Searcharxiv⌕ Search

arXiv subjects

Baoping Cheng

Publications and source records attributed to Baoping Cheng.

10 recordsLinked to original sources

Mobile Embodied Agent Network (MEAN): Integrated Framework, Enabling Technologies, and Task-Driven Deployment

Mobile networks are evolving from human-centered, data-oriented communication infrastructures toward machine- and/or agent-dominant, task-oriented platforms that are to serve the rapidly increasing networked machines and embodied agents. In order to fulfill the newly arose complex task objectives, the framework of future mobile network is to be innovated to reflect and facilitate the intrinsic interplay and integration of the underlying processes of perception, communication, computation, decision, action, and feedback, etc. This survey establishes the mobile embodied agent network (MEAN) as a task-oriented networking paradigm in which networking and distributed intelligence are jointly organized around closed-loop embodied task execution. We first establish a unified MEAN framework that explains how network resources and intelligent functions jointly support embodied task execution, and extend its performance indicators from conventional communication metrics to embodied task outcomes and cross-layer system effects. With this framework, we analyze three complementary enabling mechanisms that form a cognition-interaction-adaption loop. Large artificial intelligence (AI) models provide high-level cognition, token communication connects this cognition with distributed agents through shared semantic representations, and reinforcement learning closes the loop by adapting system operation to network, task, and physical feedback. We further investigate the bidirectional interplay between MEAN and emerging technologies, showing how they mutually extend system capabilities and reshape task-oriented network design. Finally, we discuss open challenges and future research directions toward the practical realization of MEAN over real joint communication and computation platform.

cs.NI↗

Online Evolution Strategy for Flow-Matching VLA Policies via Self-Supervised Trajectory Distribution Optimization

Vision-Language-Action (VLA) models based on generative frameworks, such as Flow Matching, have recently achieved impressive performance in robotic manipulation. Unlike deterministic policies, Flow Matching enables VLA models to learn conditional action trajectory distributions, where latent noise vectors induce different actions under the same task scenario. However, we observe that these distributions are often ill-formed, with successful and failed behaviors coexisting while considerable probability mass remains in unfavorable regions. To this end, we propose Online-ES, an online adaptation framework for Flow Matching VLAs based on Evolution Strategy (ES), which refines the learned action trajectory distribution through interaction feedback. Instead of pruning the latent noise space, our method performs evolutionary exploration directly in the action trajectory space, where diverse trajectories generated by Flow Matching provide candidate solutions for adaptation. By perturbing sampled trajectories and evaluating their execution outcomes, we derive a self-supervised MSE objective that transfers the evolution direction from trajectory space into model parameter space. Mathematically, we prove that the proposed objective provides an unbiased estimator of the optimal evolution direction. Moreover, we also incorporate failure experiences as negative feedback to regularize the evolution direction, steering the policy away from previously explored failure regions. Experiments in both simulation and real-world environments demonstrate that Online-ES achieves policy improvement comparable to reinforcement fine-tuning, without learning a value model or computing advantages.

cs.RO↗

TAO-DA: Towards Autonomous Operation--A Dual-Arm Vision-Language-Action Model for Coordinated Manipulation

Vision-Language-Action (VLA) models provide a unified framework for grounding high-level semantic information into low-level robot actions, enabling scalable robotic manipulation across diverse tasks. However, existing VLA models lack explicit mechanisms to disentangle the states and intents of the two arms, leading to unintended cross-arm interference that degrades task execution success. To address this issue, we propose a symmetric Dual-Arm Expert (DAE) architecture built upon a shared Vision-Language Model (VLM) backbone with decoupled, arm-specific expert towers. Expert selection is carried out through a two-stage dual-arm intent routing scheme, in which experts are routed either by explicit language instructions in the first stage or by implicit visual semantics in the second stage. Moreover, we introduce a lightweight task progress prediction module that leverages cross-attention between the pre-chunk temporal features and semantic representations of proprioceptive and visual observations to accurately estimate frame-wise task completion progress. This module facilitates task progress synchronization to support coordinated scheduling for collaborative multi-robot tasks. Experimental results demonstrate the effectiveness of our model in dual-arm intent routing and the disentanglement of cross-arm interference, and further provide preliminary evidence of emergent skill generalization from single- to dual-arm tasks (as well as the reverse), together with cross-arm motion-domain skill transfer.

