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Baolin Peng

Publications and source records attributed to Baolin Peng.

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ExecCritic: Learn to Test, Test to Improve for Coding Agents

Execution feedback can guide coding agents toward correct repository repairs, but only when the tests capture the behavior requested by the issue. Agent-generated tests can encode incomplete or incorrect behavioral targets; when the same trajectory writes both the patch and the test, their errors can agree and create false confidence. We introduce ExecCritic, combining a test--verify--revise scaffold with a role-specific reinforcement learning recipe for training agents within it. The scaffold separates test construction from source-code repair: a Test agent independently generates repository-native tests, a fail-closed harness qualifies and freezes them, and a Repair agent revises source code from their execution feedback without changing the tests. Both roles use Qwen-3.5-35B-A3B as the backbone and are trained separately. In Learn to Test, the Test agent learns to produce behaviorally valid tests that distinguish correct from incorrect patches. In Test to Improve, the Repair agent learns both direct task resolution and feedback-guided revision. On SWE-bench Verified, test quality determines whether feedback helps: holding the base Repair agent fixed, tests from the base Test agent reduce resolved rate from a no-test baseline of 61.2% to 57.3%, whereas tests from GPT-5.6-sol raise it to 65.3%. Role-specific post-training raises the Qwen Test agent's Base-to-Gold success from 22.2% to 62.2%; composing the two post-trained Qwen agents reaches 72.6%, an 11.4-point gain over the original no-test baseline without stronger-model or Oracle feedback at evaluation time. Code is publicly available at https://github.com/MSR-Orchard/execcritic.

cs.AI

FrogNano: Training a 4B Coding Agent via Online Task Synthesis

We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments. It is post-trained exclusively via RL on around 1,500 SWE environments with synthetic tasks. A key ingredient for improving performance is an online task synthesis pipeline that creates tasks calibrated to the frontier of learnability for the current checkpoint. This report provides evidence that competitive small coding agents can be trained with synthetic tasks alone, without traditional distillation from larger models, and that generating tasks at the learnability frontier of the current agent is important. We report details on the training methodology, evaluations across diverse environments, and in-depth analyses, serving as a foundation for our ongoing exploration of lightweight yet capable coding agents that can run on minimal hardware.

cs.AI

OpenForgeRL: Train Harness-native Agents in Any Environment

Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieves this with a lightweight proxy that serves the harness's model calls while recording them as training data for a standard RL codebase (e.g., veRL), and a Kubernetes orchestrator that runs each rollout in its own remote container, together enabling training on any harness in any environment at scale. By decoupling training and inference, OpenForgeRL allows researchers to easily train, study, and improve agents directly in the real harnesses and environments they are deployed with. We validate our framework across diverse, complex harnesses and environments, spanning tool/claw-based agents and multimodal GUI browser- and computer-use agents. Using only hundreds to a few thousand tasks, OpenForgeClaw reaches 31.7 pass^3 and 55.9 pass@3 on ClawEval and 33.7 on QwenClawBench. OpenForgeGUI reaches 37.7 on OSWorld-Verified, 63.0 on Online-Mind2Web, and 72.3 on WebVoyager. Both outperform open baselines of similar size on nearly all benchmarks, and in the GUI setting match or surpass models several times larger. Beyond benchmarks, we analyze how harness choice (e.g., ZeroClaw, OpenClaw, Codex) and RL shape agent behavior. We find that some harnesses are substantially harder to learn than others, and that RL improves agentic reliability, such as self-verification, tool coverage, and completing multi-step plans, though critical abilities such as error recovery remain weak.

cs.AI

TRACE: Turn-level Reward Assignment via Credit Estimation for Long-Horizon Agents

Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from $7.2$ to $35.6$ and Qwen3-30B-A3B from $8.4$ to $42.6$. The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.

cs.LG

LEDGER: Scaling Agentic Document Editing with Dependency-aware Graph Retrieval

We introduce LEDGER to tackle the novel context engineering challenge of agentic document editing, where localized edits to long, structured documents must be applied efficiently without breaking cross-references or semantic consistency. LEDGER constructs a lightweight dependency graph that explicitly models document structure, including hierarchical organization, explicit references, implicit dependencies, and semantic relationships. For each edit, graph-guided retrieval selects only the necessary context, avoiding full-document processing while preserving consistency. We evaluate LEDGER on a curated benchmark of 1.9k test cases with various document types and lengths, spanning six state-of-the-art models: LEDGER improves consistency from 56% to 76% across all six models and test scenarios while reducing token usage. Notably, LEDGER with low reasoning effort matches baseline performance at high reasoning effort using fewer tokens, showing that explicit dependency representations can partially substitute for expensive internal reasoning in agentic document editing.

cs.IR

OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents

Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.

