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Bart Dhoedt

Publications and source records attributed to Bart Dhoedt.

At least 19 recordsLinked to original sources

Online Structure Learning and Planning for Autonomous Robot Navigation using Active Inference

Autonomous navigation in unfamiliar environments requires robots to simultaneously explore, localise, and plan under uncertainty, without relying on predefined maps or extensive training. We present Active Inference MAPping and Planning (AIMAPP), a framework unifying mapping, localisation, and decision-making within a single generative model, drawing on cognitive-mapping concepts from animal navigation (topological organisation, discrete spatial representations and predictive belief updating) as design inspiration. The agent builds and updates a sparse topological map online, learns state transitions dynamically, and plans actions by minimising Expected Free Energy. This allows it to balance goal-directed and exploratory behaviours. We implemented AIMAPP as a ROS-compatible system that is sensor and robot-agnostic and integrates with diverse hardware configurations. It operates in a fully self-supervised manner, is resilient to sensor failure, continues operating under odometric drift, and supports both exploration and goal-directed navigation without any pre-training. We evaluate the system in large-scale real and simulated environments against state-of-the-art planning baselines, demonstrating its adaptability to ambiguous observations, environmental changes, and sensor noise. The model offers a modular, self-supervised solution to scalable navigation in unstructured settings. AIMAPP is available at https://github.com/decide-ugent/aimapp.

cs.RO

Navigation and Exploration with Active Inference: from Biology to Industry

By building and updating internal cognitive maps, animals exhibit extraordinary navigation abilities in complex, dynamic environments. Inspired by these biological mechanisms, we present a real time robotic navigation system grounded in the Active Inference Framework (AIF). Our model incrementally constructs a topological map, infers the agent's location, and plans actions by minimising expected uncertainty and fulfilling perceptual goals without any prior training. Integrated into the ROS2 ecosystem, we validate its adaptability and efficiency across both 2D and 3D environments (simulated and real world), demonstrating competitive performance with traditional and state of the art exploration approaches while offering a biologically inspired navigation approach.

cs.RO

Bio-Inspired Topological Autonomous Navigation with Active Inference in Robotics

Achieving fully autonomous exploration and navigation remains a critical challenge in robotics, requiring integrated solutions for localisation, mapping, decision-making and motion planning. Existing approaches either rely on strict navigation rules lacking adaptability or on pre-training, which requires large datasets. These AI methods are often computationally intensive or based on static assumptions, limiting their adaptability in dynamic or unknown environments. This paper introduces a bio-inspired agent based on the Active Inference Framework (AIF), which unifies mapping, localisation, and adaptive decision-making for autonomous navigation, including exploration and goal-reaching. Our model creates and updates a topological map of the environment in real-time, planning goal-directed trajectories to explore or reach objectives without requiring pre-training. Key contributions include a probabilistic reasoning framework for interpretable navigation, robust adaptability to dynamic changes, and a modular ROS2 architecture compatible with existing navigation systems. Our method was tested in simulated and real-world environments. The agent successfully explores large-scale simulated environments and adapts to dynamic obstacles and drift, proving to be comparable to other exploration strategies such as Gbplanner, FAEL and Frontiers. This approach offers a scalable and transparent approach for navigating complex, unstructured environments.

cs.RO

Learning Dynamic Cognitive Map with Autonomous Navigation

Inspired by animal navigation strategies, we introduce a novel computational model to navigate and map a space rooted in biologically inspired principles. Animals exhibit extraordinary navigation prowess, harnessing memory, imagination, and strategic decision-making to traverse complex and aliased environments adeptly. Our model aims to replicate these capabilities by incorporating a dynamically expanding cognitive map over predicted poses within an Active Inference framework, enhancing our agent's generative model plasticity to novelty and environmental changes. Through structure learning and active inference navigation, our model demonstrates efficient exploration and exploitation, dynamically expanding its model capacity in response to anticipated novel un-visited locations and updating the map given new evidence contradicting previous beliefs. Comparative analyses in mini-grid environments with the Clone-Structured Cognitive Graph model (CSCG), which shares similar objectives, highlight our model's ability to rapidly learn environmental structures within a single episode, with minimal navigation overlap. Our model achieves this without prior knowledge of observation and world dimensions, underscoring its robustness and efficacy in navigating intricate environments.

