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Balu Adsumilli

Publications and source records attributed to Balu Adsumilli.

At least 19 recordsLinked to original sources

BayesCrop: Real-Time Probabilistic Multi-Crop Video Reframing

Automatic video reframing is increasingly important for adapting landscape content to heterogeneous display formats. Existing methods typically predict a single deterministic crop, despite the subjective nature of reframing and the presence of multiple plausible regions of interest. We present \textbf{BayesCrop}, a real-time probabilistic framework for multi-crop video reframing. BayesCrop represents crop preferences using a two-component spatially isotropic Gaussian mixture over crop position and scale. Each component defines a representative reframing mode together with its local uncertainty, enabling both dual-view prediction and sampling of additional plausible crop candidates. For efficient video processing, we introduce an anchor-and-propagate strategy that performs neural prediction only on sparse anchor frames and propagates crop trajectories using motion vectors available from the compressed video bitstream. The resulting trajectories can be combined into a single output using a lightweight periodic view-switching strategy. Experiments on LIVE-YT-MC, LIVE-YT-VC++, and a multi-target long-video benchmark demonstrate competitive single-output localization, high multi-crop reference coverage, diverse yet coherent crop hypotheses, and stable perceptual quality. BayesCrop achieves real-time throughput of 112 FPS at the default operating point, while sampling from the learned distributions further improves reference coverage beyond the two representative crop means.

cs.CV↗

MEND: RL For Flow Models via Proximal Velocity Matching

Reward post-training of flow models either reweights the model's own samples under a KL penalty or a frozen reference, often for thousands of updates, or backpropagates the reward and moves every sample without checking that the move is worth its size. We introduce MEND, a reinforcement learning method built on proximal velocity matching. MEND caps rewards within each prompt group, so samples that already score well receive no move. Below the cap, it proposes moves along the reward gradient and accepts one only when its capped reward gain exceeds a quadratic displacement price. The model then regresses onto the resulting velocity targets, with no KL term, frozen reference model, or advantage weights. In 100 updates, MEND outperforms Flow-GRPO (about 4k updates) on five of six evaluators at the same distance to base-model images. Under an equal-budget protocol, it surpasses ReFL and DiffusionNFT at every evaluated update across four training rewards, reaching PickScore 24.03 versus 23.92 and 23.43, respectively. A 300-update three-reward run also surpasses the five-reward DiffusionNFT model on all three rewards it trains on. MEND is general and easy to adopt: it applies to any flow backbone with a differentiable reward.

cs.LG↗

JLD: Perceptual Distance Through A Jacobian Lens

Image compression, restoration, and generation all require a way to measure how different two images look to a person. Pixel error ignores how people see, while the most accurate perceptual distances are typically fitted to human judgments, tying them to a fixed data and resolution. For example, when image resolution is doubled, the correlation of DISTS with human scores on TID2013 drops from 0.815 to 0.717. We introduce the Jacobian Lens Distance (JLD), which derives its perceptual geometry from a frozen vision encoder rather than from human labels. JLD combines the locality of early patch features with the perceptual sensitivity captured by later encoder representations. Specifically, we use the encoder Jacobian to identify directions in the early feature space that most strongly affect the encoder output, producing a fixed metric tensor, $E[J^\top J]$, which we call the Jacobian lens. The lens is fitted only once from 100 unlabeled images, taking about 35 seconds. Locally, this construction defines a pullback metric in pixel space, giving JLD a clear geometric interpretation that can be directly analyzed on real images. Across four standard perceptual databases, JLD achieves state-of-the-art performance and consistently outperforms LPIPS, DISTS, PieAPP, and DreamSim. JLD is also robust to changes in image resolution, on TID2013, its lens-term correlation remains nearly unchanged when the resolution is doubled, decreasing only from 0.850 to 0.845. We further introduce JLD-fast, which is $4\times$ faster than LPIPS-VGG while achieving a mean correlation of 0.911. Finally, JLD naturally extends to video, reaching a correlation of 0.786 on Waterloo IVC 4K compared with 0.611 for VMAF.

cs.CV↗

CinematicVQA: Benchmarking Film-Grammar Reasoning in Large Vision-Language Models

