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Babak Damavandi

Publications and source records attributed to Babak Damavandi.

At least 19 recordsLinked to original sources

MoE-ViE: Mixture of Experts Vision Encoder for Efficient Image and Video Understanding

Vision encoders are a critical component of vision-language models, and scaling their capacity effectively improves performance. However, dense scaling increases compute cost and inference latency. Mixture-of-Experts (MoE) architectures offer a compelling alternative, having enabled efficient scaling in LLMs, yet the MoE design space for CLIP-style vision encoders remains underexplored at State-of-the-Art (SOTA) levels. In this work, we systematically study MoE designs for vision encoder scaling and find that fine-grained MoE topologies yield substantial gains over both dense and standard MoE counterparts. We further propose an auxiliary-loss-free balancing variant for better expert utilization, and design a specialized MoE kernel to mitigate inference latency overhead. To enhance video capabilities while preserving image knowledge, we introduce frame-level distillation paired with a novel freezing mechanism. We pretrain a series of Mixture-of-Experts Vision Encoders (MoE-ViE) across a range of sizes, all consistently outperforming their dense counterparts. Our largest model matches the zero-shot performance of a SOTA encoder 1.7x its size at 76% of its latency. When aligned with an LLM, MoE-ViE surpasses all compared encoders on image and video benchmarks, including those with up to 5x more activated parameters. Code is available at https://github.com/facebookresearch/moe_vie.

cs.CV

Two-Level Meta-Rubrics for Evaluating Open-Ended Generation: GAMUT, a Benchmark for Factual Completeness

Rubric-based evaluation of open-ended generation faces a fundamental tension between expressiveness and reliability. Authoring a faithful rubric requires expressing the structure of the space of good answers: open-ended sets of acceptable options, ordered processes, and the relative importance of facts. Grading with the rubric requires a judge to score consistently, and judges are far more reliable on flat, binary checks than on rich structure. We resolve this tension with a two-level meta-rubric framework. A structured meta-rubric captures the grading criteria at authoring time, and fixed mechanical rules compile it into a flat checklist of binary, machine-gradable checks that an LLM judge scores reliably at evaluation time. We instantiate the framework as Gamut (Grounded Assessment of Multimodal Factuality), a benchmark for factual completeness in long-form generation. Gamut comprises 1,813 questions grounded in real wearable imagery across 10 diverse domains, each paired with an evidence-backed rubric verified by expert human annotators. Evaluating 14 frontier and open-weight models, we find Gamut genuinely challenging (best score 58.7% from Gemini 3.1 Pro), highly discriminative, and robust to the choice of judge.

cs.CL

R3D: Quantitative 3D Spatial Reasoning for Egocentric Wearables

Quantitative 3D spatial reasoning from egocentric RGB-D video is a critical capability for next-generation wearable assistants. Yet existing benchmarks do not reflect the challenges of handling (1) natural egocentric video, (2) posed RGB-D video inputs, and (3) challenging quantitative 3D spatial reasoning Q&A. To fill this gap, we introduce R3D-Bench (Reasoning in 3D), a benchmark of 3,033 quantitative spatial reasoning questions across 15 types -- spanning multiple-choice, distance-based, and volumetric reasoning questions -- built on top of 57 egocentric video sequences from Aria Digital Twin. To set a strong baseline on this dataset, we introduce R3D, a model-agnostic spatial tool-calling framework. In contrast to existing approaches that directly embed 3D information into the model's input representation, R3D constructs a 3D scene from video using segmentation and depth-lifted object representations. It provides this information to an LLM through eight composable spatial tools. On R3D-Bench, R3D with Qwen3-VL 235B achieves 73.5% mean relative accuracy, substantially outperforming the best depth-enabled baseline (CuTR+Tools, 61.9%) and the best RGB-only baseline (Gemini 3 Flash, 46.5%).

cs.CV

Plan, Watch, Recover: A Benchmark and Architectures for Proactive Procedural Assistance