cs.LG

Latent Recurrent Transformer: Architecture Exploration, Training Strategies, and Scaling Behavior

We study Latent Recurrent Transformer (LRT), a lightweight augmentation of autoregressive transformers that reuses a high-level source-layer hidden state from the previous token as recurrent memory for the next token. Because this state is already computed during ordinary decoding, LRT introduces a cross-token, cross-layer latent pathway while preserving the standard attention mechanism, KV-cache interface, and one model forward per generated token. To pretrain this recurrence without sequentially unrolling the full sequence, we introduce interleaved parallel training: one full-sequence initialization forward constructs a shared buffer, followed by sequential refinement of disjoint position subsets with parallel computation within each subset. This provides every token with recurrent-memory-aware supervision at approximately 2x ideal token compute. Across 1.3B- and 2.1B-parameter nanochat-style backbones and a wide range of training budgets, LRT improves both BPB and CORE under matched effective compute. Additionally, LRT outperforms two-forward PonderLM-2 and matches a three-loop Transformer in BPB, while retaining one-forward-per-token decoding with 9% latency overhead over the standard Transformer.

cs.LG

Orchard: An Open-Source Agentic Modeling Framework

Agentic modeling aims to transform LLMs into autonomous agents capable of solving complex tasks through planning, reasoning, tool use, and multi-turn interaction with external environments. We present Orchard, an open-source framework for scalable agentic modeling. At its core is Orchard Env, a lightweight Kubernetes-native environment service that provides reusable primitives for sandbox lifecycle management across task domains, agent harnesses, and training stages. On top of Orchard Env, we build three agentic modeling recipes. Orchard-SWE targets software engineering agents. We introduce credit-assignment supervised fine-tuning and a progression of RL signals: Balanced Adaptive Rollout (BAR) for sparse-reward optimization, on-policy distillation (OPD) and rubric-based process reward (RPR) for dense supervision, and historical experience distillation, which compresses rollouts from prior experiments into a compact value model for inference-time reranking. Built on the Qwen3.5-35B-A3B backbone, Orchard-SWE reaches 69.7% with RPR-based RL and 73.0% with value-model reranking on SWE-bench Verified, setting a new state of the art among open-source methods while approaching frontier systems over 10x larger. Orchard-GUI trains a 4B vision-language computer-use agent using only 0.4K distilled trajectories and 2.2K open-ended tasks, achieving 68.4% average success across WebVoyager, Online-Mind2Web, and DeepShop, making it the strongest open-source model while remaining competitive with proprietary systems. Orchard-Claw targets personal assistant agents. Trained with only 0.2K synthetic tasks, it achieves 59.6% pass@3 on Claw-Eval and 73.9% when paired with the stronger ZeroClaw harness. Collectively, these results demonstrate that a lightweight, open, harness-agnostic environment layer enables reusable agentic data, training recipes, and evaluation protocols across domains.

cs.AI

Synthetic Computers at Scale for Long-Horizon Productivity Simulation

Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.

cs.AI

AutoSurfer -- Teaching Web Agents through Comprehensive Surfing, Learning, and Modeling

Recent advances in multimodal large language models (LLMs) have revolutionized web agents that can automate complex tasks on websites. However, their accuracy remains limited by the scarcity of high-quality web trajectory training data. Existing automatic trajectory generation methods suffer from incomplete website coverage due to homepage-based task proposals or random-walk exploration. Such methods often result in hallucinated or ambiguous task synthesis that lead to incomplete and unreliable trajectory generation. Here, we present AutoSurfer, a comprehensive web trajectory generator that addresses these limitations through three key innovations. First, AutoSurfer employs a systematic breadth-first exploration strategy that maintains a queue of discovered pages and action traces, propagates knowledge across pages to avoid redundant exploration, and recursively expands multi-level graphical user interface elements - closely resembling how a human would learn a new website. Second, AutoSurfer leverages the exploration trajectory to guide task synthesis, reducing hallucinations by grounding complex tasks in actual navigation paths rather than isolated actions or page content alone. Third, AutoSurfer uses the same exploration trajectory as hints to steer a web agent toward more accurate and reliable trajectory refinement. Together, these innovations enable AutoSurfer to comprehensively cover a website's action space and generate data suitable for training website-specific LLMs. We evaluate AutoSurfer on the WebArena benchmark by fine-tuning Qwen2.5-VL-7B-Instruct and demonstrate that it outperforms state-of-the-art methods - Explorer, OS-Genesis, and SynthAgent - achieving up to 24.23% overall task completion accuracy compared to 19.59% for the best prior method. Further, task diversity analysis demonstrates that AutoSurfer yields a more diverse distribution of synthesized tasks.