cs.RO

GenRL: Multimodal-foundation world models for generalization in embodied agents

Learning generalist embodied agents, able to solve multitudes of tasks in different domains is a long-standing problem. Reinforcement learning (RL) is hard to scale up as it requires a complex reward design for each task. In contrast, language can specify tasks in a more natural way. Current foundation vision-language models (VLMs) generally require fine-tuning or other adaptations to be adopted in embodied contexts, due to the significant domain gap. However, the lack of multimodal data in such domains represents an obstacle to developing foundation models for embodied applications. In this work, we overcome these problems by presenting multimodal-foundation world models, able to connect and align the representation of foundation VLMs with the latent space of generative world models for RL, without any language annotations. The resulting agent learning framework, GenRL, allows one to specify tasks through vision and/or language prompts, ground them in the embodied domain's dynamics, and learn the corresponding behaviors in imagination. As assessed through large-scale multi-task benchmarking in locomotion and manipulation domains, GenRL enables multi-task generalization from language and visual prompts. Furthermore, by introducing a data-free policy learning strategy, our approach lays the groundwork for foundational policy learning using generative world models. Website, code and data: https://mazpie.github.io/genrl/

cs.AI

Representing Positional Information in Generative World Models for Object Manipulation

Object manipulation capabilities are essential skills that set apart embodied agents engaging with the world, especially in the realm of robotics. The ability to predict outcomes of interactions with objects is paramount in this setting. While model-based control methods have started to be employed for tackling manipulation tasks, they have faced challenges in accurately manipulating objects. As we analyze the causes of this limitation, we identify the cause of underperformance in the way current world models represent crucial positional information, especially about the target's goal specification for object positioning tasks. We introduce a general approach that empowers world model-based agents to effectively solve object-positioning tasks. We propose two declinations of this approach for generative world models: position-conditioned (PCP) and latent-conditioned (LCP) policy learning. In particular, LCP employs object-centric latent representations that explicitly capture object positional information for goal specification. This naturally leads to the emergence of multimodal capabilities, enabling the specification of goals through spatial coordinates or a visual goal. Our methods are rigorously evaluated across several manipulation environments, showing favorable performance compared to current model-based control approaches.

cs.RO

Spatial and Temporal Hierarchy for Autonomous Navigation using Active Inference in Minigrid Environment

Robust evidence suggests that humans explore their environment using a combination of topological landmarks and coarse-grained path integration. This approach relies on identifiable environmental features (topological landmarks) in tandem with estimations of distance and direction (coarse-grained path integration) to construct cognitive maps of the surroundings. This cognitive map is believed to exhibit a hierarchical structure, allowing efficient planning when solving complex navigation tasks. Inspired by human behaviour, this paper presents a scalable hierarchical active inference model for autonomous navigation, exploration, and goal-oriented behaviour. The model uses visual observation and motion perception to combine curiosity-driven exploration with goal-oriented behaviour. Motion is planned using different levels of reasoning, i.e., from context to place to motion. This allows for efficient navigation in new spaces and rapid progress toward a target. By incorporating these human navigational strategies and their hierarchical representation of the environment, this model proposes a new solution for autonomous navigation and exploration. The approach is validated through simulations in a mini-grid environment.

cs.RO

Exploring and Learning Structure: Active Inference Approach in Navigational Agents

Drawing inspiration from animal navigation strategies, we introduce a novel computational model for navigation and mapping, rooted in biologically inspired principles. Animals exhibit remarkable navigation abilities by efficiently using memory, imagination, and strategic decision-making to navigate complex and aliased environments. Building on these insights, we integrate traditional cognitive mapping approaches with an Active Inference Framework (AIF) to learn an environment structure in a few steps. Through the incorporation of topological mapping for long-term memory and AIF for navigation planning and structure learning, our model can dynamically apprehend environmental structures and expand its internal map with predicted beliefs during exploration. Comparative experiments with the Clone-Structured Graph (CSCG) model highlight our model's ability to rapidly learn environmental structures in a single episode, with minimal navigation overlap. this is achieved without prior knowledge of the dimensions of the environment or the type of observations, showcasing its robustness and effectiveness in navigating ambiguous environments.

