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Banghua Zhu

Publications and source records attributed to Banghua Zhu.

52 records · Page 3Linked to original sources

On Optimal Caching and Model Multiplexing for Large Model Inference

Large Language Models (LLMs) and other large foundation models have achieved noteworthy success, but their size exacerbates existing resource consumption and latency challenges. In particular, the large-scale deployment of these models is hindered by the significant resource requirements during inference. In this paper, we study two approaches for mitigating these challenges: employing a cache to store previous queries and learning a model multiplexer to choose from an ensemble of models for query processing. Theoretically, we provide an optimal algorithm for jointly optimizing both approaches to reduce the inference cost in both offline and online tabular settings. By combining a caching algorithm, namely Greedy Dual Size with Frequency (GDSF) or Least Expected Cost (LEC), with a model multiplexer, we achieve optimal rates in both offline and online settings. Empirically, simulations show that the combination of our caching and model multiplexing algorithms greatly improves over the baselines, with up to $50\times$ improvement over the baseline when the ratio between the maximum cost and minimum cost is $100$. Experiments on real datasets show a $4.3\times$ improvement in FLOPs over the baseline when the ratio for FLOPs is $10$, and a $1.8\times$ improvement in latency when the ratio for average latency is $1.85$.

cs.LG↗

Jump-Start Reinforcement Learning

Reinforcement learning (RL) provides a theoretical framework for continuously improving an agent's behavior via trial and error. However, efficiently learning policies from scratch can be very difficult, particularly for tasks with exploration challenges. In such settings, it might be desirable to initialize RL with an existing policy, offline data, or demonstrations. However, naively performing such initialization in RL often works poorly, especially for value-based methods. In this paper, we present a meta algorithm that can use offline data, demonstrations, or a pre-existing policy to initialize an RL policy, and is compatible with any RL approach. In particular, we propose Jump-Start Reinforcement Learning (JSRL), an algorithm that employs two policies to solve tasks: a guide-policy, and an exploration-policy. By using the guide-policy to form a curriculum of starting states for the exploration-policy, we are able to efficiently improve performance on a set of simulated robotic tasks. We show via experiments that JSRL is able to significantly outperform existing imitation and reinforcement learning algorithms, particularly in the small-data regime. In addition, we provide an upper bound on the sample complexity of JSRL and show that with the help of a guide-policy, one can improve the sample complexity for non-optimism exploration methods from exponential in horizon to polynomial.

cs.LG↗

Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism

Offline (or batch) reinforcement learning (RL) algorithms seek to learn an optimal policy from a fixed dataset without active data collection. Based on the composition of the offline dataset, two main categories of methods are used: imitation learning which is suitable for expert datasets and vanilla offline RL which often requires uniform coverage datasets. From a practical standpoint, datasets often deviate from these two extremes and the exact data composition is usually unknown a priori. To bridge this gap, we present a new offline RL framework that smoothly interpolates between the two extremes of data composition, hence unifying imitation learning and vanilla offline RL. The new framework is centered around a weak version of the concentrability coefficient that measures the deviation from the behavior policy to the expert policy alone. Under this new framework, we further investigate the question on algorithm design: can one develop an algorithm that achieves a minimax optimal rate and also adapts to unknown data composition? To address this question, we consider a lower confidence bound (LCB) algorithm developed based on pessimism in the face of uncertainty in offline RL. We study finite-sample properties of LCB as well as information-theoretic limits in multi-armed bandits, contextual bandits, and Markov decision processes (MDPs). Our analysis reveals surprising facts about optimality rates. In particular, in all three settings, LCB achieves a faster rate of $1/N$ for nearly-expert datasets compared to the usual rate of $1/\sqrt{N}$ in offline RL, where $N$ is the number of samples in the batch dataset. In the case of contextual bandits with at least two contexts, we prove that LCB is adaptively optimal for the entire data composition range, achieving a smooth transition from imitation learning to offline RL. We further show that LCB is almost adaptively optimal in MDPs.

