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Baiting Zhu

Publications and source records attributed to Baiting Zhu.

4 recordsLinked to original sources

Verify, Don't Trust: Agentic Model Development for Video Discovery Retrieval at Scale

Large language model (LLM) agents can propose, implement, and evaluate model changes. Autoresearch loops demonstrate this capability through minutes-scale iterations on a self-contained program. Online autoresearch instead spans asynchronous systems, hours-long variants, and weeks-long campaigns that can influence a product. A completed run can still support an invalid conclusion when a code change is a no-op, data windows leak, evaluator semantics drift, or the two arms traverse different serving funnels. We present EvoPilot, a human-gated method for long-horizon online autoresearch. Role-specific agents execute each round through a versioned domain skill and typed adapter. Durable records preserve experiments and failures; deterministic checks enforce recorded lessons. We study a 37-day campaign for the retrieval system that powers Video Deep Dive (VDD), an online experience for discovering follow-on videos after a user opens a seed video. The campaign covered seven directions and used an hourly refreshed index of hundreds of millions of videos. Earlier manual experiments had not established a benefit from an interaction head. A primitive autoresearch attempt revisited the direction but incorrectly attributed an offline hit-rate decline of 22 percentage points to the head. We then introduced EvoPilot. Its human-gated verification traced the drop to a pre-existing evaluation defect that produced output depths of 3,000 and 600. After repair, a matched comparison measured an offline improvement of 3.20 percentage points. Post-study replay and mutation tests rejected invalid comparisons while admitting valid counterparts. Durable state recovered an interrupted round, and artifact reuse avoided approximately five GPU-hours. Separately, a seven-day randomized online evaluation estimated a 0.66% relative increase in the VDD slice of Good Search Result Rate for Retention (GSRR).

cs.IR↗

Hybrid GPU-CPU Retrieval for Personalized Search at Ultra-Large Scale

Embedding-based retrieval on user-generated content at the trillion-document scale exposes a sharp conflict between two production demands: deep, expressive personalization for queries with rich user intent, and broad coverage of a massive inventory under fixed latency and resource budgets. We characterize this as the personalization-scale paradox: hosting the full serving inventory in GPU memory is too resource intensive, while CPU compute cannot execute the same interaction-heavy model on the latency-critical path. We present a hybrid GPU-CPU co-serving system that resolves the paradox through orchestration rather than a new model class. A high-depth GPU pathway fuses retrieval and interaction pre-ranking over a curated online pool on the order of a billion documents, while a high-breadth CPU pathway searches an independently selected online inventory roughly twenty times larger with lightweight personalized scoring. Either or both pathways can run per request; candidates are deduplicated before shared downstream ranking. The system is deployed in production. A full-system A/B test against the legacy CPU-only configuration improves model-scored relevance and substantive engagement, while separate pathway experiments show positive value at their own deployment scopes. Retrieval logs show that the pathways contribute structurally distinct candidates, production serving measurements characterize their latency, and a matched capacity plan quantifies the economic rationale for assigning modeling depth to GPUs and inventory breadth to CPUs. Together, these results validate a practical, independently evolvable depth-breadth architecture for ultra-large-scale personalized search.

cs.IR↗

PIG-Nav: Key Insights for Pretrained Image Goal Navigation Models

Recent studies have explored pretrained (foundation) models for vision-based robotic navigation, aiming to achieve generalizable navigation and positive transfer across diverse environments while enhancing zero-shot performance in unseen settings. In this work, we introduce PIG-Nav (Pretrained Image-Goal Navigation), a new approach that further investigates pretraining strategies for vision-based navigation models and contributes in two key areas. Model-wise, we identify two critical design choices that consistently improve the performance of pretrained navigation models: (1) integrating an early-fusion network structure to combine visual observations and goal images via appropriately pretrained Vision Transformer (ViT) image encoder, and (2) introducing suitable auxiliary tasks to enhance global navigation representation learning, thus further improving navigation performance. Dataset-wise, we propose a novel data preprocessing pipeline for efficiently labeling large-scale game video datasets for navigation model training. We demonstrate that augmenting existing open navigation datasets with diverse gameplay videos improves model performance. Our model achieves an average improvement of 22.6% in zero-shot settings and a 37.5% improvement in fine-tuning settings over existing visual navigation foundation models in two complex simulated environments and one real-world environment. These results advance the state-of-the-art in pretrained image-goal navigation models. Notably, our model maintains competitive performance while requiring significantly less fine-tuning data, highlighting its potential for real-world deployment with minimal labeled supervision.

cs.CV↗

Scaling Pareto-Efficient Decision Making Via Offline Multi-Objective RL

The goal of multi-objective reinforcement learning (MORL) is to learn policies that simultaneously optimize multiple competing objectives. In practice, an agent's preferences over the objectives may not be known apriori, and hence, we require policies that can generalize to arbitrary preferences at test time. In this work, we propose a new data-driven setup for offline MORL, where we wish to learn a preference-agnostic policy agent using only a finite dataset of offline demonstrations of other agents and their preferences. The key contributions of this work are two-fold. First, we introduce D4MORL, (D)atasets for MORL that are specifically designed for offline settings. It contains 1.8 million annotated demonstrations obtained by rolling out reference policies that optimize for randomly sampled preferences on 6 MuJoCo environments with 2-3 objectives each. Second, we propose Pareto-Efficient Decision Agents (PEDA), a family of offline MORL algorithms that builds and extends Decision Transformers via a novel preference-and-return-conditioned policy. Empirically, we show that PEDA closely approximates the behavioral policy on the D4MORL benchmark and provides an excellent approximation of the Pareto-front with appropriate conditioning, as measured by the hypervolume and sparsity metrics.

cs.LG↗