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Balint Varga

Publications and source records attributed to Balint Varga.

At least 19 recordsLinked to original sources

Infinite-Horizon Inverse Linear-Quadratic Differential Games with State- and Control-Dependent Noise

This paper presents a method to solve the inverse problem for N-player infinite-horizon linear-quadratic (LQ) differential games with state- and control-dependent noise. For this stochastic setting, we derive necessary and sufficient conditions for linear feedback Nash equilibria, which take the form of coupled stochastic algebraic Riccati equations. We then derive a kernel representation of these equations to explicitly characterize the set of all cost function parameter combinations across players that are consistent with observed equilibrium trajectories, thereby solving the associated inverse problem. Numerical results illustrate the approach and confirm the theoretical findings, highlighting the inherent ambiguity of the inverse problem.

eess.SY

Policy Iteration for Linear-Quadratic Stochastic Differential Games with State- and Control-Dependent Noise

This paper presents a novel sequential policy iteration (PI) method for stochastic differential games with state- and control-dependent noise. The updates preserve mean-square stability, so that the iteration is well posed. We further derive a closed-form expression for the Fr\'echet derivative of the sequential PI map at a Nash equilibrium. The resulting characterization reveals how control-dependent noise, policy-evaluation sensitivity, and update ordering govern local error propagation, and yields explicit sufficient conditions for local linear convergence. Since finding an initial stabilizing solution is a major challenge in policy iteration, we also propose a homotopy-based initialization that ensures a valid starting point. The effectiveness of the proposed PI algorithm and the analytical results are verified through a numerical example.

eess.SY

The Role of Variability in Human-Machine Interaction Experience

Human-machine interaction (HMI) requires control strategies that account for the nature of human motor behavior. Conventional shared-control and haptic-assistance methods typically ignore the stochastic nature of human behavior, potentially limiting both performance and human interaction experience. In this study, we designed an experimental setting and evaluated a novel human-variability-aware optimal controller. Participants performed a physically coupled haptic interaction task in three conditions: a controller mode that aims at conventionally reducing overall variability, a variability-aware controller mode designed to maintain human natural variability patterns, and a human-only control condition serving as a baseline. We analyzed behavioral variability, task performance, and human interaction experience. The results show that considering natural movement variability significantly increased perceived interaction quality in terms of usability while maintaining task performance. These findings highlight the importance of incorporating stochastic human movement characteristics into shared-control designs and demonstrate the feasibility and benefits of the proposed control strategy for human-centered control design of HMI.

cs.HC

Locomotion Variability and User Experience in Smart Wheelchair Human-Robot Interaction

Human movement is inherently variable, with variability structured according to task relevance: movements are typically more consistent at task-critical points and more flexible elsewhere. In human-robot interaction (HRI), however, model-based assistance strategies commonly assume deterministic human behavior and suppress such variability, potentially altering how interactions are experienced and lowering sense of agency. While movement variability is increasingly recognized as functionally meaningful, its deliberate preservation in assisted interaction, and its consequences for user experience, remain underexplored. In this paper, we empirically investigate how different assistance strategies shape human movement variability, task performance, and subjective interaction experience in a shared control setting. We introduce an autonomy-supportive shared control strategy that preserves users' natural movement structure. This approach is evaluated in a user study in which participants push an intelligent powered wheelchair under three conditions: no assistance, conventional variability-reducing assistance, and variability-preserving assistance. While task-relevant performance remained comparable across assisted modes, preserving natural movement variability led to more favorable interaction experiences. In particular, participants reported significantly higher perceived agency compared to conventional assistance and highest perceived usefulness. These findings suggest that variability-aware assistance can support both performance and user autonomy in physical human-robot collaboration. More broadly, the results highlight the importance of designing assistive robotic systems that respect the embodied structure of human movement rather than treating variability as noise to be neglected or eliminated.