cs.LG↗

On the Optimal Bounds for Noisy Computing

We revisit the problem of computing with noisy information considered in Feige et al. 1994, which includes computing the OR function from noisy queries, and computing the MAX, SEARCH and SORT functions from noisy pairwise comparisons. For $K$ given elements, the goal is to correctly recover the desired function with probability at least $1-δ$ when the outcome of each query is flipped with probability $p$. We consider both the adaptive sampling setting where each query can be adaptively designed based on past outcomes, and the non-adaptive sampling setting where the query cannot depend on past outcomes. The prior work provides tight bounds on the worst-case query complexity in terms of the dependence on $K$. However, the upper and lower bounds do not match in terms of the dependence on $δ$ and $p$. We improve the lower bounds for all the four functions under both adaptive and non-adaptive query models. Most of our lower bounds match the upper bounds up to constant factors when either $p$ or $δ$ is bounded away from $0$, while the ratio between the best prior upper and lower bounds goes to infinity when $p\rightarrow 0$ or $p\rightarrow 1/2$. On the other hand, we also provide matching upper and lower bounds for the number of queries in expectation, improving both the upper and lower bounds for the variable-length query model.

cs.DS↗

The Sample Complexity of Online Contract Design

We study the hidden-action principal-agent problem in an online setting. In each round, the principal posts a contract that specifies the payment to the agent based on each outcome. The agent then makes a strategic choice of action that maximizes her own utility, but the action is not directly observable by the principal. The principal observes the outcome and receives utility from the agent's choice of action. Based on past observations, the principal dynamically adjusts the contracts with the goal of maximizing her utility. We introduce an online learning algorithm and provide an upper bound on its Stackelberg regret. We show that when the contract space is $[0,1]^m$, the Stackelberg regret is upper bounded by $\widetilde O(\sqrt{m} \cdot T^{1-1/(2m+1)})$, and lower bounded by $Ω(T^{1-1/(m+2)})$, where $\widetilde O$ omits logarithmic factors. This result shows that exponential-in-$m$ samples are sufficient and necessary to learn a near-optimal contract, resolving an open problem on the hardness of online contract design. Moreover, when contracts are restricted to some subset $\mathcal{F} \subset [0,1]^m$, we define an intrinsic dimension of $\mathcal{F}$ that depends on the covering number of the spherical code in the space and bound the regret in terms of this intrinsic dimension. When $\mathcal{F}$ is the family of linear contracts, we show that the Stackelberg regret grows exactly as $Θ(T^{2/3})$. The contract design problem is challenging because the utility function is discontinuous. Bounding the discretization error in this setting has been an open problem. In this paper, we identify a limited set of directions in which the utility function is continuous, allowing us to design a new discretization method and bound its error. This approach enables the first upper bound with no restrictions on the contract and action space.

cs.GT↗

Online Learning in a Creator Economy

The creator economy has revolutionized the way individuals can profit through online platforms. In this paper, we initiate the study of online learning in the creator economy by modeling the creator economy as a three-party game between the users, platform, and content creators, with the platform interacting with the content creator under a principal-agent model through contracts to encourage better content. Additionally, the platform interacts with the users to recommend new content, receive an evaluation, and ultimately profit from the content, which can be modeled as a recommender system. Our study aims to explore how the platform can jointly optimize the contract and recommender system to maximize the utility in an online learning fashion. We primarily analyze and compare two families of contracts: return-based contracts and feature-based contracts. Return-based contracts pay the content creator a fraction of the reward the platform gains. In contrast, feature-based contracts pay the content creator based on the quality or features of the content, regardless of the reward the platform receives. We show that under smoothness assumptions, the joint optimization of return-based contracts and recommendation policy provides a regret $Θ(T^{2/3})$. For the feature-based contract, we introduce a definition of intrinsic dimension $d$ to characterize the hardness of learning the contract and provide an upper bound on the regret $\mathcal{O}(T^{(d+1)/(d+2)})$. The upper bound is tight for the linear family.

cs.GT↗

Online Learning in Stackelberg Games with an Omniscient Follower

We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader's move. The goal of the leader is to learn to minimize the cumulative regret based on the history of interactions. Differing from the traditional formulation of repeated Stackelberg games, we assume the follower is omniscient, with full knowledge of the true reward, and that they always best-respond to the leader's actions. We analyze the sample complexity of regret minimization in this repeated Stackelberg game. We show that depending on the reward structure, the existence of the omniscient follower may change the sample complexity drastically, from constant to exponential, even for linear cooperative Stackelberg games. This poses unique challenges for the learning process of the leader and the subsequent regret analysis.

cs.LG↗

Byzantine-Robust Federated Learning with Optimal Statistical Rates and Privacy Guarantees

We propose Byzantine-robust federated learning protocols with nearly optimal statistical rates. In contrast to prior work, our proposed protocols improve the dimension dependence and achieve a tight statistical rate in terms of all the parameters for strongly convex losses. We benchmark against competing protocols and show the empirical superiority of the proposed protocols. Finally, we remark that our protocols with bucketing can be naturally combined with privacy-guaranteeing procedures to introduce security against a semi-honest server. The code for evaluation is provided in https://github.com/wanglun1996/secure-robust-federated-learning.

