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Benjamin Aram Berendsohn

Publications and source records attributed to Benjamin Aram Berendsohn.

17 recordsLinked to original sources

The chromatic number of the associahedron: simple and logarithmic

Addario-Berry, Reed, Scott, and Wood (JoCG 2026) proved that the $n$-dimensional associahedron has chromatic number at most $22500\cdot\log_3 n+O(1)$. We present a much simpler proof that the chromatic number of the $n-1$-dimensional associahedron is at most $6 \log_2 n + 18$. Since this paper's appearance as a preliminary abstract in the Japan Conference on Discrete and Computational Geometry, Graphs, and Games held from September 7-10, 2026, the bound has been improved to $O(\log \log n)$ by Oum and Wood (arXiv September 30, 2026). It is hoped that the simple method here could give insights to further improvements.

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The Sync Heap: Delete First, Ask Questions Later

Heaps (priority queues) are among the best-studied data structures in computer science. In this paper, we critically revisit the textbook assumption that in the comparison model at least one of the two standard heap operations of inserting an element and deleting the minimum must take logarithmic time. By decoupling the deletion itself from the act of revealing the identity of the deleted element to the user, we avoid the sorting barrier and obtain a novel trade-off between the complexities of heap operations. This shows that the logarithmic barrier is not inherently the cost of deleting the minimum but rather the information cost of immediately learning which element was deleted. In the special case when the user inspects the heap state only constantly many times, we show that both insertions and deletions can be supported in constant amortized time. As an application, this yields a runtime improvement from $\mathcal{O}(n \log n)$ to the optimal $\mathcal{O}(n)$ for a textbook unit-time scheduling problem. We obtain our results by designing a new data structure, the sync heap, which gains speed by rearranging and compacting its operations until queries force it to synchronize and reveal its state. As a key component, we use the soft heap introduced by Chazelle as part of his minimum spanning tree algorithm. Our data structure is simple, comparison-based, and deterministic, and our results are asymptotically optimal.

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Fast decremental tree sums in forests

We study two fundamental decremental dynamic graph problems. In both problems, we need to maintain a vertex-weighted forest of size $n$ under edge deletions, weight updates, and a certain information-retrieval query. Both problems can be solved in $O(\log n)$ time per update/query using standard dynamic forest data structures like top trees, even if additionally edge insertions are allowed. We investigate whether the deletion-only problem can be solved faster. First, we consider $\texttt{tree-sum}$ queries, where we ask for the sum of vertex weights in one of the connected components (i.e., trees) in the forest. We give a data structure with $O(n)$ preprocessing time and $O(\log^* n)$ time per operation, based on a micro-macro tree decomposition (Alstrup et al., 1997). If the forest is unweighted (i.e., all weights are 1 and cannot be changed), then the operation time can be improved to $O(1)$. Additionally, we give an asymptotically universally optimal algorithm. More specifically, our algorithm works in the group model, and processes $m$ operations on an initial forest $F$ in running time $O( \mathrm{OPT}(F, m) )$. Here $\mathrm{OPT}(F, m)$ is the number of weight additions and subtractions that a best possible algorithm performs to handle a worst-case instance for a fixed initial forest $F$ and a fixed number $m$ of operations. We achieve this with a combination of the aforementioned decomposition technique, precomputation of optimal data structures for very small instances, and some insights into the behavior of $\mathrm{OPT}$. Note that even the worst-case complexity of this algorithm remains unknown to us. Second, we consider $\texttt{subtree-sum}$ queries. Here, the forest is rooted, and a query $\texttt{subtree-sum}(v)$ returns the sum of weights in the subtree rooted at $v$. We show tight bounds for several variants of this problem. [...]

