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Balaji Krishnamurthy

Publications and source records attributed to Balaji Krishnamurthy.

At least 73 records · Page 4Linked to original sources

Document Structure Extraction using Prior based High Resolution Hierarchical Semantic Segmentation

Structure extraction from document images has been a long-standing research topic due to its high impact on a wide range of practical applications. In this paper, we share our findings on employing a hierarchical semantic segmentation network for this task of structure extraction. We propose a prior based deep hierarchical CNN network architecture that enables document structure extraction using very high resolution(1800 x 1000) images. We divide the document image into overlapping horizontal strips such that the network segments a strip and uses its prediction mask as prior for predicting the segmentation of the subsequent strip. We perform experiments establishing the effectiveness of our strip based network architecture through ablation methods and comparison with low-resolution variations. Further, to demonstrate our network's capabilities, we train it on only one type of documents (Forms) and achieve state-of-the-art results over other general document datasets. We introduce our new human-annotated forms dataset and show that our method significantly outperforms different segmentation baselines on this dataset in extracting hierarchical structures. Our method is currently being used in Adobe's AEM Forms for automated conversion of paper and PDF forms to modern HTML based forms.

cs.CV↗

Attributional Robustness Training using Input-Gradient Spatial Alignment

Interpretability is an emerging area of research in trustworthy machine learning. Safe deployment of machine learning system mandates that the prediction and its explanation be reliable and robust. Recently, it has been shown that the explanations could be manipulated easily by adding visually imperceptible perturbations to the input while keeping the model's prediction intact. In this work, we study the problem of attributional robustness (i.e. models having robust explanations) by showing an upper bound for attributional vulnerability in terms of spatial correlation between the input image and its explanation map. We propose a training methodology that learns robust features by minimizing this upper bound using soft-margin triplet loss. Our methodology of robust attribution training (\textit{ART}) achieves the new state-of-the-art attributional robustness measure by a margin of $\approx$ 6-18 $\%$ on several standard datasets, ie. SVHN, CIFAR-10 and GTSRB. We further show the utility of the proposed robust training technique (\textit{ART}) in the downstream task of weakly supervised object localization by achieving the new state-of-the-art performance on CUB-200 dataset.

cs.CV↗

Retrospective Loss: Looking Back to Improve Training of Deep Neural Networks

Deep neural networks (DNNs) are powerful learning machines that have enabled breakthroughs in several domains. In this work, we introduce a new retrospective loss to improve the training of deep neural network models by utilizing the prior experience available in past model states during training. Minimizing the retrospective loss, along with the task-specific loss, pushes the parameter state at the current training step towards the optimal parameter state while pulling it away from the parameter state at a previous training step. Although a simple idea, we analyze the method as well as to conduct comprehensive sets of experiments across domains - images, speech, text, and graphs - to show that the proposed loss results in improved performance across input domains, tasks, and architectures.

cs.CV↗

SimPropNet: Improved Similarity Propagation for Few-shot Image Segmentation

Few-shot segmentation (FSS) methods perform image segmentation for a particular object class in a target (query) image, using a small set of (support) image-mask pairs. Recent deep neural network based FSS methods leverage high-dimensional feature similarity between the foreground features of the support images and the query image features. In this work, we demonstrate gaps in the utilization of this similarity information in existing methods, and present a framework - SimPropNet, to bridge those gaps. We propose to jointly predict the support and query masks to force the support features to share characteristics with the query features. We also propose to utilize similarities in the background regions of the query and support images using a novel foreground-background attentive fusion mechanism. Our method achieves state-of-the-art results for one-shot and five-shot segmentation on the PASCAL-5i dataset. The paper includes detailed analysis and ablation studies for the proposed improvements and quantitative comparisons with contemporary methods.