cs.LG↗

Robust Estimation for Nonparametric Families via Generative Adversarial Networks

We provide a general framework for designing Generative Adversarial Networks (GANs) to solve high dimensional robust statistics problems, which aim at estimating unknown parameter of the true distribution given adversarially corrupted samples. Prior work focus on the problem of robust mean and covariance estimation when the true distribution lies in the family of Gaussian distributions or elliptical distributions, and analyze depth or scoring rule based GAN losses for the problem. Our work extend these to robust mean estimation, second moment estimation, and robust linear regression when the true distribution only has bounded Orlicz norms, which includes the broad family of sub-Gaussian, sub-Exponential and bounded moment distributions. We also provide a different set of sufficient conditions for the GAN loss to work: we only require its induced distance function to be a cumulative density function of some light-tailed distribution, which is easily satisfied by neural networks with sigmoid activation. In terms of techniques, our proposed GAN losses can be viewed as a smoothed and generalized Kolmogorov-Smirnov distance, which overcomes the computational intractability of the original Kolmogorov-Smirnov distance used in the prior work.

cs.LG↗

Minimax Off-Policy Evaluation for Multi-Armed Bandits

We study the problem of off-policy evaluation in the multi-armed bandit model with bounded rewards, and develop minimax rate-optimal procedures under three settings. First, when the behavior policy is known, we show that the Switch estimator, a method that alternates between the plug-in and importance sampling estimators, is minimax rate-optimal for all sample sizes. Second, when the behavior policy is unknown, we analyze performance in terms of the competitive ratio, thereby revealing a fundamental gap between the settings of known and unknown behavior policies. When the behavior policy is unknown, any estimator must have mean-squared error larger -- relative to the oracle estimator equipped with the knowledge of the behavior policy -- by a multiplicative factor proportional to the support size of the target policy. Moreover, we demonstrate that the plug-in approach achieves this worst-case competitive ratio up to a logarithmic factor. Third, we initiate the study of the partial knowledge setting in which it is assumed that the minimum probability taken by the behavior policy is known. We show that the plug-in estimator is optimal for relatively large values of the minimum probability, but is sub-optimal when the minimum probability is low. In order to remedy this gap, we propose a new estimator based on approximation by Chebyshev polynomials that provably achieves the optimal estimation error. Numerical experiments on both simulated and real data corroborate our theoretical findings.

stat.ML↗

Linear Representation Meta-Reinforcement Learning for Instant Adaptation

This paper introduces Fast Linearized Adaptive Policy (FLAP), a new meta-reinforcement learning (meta-RL) method that is able to extrapolate well to out-of-distribution tasks without the need to reuse data from training, and adapt almost instantaneously with the need of only a few samples during testing. FLAP builds upon the idea of learning a shared linear representation of the policy so that when adapting to a new task, it suffices to predict a set of linear weights. A separate adapter network is trained simultaneously with the policy such that during adaptation, we can directly use the adapter network to predict these linear weights instead of updating a meta-policy via gradient descent, such as in prior meta-RL methods like MAML, to obtain the new policy. The application of the separate feed-forward network not only speeds up the adaptation run-time significantly, but also generalizes extremely well to very different tasks that prior Meta-RL methods fail to generalize to. Experiments on standard continuous-control meta-RL benchmarks show FLAP presenting significantly stronger performance on out-of-distribution tasks with up to double the average return and up to 8X faster adaptation run-time speeds when compared to prior methods.

cs.LG↗

Generalized Resilience and Robust Statistics

Robust statistics traditionally focuses on outliers, or perturbations in total variation distance. However, a dataset could be corrupted in many other ways, such as systematic measurement errors and missing covariates. We generalize the robust statistics approach to consider perturbations under any Wasserstein distance, and show that robust estimation is possible whenever a distribution's population statistics are robust under a certain family of friendly perturbations. This generalizes a property called resilience previously employed in the special case of mean estimation with outliers. We justify the generalized resilience property by showing that it holds under moment or hypercontractive conditions. Even in the total variation case, these subsume conditions in the literature for mean estimation, regression, and covariance estimation; the resulting analysis simplifies and sometimes improves these known results in both population limit and finite-sample rate. Our robust estimators are based on minimum distance (MD) functionals (Donoho and Liu, 1988), which project onto a set of distributions under a discrepancy related to the perturbation. We present two approaches for designing MD estimators with good finite-sample rates: weakening the discrepancy and expanding the set of distributions. We also present connections to Gao et al. (2019)'s recent analysis of generative adversarial networks for robust estimation.

