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Bastien Arcelin

Publications and source records attributed to Bastien Arcelin.

5 recordsLinked to original sources

Implementing a Machine Learning Deformer for CG Crowds: Our Journey

CG crowds have become increasingly popular this last decade in the VFX and animation industry: formerly reserved to only a few high end studios and blockbusters, they are now widely used in TV shows or commercials. Yet, there is still one major limitation: in order to be ingested properly in crowd software, studio rigs have to comply with specific prerequisites, especially in terms of deformations. Usually only skinning, blend shapes and geometry caches are supported preventing close-up shots with facial performances on crowd characters. We envisioned two approaches to tackle this: either reverse engineer the hundreds of deformer nodes available in the major DCCs/plugins and incorporate them in our crowd package, or surf the machine learning wave to compress the deformations of a rig using a neural network architecture. Considering we could not commit 5+ man/years of development into this problem, and that we were excited to dip our toes in the machine learning pool, we went for the latter. From our first tests to a minimum viable product, we went through hopes and disappointments: we hit multiple pitfalls, took false shortcuts and dead ends before reaching our destination. With this paper, we hope to provide a valuable feedback by sharing the lessons we learnt from this experience.

cs.GR

Audio2Rig: Artist-oriented deep learning tool for facial animation

Creating realistic or stylized facial and lip sync animation is a tedious task. It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. To allow animators to spend more time on the artistic and creative part of the animation, we present Audio2Rig: a new deep learning based tool leveraging previously animated sequences of a show, to generate facial and lip sync rig animation from an audio file. Based in Maya, it learns from any production rig without any adjustment and generates high quality and stylized animations which mimic the style of the show. Audio2Rig fits in the animator workflow: since it generates keys on the rig controllers, the animation can be easily retaken. The method is based on 3 neural network modules which can learn an arbitrary number of controllers. Hence, different configurations can be created for specific parts of the face (such as the tongue, lips or eyes). With Audio2Rig, animators can also pick different emotions and adjust their intensities to experiment or customize the output, and have high level controls on the keyframes setting. Our method shows excellent results, generating fine animation details while respecting the show style. Finally, as the training relies on the studio data and is done internally, it ensures data privacy and prevents from copyright infringement.

cs.GR

Comparison of Graphcore IPUs and Nvidia GPUsfor cosmology applications

This paper represents the first investigation of the suitability and performance of Graphcore Intelligence Processing Units (IPUs) for deep learning applications in cosmology. It presents the benchmark between a Nvidia V100 GPU and a Graphcore MK1 (GC2) IPU on three cosmological use cases: a classical deep neural network and a Bayesian neural network (BNN) for galaxy shape estimation, and a generative network for galaxy images production. The results suggest that IPUs could be a potential avenue to address the increasing computation needs in cosmology.

physics.comp-ph

A Bayesian Convolutional Neural Network for Robust Galaxy Ellipticity Regression

Cosmic shear estimation is an essential scientific goal for large galaxy surveys. It refers to the coherent distortion of distant galaxy images due to weak gravitational lensing along the line of sight. It can be used as a tracer of the matter distribution in the Universe. The unbiased estimation of the local value of the cosmic shear can be obtained via Bayesian analysis which relies on robust estimation of the galaxies ellipticity (shape) posterior distribution. This is not a simple problem as, among other things, the images may be corrupted with strong background noise. For current and coming surveys, another central issue in galaxy shape determination is the treatment of statistically dominant overlapping (blended) objects. We propose a Bayesian Convolutional Neural Network based on Monte-Carlo Dropout to reliably estimate the ellipticity of galaxies and the corresponding measurement uncertainties. We show that while a convolutional network can be trained to correctly estimate well calibrated aleatoric uncertainty, -- the uncertainty due to the presence of noise in the images -- it is unable to generate a trustworthy ellipticity distribution when exposed to previously unseen data (i.e. here, blended scenes). By introducing a Bayesian Neural Network, we show how to reliably estimate the posterior predictive distribution of ellipticities along with robust estimation of epistemic uncertainties. Experiments also show that epistemic uncertainty can detect inconsistent predictions due to unknown blended scenes.

cs.LG

Deblending galaxies with Variational Autoencoders: a joint multi-band, multi-instrument approach

Blending of galaxies has a major contribution in the systematic error budget of weak lensing studies, affecting photometric and shape measurements, particularly for ground-based, deep, photometric galaxy surveys, such as the Rubin Observatory Legacy Survey of Space and Time (LSST). Existing deblenders mostly rely on analytic modelling of galaxy profiles and suffer from the lack of flexible yet accurate models. We propose to use generative models based on deep neural networks, namely variational autoencoders (VAE), to learn probabilistic models directly from data. We train a VAE on images of centred, isolated galaxies, which we reuse, as a prior, in a second VAE-like neural network in charge of deblending galaxies. We train our networks on simulated images including six LSST bandpass filters and the visible and near-infrared bands of the Euclid satellite, as our method naturally generalises to multiple bands and can incorporate data from multiple instruments. We obtain median reconstruction errors on ellipticities and $r$-band magnitude between $\pm{0.01}$ and $\pm{0.05}$ respectively in most cases, and ellipticity multiplicative bias of 1.6% for blended objects in the optimal configuration. We also study the impact of decentring and prove the method to be robust. This method only requires the approximate centre of each target galaxy, but no assumptions about the number of surrounding objects, pointing to an iterative detection/deblending procedure we leave for future work. Finally, we discuss future challenges about training on real data and obtain encouraging results when applying transfer learning. Our code is publicly available on GitHub (https://github.com/LSSTDESC/DeblenderVAE).

astro-ph.IM