cs.CV↗

Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution

As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the features of the input state that are most relevant for the agent in taking an action. Existing perturbation-based approaches to compute saliency often highlight regions of the input that are not relevant to the action taken by the agent. Our proposed approach, SARFA (Specific and Relevant Feature Attribution), generates more focused saliency maps by balancing two aspects (specificity and relevance) that capture different desiderata of saliency. The first captures the impact of perturbation on the relative expected reward of the action to be explained. The second downweighs irrelevant features that alter the relative expected rewards of actions other than the action to be explained. We compare SARFA with existing approaches on agents trained to play board games (Chess and Go) and Atari games (Breakout, Pong and Space Invaders). We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that SARFA generates saliency maps that are more interpretable for humans than existing approaches. For the code release and demo videos, see https://nikaashpuri.github.io/sarfa-saliency/.

cs.CV↗

Exploring Neural Models for Parsing Natural Language into First-Order Logic

Semantic parsing is the task of obtaining machine-interpretable representations from natural language text. We consider one such formal representation - First-Order Logic (FOL) and explore the capability of neural models in parsing English sentences to FOL. We model FOL parsing as a sequence to sequence mapping task where given a natural language sentence, it is encoded into an intermediate representation using an LSTM followed by a decoder which sequentially generates the predicates in the corresponding FOL formula. We improve the standard encoder-decoder model by introducing a variable alignment mechanism that enables it to align variables across predicates in the predicted FOL. We further show the effectiveness of predicting the category of FOL entity - Unary, Binary, Variables and Scoped Entities, at each decoder step as an auxiliary task on improving the consistency of generated FOL. We perform rigorous evaluations and extensive ablations. We also aim to release our code as well as large scale FOL dataset along with models to aid further research in logic-based parsing and inference in NLP.

cs.CL↗

Inducing Cooperative behaviour in Sequential-Social dilemmas through Multi-Agent Reinforcement Learning using Status-Quo Loss

In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix games. To work with social dilemma games that have visual input, we propose GameDistill. GameDistill uses self-supervision and clustering to automatically extract cooperative and selfish policies from a social dilemma game. We combine GameDistill and SQLoss to show how agents evolve socially desirable cooperative behavior in the Coin Game.

cs.AI↗

ShapeVis: High-dimensional Data Visualization at Scale

We present ShapeVis, a scalable visualization technique for point cloud data inspired from topological data analysis. Our method captures the underlying geometric and topological structure of the data in a compressed graphical representation. Much success has been reported by the data visualization technique Mapper, that discreetly approximates the Reeb graph of a filter function on the data. However, when using standard dimensionality reduction algorithms as the filter function, Mapper suffers from considerable computational cost. This makes it difficult to scale to high-dimensional data. Our proposed technique relies on finding a subset of points called landmarks along the data manifold to construct a weighted witness-graph over it. This graph captures the structural characteristics of the point cloud, and its weights are determined using a Finite Markov Chain. We further compress this graph by applying induced maps from standard community detection algorithms. Using techniques borrowed from manifold tearing, we prune and reinstate edges in the induced graph based on their modularity to summarize the shape of data. We empirically demonstrate how our technique captures the structural characteristics of real and synthetic data sets. Further, we compare our approach with Mapper using various filter functions like t-SNE, UMAP, LargeVis and show that our algorithm scales to millions of data points while preserving the quality of data visualization.

cs.LG↗

Charting the Right Manifold: Manifold Mixup for Few-shot Learning

Few-shot learning algorithms aim to learn model parameters capable of adapting to unseen classes with the help of only a few labeled examples. A recent regularization technique - Manifold Mixup focuses on learning a general-purpose representation, robust to small changes in the data distribution. Since the goal of few-shot learning is closely linked to robust representation learning, we study Manifold Mixup in this problem setting. Self-supervised learning is another technique that learns semantically meaningful features, using only the inherent structure of the data. This work investigates the role of learning relevant feature manifold for few-shot tasks using self-supervision and regularization techniques. We observe that regularizing the feature manifold, enriched via self-supervised techniques, with Manifold Mixup significantly improves few-shot learning performance. We show that our proposed method S2M2 beats the current state-of-the-art accuracy on standard few-shot learning datasets like CIFAR-FS, CUB, mini-ImageNet and tiered-ImageNet by 3-8 %. Through extensive experimentation, we show that the features learned using our approach generalize to complex few-shot evaluation tasks, cross-domain scenarios and are robust against slight changes to data distribution.

