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Beiwen Li

Publications and source records attributed to Beiwen Li.

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Repairing Shape-Prior Shortcuts in Long-Range Single-Shot Fringe Projection Profilometry

Single-shot fringe projection profilometry (FPP) networks that regress depth directly can exploit a shape-prior shortcut, recovering depth from object boundaries rather than from fringe phase. On a photorealistic synthetic benchmark (15,600 fringe images, 50 objects at 1.5-2.1 m standoff), the best such UNet baseline plateaus at 14.54 mm object mean absolute error (MAE), and neither more data nor more capacity removes the shortcut, because neither changes the hypothesis space the optimizer searches. We introduce PhiCalNet, which outputs a wrapped-phase representation $(\sin\phi, \cos\phi)$ and maps it to depth through a fixed differentiable calibration layer, removing the shape-prior solution architecturally rather than by a loss penalty. Because the single-shot mapping is non-injective without fringe order, PhiCalNet takes the fringe order as auxiliary input, an assumption a sensitivity analysis shows tolerates realistic decoding error; a physics-informed (PINN) baseline with the same physics as a soft penalty yields no gain, isolating the architectural choice as the operative factor. PhiCalNet reduces object MAE 3.3x to 4.46 mm, its residual confined to 0.103% of pixels at the $\pm\pi$ wrap discontinuity, and a three-frame extension reaches 1.16 mm. Two checks agree: interpretability makes phase the most decodable internal feature, and pixel-wise conformal uncertainty quantification, to our knowledge the first for FPP, localizes error at the same discontinuity, where rejecting the top 5% of pixels by snapshot disagreement cuts root-mean-square error by 64% versus 3.5% for the baseline.

cs.LG

Diagnosing Shape-Prior Shortcuts in Long-Range Single-Shot Fringe Projection Profilometry

Learning-based single-shot fringe projection profilometry (FPP) has been studied almost entirely at close range, and the networks used are evaluated only on aggregate error, leaving open whether they recover depth from fringe phase or from object-level shape cues that correlate with depth. This paper diagnoses that question mechanistically in the long-range regime (standoff beyond 1 m). Using FPP-ML-Bench, an open photorealistic synthetic benchmark (15,600 fringe images, 50 objects at 1.5--2.1 m), we first formalize why the single-shot fringe-to-depth mapping is more severely ill-posed at long range: it is non-injective without fringe-order information, and the depth error from an incorrect fringe order grows as $Z^2$ in the working distance. Systematic ablations, extended with a multi-frame study, establish a best UNet baseline at 14.54 mm object mean absolute error (MAE), 18% of the 80 mm object depth range, with only a 1.9$\times$ spread across four architectures, indicating a representational rather than a capacity-bound limit. A mechanistic interpretability study, the first applied to an FPP network, localizes the cause: linear probing shows edges are 2.82$\times$ more decodable than depth, Grad-CAM shows attention favoring boundaries over fringes by 1.28$\times$, and an in-range flat-plane test collapses a featureless plane to background depth despite valid fringes. The baseline solves the task via object-boundary shape priors rather than fringe-phase decoding. Because the shortcut is a hypothesis-space property, additional data or larger models will not remove it, motivating an architectural repair that removes the shape-prior solution by construction.