cs.AI

WebXSkill: Skill Learning for Autonomous Web Agents

Autonomous web agents powered by large language models (LLMs) remain brittle on long-horizon browser workflows. A key bottleneck is a grounding gap in existing skill formulations: textual workflow skills provide natural language guidance but cannot be directly executed, while code-based skills execute without giving the agent step-level guidance for adaptation or recovery. We introduce WebXSkill, a framework that bridges this gap with executable skills, each pairing a parameterized action program with step-level natural-language guidance. WebXSkill operates in three stages: skill extraction mines reusable action subsequences from readily available synthetic agent trajectories and abstracts them into parameterized skills, skill organization indexes them into a URL-based graph for context-aware retrieval, and skill deployment exposes two complementary modes, grounded mode for fully automated execution and guided mode where skills serve as step-by-step instructions the agent follows with its native planning. WebXSkill demonstrates consistent improvements on WebArena, WebVoyager, and Online-Mind2Web. We further find that better skill deployment mode depends on a model's plan and execution capability. The code is available at https://github.com/aiming-lab/WebXSkill.

cs.AI

The Tool Illusion: Rethinking Tool Use in Web Agents

As web agents rapidly evolve, an increasing body of work has moved beyond conventional atomic browser interactions and explored tool use as a higher-level action paradigm. Although prior studies have shown the promise of tools, their conclusions are often drawn from limited experimental scales and sometimes non-comparable settings. As a result, several fundamental questions remain unclear: i) whether tools provide consistent gains for web agents, ii) what practical design principles characterize effective tools, and iii) what side effects tool use may introduce. To establish a stronger empirical foundation for future research, we revisit tool use in web agents through an extensive and carefully controlled study across diverse tool sources, backbone models, tool-use frameworks, and evaluation benchmarks. Our findings both revise some prior conclusions and complement others with broader evidence. We hope this study provides a more reliable empirical basis and inspires future research on tool-use web agents.

cs.CL

GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL

Open-source native GUI agents still lag behind closed-source systems on long-horizon navigation tasks. This gap stems from two limitations: a shortage of high-quality, action-aligned reasoning data, and the direct adoption of generic post-training pipelines that overlook the unique challenges of GUI agents. We identify two fundamental issues in these pipelines: (i) standard SFT with CoT reasoning often hurts grounding, and (ii) step-wise RLVR-tyle training faces partial verifiability, where multiple actions can be correct but only a single demonstrated action is used for verification. This makes offline step-wise metrics weak predictors of online task success. In this work, we present GUI-Libra, a tailored training recipe that addresses these challenges. First, to mitigate the scarcity of action-aligned reasoning data, we introduce a data construction and filtering pipeline and release a curated 81K GUI reasoning dataset. Second, to reconcile reasoning with grounding, we propose action-aware SFT that mixes reasoning-then-action and direct-action data and reweights tokens to emphasize action and grounding. Third, to stabilize RL under partial verifiability, we identify the overlooked importance of KL regularization in RLVR and show that a KL trust region is critical for improving offline-to-online predictability; we further introduce success-adaptive scaling to downweight unreliable negative gradients. Across diverse web and mobile benchmarks, GUI-Libra consistently improves both step-wise accuracy and end-to-end task completion. Our results suggest that carefully designed post-training and data curation can unlock significantly stronger task-solving capabilities without costly online data collection. We release our dataset, code, and models to facilitate further research on data-efficient post-training for reasoning-capable GUI agents.

cs.LG

Reinforcement World Model Learning for LLM-based Agents

Large language models (LLMs) have achieved strong performance in language-centric tasks. However, in agentic settings, LLMs often struggle to anticipate action consequences and adapt to environment dynamics, highlighting the need for world-modeling capabilities in LLM-based agents. We propose Reinforcement World Model Learning (RWML), a self-supervised method that learns action-conditioned world models for LLM-based agents on textual states using sim-to-real gap rewards. Our method aligns simulated next states produced by the model with realized next states observed from the environment, encouraging consistency between internal world simulations and actual environment dynamics in a pre-trained embedding space. Unlike next-state token prediction, which prioritizes token-level fidelity (i.e., reproducing exact wording) over semantic equivalence and can lead to model collapse, our method provides a more robust training signal and is empirically less susceptible to reward hacking than LLM-as-a-judge. We evaluate our method on ALFWorld and $\tau^2$ Bench and observe significant gains over the base model, despite being entirely self-supervised. When combined with task-success rewards, our method outperforms direct task-success reward RL by 6.9 and 5.7 points on ALFWorld and $\tau^2$ Bench respectively, while matching the performance of expert-data training.

