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Ben Watson

Publications and source records attributed to Ben Watson.

3 recordsLinked to original sources

Procedural modeling of urban land use

Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists.

cs.GR

Procedural city modeling

We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are not trying to reproduce existing cities, but to generate artificial cities that are convincing and plausible by capturing developmental behavior. In addition, our results are meant to build upon themselves, such that they ought to look compelling at any point along the transition from village to metropolis. Our approach largely focuses upon land usage and building distribution for creating realistic city environments, whereas previous attempts at city modeling have mainly focused on populating road networks. Finally, we want our model to be self automated to the point that the only necessary input is a terrain description, but other high-level and low-level parameters can be specified to support artistic contributions. With the aid of agent based simulation we are generating a system of agents and behaviors that interact with one another through their effects upon a simulated environment. Our philosophy is that as each agent follows a simple behavioral rule set, a more complex behavior will tend to emerge out of the interactions between the agents and their differing rule sets. By confining our model to a set of simple rules for each class of agents, we hope to make our model extendible not only in regard to the types of structures that are produced, but also in describing the social and cultural influences prevalent in all cities

cs.GR

Time Matters: Exploring the Effects of Urgency and Reaction Speed in Automated Traders

We consider issues of time in automated trading strategies in simulated financial markets containing a single exchange with public limit order book and continuous double auction matching. In particular, we explore two effects: (i) reaction speed - the time taken for trading strategies to calculate a response to market events; and (ii) trading urgency - the sensitivity of trading strategies to approaching deadlines. Much of the literature on trading agents focuses on optimising pricing strategies only and ignores the effects of time, while real-world markets continue to experience a race to zero latency, as automated trading systems compete to quickly access information and act in the market ahead of others. We demonstrate that modelling reaction speed can significantly alter previously published results, with simple strategies such as SHVR outperforming more complex adaptive algorithms such as AA. We also show that adding a pace parameter to ZIP traders (ZIP-Pace, or ZIPP) can create a sense of urgency that significantly improves profitability.

cs.MA