cs.RO↗

TAO-Force: Unifying Force-Aware Perception and Fast-Slow Control for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation. Visual observations alone often provide limited evidence of contact onset and interaction magnitude, while position-control policies cannot respond compliantly to rapidly changing contact dynamics. To bridge both the perception and control gaps, we propose TAO-Force, a force-conditioned VLA framework that combines force-aware policy learning with contact-regulated execution. For force-aware perception, TAO-Force introduces Force-conditioned Feature-wise Linear Modulation (F-FiLM) to inject encoded force feedback into the representations of a frozen pretrained visual-language backbone while preserving its semantic priors. For responsive control, it employs a contact-gated fast-slow architecture, with a slow position-control branch tracking nominal trajectories during non-contact phases and a fast admittance-control branch regulating physical interaction during contact phases. Detailed analyses on a force-perception task and real-world evaluations across four contact-rich manipulation tasks validate the effectiveness and robustness of TAO-Force.

cs.RO↗

FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfer

Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map usually comes from a space constructed by the training data or the 2D face generator, which limits the methods' generalization ability for in-the-wild input images. Consequently, their facial details, structures and identity may not be consistent with the input. In this paper, we address this issue by proposing a style transfer-based facial texture refinement method named FaceRefiner. FaceRefiner treats the 3D sampled texture as style and the output of a texture generation method as content. The photo-realistic style is then expected to be transferred from the style image to the content image. Different from current style transfer methods that only transfer high and middle level information to the result, our style transfer method integrates differentiable rendering to also transfer low level (or pixel level) information in the visible face regions. The main benefit of such multi-level information transfer is that, the details, structures and semantics in the input can thus be well preserved. The extensive experiments on Multi-PIE, CelebA and FFHQ datasets demonstrate that our refinement method can improve the texture quality and the face identity preserving ability, compared with state-of-the-arts.

cs.CV↗

VLA-RAIL: A Real-Time Asynchronous Inference Linker for VLA Models and Robots

Vision-Language-Action (VLA) models have achieved remarkable breakthroughs in robotics, with the action chunk playing a dominant role in these advances. Given the real-time and continuous nature of robotic motion control, the strategies for fusing a queue of successive action chunks have a profound impact on the overall performance of VLA models. Existing methods suffer from jitter, stalling, or even pauses in robotic action execution, which not only limits the achievable execution speed but also reduces the overall success rate of task completion. This paper introduces VLA-RAIL (A Real-Time Asynchronous Inference Linker), a novel framework designed to address these issues by conducting model inference and robot motion control asynchronously and guaranteeing smooth, continuous, and high-speed action execution. The core contributions of the paper are two fold: a Trajectory Smoother that effectively filters out the noise and jitter in the trajectory of one action chunk using polynomial fitting and a Chunk Fuser that seamlessly align the current executing trajectory and the newly arrived chunk, ensuring position, velocity, and acceleration continuity between two successive action chunks. We validate the effectiveness of VLA-RAIL on a benchmark of dynamic simulation tasks and several real-world manipulation tasks. Experimental results demonstrate that VLA-RAIL significantly reduces motion jitter, enhances execution speed, and improves task success rates, which will become a key infrastructure for the large-scale deployment of VLA models.