cs.AI

Bridging Cognitive Maps: a Hierarchical Active Inference Model of Spatial Alternation Tasks and the Hippocampal-Prefrontal Circuit

Cognitive problem-solving benefits from cognitive maps aiding navigation and planning. Previous studies revealed that cognitive maps for physical space navigation involve hippocampal (HC) allocentric codes, while cognitive maps for abstract task space engage medial prefrontal cortex (mPFC) task-specific codes. Solving challenging cognitive tasks requires integrating these two types of maps. This is exemplified by spatial alternation tasks in multi-corridor settings, where animals like rodents are rewarded upon executing an alternation pattern in maze corridors. Existing studies demonstrated the HC - mPFC circuit's engagement in spatial alternation tasks and that its disruption impairs task performance. Yet, a comprehensive theory explaining how this circuit integrates task-related and spatial information is lacking. We advance a novel hierarchical active inference model clarifying how the HC - mPFC circuit enables the resolution of spatial alternation tasks, by merging physical and task-space cognitive maps. Through a series of simulations, we demonstrate that the model's dual layers acquire effective cognitive maps for navigation within physical (HC map) and task (mPFC map) spaces, using a biologically-inspired approach: a clone-structured cognitive graph. The model solves spatial alternation tasks through reciprocal interactions between the two layers. Importantly, disrupting inter-layer communication impairs difficult decisions, consistent with empirical findings. The same model showcases the ability to switch between multiple alternation rules. However, inhibiting message transmission between the two layers results in perseverative behavior, consistent with empirical findings. In summary, our model provides a mechanistic account of how the HC - mPFC circuit supports spatial alternation tasks and how its disruption impairs task performance.

q-bio.NC

Choreographer: Learning and Adapting Skills in Imagination

Unsupervised skill learning aims to learn a rich repertoire of behaviors without external supervision, providing artificial agents with the ability to control and influence the environment. However, without appropriate knowledge and exploration, skills may provide control only over a restricted area of the environment, limiting their applicability. Furthermore, it is unclear how to leverage the learned skill behaviors for adapting to downstream tasks in a data-efficient manner. We present Choreographer, a model-based agent that exploits its world model to learn and adapt skills in imagination. Our method decouples the exploration and skill learning processes, being able to discover skills in the latent state space of the model. During adaptation, the agent uses a meta-controller to evaluate and adapt the learned skills efficiently by deploying them in parallel in imagination. Choreographer is able to learn skills both from offline data, and by collecting data simultaneously with an exploration policy. The skills can be used to effectively adapt to downstream tasks, as we show in the URL benchmark, where we outperform previous approaches from both pixels and states inputs. The learned skills also explore the environment thoroughly, finding sparse rewards more frequently, as shown in goal-reaching tasks from the DMC Suite and Meta-World. Website and code: https://skillchoreographer.github.io/

cs.AI

Contrastive Active Inference

Active inference is a unifying theory for perception and action resting upon the idea that the brain maintains an internal model of the world by minimizing free energy. From a behavioral perspective, active inference agents can be seen as self-evidencing beings that act to fulfill their optimistic predictions, namely preferred outcomes or goals. In contrast, reinforcement learning requires human-designed rewards to accomplish any desired outcome. Although active inference could provide a more natural self-supervised objective for control, its applicability has been limited because of the shortcomings in scaling the approach to complex environments. In this work, we propose a contrastive objective for active inference that strongly reduces the computational burden in learning the agent's generative model and planning future actions. Our method performs notably better than likelihood-based active inference in image-based tasks, while also being computationally cheaper and easier to train. We compare to reinforcement learning agents that have access to human-designed reward functions, showing that our approach closely matches their performance. Finally, we also show that contrastive methods perform significantly better in the case of distractors in the environment and that our method is able to generalize goals to variations in the background. Website and code: https://contrastive-aif.github.io/

cs.LG

Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly

Learning to navigate unknown environments from scratch is a challenging problem. This work presents a system that integrates world models with curiosity-driven exploration for autonomous navigation in new environments. We evaluate performance through simulations and real-world experiments of varying scales and complexities. In simulated environments, the approach rapidly and comprehensively explores the surroundings. Real-world scenarios introduce additional challenges. Despite demonstrating promise in a small controlled environment, we acknowledge that larger and dynamic environments can pose challenges for the current system. Our analysis emphasizes the significance of developing adaptable and robust world models that can handle environmental changes to prevent repetitive exploration of the same areas.

