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Babak Naderi

Publications and source records attributed to Babak Naderi.

At least 19 recordsLinked to original sources

A Camera-Native Talking-Head Video Dataset for Various Computer Vision Tasks

Talking-head videos constitute a predominant content type in real-time communication, yet publicly available datasets for video processing research in this domain remain scarce and limited in signal fidelity. In this paper, we open-source a camera-native dataset of 838 talking-head recordings (approximately 210 minutes), each 15s in duration, captured from 799 participants across 443 camera-code categories in their natural environments. All recordings are stored using the FFV1 lossless codec, preserving the camera-native signal---uncompressed (24.7%) or MJPEG-encoded (75.3%)---without additional lossy processing. Each recording is annotated with a Mean Opinion Score (MOS) and ten perceptual quality tokens that jointly explain 64.4% of the MOS variance. From this corpus, we curate a stratified benchmarking subset of 120 clips in three content conditions: original, background blur, and background replacement. Codec efficiency evaluation across four datasets and four codecs, namely H.264, H.265, H.266, and AV1, yields VMAF BD-rate savings up to $-71.3%$ (H.266) relative to H.264, with significant encoder$\times$dataset ($\eta_p^2 = .112$) and encoder$\times$content condition ($\eta_p^2 = .149$) interactions, demonstrating that both content type and background processing affect compression efficiency. A preliminary super-resolution evaluation with four SR models confirms that the dataset significantly affects absolute performance while preserving model rankings, demonstrating applicability beyond codec benchmarking. The dataset offers 5$\times$ the scale of the largest prior talking-head webcam dataset (838 vs. 160 clips) and preserves the camera-native signal without additional lossy compression, establishing a resource for benchmarking video compression, super-resolution, quality assessment, and enhancement models in real-time communication.

cs.CV

Ensuring Reliable Participation in Subjective Video Quality Tests Across Platforms

Subjective video quality assessment (VQA) is the gold standard for measuring end-user experience across communication, streaming, and UGC pipelines. Beyond high-validity lab studies, crowdsourcing offers accurate, reliable, faster, and cheaper evaluation-but suffers from unreliable submissions by workers who ignore instructions or game rewards. Recent tests reveal sophisticated exploits of video metadata and rising use of remote-desktop (RD) connections, both of which bias results. We propose objective and subjective detectors for RD users and compare two mainstream crowdsourcing platforms on their susceptibility and mitigation under realistic test conditions and task designs.

eess.IV

Comparative Study of Subjective Video Quality Assessment Test Methods in Crowdsourcing for Varied Use Cases

In crowdsourced subjective video quality assessment, practitioners often face a choice between Absolute Category Rating (ACR), ACR with Hidden Reference (ACR-HR), and Comparison Category Rating (CCR). We conducted a P.910-compliant, side-by-side comparison across six studies using 15 talking-head sources of good and fair quality, processed with realistic degradations (blur, scaling, compression, freezing, and their combinations), as well as a practical bitrate-ladder task at 720p and 1080p resolutions. We evaluated statistical efficiency (standard deviations), economic efficiency, and decision agreement. Our results show that ACR-HR and ACR correlate strongly at the condition level, while CCR is more sensitive-capturing improvements beyond the reference. ACR-HR, however, exhibits compressed scale use, particularly for videos with fair source quality. ACR-HR is approximately twice as fast and cost-effective, with lower normalized variability, yet the choice of quality measurement method shifts saturation points and bitrate-ladder recommendations. Finally, we provide practical guidance on when to use each test method.

cs.MM

ICME 2025 Grand Challenge on Video Super-Resolution for Video Conferencing

Super-Resolution (SR) is a critical task in computer vision, focusing on reconstructing high-resolution (HR) images from low-resolution (LR) inputs. The field has seen significant progress through various challenges, particularly in single-image SR. Video Super-Resolution (VSR) extends this to the temporal domain, aiming to enhance video quality using methods like local, uni-, bi-directional propagation, or traditional upscaling followed by restoration. This challenge addresses VSR for conferencing, where LR videos are encoded with H.265 at fixed QPs. The goal is to upscale videos by a specific factor, providing HR outputs with enhanced perceptual quality under a low-delay scenario using causal models. The challenge included three tracks: general-purpose videos, talking head videos, and screen content videos, with separate datasets provided by the organizers for training, validation, and testing. We open-sourced a new screen content dataset for the SR task in this challenge. Submissions were evaluated through subjective tests using a crowdsourced implementation of the ITU-T Rec P.910.

