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Barna Pásztor

Publications and source records attributed to Barna Pásztor.

10 recordsLinked to original sources

ActiveUltraFeedback: Efficient Preference Data Generation using Active Learning

Reinforcement Learning from Human Feedback (RLHF) has become the standard for aligning Large Language Models (LLMs), yet its efficacy is bottlenecked by the high cost of acquiring preference data, especially in low-resource and expert domains. To address this, we introduce ACTIVEULTRAFEEDBACK, a modular active learning pipeline that leverages uncertainty estimates to dynamically identify the most informative responses for annotation. Our pipeline facilitates the systematic evaluation of standard response selection methods alongside DOUBLE REVERSE THOMPSON SAMPLING (DRTS) and DELTAUCB, two novel methods prioritizing response pairs with large predicted quality gaps, leveraging recent results showing that such pairs provide good signals for fine-tuning. Our experiments demonstrate that ACTIVEULTRAFEEDBACK yields high-quality datasets that lead to significant improvements in downstream performance, notably achieving comparable or superior results with as little as one-sixth of the annotated data relative to static baselines. Our pipeline is available at https://github.com/lasgroup/ActiveUltraFeedback and our preference datasets at https://huggingface.co/ActiveUltraFeedback.

cs.LG↗

Scalable Ride-Sourcing Vehicle Rebalancing with Service Accessibility Guarantee: A Constrained Mean-Field Reinforcement Learning Approach

The expansion of ride-sourcing services such as Uber and Lyft has reshaped urban transportation by offering flexible, on-demand mobility via mobile applications. Despite convenience, these platforms confront significant operational challenges, particularly vehicle rebalancing-strategic repositioning of a fleet of vehicles to address spatiotemporal mismatches in supply and demand. Inadequate rebalancing results in prolonged rider waiting times and inefficient vehicle utilization, but also leads to fairness issues, such as the inequitable distribution of service and disparities in driver income. To tackle these, we introduce continuous-state mean-field control (MFC) and mean-field reinforcement learning (MFRL) models with continuous repositioning actions. MFC and MFRL offer scalable solutions by modeling each vehicle's behavior through interaction with the vehicle distribution, rather than with individual vehicles. This mitigates the curse of dimensionality with respect to the number of agents, enabling coordination across large fleets with significantly reduced computational complexity and eliminating the need to retrain the model when fleet size changes. To ensure equitable service access across geographic regions, we integrate an accessibility constraint into models and derive rebalancing policies that strike a balance between high fulfillment of rider demand and fair coverage of vehicle supply. Extensive evaluation using data-driven simulation of Shenzhen demonstrates the efficiency and robustness of our approach. Remarkably, it scales to tens of thousands of vehicles, with training times comparable to linear programming rebalancing. Besides, our policies effectively explore the efficiency-equity Pareto front, outperforming conventional benchmarks across key metrics like fleet utilization, fulfilled requests, and pickup distance, while ensuring equitable service access.

cs.LG↗

RewardUQ: A Unified Framework for Uncertainty-Aware Reward Models

Reward models are central to aligning large language models (LLMs) with human preferences. Yet most approaches rely on pointwise reward estimates that overlook the epistemic uncertainty in reward models arising from limited human feedback. Recent work suggests that quantifying this uncertainty can reduce the costs of human annotation via uncertainty-guided active learning and mitigate reward overoptimization in LLM post-training. However, uncertainty-aware reward models have so far been adopted without thorough comparison, leaving them poorly understood. This work introduces a unified framework, RewardUQ, to systematically evaluate uncertainty quantification for reward models. We compare common methods along standard metrics measuring accuracy and calibration, and we propose a new ranking strategy incorporating both dimensions for a simplified comparison. Our experimental results suggest that model size and initialization have the most meaningful impact on performance, and most prior work could have benefited from alternative design choices. To foster the development and evaluation of new methods and aid the deployment in downstream applications, we release our open-source framework as a Python package. Our code is available at https://github.com/lasgroup/rewarduq.

cs.LG↗

Aligning Language Models from User Interactions

Multi-turn user interactions are among the most abundant data produced by language models, yet we lack effective methods to learn from them. While typically discarded, these interactions often contain useful information: follow-up user messages may indicate that a response was incorrect, failed to follow an instruction, or did not align with the user's preferences. Importantly, language models are already able to make use of this information in context. After observing a user's follow-up, the same model is often able to revise its behavior. We leverage this ability to propose a principled and scalable method for learning directly from user interactions through self-distillation. By conditioning the model on the user's follow-up message and comparing the resulting token distribution with the original policy, we obtain a target for updating the policy that captures how the model's behavior changes in hindsight. We then distill this hindsight distribution back into the current policy. Remarkably, we show that training on real-world user conversations from WildChat improves language models across standard alignment and instruction-following benchmarks, without regressing other capabilities. The same mechanism enables personalization, allowing models to continually adapt to individual users through interaction without explicit feedback. Our results demonstrate that raw user interactions that arise naturally during deployment enable alignment, personalization, and continual adaptation.

cs.CL↗

Stackelberg Learning from Human Feedback: Preference Optimization as a Sequential Game

