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Bas Rokers

Publications and source records attributed to Bas Rokers.

3 recordsLinked to original sources

Detection of Moving Objects Using Self-motion Constraints on Optic Flow

As we move through the world, the pattern of light projected on our eyes is complex and dynamic, yet we are still able to distinguish between moving and stationary objects. We propose that humans accomplish this by exploiting constraints that self-motion imposes on retinal velocities. When an eye translates and rotates in a stationary 3D scene, the velocity at each retinal location is constrained to a line segment in the 2D space of retinal velocities. The slope and intercept of this segment is determined by the eye's translation and rotation, and the position along the segment is determined by the local scene depth. Since all possible velocities arising from a stationary scene must lie on this segment, velocities that are not must correspond to objects moving within the scene. We hypothesize that humans make use of these constraints by using deviations of local velocity from these constraint lines to detect moving objects. To test this, we used a virtual reality headset to present rich wide-field stimuli, simulating the visual experience of translating forward in several virtual environments with varied precision of depth information. Participants had to determine if a cued object moved relative to the scene. Consistent with the hypothesis, we found that performance depended on the deviation of the object velocity from the constraint segment, rather than a difference between retinal velocities of the object and its local surround. We also found that the endpoints of the constraint segment reflected the precision of depth information available in the different virtual environments.

q-bio.NC

The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy

Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing 3D narrated diagrams, which are interactive, guided tours through 3D models of perceptual systems. Lessons can be experienced in virtual realty (VR) or on a personal computer monitor (PC). We predicted participants would learn from lessons presented on both VR and PC devices (comparing pre-test/post-test scores), but that VR would be more effective for achieving both content-based learning outcomes (i.e test performance) and experience-based learning outcomes (i.e., reported enjoyment and ease of use). All participants received lessons about the visual system and auditory system, one in VR and one on a PC(order counterbalanced). We assessed content learning using a drawing/labeling task on paper (2D drawing) in Experiment 1 and a Looking Glass autostereoscopic display (3D drawing) in Experiment 2. In both experiments, we found that the UW Virtual Brain Project lessons were effective for teaching functional neuroanatomy, with no difference between devices. However, participants reported VR was more enjoyable and easier to use. We also evaluated the VR lessons in our Classroom Implementation during an undergraduate course on perception. Students reported that the VR lessons helped them make progress on course learning outcomes, especially for learning system pathways. They suggested lessons could be improved byadding more examples and providing more time to explore in VR.

cs.HC

Enhancing human color vision by breaking binocular redundancy

To see color, the human visual system combines the response of three types of cone cells in the retina--a compressive process that discards a significant amount of spectral information. Here, we present an approach to enhance human color vision by breaking its inherent binocular redundancy, providing different spectral content to each eye. We fabricated a set of optical filters that "splits" the response of the short-wavelength cone between the two eyes in individuals with typical trichromatic vision, simulating the presence of approximately four distinct cone types ("tetrachromacy"). Such an increase in the number of effective cone types can reduce the prevalence of metamers--pairs of distinct spectra that resolve to the same tristimulus values. This technique may result in an enhancement of spectral perception, with applications ranging from camouflage detection and anti-counterfeiting to new types of artwork and data visualization.

physics.bio-ph