cs.RO

On the Increased and Decreased Connectivity of the Demented Human Brain

With major advances in cerebral imaging techniques, a large amount of data is available for studying the aging and demented brain. In this contribution, we apply the OASIS-3 dataset to identify small areas of human gray matter with higher or lower structural connectivity in dementia. As was anticipated, we have found that finer structures of the hippocampus and the temporal lobe have decreased connectivity in dementia. More surprisingly, the precuneus, the cuneus, and some finer structures of the insula, the paracentral lobule, and the precentral and paracentral gyri showed higher connectivity in dementia than in healthy subjects.

q-bio.NC

Inverse Linear-Quadratic Gaussian Differential Games

This paper presents a method for solving the Inverse Stochastic Differential Game (ISDG) problem in finite-horizon linear-quadratic Gaussian (LQG) differential games. The objective is to recover cost function parameters of all players, as well as noise scaling parameters of the stochastic system, consistent with observed trajectories. The proposed framework combines (i) estimation of the feedback strategies, (ii) identification of the cost function parameters via a novel reformulation of the coupled Riccati differential equations, and (iii) maximum likelihood estimation of the noise scaling parameters. Simulation results demonstrate that the approach recovers parameters, yielding trajectories that closely match the observed trajectories.

eess.SY

Beyond Task Performance: Human Experience in Human-Robot Collaboration

Human interaction experience plays a crucial role in the effectiveness of human-machine collaboration, especially as interactions in future systems progress towards tighter physical and functional integration. While automation design has been shown to impact task performance, its influence on human experience metrics such as flow, sense of agency (SoA), and embodiment remains underexplored. This study investigates how variations in automation design affect these psychological experience measures and examines correlations between subjective experience and physiological indicators. A user study was conducted in a simulated wood workshop, where participants collaborated with a lightweight robot under four automation levels. The results of the study indicate that medium automation levels enhance flow, SoA and embodiment, striking a balance between support and user autonomy. In contrast, higher automation, despite optimizing task performance, diminishes perceived flow and agency. Furthermore, we observed that grip force might be considered as a real-time proxy of SoA, while correlations with heart rate variability were inconclusive. The findings underscore the necessity for automation strategies that integrate human- centric metrics, aiming to optimize both performance and user experience in collaborative robotic systems

cs.RO

Personalized and Demand-Based Education Concept: Practical Tools for Control Engineers

This paper presents a personalized lecture concept using educational blocks and its demonstrative application in a new university lecture. Higher education faces daily challenges: deep and specialized knowledge is available from everywhere and accessible to almost everyone. University lecturers of specialized master courses confront the problem that their lectures are either too boring or too complex for the attending students. Additionally, curricula are changing more rapidly than they have in the past 10-30 years. The German education system comprises different educational forms, with universities providing less practical content. Consequently, many university students do not obtain the practical skills they should ideally gain through university lectures. Therefore, in this work, a new lecture concept is proposed based on the extension of the just-in-time teaching paradigm: Personalized and Demand-Based Education. This concept includes: 1) an initial assessment of students' backgrounds, 2) selecting the appropriate educational blocks, and 3) collecting ongoing feedback during the semester. The feedback was gathered via Pingo, ensuring anonymity for the students. Our concept was exemplarily tested in the new lecture "Practical Tools for Control Engineers" at the Karlsruhe Institute of Technology. The initial results indicate that our proposed concept could be beneficial in addressing the current challenges in higher education.

eess.SY

Interaction-Aware Model Predictive Decision-Making for Socially-Compliant Autonomous Driving in Mixed Urban Traffic Scenarios

Autonomous vehicles must negotiate with pedestrians in ways that are both safe and socially compliant. We present an interaction-aware model predictive decision-making (IAMPDM) framework that integrates a gap-acceptance-inspired intention model with MPC to jointly reason about human intent and vehicle control in real time. The pedestrian module produces a continuous crossing-propensity signal - driven by time-to-collision (TTC) with an intention discounting mechanism - that modulates MPC safety terms and minimum-distance constraints. We implement IAMPDM in a projection-based, motion-tracked simulator and compare it against a rule-based intention-aware controller (RBDM) and a conservative non-interactive baseline (NIA). In a human-in-the-decision-loop study with 25 participants, intention-aware methods shortened negotiation and completion time relative to NIA across scenarios, at the expense of tighter TTC/DST margins, with no significant difference between IAMPDM and RBDM except for TTC in one scenario. Results indicate that intention-aware decision-making algorithms reduce pedestrian crossing time and improve subjective ratings of comfort, safety, and trust relative to a non-cooperative decision-making algorithm. We discuss implications for real-world deployment of interaction-aware autonomous vehicles. We detail decision-making calibration and real-time implementation (CasADi/IPOPT) and propose deployment guardrails - minimum surrogate-safety margins, deadlock prevention - to balance efficiency with safety.