cs.RO↗

Few-shot Semantic Encoding and Decoding for Video Surveillance

With the continuous increase in the number and resolution of video surveillance cameras, the burden of transmitting and storing surveillance video is growing. Traditional communication methods based on Shannon's theory are facing optimization bottlenecks. Semantic communication, as an emerging communication method, is expected to break through this bottleneck and reduce the storage and transmission consumption of video. Existing semantic decoding methods often require many samples to train the neural network for each scene, which is time-consuming and labor-intensive. In this study, a semantic encoding and decoding method for surveillance video is proposed. First, the sketch was extracted as semantic information, and a sketch compression method was proposed to reduce the bit rate of semantic information. Then, an image translation network was proposed to translate the sketch into a video frame with a reference frame. Finally, a few-shot sketch decoding network was proposed to reconstruct video from sketch. Experimental results showed that the proposed method achieved significantly better video reconstruction performance than baseline methods. The sketch compression method could effectively reduce the storage and transmission consumption of semantic information with little compromise on video quality. The proposed method provides a novel semantic encoding and decoding method that only needs a few training samples for each surveillance scene, thus improving the practicality of the semantic communication system.

cs.CV↗

Joint Optimization of Buffer Delay and HARQ for Video Communications

To improve the quality of experience (QoE) in video communication over lossy networks, this paper presents a transmission method that jointly optimizes buffer delay and Hybrid Automatic Repeat request (HARQ), referred to as BD-HARQ. This method operates on packet group and employs dynamic buffer delay combined with HARQ strategy for transmission. By defining the QoE based on metrics such as buffer delay, Forward Error Correction (FEC) redundancy, and data recovery rate, the proposed method derives its closed-form expression through rigorous mathematical modeling and analysis. The optimal transmission parameters, i.e., the buffer delay and the FEC redundancy, are then determined and implemented, guaranteeing the real-time performance, transmission efficiency, and data recovery rate of video communication. Experimental results demonstrate that the proposed method aligns well with its theoretical expectations, and that it can provide up to 13.7% higher QoE compared to existing methods and increase the tolerance for packet loss rate from 15%-22% to up to 31% while maintaining a high QoE.

cs.MM↗

DNPM: A Neural Parametric Model for the Synthesis of Facial Geometric Details

Parametric 3D models have enabled a wide variety of computer vision and graphics tasks, such as modeling human faces, bodies and hands. In 3D face modeling, 3DMM is the most widely used parametric model, but can't generate fine geometric details solely from identity and expression inputs. To tackle this limitation, we propose a neural parametric model named DNPM for the facial geometric details, which utilizes deep neural network to extract latent codes from facial displacement maps encoding details and wrinkles. Built upon DNPM, a novel 3DMM named Detailed3DMM is proposed, which augments traditional 3DMMs by including the synthesis of facial details only from the identity and expression inputs. Moreover, we show that DNPM and Detailed3DMM can facilitate two downstream applications: speech-driven detailed 3D facial animation and 3D face reconstruction from a degraded image. Extensive experiments have shown the usefulness of DNPM and Detailed3DMM, and the progressiveness of two proposed applications.

cs.CV↗

Learn2Talk: 3D Talking Face Learns from 2D Talking Face

Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face does not go deeper as 2D talking face, in the aspect of lip-synchronization (lip-sync) and speech perception. To mind the gap between the two sub-fields, we propose a learning framework named Learn2Talk, which can construct a better 3D talking face network by exploiting two expertise points from the field of 2D talking face. Firstly, inspired by the audio-video sync network, a 3D sync-lip expert model is devised for the pursuit of lip-sync between audio and 3D facial motion. Secondly, a teacher model selected from 2D talking face methods is used to guide the training of the audio-to-3D motions regression network to yield more 3D vertex accuracy. Extensive experiments show the advantages of the proposed framework in terms of lip-sync, vertex accuracy and speech perception, compared with state-of-the-arts. Finally, we show two applications of the proposed framework: audio-visual speech recognition and speech-driven 3D Gaussian Splatting based avatar animation.

cs.CV↗