Searcharxiv⌕ Search

arXiv subjects

Bastian Leibe

Publications and source records attributed to Bastian Leibe.

At least 91 records · Page 5Linked to original sources

3D-MPA: Multi Proposal Aggregation for 3D Semantic Instance Segmentation

We present 3D-MPA, a method for instance segmentation on 3D point clouds. Given an input point cloud, we propose an object-centric approach where each point votes for its object center. We sample object proposals from the predicted object centers. Then, we learn proposal features from grouped point features that voted for the same object center. A graph convolutional network introduces inter-proposal relations, providing higher-level feature learning in addition to the lower-level point features. Each proposal comprises a semantic label, a set of associated points over which we define a foreground-background mask, an objectness score and aggregation features. Previous works usually perform non-maximum-suppression (NMS) over proposals to obtain the final object detections or semantic instances. However, NMS can discard potentially correct predictions. Instead, our approach keeps all proposals and groups them together based on the learned aggregation features. We show that grouping proposals improves over NMS and outperforms previous state-of-the-art methods on the tasks of 3D object detection and semantic instance segmentation on the ScanNetV2 benchmark and the S3DIS dataset.

cs.CV↗

Metric-Scale Truncation-Robust Heatmaps for 3D Human Pose Estimation

Heatmap representations have formed the basis of 2D human pose estimation systems for many years, but their generalizations for 3D pose have only recently been considered. This includes 2.5D volumetric heatmaps, whose X and Y axes correspond to image space and the Z axis to metric depth around the subject. To obtain metric-scale predictions, these methods must include a separate, explicit post-processing step to resolve scale ambiguity. Further, they cannot encode body joint positions outside of the image boundaries, leading to incomplete pose estimates in case of image truncation. We address these limitations by proposing metric-scale truncation-robust (MeTRo) volumetric heatmaps, whose dimensions are defined in metric 3D space near the subject, instead of being aligned with image space. We train a fully-convolutional network to estimate such heatmaps from monocular RGB in an end-to-end manner. This reinterpretation of the heatmap dimensions allows us to estimate complete metric-scale poses without test-time knowledge of the focal length or person distance and without relying on anthropometric heuristics in post-processing. Furthermore, as the image space is decoupled from the heatmap space, the network can learn to reason about joints beyond the image boundary. Using ResNet-50 without any additional learned layers, we obtain state-of-the-art results on the Human3.6M and MPI-INF-3DHP benchmarks. As our method is simple and fast, it can become a useful component for real-time top-down multi-person pose estimation systems. We make our code publicly available to facilitate further research (see https://vision.rwth-aachen.de/metro-pose3d).

cs.CV↗

UnOVOST: Unsupervised Offline Video Object Segmentation and Tracking

We address Unsupervised Video Object Segmentation (UVOS), the task of automatically generating accurate pixel masks for salient objects in a video sequence and of tracking these objects consistently through time, without any input about which objects should be tracked. Towards solving this task, we present UnOVOST (Unsupervised Offline Video Object Segmentation and Tracking) as a simple and generic algorithm which is able to track and segment a large variety of objects. This algorithm builds up tracks in a number stages, first grouping segments into short tracklets that are spatio-temporally consistent, before merging these tracklets into long-term consistent object tracks based on their visual similarity. In order to achieve this we introduce a novel tracklet-based Forest Path Cutting data association algorithm which builds up a decision forest of track hypotheses before cutting this forest into paths that form long-term consistent object tracks. When evaluating our approach on the DAVIS 2017 Unsupervised dataset we obtain state-of-the-art performance with a mean J &F score of 67.9% on the val, 58% on the test-dev and 56.4% on the test-challenge benchmarks, obtaining first place in the DAVIS 2019 Unsupervised Video Object Segmentation Challenge. UnOVOST even performs competitively with many semi-supervised video object segmentation algorithms even though it is not given any input as to which objects should be tracked and segmented.

