SearcharxivSearch

arXiv subjects

Banafsheh Rekabdar

Publications and source records attributed to Banafsheh Rekabdar.

13 recordsLinked to original sources

Estimating Pedestrian Volumes from GIS-Derived Built-Environment Features: A Machine Learning Framework

Transportation agencies need pedestrian volume estimates across entire road networks to prioritize safety investments, yet manual counts are expensive and cover only a small share of intersections. We present a machine learning pipeline that predicts 2-hour PM peak pedestrian volume at 101 urban intersections in Portland, Oregon, from built-environment, land-use, and street-network features drawn from open GIS data. Starting from the Negative Binomial GLM used in practice, we add feature selection, count-aware gradient boosting, and repeated cross-validation, selecting one configuration by a combined rank over RMSE, MAPE, and SMAPE across four cross-validation strategies. The winner, a histogram-based gradient boosting model with Poisson loss and L1 Lasso feature selection, reduces cross-validated RMSE by 12% over the GLM baseline (89.8 to 78.7) and holdout RMSE by 19% (108.0 to 87.9). Code is released on GitHub.

cs.LG

Codebook Capacity Governs Perceptual Quality Across Resolutions in Hierarchical Discrete Video Compression

Learned video codecs based on continuous latent representations typically require resolution-specific retraining or rate-distortion (RD) recalibration when scaling to new spatial resolutions, because entropy models and Lagrangian weights are tightly coupled to the operating point. We investigate whether hierarchical discrete latent codecs exhibit the same sensitivity. Using a controlled empirical study of MS-VQ-VAE video compression across codebook sizes $K \in \{128,256,512,1024\}$ and resolutions $64\times64$, $128\times128$, and $256\times256$ on UCF101, we show that perceptual quality (LPIPS) depends strongly on codebook capacity but only negligibly on spatial resolution. Fitting a log-linear model $Q(K,r) = α\log_2 K + β\log_2 r + γ$ to all 12 operating points yields $α=-0.0094$ ($t=-6.6$, $p<0.001$) and $β=-0.0009$ ($t=-0.43$, $p=0.68$, not significant), with $R^2=0.82$. Codebook capacity is therefore roughly $10\times$ more influential than spatial resolution per log-unit increase. In parallel, bottom-level entropy efficiency $η=H(z)/\log_2 K$ remains stable or improves with resolution (84-87% at $64\times64$; 92-94% at $256\times256$), confirming that larger spatial grids are utilized more efficiently rather than less. Across all resolutions and codebook sizes, our models outperform H.264 on LPIPS at matched or lower bitrate, with gains of 25-52% at $128\times128$ and 21-37% over H.265 at $256\times256$. These findings suggest that codebook size $K$, not spatial resolution, is the dominant design variable governing perceptual compression quality in hierarchical discrete video codecs -- a property that may simplify multi-resolution deployment and inform the design of scalable discrete tokenizers for generative video models.

eess.IV

Entropy-Coded MS-VQ-VAE with Learned Priors for Ultra-Low Bitrate Video Compression

Learned video codecs based on continuous latent representations struggle to operate reliably below 0.1 bits per pixel~(bpp): without a differentiable rate signal, Lagrangian optimisation cannot effectively trade reconstruction quality for bitrate at extreme compression ratios. We demonstrate that discrete latent representations sidestep this limitation entirely. In a vector-quantized~(VQ) codec, the codebook size~$K$ imposes a hard information ceiling of $\log_2 K$ bits per symbol; a learned autoregressive prior then exploits the non-uniform distribution of code usage -- which we show follows a power law -- to push actual bitrates well below this ceiling, without any rate-penalty tuning. Building on the MS-VQ-VAE architecture introduced in~\cite{kotthapalli2026msvqvae}, we sweep $K \in \{128, 256, 512, 1024\}$ under a uniform training protocol to trace four operating points on the rate-distortion~(RD) curve. We identify and resolve a critical training instability: gradient-based VQ collapses catastrophically at $K \leq 512$, whereas EMA-stabilised codebook updates with dead-code restart maintain full utilisation across all configurations. On 500 UCF101 test clips ($64\!\times\!64$, 32~frames), our models operate at 0.043-0.064~bpp -- 3.3-5$\times$ below H.264's practical floor and $5$-$7.6\times$ below H.265's floor at this resolution. Every MS-VQ-VAE configuration outperforms H.265 CRF\,36 on perceptual quality (LPIPS) despite using $5$-$7.6\times$ fewer bits. At $K{=}1024$, the model surpasses H.265 CRF\,36 on LPIPS by a margin of 0.072 absolute while using $5.1\times$ fewer bits. Codebook analysis confirms power-law index distributions and 70-85\% entropy efficiency, establishing the pipeline as a principled learned entropy coder.

