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Baihan Lin

Publications and source records attributed to Baihan Lin.

47 records · Page 3Linked to original sources

Unified Models of Human Behavioral Agents in Bandits, Contextual Bandits and RL

Artificial behavioral agents are often evaluated based on their consistent behaviors and performance to take sequential actions in an environment to maximize some notion of cumulative reward. However, human decision making in real life usually involves different strategies and behavioral trajectories that lead to the same empirical outcome. Motivated by clinical literature of a wide range of neurological and psychiatric disorders, we propose here a more general and flexible parametric framework for sequential decision making that involves a two-stream reward processing mechanism. We demonstrated that this framework is flexible and unified enough to incorporate a family of problems spanning multi-armed bandits (MAB), contextual bandits (CB) and reinforcement learning (RL), which decompose the sequential decision making process in different levels. Inspired by the known reward processing abnormalities of many mental disorders, our clinically-inspired agents demonstrated interesting behavioral trajectories and comparable performance on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the PacMan game across different reward stationarities in a lifelong learning setting.

cs.AI↗

Regularity Normalization: Neuroscience-Inspired Unsupervised Attention across Neural Network Layers

Inspired by the adaptation phenomenon of neuronal firing, we propose the regularity normalization (RN) as an unsupervised attention mechanism (UAM) which computes the statistical regularity in the implicit space of neural networks under the Minimum Description Length (MDL) principle. Treating the neural network optimization process as a partially observable model selection problem, the regularity normalization constrains the implicit space by a normalization factor, the universal code length. We compute this universal code incrementally across neural network layers and demonstrate the flexibility to include data priors such as top-down attention and other oracle information. Empirically, our approach outperforms existing normalization methods in tackling limited, imbalanced and non-stationary input distribution in image classification, classic control, procedurally-generated reinforcement learning, generative modeling, handwriting generation and question answering tasks with various neural network architectures. Lastly, the unsupervised attention mechanisms is a useful probing tool for neural networks by tracking the dependency and critical learning stages across layers and recurrent time steps of deep networks.

cs.LG↗

Keep It Real: a Window to Real Reality in Virtual Reality

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window reflecting the real world. This technique can be applied to various videos, live streaming apps, augmented and virtual reality settings to provide an interactive and immersive user experience. To support such a perspective-accurate representation, we implemented computer vision algorithms for feature detection and correspondence matching. To constrain the solutions, we incorporated an automatically tuning scaling factor upon the homography transform matrix such that each image frame follows a smooth transition with the user in sight. The system is a real-time rendering framework where users can engage their real-life presence with the virtual space.

cs.HC↗

Online Semi-Supervised Learning in Contextual Bandits with Episodic Reward

We considered a novel practical problem of online learning with episodically revealed rewards, motivated by several real-world applications, where the contexts are nonstationary over different episodes and the reward feedbacks are not always available to the decision making agents. For this online semi-supervised learning setting, we introduced Background Episodic Reward LinUCB (BerlinUCB), a solution that easily incorporates clustering as a self-supervision module to provide useful side information when rewards are not observed. Our experiments on a variety of datasets, both in stationary and nonstationary environments of six different scenarios, demonstrated clear advantages of the proposed approach over the standard contextual bandit. Lastly, we introduced a relevant real-life example where this problem setting is especially useful.

cs.LG↗

Adaptive Geo-Topological Independence Criterion

Testing two potentially multivariate variables for statistical dependence on the basis finite samples is a fundamental statistical challenge. Here we explore a family of tests that adapt to the complexity of the relationship between the variables, promising robust power across scenarios. Building on the distance correlation, we introduce a family of adaptive independence criteria based on nonlinear monotonic transformations of distances. We show that these criteria, like the distance correlation and RKHS-based criteria, provide dependence indicators. We propose a class of adaptive (multi-threshold) test statistics, which form the basis for permutation tests. These tests empirically outperform some of the established tests in average and worst-case statistical sensitivity across a range of univariate and multivariate relationships, offer useful insights to the data and may deserve further exploration.

