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Barry-John Theobald

Publications and source records attributed to Barry-John Theobald.

At least 37 records · Page 2Linked to original sources

PREDICT: Preference Reasoning by Evaluating Decomposed preferences Inferred from Candidate Trajectories

Accommodating human preferences is essential for creating AI agents that deliver personalized and effective interactions. Recent work has shown the potential for LLMs to infer preferences from user interactions, but they often produce broad and generic preferences, failing to capture the unique and individualized nature of human preferences. This paper introduces PREDICT, a method designed to enhance the precision and adaptability of inferring preferences. PREDICT incorporates three key elements: (1) iterative refinement of inferred preferences, (2) decomposition of preferences into constituent components, and (3) validation of preferences across multiple trajectories. We evaluate PREDICT on two distinct environments: a gridworld setting and a new text-domain environment (PLUME). PREDICT more accurately infers nuanced human preferences improving over existing baselines by 66.2\% (gridworld environment) and 41.0\% (PLUME).

cs.AI↗

On the Limited Generalization Capability of the Implicit Reward Model Induced by Direct Preference Optimization

Reinforcement Learning from Human Feedback (RLHF) is an effective approach for aligning language models to human preferences. Central to RLHF is learning a reward function for scoring human preferences. Two main approaches for learning a reward model are 1) training an EXplicit Reward Model (EXRM) as in RLHF, and 2) using an implicit reward learned from preference data through methods such as Direct Preference Optimization (DPO). Prior work has shown that the implicit reward model of DPO (denoted as DPORM) can approximate an EXRM in the limit. DPORM's effectiveness directly implies the optimality of the learned policy, and also has practical implication for LLM alignment methods including iterative DPO. However, it is unclear how well DPORM empirically matches the performance of EXRM. This work studies the accuracy at distinguishing preferred and rejected answers for both DPORM and EXRM. Our findings indicate that even though DPORM fits the training dataset comparably, it generalizes less effectively than EXRM, especially when the validation datasets contain distribution shifts. Across five out-of-distribution settings, DPORM has a mean drop in accuracy of 3% and a maximum drop of 7%. These findings highlight that DPORM has limited generalization ability and substantiates the integration of an explicit reward model in iterative DPO approaches.

cs.LG↗

ESPnet-SPK: full pipeline speaker embedding toolkit with reproducible recipes, self-supervised front-ends, and off-the-shelf models

This paper introduces ESPnet-SPK, a toolkit designed with several objectives for training speaker embedding extractors. First, we provide an open-source platform for researchers in the speaker recognition community to effortlessly build models. We provide several models, ranging from x-vector to recent SKA-TDNN. Through the modularized architecture design, variants can be developed easily. We also aspire to bridge developed models with other domains, facilitating the broad research community to effortlessly incorporate state-of-the-art embedding extractors. Pre-trained embedding extractors can be accessed in an off-the-shelf manner and we demonstrate the toolkit's versatility by showcasing its integration with two tasks. Another goal is to integrate with diverse self-supervised learning features. We release a reproducible recipe that achieves an equal error rate of 0.39% on the Vox1-O evaluation protocol using WavLM-Large with ECAPA-TDNN.

cs.SD↗

Can you Remove the Downstream Model for Speaker Recognition with Self-Supervised Speech Features?

Self-supervised features are typically used in place of filter-bank features in speaker verification models. However, these models were originally designed to ingest filter-bank features as inputs, and thus, training them on top of self-supervised features assumes that both feature types require the same amount of learning for the task. In this work, we observe that pre-trained self-supervised speech features inherently include information required for downstream speaker verification task, and therefore, we can simplify the downstream model without sacrificing performance. To this end, we revisit the design of the downstream model for speaker verification using self-supervised features. We show that we can simplify the model to use 97.51% fewer parameters while achieving a 29.93% average improvement in performance on SUPERB. Consequently, we show that the simplified downstream model is more data efficient compared to baseline--it achieves better performance with only 60% of the training data.

cs.SD↗

Sample-Efficient Preference-based Reinforcement Learning with Dynamics Aware Rewards