We envision a proactive multi-modal assistant system which gives users real-time step-by-step guidance on a procedural task, autonomously deciding \textit{when} to interrupt, and \textit{how} to coach. However, progress is limited by the absence of large-scale, cross-domain benchmarks that reflect realistic conditions, particularly the common case in which users deviate from the expected step sequence. We address this gap with four contributions: \textbf{(1)}~we release \textbf{EgoProactive}, a large-scale wearable-egocentric dataset for proactive procedural assistance with explicit Out-of-Plan (OOP) annotations and recovery steps; \textbf{(2)}~we augment five established benchmarks (Ego4D, EPIC-KITCHENS, EgoExo4D, HoloAssist, HowTo100M) into \textbf{Pro\textsuperscript{2}Bench} under a unified proactive-guidance schema; \textbf{(3)}~we propose a \textbf{decoupled planner--interaction architecture} specialized for procedural state, visual cues, and recovery injection; \textbf{(4)}~we introduce a post-training recipe that transfers across model families, validated by cross-backbone replication on Llama~4 and Qwen-3.6-VL. In extensive experiments, our trained Llama-4 system substantially improves objective intervention quality over strong proprietary baselines (Claude Opus~4.6, Gemini~3.1~Pro, GPT~5.2) and open-weight baselines (Qwen3~VL~235B) baselines across all six datasets. Oracle-plan experiments further show that, when plan quality is controlled, the trained duplex model produces high-quality guidance and large gains on Out-of-Plan recovery.

cs.CV

TRACE: A Framework for Analyzing and Enhancing Stepwise Reasoning in Vision-Language Models

Reliable mathematical and scientific reasoning remains an open challenge for large vision-language models. Standard final-answer evaluation often masks reasoning errors, allowing silent failures to persist. To address this gap, we introduce TRACE, a framework for Transparent Reasoning And Consistency Evaluation that diagnoses reasoning trajectories rather than only end results. At its core, TRACE leverages Auxiliary Reasoning Sets, compact sub question answer pairs that decompose complex problems, evaluate intermediate steps through consistency-based metrics, and expose failures overlooked by standard evaluation. Our experiments show that consistency across ARS correlates with final-answer correctness and helps pinpoint the reasoning steps where failures arise, offering actionable signals for model improvement. Furthermore, TRACE defines confidence regions that distinguish reliable from unreliable reasoning paths, supporting effective filtering, debugging, and model refinement.

cs.AI

PRiSM: An Agentic Multimodal Benchmark for Scientific Reasoning via Python-Grounded Evaluation

Evaluating vision-language models (VLMs) in scientific domains like mathematics and physics poses unique challenges that go far beyond predicting final answers. These domains demand conceptual understanding, symbolic reasoning, and adherence to formal laws, requirements that most existing benchmarks fail to address. In particular, current datasets tend to be static, lacking intermediate reasoning steps, robustness to variations, or mechanisms for verifying scientific correctness. To address these limitations, we introduce PRiSM, a synthetic, fully dynamic, and multimodal benchmark for evaluating scientific reasoning via grounded Python code. PRiSM includes over 24,750 university-level physics and math problems, and it leverages our scalable agent-based pipeline, PrismAgent, to generate well-structured problem instances. Each problem contains dynamic textual and visual input, a generated figure, alongside rich structured outputs: executable Python code for ground truth generation and verification, and detailed step-by-step reasoning. The dynamic nature and Python-powered automated ground truth generation of our benchmark allow for fine-grained experimental auditing of multimodal VLMs, revealing failure modes, uncertainty behaviors, and limitations in scientific reasoning. To this end, we propose five targeted evaluation tasks covering generalization, symbolic program synthesis, perturbation robustness, reasoning correction, and ambiguity resolution. Through comprehensive evaluation of existing VLMs, we highlight their limitations and showcase how PRiSM enables deeper insights into their scientific reasoning capabilities.

cs.AI

SymPyBench: A Dynamic Benchmark for Scientific Reasoning with Executable Python Code