eess.IV

A multidimensional measurement of photorealistic avatar quality of experience

Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However, recent photorealistic avatar publications do not provide subjective tests of the avatars to measure human usability factors. We provide an open source test framework to subjectively measure photorealistic avatar performance in ten dimensions: realism, trust, comfortableness using, comfortableness interacting with, appropriateness for work, creepiness, formality, affinity, resemblance to the person, and emotion accuracy. Using telecommunication scenarios, we show that the correlation of nine of these subjective metrics with PSNR, SSIM, LPIPS, FID, and FVD is weak, and moderate for emotion accuracy. The crowdsourced subjective test framework is highly reproducible and accurate when compared to a panel of experts. We analyze a wide range of avatars from photorealistic to cartoon-like and show that some photorealistic avatars are approaching real video performance based on these dimensions. We also find that for avatars above a certain level of realism, eight of these measured dimensions are strongly correlated. This means that avatars that are not as realistic as real video will have lower trust, comfortableness using, comfortableness interacting with, appropriateness for work, formality, and affinity, and higher creepiness compared to real video. In addition, because there is a strong linear relationship between avatar affinity and realism, there is no uncanny valley effect for photorealistic avatars in the telecommunication scenario. We suggest several extensions of this test framework for future work and discuss design implications for telecommunication systems. The test framework is available at https://github.com/microsoft/P.910.

cs.HC

ICASSP 2024 Speech Signal Improvement Challenge

The ICASSP 2024 Speech Signal Improvement Grand Challenge is intended to stimulate research in the area of improving the speech signal quality in communication systems. This marks our second challenge, building upon the success from the previous ICASSP 2023 Grand Challenge. We enhance the competition by introducing a dataset synthesizer, enabling all participating teams to start at a higher baseline, an objective metric for our extended P.804 tests, transcripts for the 2023 test set, and we add Word Accuracy (WAcc) as a metric. We evaluate a total of 13 systems in the real-time track and 11 systems in the non-real-time track using both subjective P.804 and objective Word Accuracy metrics.

cs.SD

VCD: A Video Conferencing Dataset for Video Compression

Commonly used datasets for evaluating video codecs are all very high quality and not representative of video typically used in video conferencing scenarios. We present the Video Conferencing Dataset (VCD) for evaluating video codecs for real-time communication, the first such dataset focused on video conferencing. VCD includes a wide variety of camera qualities and spatial and temporal information. It includes both desktop and mobile scenarios and two types of video background processing. We report the compression efficiency of H.264, H.265, H.266, and AV1 in low-delay settings on VCD and compare it with the non-video conferencing datasets UVC, MLC-JVC, and HEVC. The results show the source quality and the scenarios have a significant effect on the compression efficiency of all the codecs. VCD enables the evaluation and tuning of codecs for this important scenario. The VCD is publicly available as an open-source dataset at https://github.com/microsoft/VCD.

eess.IV

ICASSP 2023 Speech Signal Improvement Challenge

The ICASSP 2023 Speech Signal Improvement Challenge is intended to stimulate research in the area of improving the speech signal quality in communication systems. The speech signal quality can be measured with SIG in ITU-T P.835 and is still a top issue in audio communication and conferencing systems. For example, in the ICASSP 2022 Deep Noise Suppression challenge, the improvement in the background and overall quality is impressive, but the improvement in the speech signal is not statistically significant. To improve the speech signal the following speech impairment areas must be addressed: coloration, discontinuity, loudness, reverberation, and noise. A training and test set was provided for the challenge, and the winners were determined using an extended crowdsourced implementation of ITU-T P.804's listening phase. The results show significant improvement was made across all measured dimensions of speech quality.

eess.AS

Multi-dimensional Speech Quality Assessment in Crowdsourcing

Subjective speech quality assessment is the gold standard for evaluating speech enhancement processing and telecommunication systems. The commonly used standard ITU-T Rec. P.800 defines how to measure speech quality in lab environments, and ITU-T Rec.~P.808 extended it for crowdsourcing. ITU-T Rec. P.835 extends P.800 to measure the quality of speech in the presence of noise. ITU-T Rec. P.804 targets the conversation test and introduces perceptual speech quality dimensions which are measured during the listening phase of the conversation. The perceptual dimensions are noisiness, coloration, discontinuity, and loudness. We create a crowdsourcing implementation of a multi-dimensional subjective test following the scales from P.804 and extend it to include reverberation, the speech signal, and overall quality. We show the tool is both accurate and reproducible. The tool has been used in the ICASSP 2023 Speech Signal Improvement challenge and we show the utility of these speech quality dimensions in this challenge. The tool will be publicly available as open-source at https://github.com/microsoft/P.808.