cs.LG

Fringe Projection Based Vision Pipeline for Autonomous Hard Drive Disassembly

Unrecovered e-waste represents a significant economic loss. Hard disk drives (HDDs) comprise a valuable e-waste stream necessitating robotic disassembly. Automating the disassembly of HDDs requires holistic 3D sensing, scene understanding, and fastener localization, however current methods are fragmented, lack robust 3D sensing, and lack fastener localization. We propose an autonomous vision pipeline which performs 3D sensing using a Fringe Projection Profilometry (FPP) module, with selective triggering of a depth completion module where FPP fails, and integrates this module with a lightweight, real-time instance segmentation network for scene understanding and critical component localization. By utilizing the same FPP camera-projector system for both our depth sensing and component localization modules, our depth maps and derived 3D geometry are inherently pixel-wise aligned with the segmentation masks without registration, providing an advantage over RGB-D perception systems common in industrial sensing. We optimize both our trained depth completion and instance segmentation networks for deployment-oriented inference. The proposed system achieves a box mAP@50 of 0.960 and mask mAP@50 of 0.957 for instance segmentation, while the selected depth completion configuration with the Depth Anything V2 Base backbone achieves an RMSE of 2.317 mm and MAE of 1.836 mm; the Platter Facing learned inference stack achieved a combined latency of 12.86 ms and a throughput of 77.7 Frames Per Second (FPS) on the evaluation workstation. Finally, we adopt a sim-to-real transfer learning approach to augment our physical dataset. The proposed perception pipeline provides both high-fidelity semantic and spatial data which can be valuable for downstream robotic disassembly. The synthetic dataset developed for HDD instance segmentation will be made publicly available.

cs.CV

Roots Beneath the Cut: Uncovering the Risk of Concept Revival in Pruning-Based Unlearning for Diffusion Models

Pruning-based unlearning has recently emerged as a fast, training-free, and data-independent approach to remove undesired concepts from diffusion models. It promises high efficiency and robustness, offering an attractive alternative to traditional fine-tuning or editing-based unlearning. However, in this paper we uncover a hidden danger behind this promising paradigm. We find that the locations of pruned weights, typically set to zero during unlearning, can act as side-channel signals that leak critical information about the erased concepts. To verify this vulnerability, we design a novel attack framework capable of reviving erased concepts from pruned diffusion models in a fully data-free and training-free manner. Our experiments confirm that pruning-based unlearning is not inherently secure, as erased concepts can be effectively revived without any additional data or retraining. Extensive experiments on diffusion-based unlearning based on concept related weights lead to the conclusion: once the critical concept-related weights in diffusion models are identified, our method can effectively recover the original concept regardless of how the weights are manipulated. Finally, we explore potential defense strategies and advocate safer pruning mechanisms that conceal pruning locations while preserving unlearning effectiveness, providing practical insights for designing more secure pruning-based unlearning frameworks.

cs.CV

Comprehensive Machine Learning Benchmarking for Fringe Projection Profilometry with Photorealistic Synthetic Data

Machine learning approaches for fringe projection profilometry (FPP) are hindered by the lack of large, diverse datasets and standardized benchmarking protocols. This paper introduces the first open-source, photorealistic synthetic dataset for FPP, generated using NVIDIA Isaac Sim, comprising 15,600 fringe images and 300 depth reconstructions across 50 objects. We apply this dataset to single-shot FPP, where models predict 3D depth maps directly from individual fringe images without temporal phase shifting. Through systematic ablation studies, we identify optimal learning configurations for long-range (1.5-2.1 m) depth prediction. We compare three depth normalization strategies and show that individual normalization, which decouples object shape from absolute scale, yields a 9.1x improvement in object reconstruction accuracy over raw depth. We further show that removing background fringe patterns severely degrades performance across all normalizations, demonstrating that background fringes provide essential spatial phase reference rather than noise. We evaluate six loss functions and identify Hybrid L1 loss as optimal. Using the best configuration, we benchmark four architectures and find UNet achieves the strongest performance, though errors remain far above the sub-millimeter accuracy of classical FPP. The small performance gap between architectures indicates that the dominant limitation is information deficit rather than model design: single fringe images lack sufficient information for accurate depth recovery without explicit phase cues. This work provides a standardized benchmark and evidence motivating hybrid approaches combining phase-based FPP with learned refinement. The dataset is available at https://huggingface.co/datasets/aharoon/fpp-ml-bench and code at https://github.com/AnushLak/fpp-ml-bench.

eess.IV

RAISE: A Robot-Assisted Selective Disassembly and Sorting System for End-of-Life Phones