We introduce, a large-scale synthetic benchmark of 15,045 university-level physics problems (90/10% train/test split). Each problem is fully parameterized, supporting an effectively infinite range of input configurations, and is accompanied by structured, step-by-step reasoning and executable Python code that produces the ground-truth solution for any parameter set. The benchmark contains three question types: MC-Symbolic (multiple-choice with symbolic options), MC-Numerical (multiple-choice with numerical options), and free-form (open-ended responses). These diverse formats test complementary reasoning skills. By leveraging the dynamic, code-driven nature of the benchmark, we introduce three novel evaluation metrics in addition to standard accuracy: Consistency Score, Failure Rate, and Confusion Rate, that quantify variability and uncertainty across problem variants. Experiments with state-of-the-art instruction-tuned language models reveal both strengths and limitations in scientific reasoning, positioning SymPyBench as a foundation for developing more robust and interpretable reasoning systems

cs.AI

WearVQA: A Visual Question Answering Benchmark for Wearables in Egocentric Authentic Real-world scenarios

We introduce WearVQA, the first benchmark specifically designed to evaluate the Visual Question Answering (VQA) capabilities of multi-model AI assistant on wearable devices like smart glasses. Unlike prior benchmarks that focus on high-quality, third-person imagery, WearVQA reflects the unique challenges of ego-centric interaction-where visual inputs may be occluded, poorly lit, unzoomed, or blurry, and questions are grounded in realistic wearable use cases. The benchmark comprises 2,520 carefully curated image-question-answer triplets, spanning 7 diverse image domains including both text-centric and general scenes, 10 cognitive task types ranging from basic recognition to various forms of reasoning, and 6 common wearables-specific image quality issues. All questions are designed to be answerable using only the visual input and common senses. WearVQA is paired with a rigorous LLM-as-a-judge evaluation framework with 96% labeling accuracy. Open-source and proprietary multi-model LLMs achieved a QA accuracy as low as 24-52% on WearVQA, with substantial drops on lower-quality images and reasoning-heavy tasks. These observations position WearVQA as a comprehensive and challenging benchmark for guiding technical advancement towards robust, real-world multi-model wearables AI systems.

cs.AI

CRAG-MM: Multi-modal Multi-turn Comprehensive RAG Benchmark

Wearable devices such as smart glasses are transforming the way people interact with their surroundings, enabling users to seek information regarding entities in their view. Multi-Modal Retrieval-Augmented Generation (MM-RAG) plays a key role in supporting such questions, yet there is still no comprehensive benchmark for this task, especially regarding wearables scenarios. To fill this gap, we present CRAG-MM -- a Comprehensive RAG benchmark for Multi-modal Multi-turn conversations. CRAG-MM contains a diverse set of 6.5K (image, question, answer) triplets and 2K visual-based multi-turn conversations across 13 domains, including 6.2K egocentric images designed to mimic captures from wearable devices. We carefully constructed the questions to reflect real-world scenarios and challenges, including five types of image-quality issues, six question types, varying entity popularity, differing information dynamism, and different conversation turns. We design three tasks: single-source augmentation, multi-source augmentation, and multi-turn conversations -- each paired with an associated retrieval corpus and APIs for both image-KG retrieval and webpage retrieval. Our evaluation shows that straightforward RAG approaches achieve only 32% and 43% truthfulness on CRAG-MM single- and multi-turn QA, respectively, whereas state-of-the-art industry solutions have similar quality (32%/45%), underscoring ample room for improvement. The benchmark has hosted KDD Cup 2025, attracting about 1K participants and 5K submissions, with winning solutions improving baseline performance by 28%, highlighting its early impact on advancing the field.