eess.AS

Full Reference Video Quality Assessment for Machine Learning-Based Video Codecs

Machine learning-based video codecs have made significant progress in the past few years. A critical area in the development of ML-based video codecs is an accurate evaluation metric that does not require an expensive and slow subjective test. We show that existing evaluation metrics that were designed and trained on DSP-based video codecs are not highly correlated to subjective opinion when used with ML video codecs due to the video artifacts being quite different between ML and video codecs. We provide a new dataset of ML video codec videos that have been accurately labeled for quality. We also propose a new full reference video quality assessment (FRVQA) model that achieves a Pearson Correlation Coefficient (PCC) of 0.99 and a Spearman's Rank Correlation Coefficient (SRCC) of 0.99 at the model level. We make the dataset and FRVQA model open source to help accelerate research in ML video codecs, and so that others can further improve the FRVQA model.

eess.IV

A crowdsourcing approach to video quality assessment

The gold standard for measuring video quality is the subjective test, and the most prevalent is the ITU-T Rec. P.910, a lab-based subjective standard in use for the past two decades. However, in practice using ITU-T Rec. P.910 is slow, expensive, and requires a lab, which all create barriers to usage. As a result, most research papers that need to measure video quality don't use ITU-T Rec. P.910 but rather metrics that are not well correlated to subjective opinion. We provide an open-source extension of ITU-T Rec. P.910 based on crowdsourcing principles which address the speed, usage cost, and barrier to usage issues. We implement Absolute Category Rating (ACR), ACR with hidden reference (ACR-HR), Degradation Category Rating (DCR), and Comparison Category Rating (CCR). It includes rater, environment, hardware, and network qualifications, as well as gold and trapping questions to ensure quality. We have validated that the implementation is both accurate and highly reproducible compared to existing ITU-T Rec. P.910 lab studies.

eess.IV

ICASSP 2023 Deep Noise Suppression Challenge

Deep Speech Enhancement Challenge is the 5th edition of deep noise suppression (DNS) challenges organized at ICASSP 2023 Signal Processing Grand Challenges. DNS challenges were organized during 2019-2023 to stimulate research in deep speech enhancement (DSE). Previous DNS challenges were organized at INTERSPEECH 2020, ICASSP 2021, INTERSPEECH 2021, and ICASSP 2022. From prior editions, we learnt that improving signal quality (SIG) is challenging particularly in presence of simultaneously active interfering talkers and noise. This challenge aims to develop models for joint denosing, dereverberation and suppression of interfering talkers. When primary talker wears a headphone, certain acoustic properties of their speech such as direct-to-reverberation (DRR), signal to noise ratio (SNR) etc. make it possible to suppress neighboring talkers even without enrollment data for primary talker. This motivated us to create two tracks for this challenge: (i) Track-1 Headset; (ii) Track-2 Speakerphone. Both tracks has fullband (48kHz) training data and testset, and each testclips has a corresponding enrollment data (10-30s duration) for primary talker. Each track invited submissions of personalized and non-personalized models all of which are evaluated through same subjective evaluation. Most models submitted to challenge were personalized models, same team is winner in both tracks where the best models has improvement of 0.145 and 0.141 in challenge's Score as compared to noisy blind testset.

cs.SD

LSTM-based Video Quality Prediction Accounting for Temporal Distortions in Videoconferencing Calls

Current state-of-the-art video quality models, such as VMAF, give excellent prediction results by comparing the degraded video with its reference video. However, they do not consider temporal distortions (e.g., frame freezes or skips) that occur during videoconferencing calls. In this paper, we present a data-driven approach for modeling such distortions automatically by training an LSTM with subjective quality ratings labeled via crowdsourcing. The videos were collected from live videoconferencing calls in 83 different network conditions. We applied QR codes as markers on the source videos to create aligned references and compute temporal features based on the alignment vectors. Using these features together with VMAF core features, our proposed model achieves a PCC of 0.99 on the validation set. Furthermore, our model outputs per-frame quality that gives detailed insight into the cause of video quality impairments. The VCM model and dataset are open-sourced at https://github.com/microsoft/Video_Call_MOS.