Preference-based reinforcement learning (PbRL) aligns a robot behavior with human preferences via a reward function learned from binary feedback over agent behaviors. We show that dynamics-aware reward functions improve the sample efficiency of PbRL by an order of magnitude. In our experiments we iterate between: (1) learning a dynamics-aware state-action representation (z^{sa}) via a self-supervised temporal consistency task, and (2) bootstrapping the preference-based reward function from (z^{sa}), which results in faster policy learning and better final policy performance. For example, on quadruped-walk, walker-walk, and cheetah-run, with 50 preference labels we achieve the same performance as existing approaches with 500 preference labels, and we recover 83\% and 66\% of ground truth reward policy performance versus only 38\% and 21\%. The performance gains demonstrate the benefits of explicitly learning a dynamics-aware reward model. Repo: \texttt{https://github.com/apple/ml-reed}.

cs.AI↗

REALM: Robust Entropy Adaptive Loss Minimization for Improved Single-Sample Test-Time Adaptation

Fully-test-time adaptation (F-TTA) can mitigate performance loss due to distribution shifts between train and test data (1) without access to the training data, and (2) without knowledge of the model training procedure. In online F-TTA, a pre-trained model is adapted using a stream of test samples by minimizing a self-supervised objective, such as entropy minimization. However, models adapted with online using entropy minimization, are unstable especially in single sample settings, leading to degenerate solutions, and limiting the adoption of TTA inference strategies. Prior works identify noisy, or unreliable, samples as a cause of failure in online F-TTA. One solution is to ignore these samples, which can lead to bias in the update procedure, slow adaptation, and poor generalization. In this work, we present a general framework for improving robustness of F-TTA to these noisy samples, inspired by self-paced learning and robust loss functions. Our proposed approach, Robust Entropy Adaptive Loss Minimization (REALM), achieves better adaptation accuracy than previous approaches throughout the adaptation process on corruptions of CIFAR-10 and ImageNet-1K, demonstrating its effectiveness.

cs.LG↗

Spatial LibriSpeech: An Augmented Dataset for Spatial Audio Learning

We present Spatial LibriSpeech, a spatial audio dataset with over 650 hours of 19-channel audio, first-order ambisonics, and optional distractor noise. Spatial LibriSpeech is designed for machine learning model training, and it includes labels for source position, speaking direction, room acoustics and geometry. Spatial LibriSpeech is generated by augmenting LibriSpeech samples with 200k+ simulated acoustic conditions across 8k+ synthetic rooms. To demonstrate the utility of our dataset, we train models on four spatial audio tasks, resulting in a median absolute error of 6.60° on 3D source localization, 0.43m on distance, 90.66ms on T30, and 2.74dB on DRR estimation. We show that the same models generalize well to widely-used evaluation datasets, e.g., obtaining a median absolute error of 12.43° on 3D source localization on TUT Sound Events 2018, and 157.32ms on T30 estimation on ACE Challenge.

cs.SD↗

Understanding the Robustness of Multi-Exit Models under Common Corruptions

Multi-Exit models (MEMs) use an early-exit strategy to improve the accuracy and efficiency of deep neural networks (DNNs) by allowing samples to exit the network before the last layer. However, the effectiveness of MEMs in the presence of distribution shifts remains largely unexplored. Our work examines how distribution shifts generated by common image corruptions affect the accuracy/efficiency of MEMs. We find that under common corruptions, early-exiting at the first correct exit reduces the inference cost and provides a significant boost in accuracy ( 10%) over exiting at the last layer. However, with realistic early-exit strategies, which do not assume knowledge about the correct exits, MEMs still reduce inference cost but provide a marginal improvement in accuracy (1%) compared to exiting at the last layer. Moreover, the presence of distribution shift widens the gap between an MEM's maximum classification accuracy and realistic early-exit strategies by 5% on average compared with the gap on in-distribution data. Our empirical analysis shows that the lack of calibration due to a distribution shift increases the susceptibility of such early-exit strategies to exit early and increases misclassification rates. Furthermore, the lack of calibration increases the inconsistency in the predictions of the model across exits, leading to both inefficient inference and more misclassifications compared with evaluation on in-distribution data. Finally, we propose two metrics, underthinking and overthinking, that quantify the different behavior of practical early-exit strategy under distribution shifts, and provide insights into improving the practical utility of MEMs.

cs.LG↗

Rewards Encoding Environment Dynamics Improves Preference-based Reinforcement Learning