cs.CV

PerceptionLM: Open-Access Data and Models for Detailed Visual Understanding

Vision-language models are integral to computer vision research, yet many high-performing models remain closed-source, obscuring their data, design and training recipe. The research community has responded by using distillation from black-box models to label training data, achieving strong benchmark results, at the cost of measurable scientific progress. However, without knowing the details of the teacher model and its data sources, scientific progress remains difficult to measure. In this paper, we study building a Perception Language Model (PLM) in a fully open and reproducible framework for transparent research in image and video understanding. We analyze standard training pipelines without distillation from proprietary models and explore large-scale synthetic data to identify critical data gaps, particularly in detailed video understanding. To bridge these gaps, we release 2.8M human-labeled instances of fine-grained video question-answer pairs and spatio-temporally grounded video captions. Additionally, we introduce PLM-VideoBench, a suite for evaluating challenging video understanding tasks focusing on the ability to reason about "what", "where", "when", and "how" of a video. We make our work fully reproducible by providing data, training recipes, code & models. https://github.com/facebookresearch/perception_models

cs.CV

Proactive Assistant Dialogue Generation from Streaming Egocentric Videos

Recent advances in conversational AI have been substantial, but developing real-time systems for perceptual task guidance remains challenging. These systems must provide interactive, proactive assistance based on streaming visual inputs, yet their development is constrained by the costly and labor-intensive process of data collection and system evaluation. To address these limitations, we present a comprehensive framework with three key contributions. First, we introduce a novel data curation pipeline that synthesizes dialogues from annotated egocentric videos, resulting in \dataset, a large-scale synthetic dialogue dataset spanning multiple domains. Second, we develop a suite of automatic evaluation metrics, validated through extensive human studies. Third, we propose an end-to-end model that processes streaming video inputs to generate contextually appropriate responses, incorporating novel techniques for handling data imbalance and long-duration videos. This work lays the foundation for developing real-time, proactive AI assistants capable of guiding users through diverse tasks. Project page: https://pro-assist.github.io/

cs.AI

Doppelgänger's Watch: A Split Objective Approach to Large Language Models

In this paper, we investigate the problem of "generation supervision" in large language models, and present a novel bicameral architecture to separate supervision signals from their core capability, helpfulness. Doppelgänger, a new module parallel to the underlying language model, supervises the generation of each token, and learns to concurrently predict the supervision score(s) of the sequences up to and including each token. In this work, we present the theoretical findings, and leave the report on experimental results to a forthcoming publication.

cs.CL

SnapNTell: Enhancing Entity-Centric Visual Question Answering with Retrieval Augmented Multimodal LLM

Vision-extended LLMs have made significant strides in Visual Question Answering (VQA). Despite these advancements, VLLMs still encounter substantial difficulties in handling queries involving long-tail entities, with a tendency to produce erroneous or hallucinated responses. In this work, we introduce a novel evaluative benchmark named \textbf{SnapNTell}, specifically tailored for entity-centric VQA. This task aims to test the models' capabilities in identifying entities and providing detailed, entity-specific knowledge. We have developed the \textbf{SnapNTell Dataset}, distinct from traditional VQA datasets: (1) It encompasses a wide range of categorized entities, each represented by images and explicitly named in the answers; (2) It features QA pairs that require extensive knowledge for accurate responses. The dataset is organized into 22 major categories, containing 7,568 unique entities in total. For each entity, we curated 10 illustrative images and crafted 10 knowledge-intensive QA pairs. To address this novel task, we devised a scalable, efficient, and transparent retrieval-augmented multimodal LLM. Our approach markedly outperforms existing methods on the SnapNTell dataset, achieving a 66.5\% improvement in the BELURT score. We will soon make the dataset and the source code publicly accessible.

cs.CV

AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model

We present Any-Modality Augmented Language Model (AnyMAL), a unified model that reasons over diverse input modality signals (i.e. text, image, video, audio, IMU motion sensor), and generates textual responses. AnyMAL inherits the powerful text-based reasoning abilities of the state-of-the-art LLMs including LLaMA-2 (70B), and converts modality-specific signals to the joint textual space through a pre-trained aligner module. To further strengthen the multimodal LLM's capabilities, we fine-tune the model with a multimodal instruction set manually collected to cover diverse topics and tasks beyond simple QAs. We conduct comprehensive empirical analysis comprising both human and automatic evaluations, and demonstrate state-of-the-art performance on various multimodal tasks.