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Universally Optimal Decremental Tree Minima

An algorithm on weighted graphs is called universally optimal if it is optimal for every input graph, in the worst case taken over all weight assignments. Informally, this means the algorithm is competitive even with algorithms that are optimized for only one specific input graph. Universal optimality was recently introduced [Haeupler et al. 2024] as an alternative to the stronger, but often unachievable instance optimality. In this paper, we extend the concept of universal optimality to data structures. In particular, we investigate the following dynamic graph problem: Given a vertex-weighted forest, maintain the minimum-weight vertex of every tree under edge deletions. The problem requires $Θ(\log n)$ amortized time per operation in general, but only $O(1)$ time if the initial forest is a path. We present a data structure that has optimal total running time for every fixed initial forest and every fixed number of operations/queries $m$, when taking the worst case over all weight assignments and operation sequences of length $m$. This definition of universal optimality is easily adapted to other data structure problems. Our result combines two techniques: (1) A decomposition of the input into paths, to take advantage of the $O(1)$-time path-specific data structure; and (2) splay trees [Sleator and Tarjan 1985], which, informally speaking, are used to optimally handle a certain sorting-related subproblem. We apply our data structure to solve problems related to Cartesian trees, path minimum queries, and bottleneck vertex/edge queries, each with a certain universal optimality guarantee. Our data structure also can be modified to support edge weights instead of vertex weights. Further, it generalizes to support semigroup sum queries instead of minimum queries, in universally optimal time.

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Optimization with pattern-avoiding input

Permutation pattern-avoidance is a central concept of both enumerative and extremal combinatorics. In this paper we study the effect of permutation pattern-avoidance on the complexity of optimization problems. In the context of the dynamic optimality conjecture (Sleator, Tarjan, STOC 1983), Chalermsook, Goswami, Kozma, Mehlhorn, and Saranurak (FOCS 2015) conjectured that the amortized search cost of an optimal binary search tree (BST) is constant whenever the search sequence is pattern-avoiding. The best known bound to date is $2^{α{(n)}(1+o(1))}$ recently obtained by Chalermsook, Pettie, and Yingchareonthawornchai (SODA 2024); here $n$ is the BST size and $α(\cdot)$ the inverse-Ackermann function. In this paper we resolve the conjecture, showing a tight $O(1)$ bound. This indicates a barrier to dynamic optimality: any candidate online BST (e.g., splay trees or greedy trees) must match this optimum, but current analysis techniques only give superconstant bounds. More broadly, we argue that the easiness of pattern-avoiding input is a general phenomenon, not limited to BSTs or even to data structures. To illustrate this, we show that when the input avoids an arbitrary, fixed, a priori unknown pattern, one can efficiently compute a $k$-server solution of $n$ requests from a unit interval, with total cost $n^{O(1/\log k)}$, in contrast to the worst-case $Θ(n/k)$ bound; and a traveling salesman tour of $n$ points from a unit box, of length $O(\log{n})$, in contrast to the worst-case $Θ(\sqrt{n})$ bound; similar results hold for the euclidean minimum spanning tree, Steiner tree, and nearest-neighbor graphs. We show both results to be tight. Our techniques build on the Marcus-Tardos proof of the Stanley-Wilf conjecture, and on the recently emerging concept of twin-width.

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Permutation patterns in streams

Permutation patterns and pattern avoidance are central, well-studied concepts in combinatorics and computer science. Given two permutations $τ$ and $π$, the pattern matching problem (PPM) asks whether $τ$ contains $π$. This problem arises in various contexts in computer science and statistics and has been studied extensively in exact-, parameterized-, approximate-, property-testing- and other formulations. In this paper, we study pattern matching in a streaming setting, when the input $τ$ is revealed sequentially, one element at a time. There is extensive work on the space complexity of various statistics in streams of integers. The novelty of our setting is that the input stream is a permutation, which allows inferring some information about future inputs. Our algorithms crucially take advantage of this fact, while existing lower bound techniques become difficult to apply. We show that the complexity of the problem changes dramatically depending on the pattern $π$. The space requirement is: $Θ(k\log{n})$ for the monotone patterns $π= 12\dots k$, or $π= k\dots21$, $O(\sqrt{n\log{n}})$ for $π\in \{312,132\}$, $O(\sqrt{n} \log n)$ for $π\in \{231,213\}$, and $\widetildeΘ_π(n)$ for all other $π$. If $τ$ is an arbitrary sequence of integers (not necessary a permutation), we show that the complexity is $\widetildeΘ_π(n)$ in all except the first (monotone) cases.

