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Azim Eskandarian

Publications and source records attributed to Azim Eskandarian.

At least 19 recordsLinked to original sources

A Neural Network Based Teleoperation for Remote Controlled Vehicles

Direct teleoperation of vehicles faces critical technical bottlenecks: communication latency and the operator's inability to physically perceive unmodeled environmental disturbances (e.g., aerodynamic drag, bank angles) coupled with highly nonlinear tire-road dynamics. To address these challenges, we propose a tailored unilateral teleoperation framework. The system integrates the Wave Variable (WV) approach to passively guarantee stability under stochastic delays, and an adaptive Radial Basis Function Network (RBFN) to actively compensate for vehicle-specific uncertainties. Unlike existing WV-neural network architectures designed for bilateral robotic arms, our framework features decoupled adaptive laws specifically designed for vehicle longitudinal and lateral dynamics. Furthermore, compared to model-heavy predictive controllers, the model-free RBFN offers rapid online adaptation without heavy computational overhead. Building upon our preliminary theoretical formulation, this brief paper presents comprehensive comparative analyses and real-world hardware validations. Simulation benchmarks against PID, LQR, MPC, and NMPC demonstrate that the RBFN achieves superior robustness against unmodeled disturbances while requiring orders of magnitude less execution time than MPC and NMPC, making it ideal for resource-constrained vehicle edge computing. Finally, hardware-in-the-loop experiments using a 1/10th scale vehicle over a 4G network validate the system's practical feasibility, safety, and robust trajectory tracking under physical road uncertainties.

cs.RO

SimBEV2X: A Large-Scale Dataset and Data Generation Tool for Multi-Task Vehicle-to-Everything Cooperative Perception

Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at https://simbev2x.org and https://github.com/GoodarzMehr/SimBEV2X.

cs.CV

Autonomous Vehicle Collision Avoidance With Racing Parameterized Deep Reinforcement Learning

Road traffic accidents are a leading cause of fatalities worldwide. In the US, human error causes 94% of crashes, resulting in excess of 7,000 pedestrian fatalities and $500 billion in costs annually. Autonomous Vehicles (AVs) with emergency collision avoidance systems that operate at the limits of vehicle dynamics at a high frequency, a dual constraint of nonlinear kinodynamic accuracy and computational efficiency, further enhance safety benefits during adverse weather and cybersecurity breaches, and to evade dangerous human driving when AVs and human drivers share roads. This paper parameterizes a Deep Reinforcement Learning (DRL) collision avoidance policy Out-Of-Distribution (OOD) utilizing race car overtaking, without explicit geometric mimicry reference trajectory guidance, in simulation, with a physics-informed, simulator exploit-aware reward to encode nonlinear vehicle kinodynamics. Two policies are evaluated, a default uni-direction and a reversed heading variant that navigates in the opposite direction to other cars, which both consistently outperform a Model Predictive Control and Artificial Potential Function (MPC-APF) baseline, with zero-shot transfer to proportionally scaled hardware, across three intersection collision scenarios, at 31x fewer Floating Point Operations (FLOPS) and 64x lower inference latency. The reversed heading policy outperforms the default racing overtaking policy in head-to-head collisions by 30% and the baseline by 50%, and matches the former in side collisions, where both DRL policies evade 10% greater than numerical optimal control.

cs.RO

Physics-Informed Reinforcement Learning of Spatial Density Velocity Potentials for Map-Free Racing