cs.CV↗

BoLTVOS: Box-Level Tracking for Video Object Segmentation

We approach video object segmentation (VOS) by splitting the task into two sub-tasks: bounding box level tracking, followed by bounding box segmentation. Following this paradigm, we present BoLTVOS (Box-Level Tracking for VOS), which consists of an R-CNN detector conditioned on the first-frame bounding box to detect the object of interest, a temporal consistency rescoring algorithm, and a Box2Seg network that converts bounding boxes to segmentation masks. BoLTVOS performs VOS using only the firstframe bounding box without the mask. We evaluate our approach on DAVIS 2017 and YouTube-VOS, and show that it outperforms all methods that do not perform first-frame fine-tuning. We further present BoLTVOS-ft, which learns to segment the object in question using the first-frame mask while it is being tracked, without increasing the runtime. BoLTVOS-ft outperforms PReMVOS, the previously best performing VOS method on DAVIS 2016 and YouTube-VOS, while running up to 45 times faster. Our bounding box tracker also outperforms all previous short-term and longterm trackers on the bounding box level tracking datasets OTB 2015 and LTB35. A newer version of this work can be found at arXiv:1911.12836.

cs.CV↗

Exploring Spatial Context for 3D Semantic Segmentation of Point Clouds

Deep learning approaches have made tremendous progress in the field of semantic segmentation over the past few years. However, most current approaches operate in the 2D image space. Direct semantic segmentation of unstructured 3D point clouds is still an open research problem. The recently proposed PointNet architecture presents an interesting step ahead in that it can operate on unstructured point clouds, achieving encouraging segmentation results. However, it subdivides the input points into a grid of blocks and processes each such block individually. In this paper, we investigate the question how such an architecture can be extended to incorporate larger-scale spatial context. We build upon PointNet and propose two extensions that enlarge the receptive field over the 3D scene. We evaluate the proposed strategies on challenging indoor and outdoor datasets and show improved results in both scenarios.

cs.CV↗

AlignNet-3D: Fast Point Cloud Registration of Partially Observed Objects

Methods tackling multi-object tracking need to estimate the number of targets in the sensing area as well as to estimate their continuous state. While the majority of existing methods focus on data association, precise state (3D pose) estimation is often only coarsely estimated by approximating targets with centroids or (3D) bounding boxes. However, in automotive scenarios, motion perception of surrounding agents is critical and inaccuracies in the vehicle close-range can have catastrophic consequences. In this work, we focus on precise 3D track state estimation and propose a learning-based approach for object-centric relative motion estimation of partially observed objects. Instead of approximating targets with their centroids, our approach is capable of utilizing noisy 3D point segments of objects to estimate their motion. To that end, we propose a simple, yet effective and efficient network, \method, that learns to align point clouds. Our evaluation on two different datasets demonstrates that our method outperforms computationally expensive, global 3D registration methods while being significantly more efficient. We make our data, code, and models available at https://www.vision.rwth-aachen.de/page/alignnet.

cs.CV↗

3D-BEVIS: Bird's-Eye-View Instance Segmentation

Recent deep learning models achieve impressive results on 3D scene analysis tasks by operating directly on unstructured point clouds. A lot of progress was made in the field of object classification and semantic segmentation. However, the task of instance segmentation is less explored. In this work, we present 3D-BEVIS, a deep learning framework for 3D semantic instance segmentation on point clouds. Following the idea of previous proposal-free instance segmentation approaches, our model learns a feature embedding and groups the obtained feature space into semantic instances. Current point-based methods scale linearly with the number of points by processing local sub-parts of a scene individually. However, to perform instance segmentation by clustering, globally consistent features are required. Therefore, we propose to combine local point geometry with global context information from an intermediate bird's-eye view representation.

cs.CV↗

Visual Person Understanding through Multi-Task and Multi-Dataset Learning

We address the problem of learning a single model for person re-identification, attribute classification, body part segmentation, and pose estimation. With predictions for these tasks we gain a more holistic understanding of persons, which is valuable for many applications. This is a classical multi-task learning problem. However, no dataset exists that these tasks could be jointly learned from. Hence several datasets need to be combined during training, which in other contexts has often led to reduced performance in the past. We extensively evaluate how the different task and datasets influence each other and how different degrees of parameter sharing between the tasks affect performance. Our final model matches or outperforms its single-task counterparts without creating significant computational overhead, rendering it highly interesting for resource-constrained scenarios such as mobile robotics.