Cinematography, the craft of visual storytelling through framing, lighting, and camera operation, fundamentally shapes how audiences perceive and emotionally engage with video content. While Large Vision Language Models (LVLMs) have made remarkable progress in video question answering, existing benchmarks primarily focus on identifying low-level techniques rather than understanding their storytelling impact. To address this, we introduce CinematicVQA, the first-of-its-kind benchmark for cinematic video understanding that goes beyond technique recognition to evaluate film-grammar reasoning, utilizing our introduced Cinematic Scene Graph (CSG), a structured representation that links filming techniques to their perceptual effects and narrative functions. Through comprehensive evaluation of state-of-the-art LVLMs, we reveal a striking semantic gap: models consistently perform higher on describing visual presentations than on identifying the underlying techniques. Surprisingly, Chain-of-Thought prompting fails to provide consistent gains and degrades performance for most models, suggesting that current LVLMs lack sufficient cinematic domain knowledge to benefit from step-by-step reasoning. Fine-tuning on \textsc{CinematicVQA-train} yields consistent improvements, particularly for narrative function and multi-hop reasoning. Overall, \textsc{CinematicVQA} serves both as a rigorous benchmark for cinematic evaluation in LVLMs and as a practical dataset for training more film-aware video models.

cs.CV↗

LumaGuide: Distribution Shaping for Training-Free HDR Generation in Diffusion Models

Pretrained diffusion models generate realistic images but are constrained by the statistical biases of their training data, limiting their ability to produce high dynamic range (HDR) content. In this work, we introduce LumaGuide, a training-free framework for distribution shaping in diffusion models. Instead of modifying model parameters, LumaGuide steers the sampling process to match target feature distributions via differentiable energy-based guidance. We instantiate this framework for HDR generation by controlling luminance distributions in perceptually uniform PQ space. Our results show that aligning luminance histograms is sufficient to induce HDR-consistent behavior, including coherent highlights and preserved shadow detail, while maintaining semantic fidelity. Beyond HDR, LumaGuide enables flexible specification of target distributions through data-driven presets, reference images, or text-driven predictors, and extends naturally to video generation with temporal consistency constraints. More broadly, our work demonstrates that controllable generation can be achieved by directly shaping output distributions at sampling time, without retraining diffusion models.

cs.CV↗

RUTA: Principled Visual Token Allocation via Rate-Utility Optimization

High-resolution images and long videos provide vision-language models with rich context for multimodal reasoning and fine-grained perception, but the resulting long visual token sequences make large language model-side computation and memory costly. Existing visual token reducers often operate at prescribed rates, while recent methods adapt token counts across inputs using method-specific learned thresholds or importance predictors. We introduce RUTA, a principled Rate-Utility Token Allocation method that performs pre-LLM reduction by jointly learning which tokens to retain and how many to allocate to each image-query pair. RUTA constructs query-conditioned candidate tokens and predicts a retention probability for each candidate. During training, these probabilities parameterize independent Bernoulli gates, while their sum provides a differentiable training-time estimate of the token count for each pair. Retained tokens serve as anchors that aggregate information from non-retained tokens according to semantic affinity and spatial proximity. RUTA is optimized with a penalized rate-utility objective that balances downstream task loss against expected token usage. Averaged across five benchmarks and measured relative to each backbone's full-token baseline, RUTA uses only $2.0\%$ and $4.2\%$ of visual tokens while preserving $88.2\%$ and $94.4\%$ of task performance on LLaVA-NeXT-7B and Qwen3-VL-8B, respectively.

cs.CV↗

CachedSearch: Training-Free Cached Exploration for Test-Time Search in Video Diffusion

Test-time search lets small video diffusion models rival larger ones, but costs 2-10x more. All candidates are fully denoised, although most are discarded. Training-free caching makes each rollout 2-3x faster at near-lossless quality. Composition is safe only if lossy caching preserves verifier rankings. We present the first study of whether caching corrupts candidate ranking in video test-time search. On Wan2.1-T2V-1.3B with an adaptive caching wrapper (~2x per-candidate speedup), ImageReward scores seed-matched cached and full rollouts. Median per-prompt Spearman rank correlation is 0.905, with 72% top-1 agreement on the VBench suite. VBench-2.0 replicates this result on a harder suite. Recomputing the cached winner at full compute retains 90-94% of the full-search gain. Errors cluster among near-tied candidates, making corruption self-limiting. This finding leads to CachedSearch. It explores every candidate with aggressive caching, then re-generates only the winner at full compute. At N=8, it captures 94.7% of best-of-N's gain at 63% of the cost. Capture rises with width. At matched budget, it searches twice as wide for 38% more gain. The result holds from 1.3B-14B across six models and four families: Wan, LTX, CogVideoX, and Hunyuan. Wan2.1-14B matches the 1.3B model's fidelity. Mid-trajectory pruning multiplies the exploration saving to 3.11x at 88.6% capture. Ports to other model families require recalibrating a single parameter, showing that fidelity tracks architecture rather than parameter count. CachedSearch is training-free, verifier-agnostic, and orthogonal to the search algorithm, making it a plug-in multiplier for test-time scaling.

