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Bahareh Tasdighi

Publications and source records attributed to Bahareh Tasdighi.

6 recordsLinked to original sources

Adaptive Ensemble Aggregation for Actor-Critics

Ensembles are ubiquitous in off-policy actor-critic learning, yet their efficacy depends critically on how they are aggregated. Current methods typically rely on static rules or task-specific hyperparameters to balance overestimation bias and variance, leaving the challenge of a truly adaptive approach open. We introduce Adaptive Ensemble Aggregation (AEA), an algorithm that dynamically constructs ensemble-based targets for both critic and actor updates directly from training dynamics. We prove that AEA converges to a unique equilibrium where the aggregation parameter minimizes value estimation error within a defined stability region. Theoretically, we establish that AEA achieves a shrinkage property where the estimation bias vanishes as the total ensemble size grows. Unlike subset-based methods like REDQ, which hit an information bottleneck determined by a fixed variance floor regardless of the ensemble size, AEA exploits the full ensemble to achieve optimal variance reduction-scaling inversely with the total number of models-and maximal Fisher information. Furthermore, we provide a formal guarantee for monotonic policy improvement under this adaptive regime. Extensive evaluations on various continuous control tasks demonstrate that AEA outperforms, on the majority of tasks, state-of-the-art baselines, providing a robust and self-calibrating framework for ensemble-based reinforcement learning.

cs.LG↗

Deep Actor-Critics with Tight Risk Certificates

Deep actor-critic algorithms have reached a level where they influence everyday life. They are a driving force behind continual improvement of large language models through user feedback. However, their deployment in physical systems is not yet widely adopted, mainly because no validation scheme fully quantifies their risk of malfunction. We demonstrate that it is possible to develop tight risk certificates for deep actor-critic algorithms that predict generalization performance from validation-time observations. Our key insight centers on the effectiveness of minimal evaluation data. A small feasible set of evaluation roll-outs collected from a pretrained policy suffices to produce accurate risk certificates when combined with a simple adaptation of PAC-Bayes theory. Specifically, we adopt a recently introduced recursive PAC-Bayes approach, which splits validation data into portions and recursively builds PAC-Bayes bounds on the excess loss of each portion's predictor, using the predictor from the previous portion as a data-informed prior. Our empirical results across multiple locomotion tasks, actor-critic methods, and policy expertise levels demonstrate risk certificates tight enough to be considered for practical use.

cs.LG↗

Deep Exploration with PAC-Bayes

Reinforcement learning (RL) for continuous control under delayed rewards is an under-explored problem despite its significance in real-world applications. Many complex skills are based on intermediate ones as prerequisites. For instance, a humanoid locomotor must learn how to stand before it can learn to walk. To cope with delayed reward, an agent must perform deep exploration. However, existing deep exploration methods are designed for small discrete action spaces, and their generalization to state-of-the-art continuous control remains unproven. We address the deep exploration problem for the first time from a PAC-Bayesian perspective in the context of actor-critic learning. To do this, we quantify the error of the Bellman operator through a PAC-Bayes bound, where a bootstrapped ensemble of critic networks represents the posterior distribution, and their targets serve as a data-informed function-space prior. We derive an objective function from this bound and use it to train the critic ensemble. Each critic trains an individual soft actor network, implemented as a shared trunk and critic-specific heads. The agent performs deep exploration by acting epsilon-softly on a randomly chosen actor head. Our proposed algorithm, named {\it PAC-Bayesian Actor-Critic (PBAC)}, is the only algorithm to consistently discover delayed rewards on continuous control tasks with varying difficulty.

cs.LG↗

Improving Actor-Critic Training with Steerable Action-Value Approximation Errors

Off-policy actor-critic algorithms have shown strong potential in deep reinforcement learning for continuous control tasks. Their success primarily comes from leveraging pessimistic state-action value function updates, which reduce function approximation errors and stabilize learning. However, excessive pessimism can limit exploration, preventing the agent from effectively refining its policies. Conversely, optimism can encourage exploration but may lead to high-risk behaviors and unstable learning if not carefully managed. To address this trade-off, we propose Utility Soft Actor-Critic (USAC), a novel framework that allows independent, interpretable control of pessimism and optimism for both the actor and the critic. USAC dynamically adapts its exploration strategy based on the uncertainty of critics using a utility function, enabling a task-specific balance between optimism and pessimism. This approach goes beyond binary choices of pessimism or optimism, making the method both theoretically meaningful and practically feasible. Experiments across a variety of continuous control tasks show that adjusting the degree of pessimism or optimism significantly impacts performance. When configured appropriately, USAC consistently outperforms state-of-the-art algorithms, demonstrating its practical utility and feasibility.

cs.LG↗

ObjectRL: An Object-Oriented Reinforcement Learning Codebase

ObjectRL is an open-source Python codebase for deep reinforcement learning (RL), designed for research-oriented prototyping with minimal programming effort. Unlike existing codebases, ObjectRL is built on Object-Oriented Programming (OOP) principles, providing a clear structure that simplifies the implementation, modification, and evaluation of new algorithms. ObjectRL lowers the entry barrier for deep RL research by organizing best practices into explicit, clearly separated components, making them easier to understand and adapt. Each algorithmic component is a class with attributes that describe key RL concepts and methods that intuitively reflect their interactions. The class hierarchy closely follows common ontological relationships, enabling data encapsulation, inheritance, and polymorphism, which are core features of OOP. We demonstrate the efficiency of ObjectRL's design through representative use cases that highlight its flexibility and suitability for rapid prototyping. The documentation and source code are available at https://objectrl.readthedocs.io and https://github.com/adinlab/objectrl .

cs.LG↗

PAC-Bayesian Soft Actor-Critic Learning

Actor-critic algorithms address the dual goals of reinforcement learning (RL), policy evaluation and improvement via two separate function approximators. The practicality of this approach comes at the expense of training instability, caused mainly by the destructive effect of the approximation errors of the critic on the actor. We tackle this bottleneck by employing an existing Probably Approximately Correct (PAC) Bayesian bound for the first time as the critic training objective of the Soft Actor-Critic (SAC) algorithm. We further demonstrate that online learning performance improves significantly when a stochastic actor explores multiple futures by critic-guided random search. We observe our resulting algorithm to compare favorably against the state-of-the-art SAC implementation on multiple classical control and locomotion tasks in terms of both sample efficiency and regret.

cs.LG↗