End-of-Life (EoL) phones significantly exacerbate global e-waste challenges due to their high production volumes and short lifecycles. Disassembly is among the most critical processes in EoL phone recycling. However, it relies heavily on human labor due to product variability. Consequently, the manual process is both labor-intensive and time-consuming. In this paper, we propose a low-cost, easily deployable automated and selective disassembly and sorting system for EoL phones, consisting of three subsystems: an adaptive cutting system, a vision-based robotic sorting system, and a battery removal system. The system can process over 120 phones per hour with an average disassembly success rate of 98.9%, efficiently delivering selected high-value components to downstream processing. It provides a reliable and scalable automated solution to the pressing challenge of EoL phone disassembly. Additionally, the automated system can enhance disassembly economics, converting a previously unprofitable process into one that yields a net profit per unit weight of EoL phones.

cs.RO

VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim

Fringe projection profilometry (FPP) is a high-precision structured-light sensing technique for 3D surface reconstruction, yet its practical deployment is often constrained by complex calibration procedures, sensitivity to environmental conditions, and the high cost of physical experimentation. At the same time, robotics research increasingly relies on simulation platforms such as NVIDIA Isaac Sim for scalable development and validation, but accurate virtual representations of optical metrology sensors such as FPP are not currently available. In this work, we present VIRTUS-FPP, the first end-to-end virtual sensor modeling framework for fringe projection profilometry implemented in NVIDIA Isaac Sim, enabling physically grounded simulation of the complete FPP pipeline, including structured light projection, image formation, calibration, and 3D reconstruction, without dependence on pre-calibrated physical systems. The framework leverages an inverse camera model for projector representation, ensuring geometric and photometric fidelity consistent with structured-light principles. By bridging optical metrology and robotics simulation, VIRTUS-FPP enables high-fidelity synthetic data generation, systematic evaluation of sensing pipelines, and digital twin replication of real-world FPP systems. Experimental results demonstrate sub-millimeter reconstruction accuracy and strong correspondence between simulated and physical measurements, highlighting the framework's effectiveness and its potential to advance perception-driven robotics, simulation-to-reality transfer, and scalable optical sensor design.

eess.IV

Large Language Models for Manufacturing

The rapid advances in Large Language Models (LLMs) have the potential to transform manufacturing industry, offering new opportunities to optimize processes, improve efficiency, and drive innovation. This paper provides a comprehensive exploration of the integration of LLMs into the manufacturing domain, focusing on their potential to automate and enhance various aspects of manufacturing, from product design and development to quality control, supply chain optimization, and talent management. Through extensive evaluations across multiple manufacturing tasks, we demonstrate the remarkable capabilities of state-of-the-art LLMs, such as GPT-4V, in understanding and executing complex instructions, extracting valuable insights from vast amounts of data, and facilitating knowledge sharing. We also delve into the transformative potential of LLMs in reshaping manufacturing education, automating coding processes, enhancing robot control systems, and enabling the creation of immersive, data-rich virtual environments through the industrial metaverse. By highlighting the practical applications and emerging use cases of LLMs in manufacturing, this paper aims to provide a valuable resource for professionals, researchers, and decision-makers seeking to harness the power of these technologies to address real-world challenges, drive operational excellence, and unlock sustainable growth in an increasingly competitive landscape.

cs.AI

Grasping Force Control and Adaptation for a Cable-Driven Robotic Hand

This paper introduces a unique force control and adaptation algorithm for a lightweight and low-complexity five-fingered robotic hand, namely an Integrated-Finger Robotic Hand (IFRH). The force control and adaptation algorithm is intuitive to design, easy to implement, and improves the grasping functionality through feedforward adaptation automatically. Specifically, we have extended Youla-parameterization which is traditionally used in feedback controller design into a feedforward iterative learning control algorithm (ILC). The uniqueness of such an extension is that both the feedback and feedforward controllers are parameterized over one unified design parameter which can be easily customized based on the desired closed-loop performance. While Youla-parameterization and ILC have been explored in the past on various applications, our unique parameterization and computational methods make the design intuitive and easy to implement. This provides both robust and adaptive learning capabilities, and our application rivals the complexity of many robotic hand control systems. Extensive experimental tests have been conducted to validate the effectiveness of our method.

cs.RO