Preference-based reinforcement learning (RL) algorithms help avoid the pitfalls of hand-crafted reward functions by distilling them from human preference feedback, but they remain impractical due to the burdensome number of labels required from the human, even for relatively simple tasks. In this work, we demonstrate that encoding environment dynamics in the reward function (REED) dramatically reduces the number of preference labels required in state-of-the-art preference-based RL frameworks. We hypothesize that REED-based methods better partition the state-action space and facilitate generalization to state-action pairs not included in the preference dataset. REED iterates between encoding environment dynamics in a state-action representation via a self-supervised temporal consistency task, and bootstrapping the preference-based reward function from the state-action representation. Whereas prior approaches train only on the preference-labelled trajectory pairs, REED exposes the state-action representation to all transitions experienced during policy training. We explore the benefits of REED within the PrefPPO [1] and PEBBLE [2] preference learning frameworks and demonstrate improvements across experimental conditions to both the speed of policy learning and the final policy performance. For example, on quadruped-walk and walker-walk with 50 preference labels, REED-based reward functions recover 83% and 66% of ground truth reward policy performance and without REED only 38\% and 21\% are recovered. For some domains, REED-based reward functions result in policies that outperform policies trained on the ground truth reward.

cs.LG↗

On the role of Lip Articulation in Visual Speech Perception

Generating realistic lip motion from audio to simulate speech production is critical for driving natural character animation. Previous research has shown that traditional metrics used to optimize and assess models for generating lip motion from speech are not a good indicator of subjective opinion of animation quality. Devising metrics that align with subjective opinion first requires understanding what impacts human perception of quality. In this work, we focus on the degree of articulation and run a series of experiments to study how articulation strength impacts human perception of lip motion accompanying speech. Specifically, we study how increasing under-articulated (dampened) and over-articulated (exaggerated) lip motion affects human perception of quality. We examine the impact of articulation strength on human perception when considering only lip motion, where viewers are presented with talking faces represented by landmarks, and in the context of embodied characters, where viewers are presented with photo-realistic videos. Our results show that viewers prefer over-articulated lip motion consistently more than under-articulated lip motion and that this preference generalizes across different speakers and embodiments.

cs.SD↗

Contrastive Self-Supervised Learning for Skeleton Representations

Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of skeleton point clouds. This work focuses on systematically evaluating the effects that different algorithmic decisions (including augmentations, dataset partitioning and backbone architecture) have on the learned skeleton representations. To pre-train the representations, we normalise six existing datasets to obtain more than 40 million skeleton frames. We evaluate the quality of the learned representations with three downstream tasks: skeleton reconstruction, motion prediction, and activity classification. Our results demonstrate the importance of 1) combining spatial and temporal augmentations, 2) including additional datasets for encoder training, and 3) and using a graph neural network as an encoder.

cs.CV↗

Naturalistic Head Motion Generation from Speech

Synthesizing natural head motion to accompany speech for an embodied conversational agent is necessary for providing a rich interactive experience. Most prior works assess the quality of generated head motion by comparing them against a single ground-truth using an objective metric. Yet there are many plausible head motion sequences to accompany a speech utterance. In this work, we study the variation in the perceptual quality of head motions sampled from a generative model. We show that, despite providing more diverse head motions, the generative model produces motions with varying degrees of perceptual quality. We finally show that objective metrics commonly used in previous research do not accurately reflect the perceptual quality of generated head motions. These results open an interesting avenue for future work to investigate better objective metrics that correlate with human perception of quality.

eess.AS↗

FedEmbed: Personalized Private Federated Learning

Federated learning enables the deployment of machine learning to problems for which centralized data collection is impractical. Adding differential privacy guarantees bounds on privacy while data are contributed to a global model. Adding personalization to federated learning introduces new challenges as we must account for preferences of individual users, where a data sample could have conflicting labels because one sub-population of users might view an input positively, but other sub-populations view the same input negatively. We present FedEmbed, a new approach to private federated learning for personalizing a global model that uses (1) sub-populations of similar users, and (2) personal embeddings. We demonstrate that current approaches to federated learning are inadequate for handling data with conflicting labels, and we show that FedEmbed achieves up to 45% improvement over baseline approaches to personalized private federated learning.