cs.CV↗

Large-Scale Object Mining for Object Discovery from Unlabeled Video

This paper addresses the problem of object discovery from unlabeled driving videos captured in a realistic automotive setting. Identifying recurring object categories in such raw video streams is a very challenging problem. Not only do object candidates first have to be localized in the input images, but many interesting object categories occur relatively infrequently. Object discovery will therefore have to deal with the difficulties of operating in the long tail of the object distribution. We demonstrate the feasibility of performing fully automatic object discovery in such a setting by mining object tracks using a generic object tracker. In order to facilitate further research in object discovery, we release a collection of more than 360,000 automatically mined object tracks from 10+ hours of video data (560,000 frames). We use this dataset to evaluate the suitability of different feature representations and clustering strategies for object discovery.

cs.CV↗

MOTS: Multi-Object Tracking and Segmentation

This paper extends the popular task of multi-object tracking to multi-object tracking and segmentation (MOTS). Towards this goal, we create dense pixel-level annotations for two existing tracking datasets using a semi-automatic annotation procedure. Our new annotations comprise 65,213 pixel masks for 977 distinct objects (cars and pedestrians) in 10,870 video frames. For evaluation, we extend existing multi-object tracking metrics to this new task. Moreover, we propose a new baseline method which jointly addresses detection, tracking, and segmentation with a single convolutional network. We demonstrate the value of our datasets by achieving improvements in performance when training on MOTS annotations. We believe that our datasets, metrics and baseline will become a valuable resource towards developing multi-object tracking approaches that go beyond 2D bounding boxes. We make our annotations, code, and models available at https://www.vision.rwth-aachen.de/page/mots.

cs.CV↗

FEELVOS: Fast End-to-End Embedding Learning for Video Object Segmentation

Many of the recent successful methods for video object segmentation (VOS) are overly complicated, heavily rely on fine-tuning on the first frame, and/or are slow, and are hence of limited practical use. In this work, we propose FEELVOS as a simple and fast method which does not rely on fine-tuning. In order to segment a video, for each frame FEELVOS uses a semantic pixel-wise embedding together with a global and a local matching mechanism to transfer information from the first frame and from the previous frame of the video to the current frame. In contrast to previous work, our embedding is only used as an internal guidance of a convolutional network. Our novel dynamic segmentation head allows us to train the network, including the embedding, end-to-end for the multiple object segmentation task with a cross entropy loss. We achieve a new state of the art in video object segmentation without fine-tuning with a J&F measure of 71.5% on the DAVIS 2017 validation set. We make our code and models available at https://github.com/tensorflow/models/tree/master/research/feelvos.

cs.CV↗

Know What Your Neighbors Do: 3D Semantic Segmentation of Point Clouds

In this paper, we present a deep learning architecture which addresses the problem of 3D semantic segmentation of unstructured point clouds. Compared to previous work, we introduce grouping techniques which define point neighborhoods in the initial world space and the learned feature space. Neighborhoods are important as they allow to compute local or global point features depending on the spatial extend of the neighborhood. Additionally, we incorporate dedicated loss functions to further structure the learned point feature space: the pairwise distance loss and the centroid loss. We show how to apply these mechanisms to the task of 3D semantic segmentation of point clouds and report state-of-the-art performance on indoor and outdoor datasets.

cs.CV↗

Synthetic Occlusion Augmentation with Volumetric Heatmaps for the 2018 ECCV PoseTrack Challenge on 3D Human Pose Estimation

In this paper we present our winning entry at the 2018 ECCV PoseTrack Challenge on 3D human pose estimation. Using a fully-convolutional backbone architecture, we obtain volumetric heatmaps per body joint, which we convert to coordinates using soft-argmax. Absolute person center depth is estimated by a 1D heatmap prediction head. The coordinates are back-projected to 3D camera space, where we minimize the L1 loss. Key to our good results is the training data augmentation with randomly placed occluders from the Pascal VOC dataset. In addition to reaching first place in the Challenge, our method also surpasses the state-of-the-art on the full Human3.6M benchmark among methods that use no additional pose datasets in training. Code for applying synthetic occlusions is availabe at https://github.com/isarandi/synthetic-occlusion.