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Optimal antimatroid sorting

The classical comparison-based sorting problem asks us to find the underlying total order of a given set of elements, where we can only access the elements via comparisons. In this paper, we study a restricted version, where, as a hint, a set $T$ of possible total orders is given, usually in some compressed form. Recently, an algorithm called topological heapsort with optimal running time was found for the case where $T$ is the set of topological orderings of a given directed acyclic graph, or, equivalently, $T$ is the set of linear extensions of a given partial order [Haeupler et al. 2024]. We show that a simple generalization of topological heapsort is applicable to a much broader class of restricted sorting problems, where $T$ corresponds to a given antimatroid. As a consequence, we obtain optimal algorithms for the following restricted sorting problems, where the allowed total orders are restricted by: a given set of monotone precedence formulas; the perfect elimination orders of a given chordal graph; or the possible vertex search orders of a given connected rooted graph.

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Balanced TSP partitioning

The traveling salesman problem (TSP) famously asks for a shortest tour that a salesperson can take to visit a given set of cities in any order. In this paper, we ask how much faster $k \ge 2$ salespeople can visit the cities if they divide the task among themselves. We show that, in the two-dimensional Euclidean setting, two salespeople can always achieve a speedup of at least $\frac12 + \frac1π\approx 0.818$, for any given input, and there are inputs where they cannot do better. We also give (non-matching) upper and lower bounds for $k \geq 3$.

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Fast and simple unrooted dynamic forests

A dynamic forest data structure maintains a forest (and associated data like edge weights) under edge insertions and deletions. Dynamic forests are widely used to solve online and offline graph problems. Well-known examples of dynamic forest data structures are link-cut trees [Sleator and Tarjan '83] and top trees [Alstrup, Holm, de Lichtenberg, and Thorup '05], both of which need O(log n) time per operation. While top trees are more flexible and arguably easier to use, link-cut trees are faster in practice [Tarjan and Werneck '10]. In this paper, we propose an alternative to link-cut trees. Our data structure is based on search trees on trees (STTs, also known as elimination trees) and an STT algorithm [Berendsohn and Kozma '22] based on the classical Splay trees [Sleator and Tarjan '85]. While link-cut trees maintain a hierarchy of binary search trees, we maintain a single STT. Most of the complexity of our data structure lies in the implementation of the STT rotation primitive, which can easily be reused, simplifying the development of new STT-based approaches. We implement several variants of our data structure in the Rust programming language, along with an implementation of link-cut trees for comparison. Experimental evaluation suggests that our algorithms are faster when the dynamic forest is unrooted, while link-cut trees are faster for rooted dynamic forests.

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An exact characterization of saturation for permutation matrices

A 0-1 matrix $M$ contains a 0-1 matrix pattern $P$ if we can obtain $P$ from $M$ by deleting rows and/or columns and turning arbitrary 1-entries into 0s. The saturation function $\mathrm{sat}(P,n)$ for a 0-1 matrix pattern $P$ indicates the minimum number of 1s in an $n \times n$ 0-1 matrix that does not contain $P$, but changing any 0-entry into a 1-entry creates an occurrence of $P$. Fulek and Keszegh recently showed that each pattern has a saturation function either in $O(1)$ or in $Θ(n)$. We fully classify the saturation functions of permutation matrices.

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Fast approximation of search trees on trees with centroid trees