eess.SY

New Graphs at the braingraph.org Website for Studying the Aging Brain Circuitry

Human braingraphs or connectomes are widely studied in the last decade to understand the structural and functional properties of our brain. In the last several years our research group has computed and deposited thousands of human braingraphs to the braingraph.org site, by applying public structural (diffusion) MRI data from young and healthy subjects. Here we describe a recent addition to the {\tt braingraph.org} site, which contains connectomes from healthy and demented subjects between 42 and 95 years of age, based on the public release of the OASIS-3 dataset. The diffusion MRI data was processed with the Connectome Mapper Toolkit v.3.1. We believe that the new addition to the braingraph.org site will become a useful resource for enlightening the aging circuitry of the human brain in healthy and diseased subjects, including those with Alzheimer's disease in several stages.

q-bio.NC

Offline and Online Nonlinear Inverse Differential Games with Known and Approximated Cost and Value Function Structures

In this work, we propose novel offline and online Inverse Differential Game (IDG) methods for nonlinear Differential Games (DG), which identify the cost functions of all players from control and state trajectories constituting a feedback Nash equilibrium. The offline approach computes the sets of all equivalent cost function parameters that yield the observed trajectories. Our online method is guaranteed to converge to cost function parameters of the offline calculated sets. For both methods, we additionally analyze the case where the cost and value functions are not given by known parameterized structures and approximation structures, like polynomial basis functions, need to be chosen. Here, we found that for guaranteeing a bounded error between the trajectories resulting from the offline and online IDG solutions and the observed trajectories an appropriate selection of the cost function structures is required. They must be aligned to assumed value function structures such that the coupled Hamilton-Jacobi-Bellman equations can be fulfilled. Finally, the theoretical results and the effectiveness of our new methods are illustrated with a numerical example.

math.OC

Cooperative Trajectory Planning: Principles for Human-Machine System Design on Trajectory Level

This paper explores cooperative trajectory planning approaches within the context of human-machine shared control. In shared control research, it is typically assumed that the human and the automation use the same reference trajectory to stabilize the coupled system. However, this assumption is often incorrect, as they usually follow different trajectories, causing control conflicts at the action level that have not been widely researched. To address this, it is logical to extend shared control concepts to include human-machine interaction at the trajectory-level before action execution, resulting in a unified reference trajectory for both human and automation. This paper begins with a literature overview on approaches of cooperative trajectory planning. It then presents an approach of finding a joint trajectory by modelling cooperative trajectory planning as an agreement process. A generally valid system structure is proposed for this purpose. Finally, it proposes concepts to implement cooperative trajectory planning as an agreement process.

eess.SY

Study on Human-Variability-Respecting Optimal Control Affecting Human Interaction Experience

Broad application of human-machine interaction (HMI) demands advanced and human-centered control designs for the machine's automation. Human natural motor action shows stochastic behavior, which has so far not been respected in HMI control designs. Using a previously presented novel human-variability-respecting optimal controller we present a study design which allows the investigation of respecting human natural variability and its effect on human interaction experience. Our approach is tested in simulation based on an identified real human subject and presents a promising approach to be used for a larger subject study.

eess.SY

Reacting on human stubbornness in human-machine trajectory planning

In this paper, a method for a cooperative trajectory planning between a human and an automation is extended by a behavioral model of the human. This model can characterize the stubbornness of the human, which measures how strong the human adheres to his preferred trajectory. Accordingly, a static model is introduced indicating a link between the force in haptically coupled human-robot interactions and humans's stubbornness. The introduced stubbornness parameter enables an application-independent reaction of the automation for the cooperative trajectory planning. Simulation results in the context of human-machine cooperation in a care application show that the proposed behavioral model can quantitatively estimate the stubbornness of the interacting human, enabling a more targeted adaptation of the automation to the human behavior.

