| test patterns to determine a secret key, K. AFIA requires a fewer number of injected faults to sensitize a bit to the primary output, compared to 2|K|-1 faults for the differential fault analysis attack [26].

cs.CR↗

Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds

Most models tasked to ground referential utterances in 2D and 3D scenes learn to select the referred object from a pool of object proposals provided by a pre-trained detector. This is limiting because an utterance may refer to visual entities at various levels of granularity, such as the chair, the leg of the chair, or the tip of the front leg of the chair, which may be missed by the detector. We propose a language grounding model that attends on the referential utterance and on the object proposal pool computed from a pre-trained detector to decode referenced objects with a detection head, without selecting them from the pool. In this way, it is helped by powerful pre-trained object detectors without being restricted by their misses. We call our model Bottom Up Top Down DEtection TRansformers (BUTD-DETR) because it uses both language guidance (top down) and objectness guidance (bottom-up) to ground referential utterances in images and point clouds. Moreover, BUTD-DETR casts object detection as referential grounding and uses object labels as language prompts to be grounded in the visual scene, augmenting supervision for the referential grounding task in this way. The proposed model sets a new state-of-the-art across popular 3D language grounding benchmarks with significant performance gains over previous 3D approaches (12.6% on SR3D, 11.6% on NR3D and 6.3% on ScanRefer). When applied in 2D images, it performs on par with the previous state of the art. We ablate the design choices of our model and quantify their contribution to performance. Our code and checkpoints can be found at the project website https://butd-detr.github.io.

cs.CV↗

TURF: A Two-factor, Universal, Robust, Fast Distribution Learning Algorithm

Approximating distributions from their samples is a canonical statistical-learning problem. One of its most powerful and successful modalities approximates every distribution to an $\ell_1$ distance essentially at most a constant times larger than its closest $t$-piece degree-$d$ polynomial, where $t\ge1$ and $d\ge0$. Letting $c_{t,d}$ denote the smallest such factor, clearly $c_{1,0}=1$, and it can be shown that $c_{t,d}\ge 2$ for all other $t$ and $d$. Yet current computationally efficient algorithms show only $c_{t,1}\le 2.25$ and the bound rises quickly to $c_{t,d}\le 3$ for $d\ge 9$. We derive a near-linear-time and essentially sample-optimal estimator that establishes $c_{t,d}=2$ for all $(t,d)\ne(1,0)$. Additionally, for many practical distributions, the lowest approximation distance is achieved by polynomials with vastly varying number of pieces. We provide a method that estimates this number near-optimally, hence helps approach the best possible approximation. Experiments combining the two techniques confirm improved performance over existing methodologies.

stat.ML↗

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.

cs.LG↗

COGMEN: COntextualized GNN based Multimodal Emotion recognitioN

Emotions are an inherent part of human interactions, and consequently, it is imperative to develop AI systems that understand and recognize human emotions. During a conversation involving various people, a person's emotions are influenced by the other speaker's utterances and their own emotional state over the utterances. In this paper, we propose COntextualized Graph Neural Network based Multimodal Emotion recognitioN (COGMEN) system that leverages local information (i.e., inter/intra dependency between speakers) and global information (context). The proposed model uses Graph Neural Network (GNN) based architecture to model the complex dependencies (local and global information) in a conversation. Our model gives state-of-the-art (SOTA) results on IEMOCAP and MOSEI datasets, and detailed ablation experiments show the importance of modeling information at both levels.

cs.CL↗

Deep Reinforcement Agent for Efficient Instant Search

Instant Search is a paradigm where a search system retrieves answers on the fly while typing. The naïve implementation of an Instant Search system would hit the search back-end for results each time a user types a key, imposing a very high load on the underlying search system. In this paper, we propose to address the load issue by identifying tokens that are semantically more salient towards retrieving relevant documents and utilize this knowledge to trigger an instant search selectively. We train a reinforcement agent that interacts directly with the search engine and learns to predict the word's importance. Our proposed method treats the underlying search system as a black box and is more universally applicable to a diverse set of architectures. Furthermore, a novel evaluation framework is presented to study the trade-off between the number of triggered searches and the system's performance. We utilize the framework to evaluate and compare the proposed reinforcement method with other intuitive baselines. Experimental results demonstrate the efficacy of the proposed method towards achieving a superior trade-off.

cs.CL↗

Robust Estimation for Random Graphs

We study the problem of robustly estimating the parameter $p$ of an Erdős-Rényi random graph on $n$ nodes, where a $γ$ fraction of nodes may be adversarially corrupted. After showing the deficiencies of canonical estimators, we design a computationally-efficient spectral algorithm which estimates $p$ up to accuracy $\tilde O(\sqrt{p(1-p)}/n + γ\sqrt{p(1-p)} /\sqrt{n}+ γ/n)$ for $γ< 1/60$. Furthermore, we give an inefficient algorithm with similar accuracy for all $γ<1/2$, the information-theoretic limit. Finally, we prove a nearly-matching statistical lower bound, showing that the error of our algorithms is optimal up to logarithmic factors.