cs.CV

Dynamic and Adaptive Feature Generation with LLM

The representation of feature space is a crucial environment where data points get vectorized and embedded for subsequent modeling. Thus the efficacy of machine learning (ML) algorithms is closely related to the quality of feature engineering. As one of the most important techniques, feature generation transforms raw data into an optimized feature space conducive to model training and further refines the space. Despite the advancements in automated feature engineering and feature generation, current methodologies often suffer from three fundamental issues: lack of explainability, limited applicability, and inflexible strategy. These shortcomings frequently hinder and limit the deployment of ML models across varied scenarios. Our research introduces a novel approach adopting large language models (LLMs) and feature-generating prompts to address these challenges. We propose a dynamic and adaptive feature generation method that enhances the interpretability of the feature generation process. Our approach broadens the applicability across various data types and tasks and offers advantages over strategic flexibility. A broad range of experiments showcases that our approach is significantly superior to existing methods.

cs.LG

LLM-Enhanced Reinforcement Learning for Time Series Anomaly Detection

Detecting anomalies in time series data is crucial for finance, healthcare, sensor networks, and industrial monitoring applications. However, time series anomaly detection often suffers from sparse labels, complex temporal patterns, and costly expert annotation. We propose a unified framework that integrates Large Language Model (LLM)-based potential functions for reward shaping with Reinforcement Learning (RL), Variational Autoencoder (VAE)-enhanced dynamic reward scaling, and active learning with label propagation. An LSTM-based RL agent leverages LLM-derived semantic rewards to guide exploration, while VAE reconstruction errors add unsupervised anomaly signals. Active learning selects the most uncertain samples, and label propagation efficiently expands labeled data. Evaluations on Yahoo-A1 and SMD benchmarks demonstrate that our method achieves state-of-the-art detection accuracy under limited labeling budgets and operates effectively in data-constrained settings. This study highlights the promise of combining LLMs with RL and advanced unsupervised techniques for robust, scalable anomaly detection in real-world applications.

cs.LG

Hierarchical Vector-Quantized Latents for Perceptual Low-Resolution Video Compression

The exponential growth of video traffic has placed increasing demands on bandwidth and storage infrastructure, particularly for content delivery networks (CDNs) and edge devices. While traditional video codecs like H.264 and HEVC achieve high compression ratios, they are designed primarily for pixel-domain reconstruction and lack native support for machine learning-centric latent representations, limiting their integration into deep learning pipelines. In this work, we present a Multi-Scale Vector Quantized Variational Autoencoder (MS-VQ-VAE) designed to generate compact, high-fidelity latent representations of low-resolution video, suitable for efficient storage, transmission, and client-side decoding. Our architecture extends the VQ-VAE-2 framework to a spatiotemporal setting, introducing a two-level hierarchical latent structure built with 3D residual convolutions. The model is lightweight (approximately 18.5M parameters) and optimized for 64x64 resolution video clips, making it appropriate for deployment on edge devices with constrained compute and memory resources. To improve perceptual reconstruction quality, we incorporate a perceptual loss derived from a pre-trained VGG16 network. Trained on the UCF101 dataset using 2-second video clips (32 frames at 16 FPS), on the test set we achieve 25.96 dB PSNR and 0.8375 SSIM. On validation, our model improves over the single-scale baseline by 1.41 dB PSNR and 0.0248 SSIM. The proposed framework is well-suited for scalable video compression in bandwidth-sensitive scenarios, including real-time streaming, mobile video analytics, and CDN-level storage optimization.

cs.CV

Dynamic Reward Scaling for Multivariate Time Series Anomaly Detection: A VAE-Enhanced Reinforcement Learning Approach

Detecting anomalies in multivariate time series is essential for monitoring complex industrial systems, where high dimensionality, limited labeled data, and subtle dependencies between sensors cause significant challenges. This paper presents a deep reinforcement learning framework that combines a Variational Autoencoder (VAE), an LSTM-based Deep Q-Network (DQN), dynamic reward shaping, and an active learning module to address these issues in a unified learning framework. The main contribution is the implementation of Dynamic Reward Scaling for Multivariate Time Series Anomaly Detection (DRSMT), which demonstrates how each component enhances the detection process. The VAE captures compact latent representations and reduces noise. The DQN enables adaptive, sequential anomaly classification, and the dynamic reward shaping balances exploration and exploitation during training by adjusting the importance of reconstruction and classification signals. In addition, active learning identifies the most uncertain samples for labeling, reducing the need for extensive manual supervision. Experiments on two multivariate benchmarks, namely Server Machine Dataset (SMD) and Water Distribution Testbed (WADI), show that the proposed method outperforms existing baselines in F1-score and AU-PR. These results highlight the effectiveness of combining generative modeling, reinforcement learning, and selective supervision for accurate and scalable anomaly detection in real-world multivariate systems.

cs.LG

DRTA: Dynamic Reward Scaling for Reinforcement Learning in Time Series Anomaly Detection