Autonomous racing without prebuilt maps is a grand challenge for embedded robotics that requires kinodynamic planning from instantaneous sensor data at the acceleration and tire friction limits. Out-Of-Distribution (OOD) generalization to various racetrack configurations utilizes Machine Learning (ML) to encode the mathematical relation between sensor data and vehicle actuation for end-to-end control, with implicit localization. These comprise Behavioral Cloning (BC) that is capped to human reaction times and Deep Reinforcement Learning (DRL) which requires large-scale collisions for comprehensive training that can be infeasible without simulation but is arduous to transfer to reality, thus exhibiting greater performance than BC in simulation, but actuation instability on hardware. This paper presents a DRL method that parameterizes nonlinear vehicle dynamics from the spectral distribution of depth measurements with a non-geometric, physics-informed reward, to infer vehicle time-optimal and overtaking racing controls with an Artificial Neural Network (ANN) that utilizes less than 1% of the computation of BC and model-based DRL. Slaloming from simulation to reality transfer and variance-induced conservatism are eliminated with the combination of a physics engine exploit-aware reward and the replacement of an explicit collision penalty with an implicit truncation of the value horizon. The policy outperforms human demonstrations by 12% in OOD tracks on proportionally scaled hardware, by maximizing the friction circle with tire dynamics that resemble an empirical Pacejka tire model. System identification illuminates a functional bifurcation where the first layer compresses spatial observations to extract digitized track features with higher resolution in corner apexes, and the second encodes nonlinear dynamics.

cs.RO

Mobile Robot Exploration Without Maps via Out-of-Distribution Deep Reinforcement Learning

Autonomous Mobile Robot (AMR) navigation in dynamic environments that may be GPS denied, without a-priori maps, is an unsolved problem with potential to improve humanity's capabilities. Conventional modular methods are computationally inefficient, and require explicit feature extraction and engineering that inhibit generalization and deployment at scale. We present an Out-of-Distribution (OOD) Deep Reinforcement Learning (DRL) approach that includes functionality in unstructured terrain and dynamic obstacle avoidance capabilities. We leverage accelerated simulation training in a racetrack with a transition probability to parameterize spatial reasoning with intrinsic exploratory behavior, in a compact, computationally efficient Artificial Neural Network (ANN), which we transfer zero-shot with a reward component to mitigate differences between simulation and real world physics. Our approach enables utility without a separate high-level planner or real-time cartography and utilizes a fraction of the computation resources of modular methods, enabling execution in a range of AMRs with different embedded computer payloads.

cs.RO

SimBEV: A Synthetic Multi-Task Multi-Sensor Driving Data Generation Tool and Dataset

Bird's-eye view (BEV) perception has garnered significant attention in autonomous driving in recent years, in part because BEV representation facilitates multi-modal sensor fusion. BEV representation enables a variety of perception tasks including BEV segmentation, a concise view of the environment useful for planning a vehicle's trajectory. However, this representation is not fully supported by existing datasets, and creation of new datasets for this purpose can be a time-consuming endeavor. To address this challenge, we introduce SimBEV. SimBEV is a randomized synthetic data generation tool that is extensively configurable and scalable, supports a wide array of sensors, incorporates information from multiple sources to capture accurate BEV ground truth, and enables a variety of perception tasks including BEV segmentation and 3D object detection. SimBEV is used to create the SimBEV dataset, a large collection of annotated perception data from diverse driving scenarios. SimBEV and the SimBEV dataset are open and available to the public.

cs.CV

Prediction uncertainty-aware planning using deep ensembles and trajectory optimisation

Human motion is stochastic and ensuring safe robot navigation in a pedestrian-rich environment requires proactive decision-making. Past research relied on incorporating deterministic future states of surrounding pedestrians which can be overconfident leading to unsafe robot behaviour. The current paper proposes a predictive uncertainty-aware planner that integrates neural network based probabilistic trajectory prediction into planning. Our method uses a deep ensemble based network for probabilistic forecasting of surrounding humans and integrates the predictive uncertainty as constraints into the planner. We compare numerous constraint satisfaction methods on the planner and evaluated its performance on real world pedestrian datasets. Further, offline robot navigation was carried out on out-of-distribution pedestrian trajectories inside a narrow corridor