cs.CL

Multimodal Reinforcement Learning with Adaptive Verifier for AI Agents

Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers. Richer rewards computed from the reasoning tokens can improve learning significantly by providing more fine-grained guidance. However, it is challenging to compute more informative rewards in MMRL beyond those based on outcomes since different samples may require different scoring functions and teacher models may provide noisy reward signals too. In this paper, we introduce the Argos (Agentic Reward for Grounded & Objective Scoring), a principled reward agent to train multimodal reasoning models for agentic tasks. For each sample, Argos selects from a pool of teacher-model derived and rule-based scoring functions to simultaneously evaluate: (i) final response accuracy, (ii) spatiotemporal localization of referred entities and actions, and (iii) the quality of the reasoning process. We find that by leveraging our agentic verifier across both SFT data curation and RL training, our model achieves state-of-the-art results across multiple agentic tasks such as spatial reasoning, visual hallucination as well as robotics and embodied AI benchmarks. Critically, we demonstrate that just relying on SFT post-training on highly curated reasoning data is insufficient, as agents invariably collapse to ungrounded solutions during RL without our online verification. We also show that our agentic verifier can help to reduce reward-hacking in MMRL. Finally, we also provide a theoretical justification for the effectiveness of Argos through the concept of pareto-optimality.

cs.AI

ThetaEvolve: Test-time Learning on Open Problems

Recent advances in large language models (LLMs) have enabled breakthroughs in mathematical discovery, exemplified by AlphaEvolve, a closed-source system that evolves programs to improve bounds on open problems. However, it relies on ensembles of frontier LLMs to achieve new bounds and is a pure inference system that models cannot internalize the evolving strategies. We introduce ThetaEvolve, an open-source framework that simplifies and extends AlphaEvolve to efficiently scale both in-context learning and Reinforcement Learning (RL) at test time, allowing models to continually learn from their experiences in improving open optimization problems. ThetaEvolve features a single LLM, a large program database for enhanced exploration, batch sampling for higher throughput, lazy penalties to discourage stagnant outputs, and optional reward shaping for stable training signals, etc. ThetaEvolve is the first evolving framework that enable a small open-source model, like DeepSeek-R1-0528-Qwen3-8B, to achieve new best-known bounds on open problems (circle packing and first auto-correlation inequality) mentioned in AlphaEvolve. Besides, across two models and four open tasks, we find that ThetaEvolve with RL at test-time consistently outperforms inference-only baselines, and the model indeed learns evolving capabilities, as the RL-trained checkpoints demonstrate faster progress and better final performance on both trained target task and other unseen tasks. We release our code publicly: https://github.com/ypwang61/ThetaEvolve

cs.LG

SynthAgent: Adapting Web Agents with Synthetic Supervision

Web agents struggle to adapt to new websites due to the scarcity of environment specific tasks and demonstrations. Recent works have explored synthetic data generation to address this challenge, however, they suffer from data quality issues where synthesized tasks contain hallucinations that cannot be executed, and collected trajectories are noisy with redundant or misaligned actions. In this paper, we propose SynthAgent, a fully synthetic supervision framework that aims at improving synthetic data quality via dual refinement of both tasks and trajectories. Our approach begins by synthesizing diverse tasks through categorized exploration of web elements, ensuring efficient coverage of the target environment. During trajectory collection, tasks are refined only when conflicts with observations are detected, which mitigates hallucinations while preserving task consistency. After collection, we conduct trajectory refinement with global context to mitigate potential noise or misalignments. Finally, we fine-tune open-source web agents on the refined synthetic data to adapt them to the target environment. Experimental results demonstrate that SynthAgent outperforms existing synthetic data methods, validating the importance of high-quality synthetic supervision. The code is publicly available at https://github.com/aiming-lab/SynthAgent.

cs.LG

Dyna-Mind: Learning to Simulate from Experience for Better AI Agents

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web navigation and computer/phone-use. Inspired by literature on human cognition, we argue that current AI agents need ''vicarious trial and error'' - the capacity to mentally simulate alternative futures before acting - in order to enhance their understanding and performance in complex interactive environments. We introduce Dyna-Mind, a two-stage training framework that explicitly teaches (V)LM agents to integrate such simulation into their reasoning. In stage 1, we introduce Reasoning with Simulations (ReSim), which trains the agent to generate structured reasoning traces from expanded search trees built from real experience gathered through environment interactions. ReSim thus grounds the agent's reasoning in faithful world dynamics and equips it with the ability to anticipate future states in its reasoning. In stage 2, we propose Dyna-GRPO, an online reinforcement learning method to further strengthen the agent's simulation and decision-making ability by using both outcome rewards and intermediate states as feedback from real rollouts. Experiments on two synthetic benchmarks (Sokoban and ALFWorld) and one realistic benchmark (AndroidWorld) demonstrate that (1) ReSim effectively infuses simulation ability into AI agents, and (2) Dyna-GRPO leverages outcome and interaction-level signals to learn better policies for long-horizon, planning-intensive tasks. Together, these results highlight the central role of simulation in enabling AI agents to reason, plan, and act more effectively in the ever more challenging environments.

cs.CL