cs.RO

Human-Variability-Respecting Optimal Control for Physical Human-Machine Interaction

Physical Human-Machine Interaction plays a pivotal role in facilitating collaboration across various domains. When designing appropriate model-based controllers to assist a human in the interaction, the accuracy of the human model is crucial for the resulting overall behavior of the coupled system. When looking at state-of-the-art control approaches, most methods rely on a deterministic model or no model at all of the human behavior. This poses a gap to the current neuroscientific standard regarding human movement modeling, which uses stochastic optimal control models that include signal-dependent noise processes and therefore describe the human behavior much more accurate than the deterministic counterparts. To close this gap by including these stochastic human models in the control design, we introduce a novel design methodology resulting in a Human-Variability-Respecting Optimal Control that explicitly incorporates the human noise processes and their influence on the mean and variability behavior of a physically coupled human-machine system. Our approach results in an improved overall system performance, i.e. higher accuracy and lower variability in target point reaching, while allowing to shape the joint variability, for example to preserve human natural variability patterns.

eess.SY

Toward Adaptive Cooperation: Model-Based Shared Control Using LQ-Differential Games

This paper introduces a novel model-based adaptive shared control to allow for the identification and design challenge for shared-control systems, in which humans and automation share control tasks. The main challenge is the adaptive behavior of the human in such shared control interactions. Consequently, merely identifying human behavior without considering automation is insufficient and often leads to inadequate automation design. Therefore, this paper proposes a novel solution involving online identification of the human and the adaptation of shared control using Linear-Quadratic differential games. The effectiveness of the proposed online adaptation is analyzed in simulations and compared with a non-adaptive shared control from the state of the art. Finally, the proposed approach is tested through human-in-the-loop experiments, highlighting its suitability for real-time applications.

eess.SY

Trustworthiness of Optimality Condition Violation in Inverse Dynamic Game Methods Based on the Minimum Principle

In this work, we analyze the applicability of Inverse Dynamic Game (IDG) methods based on the Minimum Principle (MP). The IDG method determines unknown cost functions in a single- or multi-agent setting from observed system trajectories by minimizing the so-called residual error, i.e. the extent to which the optimality conditions of the MP are violated with a current guess of cost functions. The main assumption of the IDG method to recover cost functions such that the resulting trajectories match the observed ones is that the given trajectories are the result of a Dynamic Game (DG) problem with known parameterized cost function structures. However, in practice, when the IDG method is used to identify the behavior of unknown agents, e.g. humans, this assumption cannot be guaranteed. Hence, we introduce the notion of the trustworthiness of the residual error and provide necessary conditions for it to define when the IDG method based on the MP is applicable to such problems. From the necessary conditions, we conclude that the MP-based IDG method cannot be used to validate DG models for unknown agents but can yield under certain conditions robust parameter identifications, e.g. to measurement noise. Finally, we illustrate these conclusions by validating a DG model for the collision avoidance behavior between two mobile robots with human operators.

math.OC

Bi-Level-Based Inverse Stochastic Optimal Control

In this paper, we propose a new algorithm to solve the Inverse Stochastic Optimal Control (ISOC) problem of the linear-quadratic sensorimotor (LQS) control model. The LQS model represents the current state-of-the-art in describing goal-directed human movements. The ISOC problem aims at determining the cost function and noise scaling matrices of the LQS model from measurement data since both parameter types influence the statistical moments predicted by the model and are unknown in practice. We prove global convergence for our new algorithm and at a numerical example, validate the theoretical assumptions of our method. By comprehensive simulations, the influence of the tuning parameters of our algorithm on convergence behavior and computation time is analyzed. The new algorithm computes ISOC solutions nearly 33 times faster than the single previously existing ISOC algorithm.

math.OC