math.ST↗

Robust estimation via generalized quasi-gradients

We explore why many recently proposed robust estimation problems are efficiently solvable, even though the underlying optimization problems are non-convex. We study the loss landscape of these robust estimation problems, and identify the existence of "generalized quasi-gradients". Whenever these quasi-gradients exist, a large family of low-regret algorithms are guaranteed to approximate the global minimum; this includes the commonly-used filtering algorithm. For robust mean estimation of distributions under bounded covariance, we show that any first-order stationary point of the associated optimization problem is an {approximate global minimum} if and only if the corruption level $ε< 1/3$. Consequently, any optimization algorithm that aproaches a stationary point yields an efficient robust estimator with breakdown point $1/3$. With careful initialization and step size, we improve this to $1/2$, which is optimal. For other tasks, including linear regression and joint mean and covariance estimation, the loss landscape is more rugged: there are stationary points arbitrarily far from the global minimum. Nevertheless, we show that generalized quasi-gradients exist and construct efficient algorithms. These algorithms are simpler than previous ones in the literature, and for linear regression we improve the estimation error from $O(\sqrtε)$ to the optimal rate of $O(ε)$ for small $ε$ assuming certified hypercontractivity. For mean estimation with near-identity covariance, we show that a simple gradient descent algorithm achieves breakdown point $1/3$ and iteration complexity $\tilde{O}(d/ε^2)$.

stat.ML↗

When does the Tukey median work?

We analyze the performance of the Tukey median estimator under total variation (TV) distance corruptions. Previous results show that under Huber's additive corruption model, the breakdown point is 1/3 for high-dimensional halfspace-symmetric distributions. We show that under TV corruptions, the breakdown point reduces to 1/4 for the same set of distributions. We also show that a certain projection algorithm can attain the optimal breakdown point of 1/2. Both the Tukey median estimator and the projection algorithm achieve sample complexity linear in dimension.

math.ST↗

Deconstructing Generative Adversarial Networks

We deconstruct the performance of GANs into three components: 1. Formulation: we propose a perturbation view of the population target of GANs. Building on this interpretation, we show that GANs can be viewed as a generalization of the robust statistics framework, and propose a novel GAN architecture, termed as Cascade GANs, to provably recover meaningful low-dimensional generator approximations when the real distribution is high-dimensional and corrupted by outliers. 2. Generalization: given a population target of GANs, we design a systematic principle, projection under admissible distance, to design GANs to meet the population requirement using finite samples. We implement our principle in three cases to achieve polynomial and sometimes near-optimal sample complexities: (1) learning an arbitrary generator under an arbitrary pseudonorm; (2) learning a Gaussian location family under TV distance, where we utilize our principle provide a new proof for the optimality of Tukey median viewed as GANs; (3) learning a low-dimensional Gaussian approximation of a high-dimensional arbitrary distribution under Wasserstein distance. We demonstrate a fundamental trade-off in the approximation error and statistical error in GANs, and show how to apply our principle with empirical samples to predict how many samples are sufficient for GANs in order not to suffer from the discriminator winning problem. 3. Optimization: we demonstrate alternating gradient descent is provably not locally asymptotically stable in optimizing the GAN formulation of PCA. We diagnose the problem as the minimax duality gap being non-zero, and propose a new GAN architecture whose duality gap is zero, where the value of the game is equal to the previous minimax value (not the maximin value). We prove the new GAN architecture is globally asymptotically stable in optimization under alternating gradient descent.

cs.LG↗

Joint Transceiver Optimization for Wireless Communication PHY with Convolutional Neural Network

Deep Learning has a wide application in the area of natural language processing and image processing due to its strong ability of generalization. In this paper, we propose a novel neural network structure for jointly optimizing the transmitter and receiver in communication physical layer under fading channels. We build up a convolutional autoencoder to simultaneously conduct the role of modulation, equalization and demodulation. The proposed system is able to design different mapping scheme from input bit sequences of arbitrary length to constellation symbols according to different channel environments. The simulation results show that the performance of neural network based system is superior to traditional modulation and equalization methods in terms of time complexity and bit error rate (BER) under fading channels. The proposed system can also be combined with other coding techniques to further improve the performance. Furthermore, the proposed system network is more robust to channel variation than traditional communication methods.

eess.SP↗