cs.LG↗

SieveNet: A Unified Framework for Robust Image-Based Virtual Try-On

Image-based virtual try-on for fashion has gained considerable attention recently. The task requires trying on a clothing item on a target model image. An efficient framework for this is composed of two stages: (1) warping (transforming) the try-on cloth to align with the pose and shape of the target model, and (2) a texture transfer module to seamlessly integrate the warped try-on cloth onto the target model image. Existing methods suffer from artifacts and distortions in their try-on output. In this work, we present SieveNet, a framework for robust image-based virtual try-on. Firstly, we introduce a multi-stage coarse-to-fine warping network to better model fine-grained intricacies (while transforming the try-on cloth) and train it with a novel perceptual geometric matching loss. Next, we introduce a try-on cloth conditioned segmentation mask prior to improve the texture transfer network. Finally, we also introduce a dueling triplet loss strategy for training the texture translation network which further improves the quality of the generated try-on results. We present extensive qualitative and quantitative evaluations of each component of the proposed pipeline and show significant performance improvements against the current state-of-the-art method.

cs.CV↗

A Method for Computing Class-wise Universal Adversarial Perturbations

We present an algorithm for computing class-specific universal adversarial perturbations for deep neural networks. Such perturbations can induce misclassification in a large fraction of images of a specific class. Unlike previous methods that use iterative optimization for computing a universal perturbation, the proposed method employs a perturbation that is a linear function of weights of the neural network and hence can be computed much faster. The method does not require any training data and has no hyper-parameters. The attack obtains 34% to 51% fooling rate on state-of-the-art deep neural networks on ImageNet and transfers across models. We also study the characteristics of the decision boundaries learned by standard and adversarially trained models to understand the universal adversarial perturbations.

cs.LG↗

OpticalGAN : Generative Adversarial Networks for Continuous Variable Quantum Computation

We present OpticalGAN, an extension of quantum generative adversarial networks for continuous-variable quantum computation. OpticalGAN consists of photonic variational circuits comprising of optical Gaussian and Kerr gates. Photonic quantum computation is a realization of continuous variable quantum computing which involves encoding and processing information in the continuous quadrature amplitudes of quantized electromagnetic field such as light. Information processing in photonic quantum computers is performed using optical gates on squeezed light. Both the generator and discriminator of OpticalGAN are short depth variational circuits composed of gaussian and non-gaussian gates. We demonstrate our approach by using OpticalGAN to generate energy eigenstates and coherent states. All of our code is available at https://github.com/abcd1729/opticalgan.

cs.ET↗

Harnessing the Vulnerability of Latent Layers in Adversarially Trained Models

Neural networks are vulnerable to adversarial attacks -- small visually imperceptible crafted noise which when added to the input drastically changes the output. The most effective method of defending against these adversarial attacks is to use the methodology of adversarial training. We analyze the adversarially trained robust models to study their vulnerability against adversarial attacks at the level of the latent layers. Our analysis reveals that contrary to the input layer which is robust to adversarial attack, the latent layer of these robust models are highly susceptible to adversarial perturbations of small magnitude. Leveraging this information, we introduce a new technique Latent Adversarial Training (LAT) which comprises of fine-tuning the adversarially trained models to ensure the robustness at the feature layers. We also propose Latent Attack (LA), a novel algorithm for construction of adversarial examples. LAT results in minor improvement in test accuracy and leads to a state-of-the-art adversarial accuracy against the universal first-order adversarial PGD attack which is shown for the MNIST, CIFAR-10, CIFAR-100 datasets.

cs.LG↗

Multimapper: Data Density Sensitive Topological Visualization

Mapper is an algorithm that summarizes the topological information contained in a dataset and provides an insightful visualization. It takes as input a point cloud which is possibly high-dimensional, a filter function on it and an open cover on the range of the function. It returns the nerve simplicial complex of the pullback of the cover. Mapper can be considered a discrete approximation of the topological construct called Reeb space, as analysed in the $1$-dimensional case by [Carriere et al.,2018]. Despite its success in obtaining insights in various fields such as in [Kamruzzaman et al., 2016], Mapper is an ad hoc technique requiring lots of parameter tuning. There is also no measure to quantify goodness of the resulting visualization, which often deviates from the Reeb space in practice. In this paper, we introduce a new cover selection scheme for data that reduces the obscuration of topological information at both the computation and visualisation steps. To achieve this, we replace global scale selection of cover with a scale selection scheme sensitive to local density of data points. We also propose a method to detect some deviations in Mapper from Reeb space via computation of persistence features on the Mapper graph.