cs.DS↗

Robust estimation algorithms don't need to know the corruption level

Real data are rarely pure. Hence the past half-century has seen great interest in robust estimation algorithms that perform well even when part of the data is corrupt. However, their vast majority approach optimal accuracy only when given a tight upper bound on the fraction of corrupt data. Such bounds are not available in practice, resulting in weak guarantees and often poor performance. This brief note abstracts the complex and pervasive robustness problem into a simple geometric puzzle. It then applies the puzzle's solution to derive a universal meta technique that converts any robust estimation algorithm requiring a tight corruption-level upper bound to achieve its optimal accuracy into one achieving essentially the same accuracy without using any upper bounds.

cs.LG↗

Deep learning via LSTM models for COVID-19 infection forecasting in India

The COVID-19 pandemic continues to have major impact to health and medical infrastructure, economy, and agriculture. Prominent computational and mathematical models have been unreliable due to the complexity of the spread of infections. Moreover, lack of data collection and reporting makes modelling attempts difficult and unreliable. Hence, we need to re-look at the situation with reliable data sources and innovative forecasting models. Deep learning models such as recurrent neural networks are well suited for modelling spatiotemporal sequences. In this paper, we apply recurrent neural networks such as long short term memory (LSTM), bidirectional LSTM, and encoder-decoder LSTM models for multi-step (short-term) COVID-19 infection forecasting. We select Indian states with COVID-19 hotpots and capture the first (2020) and second (2021) wave of infections and provide two months ahead forecast. Our model predicts that the likelihood of another wave of infections in October and November 2021 is low; however, the authorities need to be vigilant given emerging variants of the virus. The accuracy of the predictions motivate the application of the method in other countries and regions. Nevertheless, the challenges in modelling remain due to the reliability of data and difficulties in capturing factors such as population density, logistics, and social aspects such as culture and lifestyle.

cs.LG↗

A decision support framework for optimal vaccine distribution across a multi-tier cold chain network

In this paper, we present a decision support framework for optimizing multiple aspects of vaccine distribution across a multitier cold chain network. We propose two multi-period optimization formulations within this framework: first to minimize inventory, ordering, transportation, personnel and shortage costs associated with a single vaccine; the second being an extension of the first for the case when multiple vaccines with differing efficacies and costs are available for the same disease. Vaccine transportation and administration lead times are also incorporated within the models. We also develop robust optimization versions of the single vaccine model to account for the impact of uncertainty in model parameters on the optimal vaccine distribution solution. We use the case of the Indian state of Bihar and COVID-19 vaccines to illustrate the implementation of the framework. We present computational experiments to demonstrate: (a) the organization of the model outputs; (b) how the models can be used to assess the impact of cold chain point storage capacities, transportation vehicle capacities, and manufacturer capacities on the optimal vaccine distribution pattern; and (c) the impact of vaccine efficacies and associated costs such as ordering and transportation costs on the vaccine selection decision informed by the model. We then consider the computational expense of the framework for realistic problem instances, and suggest multiple preprocessing techniques to reduce their computational burden. Finally, we also demonstrate how the robust versions of the single vaccine model outperform the deterministic version under multiple levels of uncertainty in key model parameters. Our study presents public health authorities and other stakeholders with a vaccine distribution and capacity planning tool for multi-tier cold chain networks.

physics.soc-ph↗

The Price of Tolerance in Distribution Testing

We revisit the problem of tolerant distribution testing. That is, given samples from an unknown distribution $p$ over $\{1, \dots, n\}$, is it $\varepsilon_1$-close to or $\varepsilon_2$-far from a reference distribution $q$ (in total variation distance)? Despite significant interest over the past decade, this problem is well understood only in the extreme cases. In the noiseless setting (i.e., $\varepsilon_1 = 0$) the sample complexity is $Θ(\sqrt{n})$, strongly sublinear in the domain size. At the other end of the spectrum, when $\varepsilon_1 = \varepsilon_2/2$, the sample complexity jumps to the barely sublinear $Θ(n/\log n)$. However, very little is known about the intermediate regime. We fully characterize the price of tolerance in distribution testing as a function of $n$, $\varepsilon_1$, $\varepsilon_2$, up to a single $\log n$ factor. Specifically, we show the sample complexity to be \[\tilde Θ\left(\frac{\sqrt{n}}{\varepsilon_2^{2}} + \frac{n}{\log n} \cdot \max \left\{\frac{\varepsilon_1}{\varepsilon_2^2},\left(\frac{\varepsilon_1}{\varepsilon_2^2}\right)^{\!\!2}\right\}\right),\] providing a smooth tradeoff between the two previously known cases. We also provide a similar characterization for the problem of tolerant equivalence testing, where both $p$ and $q$ are unknown. Surprisingly, in both cases, the main quantity dictating the sample complexity is the ratio $\varepsilon_1/\varepsilon_2^2$, and not the more intuitive $\varepsilon_1/\varepsilon_2$. Of particular technical interest is our lower bound framework, which involves novel approximation-theoretic tools required to handle the asymmetry between $\varepsilon_1$ and $\varepsilon_2$, a challenge absent from previous works.