cs.RO

Image-Guided Outdoor LiDAR Perception Quality Assessment for Autonomous Driving

LiDAR is one of the most crucial sensors for autonomous vehicle perception. However, current LiDAR-based point cloud perception algorithms lack comprehensive and rigorous LiDAR quality assessment methods, leading to uncertainty in detection performance. Additionally, existing point cloud quality assessment algorithms are predominantly designed for indoor environments or single-object scenarios. In this paper, we introduce a novel image-guided point cloud quality assessment algorithm for outdoor autonomous driving environments, named the Image-Guided Outdoor Point Cloud Quality Assessment (IGO-PQA) algorithm. Our proposed algorithm comprises two main components. The first component is the IGO-PQA generation algorithm, which leverages point cloud data, corresponding RGB surrounding view images, and agent objects' ground truth annotations to generate an overall quality score for a single-frame LiDAR-based point cloud. The second component is a transformer-based IGO-PQA regression algorithm for no-reference outdoor point cloud quality assessment. This regression algorithm allows for the direct prediction of IGO-PQA scores in an online manner, without requiring image data and object ground truth annotations. We evaluate our proposed algorithm using the nuScenes and Waymo open datasets. The IGO-PQA generation algorithm provides consistent and reasonable perception quality indices. Furthermore, our proposed IGO-PQA regression algorithm achieves a Pearson Linear Correlation Coefficient (PLCC) of 0.86 on the nuScenes dataset and 0.97 on the Waymo dataset.

cs.CV

Cooperative Probabilistic Trajectory Forecasting under Occlusion

Perception and planning under occlusion is essential for safety-critical tasks. Occlusion-aware planning often requires communicating the information of the occluded object to the ego agent for safe navigation. However, communicating rich sensor information under adverse conditions during communication loss and limited bandwidth may not be always feasible. Further, in GPS denied environments and indoor navigation, localizing and sharing of occluded objects can be challenging. To overcome this, relative pose estimation between connected agents sharing a common field of view can be a computationally effective way of communicating information about surrounding objects. In this paper, we design an end-to-end network that cooperatively estimates the current states of occluded pedestrian in the reference frame of ego agent and then predicts the trajectory with safety guarantees. Experimentally, we show that the uncertainty-aware trajectory prediction of occluded pedestrian by the ego agent is almost similar to the ground truth trajectory assuming no occlusion. The current research holds promise for uncertainty-aware navigation among multiple connected agents under occlusion.

cs.RO

The Impact of Different Backbone Architecture on Autonomous Vehicle Dataset

Object detection is a crucial component of autonomous driving, and many detection applications have been developed to address this task. These applications often rely on backbone architectures, which extract representation features from inputs to perform the object detection task. The quality of the features extracted by the backbone architecture can have a significant impact on the overall detection performance. Many researchers have focused on developing new and improved backbone architectures to enhance the efficiency and accuracy of object detection applications. While these backbone architectures have shown state-of-the-art performance on generic object detection datasets like MS-COCO and PASCAL-VOC, evaluating their performance under an autonomous driving environment has not been previously explored. To address this, our study evaluates three well-known autonomous vehicle datasets, namely KITTI, NuScenes, and BDD, to compare the performance of different backbone architectures on object detection tasks.

cs.CV

XTENTH-CAR: A Proportionally Scaled Experimental Vehicle Platform for Connected Autonomy and All-Terrain Research

Connected Autonomous Vehicles (CAVs) are key components of the Intelligent Transportation System (ITS), and all-terrain Autonomous Ground Vehicles (AGVs) are indispensable tools for a wide range of applications such as disaster response, automated mining, agriculture, military operations, search and rescue missions, and planetary exploration. Experimental validation is a requisite for CAV and AGV research, but requires a large, safe experimental environment when using full-size vehicles which is time-consuming and expensive. To address these challenges, we developed XTENTH-CAR (eXperimental one-TENTH scaled vehicle platform for Connected autonomy and All-terrain Research), an open-source, cost-effective proportionally one-tenth scaled experimental vehicle platform governed by the same physics as a full-size on-road vehicle. XTENTH-CAR is equipped with the best-in-class NVIDIA Jetson AGX Orin System on Module (SOM), stereo camera, 2D LiDAR and open-source Electronic Speed Controller (ESC) with drivers written for both versions of the Robot Operating System (ROS 1 & ROS 2) to facilitate experimental CAV and AGV perception, motion planning and control research, that incorporate state-of-the-art computationally expensive algorithms such as Deep Reinforcement Learning (DRL). XTENTH-CAR is designed for compact experimental environments, and aims to increase the accessibility of experimental CAV and AGV research with low upfront costs, and complete Autonomous Vehicle (AV) hardware and software architectures similar to the full-sized X-CAR experimental vehicle platform, enabling efficient cross-platform development between small-scale and full-scale vehicles.