cs.AI↗

Context and Pixel Aware Large Language Model for Video Quality Assessment

Video quality assessment (VQA) is a challenging research topic with broad applications. Traditional hand-crafted and discriminative learning-based VQA models mainly focus on pixel-level distortions and lack contextual understanding, while recent multimodal large language models (MLLMs) struggle with sensitivity to small distortions or handle quality scoring and description as separate tasks. To address these shortcomings, we introduce CP-LLM: a Context- and Pixel-aware Large Language Model. CP-LLM is a novel multimodal LLM architecture featuring dual vision encoders designed to independently analyze perceptual quality at both high-level (video context) and low-level (pixel distortion) granularity, along with a language decoder that subsequently reasons about the interplay between these aspects. This design enables CP-LLM to simultaneously produce robust quality scores and interpretable quality descriptions, with enhanced sensitivity to pixel distortions (e.g., compression artifacts). Experiment results demonstrate that CP-LLM achieves state-of-the-art cross-dataset performance on VQA benchmarks and superior robustness to pixel distortions.

cs.CV↗

Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing

With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.

cs.CV↗

LumaFlux: Lifting 8-Bit Worlds to HDR Reality with Physically-Guided Diffusion Transformers

The rapid adoption of HDR-capable devices has created a pressing need to convert the 8-bit Standard Dynamic Range (SDR) content into perceptually and physically accurate 10-bit High Dynamic Range (HDR). Existing inverse tone-mapping (ITM) methods often rely on fixed tone-mapping operators that struggle to generalize to real-world degradations, stylistic variations, and camera pipelines, frequently producing clipped highlights, desaturated colors, or unstable tone reproduction. We introduce LumaFlux, a first physically and perceptually guided diffusion transformer (DiT) for SDR-to-HDR reconstruction by adapting a large pretrained DiT. Our LumaFlux introduces (1) a Physically-Guided Adaptation (PGA) module that injects luminance, spatial descriptors, and frequency cues into attention through low-rank residuals; (2) a Perceptual Cross-Modulation (PCM) layer that stabilizes chroma and texture via FiLM conditioning from vision encoder features; and (3) an HDR Residual Coupler that fuses physical and perceptual signals under a timestep- and layer-adaptive modulation schedule. Finally, a lightweight Rational-Quadratic Spline decoder reconstructs smooth, interpretable tone fields for highlight and exposure expansion, enhancing the output of the VAE decoder to generate HDR. To enable robust HDR learning, we curate the first large-scale SDR-HDR training corpus. For fair and reproducible comparison, we further establish a new evaluation benchmark, comprising HDR references and corresponding expert-graded SDR versions. Across benchmarks, LumaFlux outperforms state-of-the-art baselines, achieving superior luminance reconstruction and perceptual color fidelity with minimal additional parameters.

cs.CV↗

SparkVSR: Interactive Video Super-Resolution via Sparse Keyframe Propagation

Video Super-Resolution (VSR) aims to restore high-quality video frames from low-resolution (LR) estimates, yet most existing VSR approaches behave like black boxes at inference time: users cannot reliably correct unexpected artifacts, but instead can only accept whatever the model produces. In this paper, we propose a novel interactive VSR framework dubbed SparkVSR that makes sparse keyframes a simple and expressive control signal. Specifically, users can first super-resolve or optionally a small set of keyframes using any off-the-shelf image super-resolution (ISR) model, then SparkVSR propagates the keyframe priors to the entire video sequence while remaining grounded by the original LR video motion. Concretely, we introduce a keyframe-conditioned latent-pixel two-stage training pipeline that fuses LR video latents with sparsely encoded HR keyframe latents to learn robust cross-space propagation and refine perceptual details. At inference time, SparkVSR supports flexible keyframe selection (manual specification, codec I-frame extraction, or random sampling) and a reference-free guidance mechanism that continuously balances keyframe adherence and blind restoration, ensuring robust performance even when reference keyframes are absent or imperfect. Experiments on multiple VSR benchmarks demonstrate improved temporal consistency and strong restoration quality, surpassing baselines by up to 24.6%, 21.8%, and 5.6% on CLIP-IQA, DOVER, and MUSIQ, respectively, enabling controllable, keyframe-driven video super-resolution. Moreover, we demonstrate that SparkVSR is a generic interactive, keyframe-conditioned video processing framework as it can be applied out of the box to unseen tasks such as old-film restoration and video style transfer. Our project page is available at: https://sparkvsr.github.io/