cs.LG↗

On the Role of Visual Cues in Audiovisual Speech Enhancement

We present an introspection of an audiovisual speech enhancement model. In particular, we focus on interpreting how a neural audiovisual speech enhancement model uses visual cues to improve the quality of the target speech signal. We show that visual cues provide not only high-level information about speech activity, i.e., speech/silence, but also fine-grained visual information about the place of articulation. One byproduct of this finding is that the learned visual embeddings can be used as features for other visual speech applications. We demonstrate the effectiveness of the learned visual embeddings for classifying visemes (the visual analogy to phonemes). Our results provide insight into important aspects of audiovisual speech enhancement and demonstrate how such models can be used for self-supervision tasks for visual speech applications.

cs.LG↗

Multimodal Punctuation Prediction with Contextual Dropout

Automatic speech recognition (ASR) is widely used in consumer electronics. ASR greatly improves the utility and accessibility of technology, but usually the output is only word sequences without punctuation. This can result in ambiguity in inferring user-intent. We first present a transformer-based approach for punctuation prediction that achieves 8% improvement on the IWSLT 2012 TED Task, beating the previous state of the art [1]. We next describe our multimodal model that learns from both text and audio, which achieves 8% improvement over the text-only algorithm on an internal dataset for which we have both the audio and transcriptions. Finally, we present an approach to learning a model using contextual dropout that allows us to handle variable amounts of future context at test time.

cs.CL↗

MorphGAN: One-Shot Face Synthesis GAN for Detecting Recognition Bias

To detect bias in face recognition networks, it can be useful to probe a network under test using samples in which only specific attributes vary in some controlled way. However, capturing a sufficiently large dataset with specific control over the attributes of interest is difficult. In this work, we describe a simulator that applies specific head pose and facial expression adjustments to images of previously unseen people. The simulator first fits a 3D morphable model to a provided image, applies the desired head pose and facial expression controls, then renders the model into an image. Next, a conditional Generative Adversarial Network (GAN) conditioned on the original image and the rendered morphable model is used to produce the image of the original person with the new facial expression and head pose. We call this conditional GAN -- MorphGAN. Images generated using MorphGAN conserve the identity of the person in the original image, and the provided control over head pose and facial expression allows test sets to be created to identify robustness issues of a facial recognition deep network with respect to pose and expression. Images generated by MorphGAN can also serve as data augmentation when training data are scarce. We show that by augmenting small datasets of faces with new poses and expressions improves the recognition performance by up to 9% depending on the augmentation and data scarcity.

cs.CV↗

Modality Dropout for Improved Performance-driven Talking Faces

We describe our novel deep learning approach for driving animated faces using both acoustic and visual information. In particular, speech-related facial movements are generated using audiovisual information, and non-speech facial movements are generated using only visual information. To ensure that our model exploits both modalities during training, batches are generated that contain audio-only, video-only, and audiovisual input features. The probability of dropping a modality allows control over the degree to which the model exploits audio and visual information during training. Our trained model runs in real-time on resource limited hardware (e.g.\ a smart phone), it is user agnostic, and it is not dependent on a potentially error-prone transcription of the speech. We use subjective testing to demonstrate: 1) the improvement of audiovisual-driven animation over the equivalent video-only approach, and 2) the improvement in the animation of speech-related facial movements after introducing modality dropout. Before introducing dropout, viewers prefer audiovisual-driven animation in 51% of the test sequences compared with only 18% for video-driven. After introducing dropout viewer preference for audiovisual-driven animation increases to 74%, but decreases to 8% for video-only.

eess.AS↗

Speaker-Independent Speech-Driven Visual Speech Synthesis using Domain-Adapted Acoustic Models

Speech-driven visual speech synthesis involves mapping features extracted from acoustic speech to the corresponding lip animation controls for a face model. This mapping can take many forms, but a powerful approach is to use deep neural networks (DNNs). However, a limitation is the lack of synchronized audio, video, and depth data required to reliably train the DNNs, especially for speaker-independent models. In this paper, we investigate adapting an automatic speech recognition (ASR) acoustic model (AM) for the visual speech synthesis problem. We train the AM on ten thousand hours of audio-only data. The AM is then adapted to the visual speech synthesis domain using ninety hours of synchronized audio-visual speech. Using a subjective assessment test, we compared the performance of the AM-initialized DNN to one with a random initialization. The results show that viewers significantly prefer animations generated from the AM-initialized DNN than the ones generated using the randomly initialized model. We conclude that visual speech synthesis can significantly benefit from the powerful representation of speech in the ASR acoustic models.

eess.AS↗