cs.RO

AutoVRL: A High Fidelity Autonomous Ground Vehicle Simulator for Sim-to-Real Deep Reinforcement Learning

Deep Reinforcement Learning (DRL) enables cognitive Autonomous Ground Vehicle (AGV) navigation utilizing raw sensor data without a-priori maps or GPS, which is a necessity in hazardous, information poor environments such as regions where natural disasters occur, and extraterrestrial planets. The substantial training time required to learn an optimal DRL policy, which can be days or weeks for complex tasks, is a major hurdle to real-world implementation in AGV applications. Training entails repeated collisions with the surrounding environment over an extended time period, dependent on the complexity of the task, to reinforce positive exploratory, application specific behavior that is expensive, and time consuming in the real-world. Effectively bridging the simulation to real-world gap is a requisite for successful implementation of DRL in complex AGV applications, enabling learning of cost-effective policies. We present AutoVRL, an open-source high fidelity simulator built upon the Bullet physics engine utilizing OpenAI Gym and Stable Baselines3 in PyTorch to train AGV DRL agents for sim-to-real policy transfer. AutoVRL is equipped with sensor implementations of GPS, IMU, LiDAR and camera, actuators for AGV control, and realistic environments, with extensibility for new environments and AGV models. The simulator provides access to state-of-the-art DRL algorithms, utilizing a python interface for simple algorithm and environment customization, and simulation execution.

cs.RO

Deep Reinforcement Learning for Autonomous Ground Vehicle Exploration Without A-Priori Maps

Autonomous Ground Vehicles (AGVs) are essential tools for a wide range of applications stemming from their ability to operate in hazardous environments with minimal human operator input. Effective motion planning is paramount for successful operation of AGVs. Conventional motion planning algorithms are dependent on prior knowledge of environment characteristics and offer limited utility in information poor, dynamically altering environments such as areas where emergency hazards like fire and earthquake occur, and unexplored subterranean environments such as tunnels and lava tubes on Mars. We propose a Deep Reinforcement Learning (DRL) framework for intelligent AGV exploration without a-priori maps utilizing Actor-Critic DRL algorithms to learn policies in continuous and high-dimensional action spaces directly from raw sensor data. The DRL architecture comprises feedforward neural networks for the critic and actor representations in which the actor network strategizes linear and angular velocity control actions given current state inputs, that are evaluated by the critic network which learns and estimates Q-values to maximize an accumulated reward. Three off-policy DRL algorithms, DDPG, TD3 and SAC, are trained and compared in two environments of varying complexity, and further evaluated in a third with no prior training or knowledge of map characteristics. The agent is shown to learn optimal policies at the end of each training period to chart quick, collision-free exploration trajectories, and is extensible, capable of adapting to an unknown environment without changes to network architecture or hyperparameters. The best algorithm is further evaluated in a realistic 3D environment.

cs.RO

SalienDet: A Saliency-based Feature Enhancement Algorithm for Object Detection for Autonomous Driving

Object detection (OD) is crucial to autonomous driving. On the other hand, unknown objects, which have not been seen in training sample set, are one of the reasons that hinder autonomous vehicles from driving beyond the operational domain. To addresss this issue, we propose a saliency-based OD algorithm (SalienDet) to detect unknown objects. Our SalienDet utilizes a saliency-based algorithm to enhance image features for object proposal generation. Moreover, we design a dataset relabeling approach to differentiate the unknown objects from all objects in training sample set to achieve Open-World Detection. To validate the performance of SalienDet, we evaluate SalienDet on KITTI, nuScenes, and BDD datasets, and the result indicates that it outperforms existing algorithms for unknown object detection. Notably, SalienDet can be easily adapted for incremental learning in open-world detection tasks. The project page is \url{https://github.com/dingmike001/SalienDet-Open-Detection.git}.

cs.CV

A Quality Index Metric and Method for Online Self-Assessment of Autonomous Vehicles Sensory Perception