cs.CV↗

MDS-VQA: Model-Informed Data Selection for Video Quality Assessment

Learning-based video quality assessment (VQA) has advanced rapidly, yet progress is increasingly constrained by a disconnect between model design and dataset curation. Model-centric approaches often iterate on fixed benchmarks, while data-centric efforts collect new human labels without systematically targeting the weaknesses of existing VQA models. Here, we describe MDS-VQA, a model-informed data selection mechanism for curating unlabeled videos that are both difficult for the base VQA model and diverse in content. Difficulty is estimated by a failure predictor trained with a ranking objective, and diversity is measured using deep semantic video features, with a greedy procedure balancing the two under a constrained labeling budget. Experiments across multiple VQA datasets and models demonstrate that MDS-VQA identifies diverse, challenging samples that are particularly informative for active fine-tuning. With only a 5% selected subset per target domain, the fine-tuned model improves mean SRCC from 0.651 to 0.722 and achieves the top gMAD rank, indicating strong adaptation and generalization.

cs.CV↗

Seeing Beyond 8bits: Subjective and Objective Quality Assessment of HDR-UGC Videos

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR has a higher bit depth, wide color gamut, and elevated luminance range, exposing distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate Beyond8Bits, a large-scale subjective dataset of 44K videos from 6.5K sources with over 1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a Gaussian weighted regression reward for fine-grained MOS calibration. Across Beyond8Bits and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance.

cs.CV↗

Scaling Audio-Visual Quality Assessment Dataset via Crowdsourcing

Audio-visual quality assessment (AVQA) research has been stalled by limitations of existing datasets: they are typically small in scale, with insufficient diversity in content and quality, and annotated only with overall scores. These shortcomings provide limited support for model development and multimodal perception research. We propose a practical approach for AVQA dataset construction. First, we design a crowdsourced subjective experiment framework for AVQA, breaks the constraints of in-lab settings and achieves reliable annotation across varied environments. Second, a systematic data preparation strategy is further employed to ensure broad coverage of both quality levels and semantic scenarios. Third, we extend the dataset with additional annotations, enabling research on multimodal perception mechanisms and their relation to content. Finally, we validate this approach through YT-NTU-AVQ, the largest and most diverse AVQA dataset to date, consisting of 1,620 user-generated audio and video (A/V) sequences. The dataset and platform code are available at https://github.com/renyu12/YT-NTU-AVQ

cs.CV↗

Rate-Distortion Optimization for Ensembles of Non-Reference Metrics

Non-reference metrics (NRMs) can assess the visual quality of images and videos without a reference, making them well-suited for the evaluation of user-generated content. Nonetheless, rate-distortion optimization (RDO) in video coding is still mainly driven by full-reference metrics, such as the sum of squared errors, which treat the input as an ideal target. A way to incorporate NRMs into RDO is through linearization (LNRM), where the gradient of the NRM with respect to the input guides bit allocation. While this strategy improves the quality predicted by some metrics, we show that it can yield limited gains or degradations when evaluated with other NRMs. We argue that NRMs are highly non-linear predictors with locally unstable gradients that can compromise the quality of the linearization; furthermore, optimizing a single metric may exploit model-specific biases that do not generalize across quality estimators. Motivated by this observation, we extend the LNRM framework to optimize ensembles of NRMs and, to further improve robustness, we introduce a smoothing-based formulation that stabilizes NRM gradients prior to linearization. Our framework is well-suited to hybrid codecs, and we advocate for its use with overfitted codecs, where it avoids iterative evaluations and backpropagation of neural network-based NRMs, reducing encoder complexity relative to direct NRM optimization. We validate the proposed approach on AVC and Cool-chic, using the YouTube UGC dataset. Experiments demonstrate consistent bitrate savings across multiple NRMs with no decoder complexity overhead and, for Cool-chic, a substantial reduction in encoding runtime compared to direct NRM optimization.