We introduce Stackelberg Learning from Human Feedback (SLHF), a new framework for preference optimization. SLHF frames the alignment problem as a sequential-move game between two policies: a Leader, which commits to an action, and a Follower, which responds conditionally on the Leader's action. This approach decomposes preference optimization into a refinement problem for the Follower and an optimization problem against an adversary for the Leader. Unlike Reinforcement Learning from Human Feedback (RLHF), which assigns scalar rewards to actions, or Nash Learning from Human Feedback (NLHF), which seeks a simultaneous-move equilibrium, SLHF leverages the asymmetry of sequential play to capture richer preference structures. The sequential design of SLHF naturally enables inference-time refinement, as the Follower learns to improve the Leader's actions, and these refinements can be leveraged through iterative sampling. We compare the solution concepts of SLHF, RLHF, and NLHF, and lay out key advantages in consistency, data sensitivity, and robustness to intransitive preferences. Experiments on large language models demonstrate that SLHF achieves strong alignment across diverse preference datasets, scales from 0.5B to 8B parameters, and yields inference-time refinements that transfer across model families without further fine-tuning.

cs.LG↗

Bandits with Preference Feedback: A Stackelberg Game Perspective

Bandits with preference feedback present a powerful tool for optimizing unknown target functions when only pairwise comparisons are allowed instead of direct value queries. This model allows for incorporating human feedback into online inference and optimization and has been employed in systems for fine-tuning large language models. The problem is well understood in simplified settings with linear target functions or over finite small domains that limit practical interest. Taking the next step, we consider infinite domains and nonlinear (kernelized) rewards. In this setting, selecting a pair of actions is quite challenging and requires balancing exploration and exploitation at two levels: within the pair, and along the iterations of the algorithm. We propose MAXMINLCB, which emulates this trade-off as a zero-sum Stackelberg game, and chooses action pairs that are informative and yield favorable rewards. MAXMINLCB consistently outperforms existing algorithms and satisfies an anytime-valid rate-optimal regret guarantee. This is due to our novel preference-based confidence sequences for kernelized logistic estimators.

cs.LG↗

Learning Collusion in Episodic, Inventory-Constrained Markets

Pricing algorithms have demonstrated the capability to learn tacit collusion that is largely unaddressed by current regulations. Their increasing use in markets, including oligopolistic industries with a history of collusion, calls for closer examination by competition authorities. In this paper, we extend the study of tacit collusion in learning algorithms from basic pricing games to more complex markets characterized by perishable goods with fixed supply and sell-by dates, such as airline tickets, perishables, and hotel rooms. We formalize collusion within this framework and introduce a metric based on price levels under both the competitive (Nash) equilibrium and collusive (monopolistic) optimum. Since no analytical expressions for these price levels exist, we propose an efficient computational approach to derive them. Through experiments, we demonstrate that deep reinforcement learning agents can learn to collude in this more complex domain. Additionally, we analyze the underlying mechanisms and structures of the collusive strategies these agents adopt.

cs.GT↗

Safe Model-Based Multi-Agent Mean-Field Reinforcement Learning

Many applications, e.g., in shared mobility, require coordinating a large number of agents. Mean-field reinforcement learning addresses the resulting scalability challenge by optimizing the policy of a representative agent interacting with the infinite population of identical agents instead of considering individual pairwise interactions. In this paper, we address an important generalization where there exist global constraints on the distribution of agents (e.g., requiring capacity constraints or minimum coverage requirements to be met). We propose Safe-M$^3$-UCRL, the first model-based mean-field reinforcement learning algorithm that attains safe policies even in the case of unknown transitions. As a key ingredient, it uses epistemic uncertainty in the transition model within a log-barrier approach to ensure pessimistic constraints satisfaction with high probability. Beyond the synthetic swarm motion benchmark, we showcase Safe-M$^3$-UCRL on the vehicle repositioning problem faced by many shared mobility operators and evaluate its performance through simulations built on vehicle trajectory data from a service provider in Shenzhen. Our algorithm effectively meets the demand in critical areas while ensuring service accessibility in regions with low demand.

cs.LG↗

Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning

Learning in multi-agent systems is highly challenging due to several factors including the non-stationarity introduced by agents' interactions and the combinatorial nature of their state and action spaces. In particular, we consider the Mean-Field Control (MFC) problem which assumes an asymptotically infinite population of identical agents that aim to collaboratively maximize the collective reward. In many cases, solutions of an MFC problem are good approximations for large systems, hence, efficient learning for MFC is valuable for the analogous discrete agent setting with many agents. Specifically, we focus on the case of unknown system dynamics where the goal is to simultaneously optimize for the rewards and learn from experience. We propose an efficient model-based reinforcement learning algorithm, $M^3-UCRL$, that runs in episodes, balances between exploration and exploitation during policy learning, and provably solves this problem. Our main theoretical contributions are the first general regret bounds for model-based reinforcement learning for MFC, obtained via a novel mean-field type analysis. To learn the system's dynamics, $M^3-UCRL$ can be instantiated with various statistical models, e.g., neural networks or Gaussian Processes. Moreover, we provide a practical parametrization of the core optimization problem that facilitates gradient-based optimization techniques when combined with differentiable dynamics approximation methods such as neural networks.

stat.ML↗

On the impact of publicly available news and information transfer to financial markets

We quantify the propagation and absorption of large-scale publicly available news articles from the World Wide Web to financial markets. To extract publicly available information, we use the news archives from the Common Crawl, a nonprofit organization that crawls a large part of the web. We develop a processing pipeline to identify news articles associated with the constituent companies in the S\&P 500 index, an equity market index that measures the stock performance of U.S. companies. Using machine learning techniques, we extract sentiment scores from the Common Crawl News data and employ tools from information theory to quantify the information transfer from public news articles to the U.S. stock market. Furthermore, we analyze and quantify the economic significance of the news-based information with a simple sentiment-based portfolio trading strategy. Our findings provides support for that information in publicly available news on the World Wide Web has a statistically and economically significant impact on events in financial markets.

q-fin.ST↗