Reliable object detection using cameras plays a crucial role in enabling autonomous vehicles to perceive their surroundings. However, existing camera-based object detection approaches for autonomous driving lack the ability to provide comprehensive feedback on detection performance for individual frames. To address this limitation, we propose a novel evaluation metric, named as the detection quality index (DQI), which assesses the performance of camera-based object detection algorithms and provides frame-by-frame feedback on detection quality. The DQI is generated by combining the intensity of the fine-grained saliency map with the output results of the object detection algorithm. Additionally, we have developed a superpixel-based attention network (SPA-NET) that utilizes raw image pixels and superpixels as input to predict the proposed DQI evaluation metric. To validate our approach, we conducted experiments on three open-source datasets. The results demonstrate that the proposed evaluation metric accurately assesses the detection quality of camera-based systems in autonomous driving environments. Furthermore, the proposed SPA-NET outperforms other popular image-based quality regression models. This highlights the effectiveness of the DQI in evaluating a camera's ability to perceive visual scenes. Overall, our work introduces a valuable self-evaluation tool for camera-based object detection in autonomous vehicles.

cs.CV

Pedestrian Trajectory Forecasting Using Deep Ensembles Under Sensing Uncertainty

One of the fundamental challenges in the prediction of dynamic agents is robustness. Usually, most predictions are deterministic estimates of future states which are over-confident and prone to error. Recently, few works have addressed capturing uncertainty during forecasting of future states. However, these probabilistic estimation methods fail to account for the upstream noise in perception data during tracking. Sensors always have noise and state estimation becomes even more difficult under adverse weather conditions and occlusion. Traditionally, Bayes filters have been used to fuse information from noisy sensors to update states with associated belief. But, they fail to address non-linearities and long-term predictions. Therefore, we propose an end-to-end estimator that can take noisy sensor measurements and make robust future state predictions with uncertainty bounds while simultaneously taking into consideration the upstream perceptual uncertainty. For the current research, we consider an encoder-decoder based deep ensemble network for capturing both perception and predictive uncertainty simultaneously. We compared the current model to other approximate Bayesian inference methods. Overall, deep ensembles provided more robust predictions and the consideration of upstream uncertainty further increased the estimation accuracy for the model.

cs.RO

Probabilistic RRT Connect with intermediate goal selection for online planning of autonomous vehicles

Rapidly Exploring Random Trees (RRT) is one of the most widely used algorithms for motion planning in the field of robotics. To reduce the exploration time, RRT-Connect was introduced where two trees are simultaneously formed and eventually connected. Probabilistic RRT used the concept of position probability map to introduce goal biasing for faster convergence. In this paper, we propose a modified method to combine the pRRT and RRT-Connect techniques and obtain a feasible trajectory around the obstacles quickly. Instead of forming a single tree from the start point to the destination point, intermediate goal points are selected around the obstacles. Multiple trees are formed to connect the start, destination, and intermediate goal points. These partial trees are eventually connected to form an overall safe path around the obstacles. The obtained path is tracked using an MPC + Stanley controller which results in a trajectory with control commands at each time step. The trajectories generated by the proposed methods are more optimal and in accordance with human intuition. The algorithm is compared with the standard RRT and pRRT for studying its relative performance.

cs.RO

EEG-Fest: Few-shot based Attention Network for Driver's Vigilance Estimation with EEG Signals

A lack of driver's vigilance is the main cause of most vehicle crashes. Electroencephalography(EEG) has been reliable and efficient tool for drivers' drowsiness estimation. Even though previous studies have developed accurate and robust driver's vigilance detection algorithms, these methods are still facing challenges on following areas: (a) small sample size training, (b) anomaly signal detection, and (c) subject-independent classification. In this paper, we propose a generalized few-shot model, namely EEG-Fest, to improve aforementioned drawbacks. The EEG-Fest model can (a) classify the query sample's drowsiness with a few samples, (b) identify whether a query sample is anomaly signals or not, and (c) achieve subject independent classification. The proposed algorithm achieves state-of-the-art results on the SEED-VIG dataset and the SADT dataset. The accuracy of the drowsy class achieves 92% and 94% for 1-shot and 5-shot support samples in the SEED-VIG dataset, and 62% and 78% for 1-shot and 5-shot support samples in the SADT dataset.

cs.LG