eess.IV↗

TABES: Trajectory-Aware Backward-on-Entropy Steering for Masked Diffusion Models

Masked Diffusion Models (MDMs) have emerged as a promising non-autoregressive paradigm for generative tasks, offering parallel decoding and bidirectional context utilization. However, current sampling methods rely on simple confidence-based heuristics that ignore the long-term impact of local decisions, leading to trajectory lock-in where early hallucinations cascade into global incoherence. While search-based methods mitigate this, they incur prohibitive computational costs ($O(K)$ forward passes per step). In this work, we propose Backward-on-Entropy (BoE) Steering, a gradient-guided inference framework that approximates infinite-horizon lookahead via a single backward pass. We formally derive the Token Influence Score (TIS) from a first-order expansion of the trajectory cost functional, proving that the gradient of future entropy with respect to input embeddings serves as an optimal control signal for minimizing uncertainty. To ensure scalability, we introduce \texttt{ActiveQueryAttention}, a sparse adjoint primitive that exploits the structure of the masking objective to reduce backward pass complexity. BoE achieves a superior Pareto frontier for inference-time scaling compared to existing unmasking methods, demonstrating that gradient-guided steering offers a mathematically principled and efficient path to robust non-autoregressive generation. We will release the code.

cs.LG↗

Avoiding Quality Saturation in UGC Compression Using Denoised References

Video-sharing platforms must re-encode large volumes of noisy user-generated content (UGC) to meet streaming demands. However, conventional codecs, which aim to minimize the mean squared error (MSE) between the compressed and input videos, can cause quality saturation (QS) when applied to UGC, i.e., increasing the bitrate preserves input artifacts without improving visual quality. A direct approach to solve this problem is to detect QS by repeatedly evaluating a non-reference metric (NRM) on videos compressed with multiple codec parameters, which is inefficient. In this paper, we re-frame UGC compression and QS detection from the lens of noisy source coding theory: rather than using a NRM, we compute the MSE with respect to the denoised UGC, which serves as an alternative reference (D-MSE). Unlike MSE measured between the UGC input and the compressed UGC, D-MSE saturates at non-zero values as bitrates increase, a phenomenon we term distortion saturation (DS). Since D-MSE can be computed at the block level in the transform domain, we can efficiently detect D-MSE without coding and decoding with various parameters. We propose two methods for DS detection: distortion saturation detection (DSD), which relies on an input-dependent threshold derived from the D-MSE of the input UGC, and rate-distortion saturation detection (RDSD), which estimates the Lagrangian at the saturation point using a low-complexity compression method. Both methods work as a pre-processing step that can help standard-compliant codecs avoid QS in UGC compression. Experiments with AVC show that preventing encoding in the saturation region, i.e., avoiding encoding at QPs that result in QS according to our methods, achieves BD-rate savings of 8%-20% across multiple different NRMs, compared to a naïve baseline that encodes at the given input QP while ignoring QS.

eess.IV↗

CHUG: Crowdsourced User-Generated HDR Video Quality Dataset

High Dynamic Range (HDR) videos enhance visual experiences with superior brightness, contrast, and color depth. The surge of User-Generated Content (UGC) on platforms like YouTube and TikTok introduces unique challenges for HDR video quality assessment (VQA) due to diverse capture conditions, editing artifacts, and compression distortions. Existing HDR-VQA datasets primarily focus on professionally generated content (PGC), leaving a gap in understanding real-world UGC-HDR degradations. To address this, we introduce CHUG: Crowdsourced User-Generated HDR Video Quality Dataset, the first large-scale subjective study on UGC-HDR quality. CHUG comprises 856 UGC-HDR source videos, transcoded across multiple resolutions and bitrates to simulate real-world scenarios, totaling 5,992 videos. A large-scale study via Amazon Mechanical Turk collected 211,848 perceptual ratings. CHUG provides a benchmark for analyzing UGC-specific distortions in HDR videos. We anticipate CHUG will advance No-Reference (NR) HDR-VQA research by offering a large-scale, diverse, and real-world UGC dataset. The dataset is publicly available at: https://shreshthsaini.github.io/CHUG/.

cs.CV↗