cs.RO

Learning Spatial and Temporal Hierarchies: Hierarchical Active Inference for navigation in Multi-Room Maze Environments

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.

cs.AI

Integrating cognitive map learning and active inference for planning in ambiguous environments

Living organisms need to acquire both cognitive maps for learning the structure of the world and planning mechanisms able to deal with the challenges of navigating ambiguous environments. Although significant progress has been made in each of these areas independently, the best way to integrate them is an open research question. In this paper, we propose the integration of a statistical model of cognitive map formation within an active inference agent that supports planning under uncertainty. Specifically, we examine the clone-structured cognitive graph (CSCG) model of cognitive map formation and compare a naive clone graph agent with an active inference-driven clone graph agent, in three spatial navigation scenarios. Our findings demonstrate that while both agents are effective in simple scenarios, the active inference agent is more effective when planning in challenging scenarios, in which sensory observations provide ambiguous information about location.

cs.AI

FOCUS: Object-Centric World Models for Robotics Manipulation

Understanding the world in terms of objects and the possible interplays with them is an important cognition ability, especially in robotics manipulation, where many tasks require robot-object interactions. However, learning such a structured world model, which specifically captures entities and relationships, remains a challenging and underexplored problem. To address this, we propose FOCUS, a model-based agent that learns an object-centric world model. Thanks to a novel exploration bonus that stems from the object-centric representation, FOCUS can be deployed on robotics manipulation tasks to explore object interactions more easily. Evaluating our approach on manipulation tasks across different settings, we show that object-centric world models allow the agent to solve tasks more efficiently and enable consistent exploration of robot-object interactions. Using a Franka Emika robot arm, we also showcase how FOCUS could be adopted in real-world settings.

cs.RO

Inferring Hierarchical Structure in Multi-Room Maze Environments

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.

cs.AI

Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels

Controlling artificial agents from visual sensory data is an arduous task. Reinforcement learning (RL) algorithms can succeed but require large amounts of interactions between the agent and the environment. To alleviate the issue, unsupervised RL proposes to employ self-supervised interaction and learning, for adapting faster to future tasks. Yet, as shown in the Unsupervised RL Benchmark (URLB; Laskin et al. 2021), whether current unsupervised strategies can improve generalization capabilities is still unclear, especially in visual control settings. In this work, we study the URLB and propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent, and a task-aware fine-tuning strategy combined with a new proposed hybrid planner, Dyna-MPC, to adapt the agent for downstream tasks. On URLB, our method obtains 93.59% overall normalized performance, surpassing previous baselines by a staggering margin. The approach is empirically evaluated through a large-scale empirical study, which we use to validate our design choices and analyze our models. We also show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation. Project website: https://masteringurlb.github.io/

cs.AI

Symmetry and Complexity in Object-Centric Deep Active Inference Models

Humans perceive and interact with hundreds of objects every day. In doing so, they need to employ mental models of these objects and often exploit symmetries in the object's shape and appearance in order to learn generalizable and transferable skills. Active inference is a first principles approach to understanding and modeling sentient agents. It states that agents entertain a generative model of their environment, and learn and act by minimizing an upper bound on their surprisal, i.e. their Free Energy. The Free Energy decomposes into an accuracy and complexity term, meaning that agents favor the least complex model, that can accurately explain their sensory observations. In this paper, we investigate how inherent symmetries of particular objects also emerge as symmetries in the latent state space of the generative model learnt under deep active inference. In particular, we focus on object-centric representations, which are trained from pixels to predict novel object views as the agent moves its viewpoint. First, we investigate the relation between model complexity and symmetry exploitation in the state space. Second, we do a principal component analysis to demonstrate how the model encodes the principal axis of symmetry of the object in the latent space. Finally, we also demonstrate how more symmetrical representations can be exploited for better generalization in the context of manipulation.

cs.CV