cs.CV↗

PReMVOS: Proposal-generation, Refinement and Merging for Video Object Segmentation

We address semi-supervised video object segmentation, the task of automatically generating accurate and consistent pixel masks for objects in a video sequence, given the first-frame ground truth annotations. Towards this goal, we present the PReMVOS algorithm (Proposal-generation, Refinement and Merging for Video Object Segmentation). Our method separates this problem into two steps, first generating a set of accurate object segmentation mask proposals for each video frame and then selecting and merging these proposals into accurate and temporally consistent pixel-wise object tracks over a video sequence in a way which is designed to specifically tackle the difficult challenges involved with segmenting multiple objects across a video sequence. Our approach surpasses all previous state-of-the-art results on the DAVIS 2017 video object segmentation benchmark with a J & F mean score of 71.6 on the test-dev dataset, and achieves first place in both the DAVIS 2018 Video Object Segmentation Challenge and the YouTube-VOS 1st Large-scale Video Object Segmentation Challenge.

cs.CV↗

Towards Large-Scale Video Video Object Mining

We propose to leverage a generic object tracker in order to perform object mining in large-scale unlabeled videos, captured in a realistic automotive setting. We present a dataset of more than 360'000 automatically mined object tracks from 10+ hours of video data (560'000 frames) and propose a method for automated novel category discovery and detector learning. In addition, we show preliminary results on using the mined tracks for object detector adaptation.

cs.CV↗

Combined Image- and World-Space Tracking in Traffic Scenes

Tracking in urban street scenes plays a central role in autonomous systems such as self-driving cars. Most of the current vision-based tracking methods perform tracking in the image domain. Other approaches, eg based on LIDAR and radar, track purely in 3D. While some vision-based tracking methods invoke 3D information in parts of their pipeline, and some 3D-based methods utilize image-based information in components of their approach, we propose to use image- and world-space information jointly throughout our method. We present our tracking pipeline as a 3D extension of image-based tracking. From enhancing the detections with 3D measurements to the reported positions of every tracked object, we use world-space 3D information at every stage of processing. We accomplish this by our novel coupled 2D-3D Kalman filter, combined with a conceptually clean and extendable hypothesize-and-select framework. Our approach matches the current state-of-the-art on the official KITTI benchmark, which performs evaluation in the 2D image domain only. Further experiments show significant improvements in 3D localization precision by enabling our coupled 2D-3D tracking.

cs.CV↗

How Robust is 3D Human Pose Estimation to Occlusion?

Occlusion is commonplace in realistic human-robot shared environments, yet its effects are not considered in standard 3D human pose estimation benchmarks. This leaves the question open: how robust are state-of-the-art 3D pose estimation methods against partial occlusions? We study several types of synthetic occlusions over the Human3.6M dataset and find a method with state-of-the-art benchmark performance to be sensitive even to low amounts of occlusion. Addressing this issue is key to progress in applications such as collaborative and service robotics. We take a first step in this direction by improving occlusion-robustness through training data augmentation with synthetic occlusions. This also turns out to be an effective regularizer that is beneficial even for non-occluded test cases.

cs.CV↗

Detection-Tracking for Efficient Person Analysis: The DetTA Pipeline

In the past decade many robots were deployed in the wild, and people detection and tracking is an important component of such deployments. On top of that, one often needs to run modules which analyze persons and extract higher level attributes such as age and gender, or dynamic information like gaze and pose. The latter ones are especially necessary for building a reactive, social robot-person interaction. In this paper, we combine those components in a fully modular detection-tracking-analysis pipeline, called DetTA. We investigate the benefits of such an integration on the example of head and skeleton pose, by using the consistent track ID for a temporal filtering of the analysis modules' observations, showing a slight improvement in a challenging real-world scenario. We also study the potential of a so-called "free-flight" mode, where the analysis of a person attribute only relies on the filter's predictions for certain frames. Here, our study shows that this boosts the runtime dramatically, while the prediction quality remains stable. This insight is especially important for reducing power consumption and sharing precious (GPU-)memory when running many analysis components on a mobile platform, especially so in the era of expensive deep learning methods.

cs.RO↗