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Ben Pan

Publications and source records attributed to Ben Pan.

4 recordsLinked to original sources

Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation

Long-horizon video editing agents receive final-product feedback only after many interdependent decisions. Yet editing quality is subjective, admits multiple valid solutions, and is not meaningfully calibrated across heterogeneous requests, making a global scalar objective both ambiguous and temporally uninformative. Our key observation is that fixing the request, materials, and production constraints converts this subjective objective into an ordinal comparison among directly comparable alternatives. We introduce Group-Relative Preference Backpropagation (GRPB), which transforms same-task rankings into zero-sum advantages and redistributes them as bounded credit over semantic editing segments. A lagged allocator and guarded transmission prevent current judgments or unreliable estimates from directly shaping the same rollout group. We manually construct a project-disjoint, horizon-stratified suite of realistic editing tasks for training and controlled evaluation. Across matched baselines, credit interventions, external benchmarking, and blinded human evaluation, GRPB improves both editing behavior and rendered products. The resulting 9B Crayotter model surpasses several proprietary systems on AgenticVBench, supporting task-local preference reduction as a practical approach to learning from subjective, delayed outcomes. Code and all supporting materials are publicly available at https://github.com/idwts/Crayotter.

cs.CL

Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing

Long-form video editing over heterogeneous footage requires agents to coordinate source selection, multimodal analysis, timeline construction, narration and subtitle alignment, rendering, and revision while exposing intermediate state for inspection and repair. We present Crayotter, an open-source multimodal multi-agent demo system for prompt-driven long-form video editing. Crayotter organizes production around coverage-aware material preparation, artifact-grounded editing research, and tool-grounded timeline execution. Across these stages, retrieval reports, video analyses, editing blueprints, scheduler events, tool calls, intermediate renders, and final exports are treated as first-class artifacts rather than hidden transient state. The workbench supports local assets, agent-assisted retrieval, progress monitoring, artifact preview, failure diagnosis, interrupted-job resumption, and resource-aware asynchronous execution for long-running workflows. In a 23-theme evaluation, Crayotter achieves the highest human overall score (3.40/5) among the compared systems, with its largest margins in theme alignment, narrative coherence, and editing smoothness. These results show that long-horizon video editing agents can be made traceable, inspectable, and practically controllable through observable production artifacts. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.

cs.CV

APEX-SWE

We introduce the AI Productivity Index for Software Engineering (APEX-SWE), a benchmark for assessing whether frontier AI models can execute economically valuable software engineering work. Unlike existing evaluations that focus on narrow, well-defined tasks, APEX-SWE assesses two novel task types that reflect real-world software engineering: (1) Integration tasks (n=100), which require constructing end-to-end systems across heterogeneous cloud primitives, business applications, and infrastructure-as-code services, and (2) Observability tasks (n=100), which require debugging production failures using telemetry signals such as logs and dashboards, as well as unstructured context. We evaluated eleven frontier models for the APEX-SWE leaderboard. Claude Opus 4.6 leads the APEX-SWE leaderboard with 40.5% Pass@1, followed by Claude Opus 4.5 at 38.7%. Our analysis shows that strong performance is primarily driven by epistemic discipline, defined as the capacity to distinguish between assumptions and verified facts. It is often combined with systematic verification prior to acting. We open-source the APEX-SWE evaluation harness and a dev set (n=50).

cs.SE

Kevin: Multi-Turn RL for Generating CUDA Kernels

Writing GPU kernels is a challenging task and critical for AI systems' efficiency. It is also highly iterative: domain experts write code and improve performance through execution feedback. Moreover, it presents verifiable rewards like correctness and speedup, making it a natural environment to apply Reinforcement Learning (RL). To explicitly incorporate the iterative nature of this process into training, we develop a flexible multi-turn RL recipe that addresses unique challenges encountered in real-world settings, such as learning from long trajectories and effective reward attribution across turns. We present Kevin - K(ernel D)evin, the first model trained with multi-turn RL for CUDA kernel generation and optimization. In our evaluation setup, Kevin shows significant gains over its base model (QwQ-32B), improving correctness of generated kernels (in pure CUDA) from 56% to 82% and mean speedup from 0.53x to 1.10x of baseline (PyTorch Eager), and surpassing frontier models like o4-mini (0.78x). Finally, we study its behavior across test-time scaling axes: we found scaling serial refinement more beneficial than parallel sampling. In particular, when given more refinement turns, Kevin shows a higher rate of improvement.

cs.LG