Anomaly detection in time series data is important for applications in finance, healthcare, sensor networks, and industrial monitoring. Traditional methods usually struggle with limited labeled data, high false-positive rates, and difficulty generalizing to novel anomaly types. To overcome these challenges, we propose a reinforcement learning-based framework that integrates dynamic reward shaping, Variational Autoencoder (VAE), and active learning, called DRTA. Our method uses an adaptive reward mechanism that balances exploration and exploitation by dynamically scaling the effect of VAE-based reconstruction error and classification rewards. This approach enables the agent to detect anomalies effectively in low-label systems while maintaining high precision and recall. Our experimental results on the Yahoo A1 and Yahoo A2 benchmark datasets demonstrate that the proposed method consistently outperforms state-of-the-art unsupervised and semi-supervised approaches. These findings show that our framework is a scalable and efficient solution for real-world anomaly detection tasks.

cs.LG

Anomaly Detection in Time Series Data Using Reinforcement Learning, Variational Autoencoder, and Active Learning

A novel approach to detecting anomalies in time series data is presented in this paper. This approach is pivotal in domains such as data centers, sensor networks, and finance. Traditional methods often struggle with manual parameter tuning and cannot adapt to new anomaly types. Our method overcomes these limitations by integrating Deep Reinforcement Learning (DRL) with a Variational Autoencoder (VAE) and Active Learning. By incorporating a Long Short-Term Memory (LSTM) network, our approach models sequential data and its dependencies effectively, allowing for the detection of new anomaly classes with minimal labeled data. Our innovative DRL- VAE and Active Learning combination significantly improves existing methods, as shown by our evaluations on real-world datasets, enhancing anomaly detection techniques and advancing time series analysis.

cs.LG

A Survey of AI Music Generation Tools and Models

In this work, we provide a comprehensive survey of AI music generation tools, including both research projects and commercialized applications. To conduct our analysis, we classified music generation approaches into three categories: parameter-based, text-based, and visual-based classes. Our survey highlights the diverse possibilities and functional features of these tools, which cater to a wide range of users, from regular listeners to professional musicians. We observed that each tool has its own set of advantages and limitations. As a result, we have compiled a comprehensive list of these factors that should be considered during the tool selection process. Moreover, our survey offers critical insights into the underlying mechanisms and challenges of AI music generation.

cs.SD

Predictive Probability Path Planning Model For Dynamic Environments

Path planning in dynamic environments is essential to high-risk applications such as unmanned aerial vehicles, self-driving cars, and autonomous underwater vehicles. In this paper, we generate collision-free trajectories for a robot within any given environment with temporal and spatial uncertainties caused due to randomly moving obstacles. We use two Poisson distributions to model the movements of obstacles across the generated trajectory of a robot in both space and time to determine the probability of collision with an obstacle. Measures are taken to avoid an obstacle by intelligently manipulating the speed of the robot at space-time intervals where a larger number of obstacles intersect the trajectory of the robot. Our method potentially reduces the use of computationally expensive collision detection libraries. Based on our experiments, there has been a significant improvement over existing methods in terms of safety, accuracy, execution time and computational cost. Our results show a high level of accuracy between the predicted and actual number of collisions with moving obstacles.

cs.RO

Effects of Self-Avatar and Gaze on Avoidance Movement Behavior

The present study investigates users' movement behavior in a virtual environment when they attempted to avoid a virtual character. At each iteration of the experiment, four conditions (Self-Avatar LookAt, No Self-Avatar LookAt, Self-Avatar No LookAt, and No Self-Avatar No LookAt) were applied to examine users' movement behavior based on kinematic measures. During the experiment, 52 participants were asked to walk from a starting position to a target position. A virtual character was placed at the midpoint. Participants were asked to wear a head-mounted display throughout the task, and their locomotion was captured using a motion capture suit. We analyzed the captured trajectories of the participants' routes on four kinematic measures to explore whether the four experimental conditions influenced the paths they took. The results indicated that the Self-Avatar LookAt condition affected the path the participants chose more significantly than the other three conditions in terms of length, duration, and deviation, but not in terms of speed. Overall, the length and duration of the task, as well as the deviation of the trajectory from the straight line, were greater when a self-avatar represented participants. An additional effect on kinematic measures was found in the LookAt (Gaze) conditions. Implications for future research are discussed.

cs.HC

A Game-Theoretic Model for Analysis and Design of Self-Organization Mechanisms in IoT

We propose a framework based on Network Formation Game for self-organization in the Internet of Things (IoT), in which heterogeneous and multi-interface nodes are modeled as self-interested agents who individually decide on establishment and severance of links to other agents. Through analysis of the static game, we formally confirm the emergence of realistic topologies from our model, and analytically establish the criteria that lead to stable multi-hop network structures.

cs.GT