Search trees on trees (STTs) generalize the fundamental binary search tree (BST) data structure: in STTs the underlying search space is an arbitrary tree, whereas in BSTs it is a path. An optimal BST of size $n$ can be computed for a given distribution of queries in $O(n^2)$ time [Knuth 1971] and centroid BSTs provide a nearly-optimal alternative, computable in $O(n)$ time [Mehlhorn 1977]. By contrast, optimal STTs are not known to be computable in polynomial time, and the fastest constant-approximation algorithm runs in $O(n^3)$ time [Berendsohn, Kozma 2022]. Centroid trees can be defined for STTs analogously to BSTs, and they have been used in a wide range of algorithmic applications. In the unweighted case (i.e., for a uniform distribution of queries), a centroid tree can be computed in $O(n)$ time [Brodal et al. 2001; Della Giustina et al. 2019]. These algorithms, however, do not readily extend to the weighted case. Moreover, no approximation guarantees were previously known for centroid trees in either the unweighted or weighted cases. In this paper we revisit centroid trees in a general, weighted setting, and we settle both the algorithmic complexity of constructing them, and the quality of their approximation. For constructing a weighted centroid tree, we give an output-sensitive $O(n\log h)\subseteq O(n\log n)$ time algorithm, where $h$ is the height of the resulting centroid tree. If the weights are of polynomial complexity, the running time is $O(n\log\log n)$. We show these bounds to be optimal, in a general decision tree model of computation. For approximation, we prove that the cost of a centroid tree is at most twice the optimum, and this guarantee is best possible, both in the weighted and unweighted cases. We also give tight, fine-grained bounds on the approximation-ratio for bounded-degree trees and on the approximation-ratio of more general $α$-centroid trees.

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Fixed-point cycles and EFX allocations

We study edge-labelings of the complete bidirected graph $\overset{\tiny\leftrightarrow}{K}_n$ with functions from the set $[d] = \{1, \dots, d\}$ to itself. We call a cycle in $\overset{\tiny\leftrightarrow}{K}_n$ a fixed-point cycle if composing the labels of its edges results in a map that has a fixed point, and we say that a labeling is fixed-point-free if no fixed-point cycle exists. For a given $d$, we ask for the largest value of $n$, denoted $R_f(d)$, for which there exists a fixed-point-free labeling of $\overset{\tiny\leftrightarrow}{K}_n$. Determining $R_f(d)$ for all $d >0$ is a natural Ramsey-type question, generalizing some well-studied zero-sum problems in extremal combinatorics. The problem was recently introduced by Chaudhury, Garg, Mehlhorn, Mehta, and Misra, who proved that $d \leq R_f(d) \leq d^4+d$ and showed that the problem has close connections to EFX allocations, a central problem of fair allocation in social choice theory. In this paper we show the improved bound $R_f(d) \leq d^{2 + o(1)}$, yielding an efficient ${(1-\varepsilon)}$-EFX allocation with $n$ agents and $O(n^{0.67})$ unallocated goods for any constant $\varepsilon \in (0,1/2]$; this improves the bound of $O(n^{0.8})$ of Chaudhury, Garg, Mehlhorn, Mehta, and Misra. Additionally, we prove the stronger upper bound $2d-2$, in the case where all edge-labels are permulations. A very special case of this problem, that of finding zero-sum cycles in digraphs whose edges are labeled with elements of $\mathbb{Z}_d$, was recently considered by Alon and Krivelevich and by Mészáros and Steiner. Our result improves the bounds obtained by these authors and extends them to labelings from an arbitrary (not necessarily commutative) group, while also simplifying the proof.

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The diameter of caterpillar associahedra

The caterpillar associahedron $\mathcal{A}(G)$ is a polytope arising from the rotation graph of search trees on a caterpillar tree $G$, generalizing the rotation graph of binary search trees (BSTs) and thus the conventional associahedron. We show that the diameter of $\mathcal{A}(G)$ is $Θ(n + m \cdot (H+1))$, where $n$ is the number of vertices, $m$ is the number of leaves, and $H$ is the entropy of the leaf distribution of $G$. Our proofs reveal a strong connection between caterpillar associahedra and searching in BSTs. We prove the lower bound using Wilber's first lower bound for dynamic BSTs, and the upper bound by reducing the problem to searching in static BSTs.

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Matrix patterns with bounded saturation function

A 0-1 matrix $M$ contains a 0-1 matrix pattern $P$ if we can obtain $P$ from $M$ by deleting rows and/or columns and turning arbitrary 1-entries into 0s. The saturation function $\mathrm{sat}(P,n)$ for a 0-1 matrix pattern $P$ indicates the minimum number of 1s in a $n \times n$ 0-1 matrix that does not contain $P$, but changing any 0-entry into a 1-entry creates an occurrence of $P$. Fulek and Keszegh recently showed that the saturation function is either bounded or in $Θ(n)$. Building on their results, we find a large class of patterns with bounded saturation function, including both infinitely many permutation matrices and infinitely many non-permutation matrices.

