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Baoqian Wang

Publications and source records attributed to Baoqian Wang.

5 recordsLinked to original sources

Distributed Multi-Agent Reinforcement Learning with One-hop Neighbors and Compute Straggler Mitigation

Most multi-agent reinforcement learning (MARL) methods are limited in the scale of problems they can handle. With increasing numbers of agents, the number of training iterations required to find the optimal behaviors increases exponentially due to the exponentially growing joint state and action spaces. This paper tackles this limitation by introducing a scalable MARL method called Distributed multi-Agent Reinforcement Learning with One-hop Neighbors (DARL1N). DARL1N is an off-policy actor-critic method that addresses the curse of dimensionality by restricting information exchanges among the agents to one-hop neighbors when representing value and policy functions. Each agent optimizes its value and policy functions over a one-hop neighborhood, significantly reducing the learning complexity, yet maintaining expressiveness by training with varying neighbor numbers and states. This structure allows us to formulate a distributed learning framework to further speed up the training procedure. Distributed computing systems, however, contain straggler compute nodes, which are slow or unresponsive due to communication bottlenecks, software or hardware problems. To mitigate the detrimental straggler effect, we introduce a novel coded distributed learning architecture, which leverages coding theory to improve the resilience of the learning system to stragglers. Comprehensive experiments show that DARL1N significantly reduces training time without sacrificing policy quality and is scalable as the number of agents increases. Moreover, the coded distributed learning architecture improves training efficiency in the presence of stragglers.

cs.MA↗

Dynamic Coded Distributed Convolution for UAV-based Networked Airborne Computing

A single unmanned aerial vehicle (UAV) has limited computing resources and battery capacity, making it difficult to handle computationally intensive tasks such as the convolution operations in many deep learning applications. UAV-based networked airborne computing (NAC) is a promising technique to address this challenge. It allows UAVs within a range to share resources among each other via UAV-to-UAV communication links and carry out computation-intensive tasks in a collaborative manner. This paper investigates the vector convolution problem over the NAC architecture. A novel dynamic coded convolution strategy with privacy awareness is developed to address the unique features of UAV-based NAC, including node heterogeneity, frequently changing network typologies, time-varying communication and computation resources. Simulation results show its high efficiency and resilience to uncertain stragglers.

cs.DC↗

On Batch-Processing Based Coded Computing for Heterogeneous Distributed Computing Systems

In recent years, coded distributed computing (CDC) has attracted significant attention, because it can efficiently facilitate many delay-sensitive computation tasks against unexpected latencies in distributed computing systems. Despite such a salient feature, many design challenges and opportunities remain. In this paper, we focus on practical computing systems with heterogeneous computing resources, and design a novel CDC approach, called batch-processing based coded computing (BPCC), which exploits the fact that every computing node can obtain some coded results before it completes the whole task. To this end, we first describe the main idea of the BPCC framework, and then formulate an optimization problem for BPCC to minimize the task completion time by configuring the computation load. Through formal theoretical analyses, extensive simulation studies, and comprehensive real experiments on the Amazon EC2 computing clusters, we demonstrate promising performance of the proposed BPCC scheme, in terms of high computational efficiency and robustness to uncertain disturbances.

cs.DC↗

Multi-Agent Reinforcement Learning Based Coded Computation for Mobile Ad Hoc Computing

Mobile ad hoc computing (MAHC), which allows mobile devices to directly share their computing resources, is a promising solution to address the growing demands for computing resources required by mobile devices. However, offloading a computation task from a mobile device to other mobile devices is a challenging task due to frequent topology changes and link failures because of node mobility, unstable and unknown communication environments, and the heterogeneous nature of these devices. To address these challenges, in this paper, we introduce a novel coded computation scheme based on multi-agent reinforcement learning (MARL), which has many promising features such as adaptability to network changes, high efficiency and robustness to uncertain system disturbances, consideration of node heterogeneity, and decentralized load allocation. Comprehensive simulation studies demonstrate that the proposed approach can outperform state-of-the-art distributed computing schemes.

cs.LG↗

Coding for Distributed Multi-Agent Reinforcement Learning

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

cs.LG↗