cs.DS↗

Subset-of-Data Variational Inference for Deep Gaussian-Processes Regression

Deep Gaussian Processes (DGPs) are multi-layer, flexible extensions of Gaussian processes but their training remains challenging. Sparse approximations simplify the training but often require optimization over a large number of inducing inputs and their locations across layers. In this paper, we simplify the training by setting the locations to a fixed subset of data and sampling the inducing inputs from a variational distribution. This reduces the trainable parameters and computation cost without significant performance degradations, as demonstrated by our empirical results on regression problems. Our modifications simplify and stabilize DGP training while making it amenable to sampling schemes for setting the inducing inputs.

stat.ML↗

Move to See Better: Self-Improving Embodied Object Detection

Passive methods for object detection and segmentation treat images of the same scene as individual samples and do not exploit object permanence across multiple views. Generalization to novel or difficult viewpoints thus requires additional training with lots of annotations. In contrast, humans often recognize objects by simply moving around, to get more informative viewpoints. In this paper, we propose a method for improving object detection in testing environments, assuming nothing but an embodied agent with a pre-trained 2D object detector. Our agent collects multi-view data, generates 2D and 3D pseudo-labels, and fine-tunes its detector in a self-supervised manner. Experiments on both indoor and outdoor datasets show that (1) our method obtains high-quality 2D and 3D pseudo-labels from multi-view RGB-D data; (2) fine-tuning with these pseudo-labels improves the 2D detector significantly in the test environment; (3) training a 3D detector with our pseudo-labels outperforms a prior self-supervised method by a large margin; (4) given weak supervision, our method can generate better pseudo-labels for novel objects.

cs.CV↗

SURF: A Simple, Universal, Robust, Fast Distribution Learning Algorithm

Sample- and computationally-efficient distribution estimation is a fundamental tenet in statistics and machine learning. We present SURF, an algorithm for approximating distributions by piecewise polynomials. SURF is: simple, replacing prior complex optimization techniques by straight-forward {empirical probability} approximation of each potential polynomial piece {through simple empirical-probability interpolation}, and using plain divide-and-conquer to merge the pieces; universal, as well-known polynomial-approximation results imply that it accurately approximates a large class of common distributions; robust to distribution mis-specification as for any degree $d \le 8$, it estimates any distribution to an $\ell_1$ distance $< 3$ times that of the nearest degree-$d$ piecewise polynomial, improving known factor upper bounds of 3 for single polynomials and 15 for polynomials with arbitrarily many pieces; fast, using optimal sample complexity, running in near sample-linear time, and if given sorted samples it may be parallelized to run in sub-linear time. In experiments, SURF outperforms state-of-the art algorithms.

stat.ML↗

Variance Penalized On-Policy and Off-Policy Actor-Critic

Reinforcement learning algorithms are typically geared towards optimizing the expected return of an agent. However, in many practical applications, low variance in the return is desired to ensure the reliability of an algorithm. In this paper, we propose on-policy and off-policy actor-critic algorithms that optimize a performance criterion involving both mean and variance in the return. Previous work uses the second moment of return to estimate the variance indirectly. Instead, we use a much simpler recently proposed direct variance estimator which updates the estimates incrementally using temporal difference methods. Using the variance-penalized criterion, we guarantee the convergence of our algorithm to locally optimal policies for finite state action Markov decision processes. We demonstrate the utility of our algorithm in tabular and continuous MuJoCo domains. Our approach not only performs on par with actor-critic and prior variance-penalization baselines in terms of expected return, but also generates trajectories which have lower variance in the return.

cs.LG↗

TAAL: Tampering Attack on Any Key-based Logic Locked Circuits

Due to the globalization of semiconductor manufacturing and test processes, the system-on-a-chip (SoC) designers no longer design the complete SoC and manufacture chips on their own. This outsourcing of the design and manufacturing of Integrated Circuits (ICs) has resulted in several threats, such as overproduction of ICs, sale of out-of-specification/rejected ICs, and piracy of Intellectual Properties (IPs). Logic locking has emerged as a promising defense strategy against these threats. However, various attacks about the extraction of secret keys have undermined the security of logic locking techniques. Over the years, researchers have proposed different techniques to prevent existing attacks. In this paper, we propose a novel attack that can break any logic locking techniques that rely on the stored secret key. This proposed TAAL attack is based on implanting a hardware Trojan in the netlist, which leaks the secret key to an adversary once activated. As an untrusted foundry can extract the netlist of a design from the layout/mask information, it is feasible to implement such a hardware Trojan. All three proposed types of TAAL attacks can be used for extracting secret keys. We have introduced the models for both the combinational and sequential hardware Trojans that evade manufacturing tests. An adversary only needs to choose one hardware Trojan out of a large set of all possible Trojans to launch the TAAL attack.

cs.CR↗