eess.IV

A Transfer Learning Based Model for Text Readability Assessment in German

Text readability assessment has a wide range of applications for different target people, from language learners to people with disabilities. The fast pace of textual content production on the web makes it impossible to measure text complexity without the benefit of machine learning and natural language processing techniques. Although various research addressed the readability assessment of English text in recent years, there is still room for improvement of the models for other languages. In this paper, we proposed a new model for text complexity assessment for German text based on transfer learning. Our results show that the model outperforms more classical solutions based on linguistic features extraction from input text. The best model is based on the BERT pre-trained language model achieved the Root Mean Square Error (RMSE) of 0.483.

cs.CL

ConferencingSpeech 2022 Challenge: Non-intrusive Objective Speech Quality Assessment (NISQA) Challenge for Online Conferencing Applications

With the advances in speech communication systems such as online conferencing applications, we can seamlessly work with people regardless of where they are. However, during online meetings, speech quality can be significantly affected by background noise, reverberation, packet loss, network jitter, etc. Because of its nature, speech quality is traditionally assessed in subjective tests in laboratories and lately also in crowdsourcing following the international standards from ITU-T Rec. P.800 series. However, those approaches are costly and cannot be applied to customer data. Therefore, an effective objective assessment approach is needed to evaluate or monitor the speech quality of the ongoing conversation. The ConferencingSpeech 2022 challenge targets the non-intrusive deep neural network models for the speech quality assessment task. We open-sourced a training corpus with more than 86K speech clips in different languages, with a wide range of synthesized and live degradations and their corresponding subjective quality scores through crowdsourcing. 18 teams submitted their models for evaluation in this challenge. The blind test sets included about 4300 clips from wide ranges of degradations. This paper describes the challenge, the datasets, and the evaluation methods and reports the final results.

cs.SD

Crowdsourcing approach for subjective evaluation of echo impairment

The quality of acoustic echo cancellers (AECs) in real-time communication systems is typically evaluated using objective metrics like ERLE and PESQ, and less commonly with lab-based subjective tests like ITU-T Rec. P.831. We will show that these objective measures are not well correlated to subjective measures. We then introduce an open-source crowdsourcing approach for subjective evaluation of echo impairment which can be used to evaluate the performance of AECs. We provide a study that shows this tool is accurate and highly reproducible. This new tool has been recently used in the ICASSP 2021 AEC Challenge which made the challenge possible to do quickly and cost effectively.

eess.AS

Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets

The ground truth used for training image, video, or speech quality prediction models is based on the Mean Opinion Scores (MOS) obtained from subjective experiments. Usually, it is necessary to conduct multiple experiments, mostly with different test participants, to obtain enough data to train quality models based on machine learning. Each of these experiments is subject to an experiment-specific bias, where the rating of the same file may be substantially different in two experiments (e.g. depending on the overall quality distribution). These different ratings for the same distortion levels confuse neural networks during training and lead to lower performance. To overcome this problem, we propose a bias-aware loss function that estimates each dataset's biases during training with a linear function and considers it while optimising the network weights. We prove the efficiency of the proposed method by training and validating quality prediction models on synthetic and subjective image and speech quality datasets.

eess.AS

NISQA: A Deep CNN-Self-Attention Model for Multidimensional Speech Quality Prediction with Crowdsourced Datasets

In this paper, we present an update to the NISQA speech quality prediction model that is focused on distortions that occur in communication networks. In contrast to the previous version, the model is trained end-to-end and the time-dependency modelling and time-pooling is achieved through a Self-Attention mechanism. Besides overall speech quality, the model also predicts the four speech quality dimensions Noisiness, Coloration, Discontinuity, and Loudness, and in this way gives more insight into the cause of a quality degradation. Furthermore, new datasets with over 13,000 speech files were created for training and validation of the model. The model was finally tested on a new, live-talking test dataset that contains recordings of real telephone calls. Overall, NISQA was trained and evaluated on 81 datasets from different sources and showed to provide reliable predictions also for unknown speech samples. The code, model weights, and datasets are open-sourced.

eess.AS