math.AT↗

Attention Based Natural Language Grounding by Navigating Virtual Environment

In this work, we focus on the problem of grounding language by training an agent to follow a set of natural language instructions and navigate to a target object in an environment. The agent receives visual information through raw pixels and a natural language instruction telling what task needs to be achieved and is trained in an end-to-end way. We develop an attention mechanism for multi-modal fusion of visual and textual modalities that allows the agent to learn to complete the task and achieve language grounding. Our experimental results show that our attention mechanism outperforms the existing multi-modal fusion mechanisms proposed for both 2D and 3D environments in order to solve the above-mentioned task in terms of both speed and success rate. We show that the learnt textual representations are semantically meaningful as they follow vector arithmetic in the embedding space. The effectiveness of our attention approach over the contemporary fusion mechanisms is also highlighted from the textual embeddings learnt by the different approaches. We also show that our model generalizes effectively to unseen scenarios and exhibit zero-shot generalization capabilities both in 2D and 3D environments. The code for our 2D environment as well as the models that we developed for both 2D and 3D are available at https://github.com/rl-lang-grounding/rl-lang-ground.

cs.CL↗

ReDecode Framework for Iterative Improvement in Paraphrase Generation

Generating paraphrases, that is, different variations of a sentence conveying the same meaning, is an important yet challenging task in NLP. Automatically generating paraphrases has its utility in many NLP tasks like question answering, information retrieval, conversational systems to name a few. In this paper, we introduce iterative refinement of generated paraphrases within VAE based generation framework. Current sequence generation models lack the capability to (1) make improvements once the sentence is generated; (2) rectify errors made while decoding. We propose a technique to iteratively refine the output using multiple decoders, each one attending on the output sentence generated by the previous decoder. We improve current state of the art results significantly - with over 9% and 28% absolute increase in METEOR scores on Quora question pairs and MSCOCO datasets respectively. We also show qualitatively through examples that our re-decoding approach generates better paraphrases compared to a single decoder by rectifying errors and making improvements in paraphrase structure, inducing variations and introducing new but semantically coherent information.

cs.CL↗

Improving Search through A3C Reinforcement Learning based Conversational Agent

We develop a reinforcement learning based search assistant which can assist users through a set of actions and sequence of interactions to enable them realize their intent. Our approach caters to subjective search where the user is seeking digital assets such as images which is fundamentally different from the tasks which have objective and limited search modalities. Labeled conversational data is generally not available in such search tasks and training the agent through human interactions can be time consuming. We propose a stochastic virtual user which impersonates a real user and can be used to sample user behavior efficiently to train the agent which accelerates the bootstrapping of the agent. We develop A3C algorithm based context preserving architecture which enables the agent to provide contextual assistance to the user. We compare the A3C agent with Q-learning and evaluate its performance on average rewards and state values it obtains with the virtual user in validation episodes. Our experiments show that the agent learns to achieve higher rewards and better states.

cs.AI↗

MAGIX: Model Agnostic Globally Interpretable Explanations

Explaining the behavior of a black box machine learning model at the instance level is useful for building trust. However, it is also important to understand how the model behaves globally. Such an understanding provides insight into both the data on which the model was trained and the patterns that it learned. We present here an approach that learns if-then rules to globally explain the behavior of black box machine learning models that have been used to solve classification problems. The approach works by first extracting conditions that were important at the instance level and then evolving rules through a genetic algorithm with an appropriate fitness function. Collectively, these rules represent the patterns followed by the model for decisioning and are useful for understanding its behavior. We demonstrate the validity and usefulness of the approach by interpreting black box models created using publicly available data sets as well as a private digital marketing data set.

cs.AI↗