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Geometric group testing

Group testing is concerned with identifying $t$ defective items in a set of $m$ items, where each test reports whether a specific subset of items contains at least one defective. In non-adaptive group testing, the subsets to be tested are fixed in advance. By testing multiple items at once, the required number of tests can be made much smaller than $m$. In fact, for $t \in \mathcal{O}(1)$, the optimal number of (non-adaptive) tests is known to be $Θ(\log{m})$. In this paper, we consider the problem of non-adaptive group testing in a geometric setting, where the items are points in $d$-dimensional Euclidean space and the tests are axis-parallel boxes (hyperrectangles). We present upper and lower bounds on the required number of tests under this geometric constraint. In contrast to the general, combinatorial case, the bounds in our geometric setting are polynomial in $m$. For instance, our results imply that identifying a defective pair in a set of $m$ points in the plane always requires $Ω(m^{3/5})$ tests, and there exist configurations of $m$ points for which $\mathcal{O}(m^{2/3})$ tests are sufficient, whereas to identify a single defective point in the plane, $Θ(m^{1/2})$ tests are always necessary and sometimes sufficient.

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Splay trees on trees

Search trees on trees (STTs) are a far-reaching generalization of binary search trees (BSTs), allowing the efficient exploration of tree-structured domains. (BSTs are the special case in which the underlying domain is a path.) Trees on trees have been extensively studied under various guises in computer science and discrete mathematics. Recently Bose, Cardinal, Iacono, Koumoutsos, and Langerman (SODA 2020) considered adaptive STTs and observed that, apart from notable exceptions, the machinery developed for BSTs in the past decades does not readily transfer to STTs. In particular, they asked whether the optimal STT can be efficiently computed or approximated (by analogy to Knuth's algorithm for optimal BSTs), and whether natural self-adjusting BSTs such as Splay trees (Sleator, Tarjan, 1983) can be extended to this more general setting. We answer both questions affirmatively. First, we show that a $(1 + \frac{1}{t})$-approximation of an optimal size-$n$ STT for a given search distribution can be computed in time $O(n^{2t + 1})$ for all integers $t \geq 1$. Second, we identify a broad family of STTs with linear rotation-distance, allowing the generalization of Splay trees to the STT setting. We show that our generalized Splay satisfies a static optimality theorem, asymptotically matching the cost of the optimal STT in an online fashion, i.e. without knowledge of the search distribution. Our results suggest an extension of the dynamic optimality conjecture for Splay trees to the broader setting of trees on trees.

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Finding and counting permutations via CSPs

Permutation patterns and pattern avoidance have been intensively studied in combinatorics and computer science, going back at least to the seminal work of Knuth on stack-sorting (1968). Perhaps the most natural algorithmic question in this area is deciding whether a given permutation of length $n$ contains a given pattern of length $k$. In this work we give two new algorithms for this well-studied problem, one whose running time is $n^{k/4 + o(k)}$, and a polynomial-space algorithm whose running time is the better of $O(1.6181^n)$ and $O(n^{k/2 + 1})$. These results improve the earlier best bounds of $n^{0.47k + o(k)}$ and $O(1.79^n)$ due to Ahal and Rabinovich (2000) resp. Bruner and Lackner (2012) and are the fastest algorithms for the problem when $k \in Ω(\log{n})$. We show that both our new algorithms and the previous exponential-time algorithms in the literature can be viewed through the unifying lens of constraint-satisfaction. Our algorithms can also count, within the same running time, the number of occurrences of a pattern. We show that this result is close to optimal: solving the counting problem in time $f(k) \cdot n^{o(k/\log{k})}$ would contradict the exponential-time hypothesis (ETH). For some special classes of patterns we obtain improved running times. We further prove that $3$-increasing and $3$-decreasing permutations can, in some sense, embed arbitrary permutations of almost linear length, which indicates that an algorithm with sub-exponential running time is unlikely, even for patterns from these restricted classes.

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