stat.ML↗

Speaker Diarization as a Fully Online Learning Problem in MiniVox

We proposed a novel machine learning framework to conduct real-time multi-speaker diarization and recognition without prior registration and pretraining in a fully online learning setting. Our contributions are two-fold. First, we proposed a new benchmark to evaluate the rarely studied fully online speaker diarization problem. We built upon existing datasets of real world utterances to automatically curate MiniVox, an experimental environment which generates infinite configurations of continuous multi-speaker speech stream. Second, we considered the practical problem of online learning with episodically revealed rewards and introduced a solution based on semi-supervised and self-supervised learning methods. Additionally, we provided a workable web-based recognition system which interactively handles the cold start problem of new user's addition by transferring representations of old arms to new ones with an extendable contextual bandit. We demonstrated that our proposed method obtained robust performance in the online MiniVox framework.

cs.LG↗

Contextual Bandit with Adaptive Feature Extraction

We consider an online decision making setting known as contextual bandit problem, and propose an approach for improving contextual bandit performance by using an adaptive feature extraction (representation learning) based on online clustering. Our approach starts with an off-line pre-training on unlabeled history of contexts (which can be exploited by our approach, but not by the standard contextual bandit), followed by an online selection and adaptation of encoders. Specifically, given an input sample (context), the proposed approach selects the most appropriate encoding function to extract a feature vector which becomes an input for a contextual bandit, and updates both the bandit and the encoding function based on the context and on the feedback (reward). Our experiments on a variety of datasets, and both in stationary and non-stationary environments of several kinds demonstrate clear advantages of the proposed adaptive representation learning over the standard contextual bandit based on "raw" input contexts.

cs.AI↗

A Story of Two Streams: Reinforcement Learning Models from Human Behavior and Neuropsychiatry

Drawing an inspiration from behavioral studies of human decision making, we propose here a more general and flexible parametric framework for reinforcement learning that extends standard Q-learning to a two-stream model for processing positive and negative rewards, and allows to incorporate a wide range of reward-processing biases -- an important component of human decision making which can help us better understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems, as well as various neuropsychiatric conditions associated with disruptions in normal reward processing. From the computational perspective, we observe that the proposed Split-QL model and its clinically inspired variants consistently outperform standard Q-Learning and SARSA methods, as well as recently proposed Double Q-Learning approaches, on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the Pac-Man game in a lifelong learning setting across different reward stationarities.

cs.LG↗

Split Q Learning: Reinforcement Learning with Two-Stream Rewards

Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for a reinforcement learning problem, which extends the standard Q-learning approach to incorporate a two-stream framework of reward processing with biases biologically associated with several neurological and psychiatric conditions, including Parkinson's and Alzheimer's diseases, attention-deficit/hyperactivity disorder (ADHD), addiction, and chronic pain. For AI community, the development of agents that react differently to different types of rewards can enable us to understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems. Moreover, from the behavioral modeling perspective, our parametric framework can be viewed as a first step towards a unifying computational model capturing reward processing abnormalities across multiple mental conditions and user preferences in long-term recommendation systems.

cs.LG↗

Visualizing Representational Dynamics with Multidimensional Scaling Alignment

Representational similarity analysis (RSA) has been shown to be an effective framework to characterize brain-activity profiles and deep neural network activations as representational geometry by computing the pairwise distances of the response patterns as a representational dissimilarity matrix (RDM). However, how to properly analyze and visualize the representational geometry as dynamics over the time course from stimulus onset to offset is not well understood. In this work, we formulated the pipeline to understand representational dynamics with RDM movies and Procrustes-aligned Multidimensional Scaling (pMDS), and applied it to neural recording of monkey IT cortex. Our results suggest that the the multidimensional scaling alignment can genuinely capture the dynamics of the category-specific representation spaces with multiple visualization possibilities, and that object categorization may be hierarchical, multi-staged, and oscillatory (or recurrent).

q-bio.NC↗

Parkinson's Disease Digital Biomarker Discovery with Optimized Transitions and Inferred Markov Emissions

We search for digital biomarkers from Parkinson's Disease by observing approximate repetitive patterns matching hypothesized step and stride periodic cycles. These observations were modeled as a cycle of hidden states with randomness allowing deviation from a canonical pattern of transitions and emissions, under the hypothesis that the averaged features of hidden states would serve to informatively characterize classes of patients/controls. We propose a Hidden Semi-Markov Model (HSMM), a latent-state model, emitting 3D-acceleration vectors. Transitions and emissions are inferred from data. We fit separate models per unique device and training label. Hidden Markov Models (HMM) force geometric distributions of the duration spent at each state before transition to a new state. Instead, our HSMM allows us to specify the distribution of state duration. This modified version is more effective because we are interested more in each state's duration than the sequence of distinct states, allowing inclusion of these durations the feature vector.

q-bio.QM↗