cs.LG

Navigating Connected Memories with a Task-oriented Dialog System

Recent years have seen an increasing trend in the volume of personal media captured by users, thanks to the advent of smartphones and smart glasses, resulting in large media collections. Despite conversation being an intuitive human-computer interface, current efforts focus mostly on single-shot natural language based media retrieval to aid users query their media and re-live their memories. This severely limits the search functionality as users can neither ask follow-up queries nor obtain information without first formulating a single-turn query. In this work, we propose dialogs for connected memories as a powerful tool to empower users to search their media collection through a multi-turn, interactive conversation. Towards this, we collect a new task-oriented dialog dataset COMET, which contains $11.5k$ user<->assistant dialogs (totaling $103k$ utterances), grounded in simulated personal memory graphs. We employ a resource-efficient, two-phase data collection pipeline that uses: (1) a novel multimodal dialog simulator that generates synthetic dialog flows grounded in memory graphs, and, (2) manual paraphrasing to obtain natural language utterances. We analyze COMET, formulate four main tasks to benchmark meaningful progress, and adopt state-of-the-art language models as strong baselines, in order to highlight the multimodal challenges captured by our dataset.

cs.CL

Tell Your Story: Task-Oriented Dialogs for Interactive Content Creation

People capture photos and videos to relive and share memories of personal significance. Recently, media montages (stories) have become a popular mode of sharing these memories due to their intuitive and powerful storytelling capabilities. However, creating such montages usually involves a lot of manual searches, clicks, and selections that are time-consuming and cumbersome, adversely affecting user experiences. To alleviate this, we propose task-oriented dialogs for montage creation as a novel interactive tool to seamlessly search, compile, and edit montages from a media collection. To the best of our knowledge, our work is the first to leverage multi-turn conversations for such a challenging application, extending the previous literature studying simple media retrieval tasks. We collect a new dataset C3 (Conversational Content Creation), comprising 10k dialogs conditioned on media montages simulated from a large media collection. We take a simulate-and-paraphrase approach to collect these dialogs to be both cost and time efficient, while drawing from natural language distribution. Our analysis and benchmarking of state-of-the-art language models showcase the multimodal challenges present in the dataset. Lastly, we present a real-world mobile demo application that shows the feasibility of the proposed work in real-world applications. Our code and data will be made publicly available.

cs.CL

IMU2CLIP: Multimodal Contrastive Learning for IMU Motion Sensors from Egocentric Videos and Text

We present IMU2CLIP, a novel pre-training approach to align Inertial Measurement Unit (IMU) motion sensor recordings with video and text, by projecting them into the joint representation space of Contrastive Language-Image Pre-training (CLIP). The proposed approach allows IMU2CLIP to translate human motions (as measured by IMU sensors) into their corresponding textual descriptions and videos -- while preserving the transitivity across these modalities. We explore several new IMU-based applications that IMU2CLIP enables, such as motion-based media retrieval and natural language reasoning tasks with motion data. In addition, we show that IMU2CLIP can significantly improve the downstream performance when fine-tuned for each application (e.g. activity recognition), demonstrating the universal usage of IMU2CLIP as a new pre-trained resource. Our code will be made publicly available.

cs.CV

SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations

Next generation task-oriented dialog systems need to understand conversational contexts with their perceived surroundings, to effectively help users in the real-world multimodal environment. Existing task-oriented dialog datasets aimed towards virtual assistance fall short and do not situate the dialog in the user's multimodal context. To overcome, we present a new dataset for Situated and Interactive Multimodal Conversations, SIMMC 2.0, which includes 11K task-oriented user<->assistant dialogs (117K utterances) in the shopping domain, grounded in immersive and photo-realistic scenes. The dialogs are collected using a two-phase pipeline: (1) A novel multimodal dialog simulator generates simulated dialog flows, with an emphasis on diversity and richness of interactions, (2) Manual paraphrasing of the generated utterances to collect diverse referring expressions. We provide an in-depth analysis of the collected dataset, and describe in detail the four main benchmark tasks we propose. Our baseline model, powered by the state-of-the-art language model, shows promising results, and highlights new challenges and directions for the community to study.

cs.CL