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Benjamin Busam

Publications and source records attributed to Benjamin Busam.

At least 37 records · Page 2Linked to original sources

BenchSeg: A Large-Scale Dataset and Benchmark for Multi-View Food Video Segmentation

Food image segmentation is a critical task for dietary analysis, enabling accurate estimation of food volume and nutrients. However, current methods suffer from limited multi-view data and poor generalization to new viewpoints. We introduce BenchSeg, a novel multi-view food video segmentation dataset and benchmark. BenchSeg aggregates 55 dish scenes (from Nutrition5k, Vegetables & Fruits, MetaFood3D, and FoodKit) with 25,284 meticulously annotated frames, capturing each dish under free 360° camera motion. We evaluate a diverse set of 20 state-of-the-art segmentation models (e.g., SAM-based, transformer, CNN, and large multimodal) on the existing FoodSeg103 dataset and evaluate them (alone and combined with video-memory modules) on BenchSeg. Quantitative and qualitative results demonstrate that while standard image segmenters degrade sharply under novel viewpoints, memory-augmented methods maintain temporal consistency across frames. Our best model based on a combination of SeTR-MLA+XMem2 outperforms prior work (e.g., improving over FoodMem by ~2.63% mAP), offering new insights into food segmentation and tracking for dietary analysis. In addition to frame-wise spatial accuracy, we introduce a dedicated temporal evaluation protocol that explicitly quantifies segmentation stability over time through continuity, flicker rate, and IoU drift metrics. This allows us to reveal failure modes that remain invisible under standard per-frame evaluations. We release BenchSeg to foster future research. The project page including the dataset annotations and the food segmentation models can be found at https://amughrabi.github.io/benchseg.

cs.CV

PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock immense creative potential. However, current pipelines lack both physical realism and effective language interfaces, requiring slow offline optimization. In contrast, PhysTalk takes a 3D Gaussian Splatting (3DGS) scene as input and translates arbitrary user prompts into real time, physics based, interactive 4D animations. A large language model (LLM) generates executable code that directly modifies 3DGS parameters through lightweight proxies and particle dynamics. Notably, PhysTalk is the first framework to couple 3DGS directly with a physics simulator without relying on time consuming mesh extraction. While remaining open vocabulary, this design enables interactive 3D Gaussian animation via collision aware, physics based manipulation of arbitrary, multi material objects. Finally, PhysTalk is train-free and computationally lightweight: this makes 4D animation broadly accessible and shifts these workflows from a "render and wait" paradigm toward an interactive dialogue with a modern, physics-informed pipeline.

cs.GR

STARE-VLA: Progressive Stage-Aware Reinforcement for Fine-Tuning Vision-Language-Action Models

Recent advances in Vision-Language-Action (VLA) models, powered by large language models and reinforcement learning-based fine-tuning, have shown remarkable progress in robotic manipulation. Existing methods often treat long-horizon actions as linguistic sequences and apply trajectory-level optimization methods such as Trajectory-wise Preference Optimization (TPO) or Proximal Policy Optimization (PPO), leading to coarse credit assignment and unstable training. However, unlike language, where a unified semantic meaning is preserved despite flexible sentence order, action trajectories progress through causally chained stages with different learning difficulties. This motivates progressive stage optimization. Thereby, we present Stage-Aware Reinforcement (STARE), a module that decomposes a long-horizon action trajectory into semantically meaningful stages and provides dense, interpretable, and stage-aligned reinforcement signals. Integrating STARE into TPO and PPO, we yield Stage-Aware TPO (STA-TPO) and Stage-Aware PPO (STA-PPO) for offline stage-wise preference and online intra-stage interaction, respectively. Further building on supervised fine-tuning as initialization, we propose the Imitation -> Preference -> Interaction (IPI), a serial fine-tuning pipeline for improving action accuracy in VLA models. Experiments on SimplerEnv and ManiSkill3 demonstrate substantial gains, achieving state-of-the-art success rates of 98.0 percent on SimplerEnv and 96.4 percent on ManiSkill3 tasks.

cs.RO

UnReflectAnything: RGB-Only Highlight Removal by Rendering Synthetic Specular Supervision

Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework that removes highlights from a single image by predicting a highlight map together with a reflection-free diffuse reconstruction. The model uses a frozen vision transformer encoder to extract multi-scale features, a lightweight head to localize specular regions, and a token-level inpainting module that restores corrupted feature patches before producing the final diffuse image. To overcome the lack of paired supervision, we introduce a Virtual Highlight Synthesis pipeline that renders physically plausible specularities using monocular geometry, Fresnel-aware shading, and randomized lighting which enables training on arbitrary RGB images with correct geometric structure. UnReflectAnything generalizes across natural and surgical domains where non-Lambertian surfaces and non-uniform lighting create severe highlights and it achieves competitive performance with state-of-the-art results on several benchmarks. Project Page: https://alberto-rota.github.io/UnReflectAnything/

cs.CV

PRISM-0: A Predicate-Rich Scene Graph Generation Framework for Zero-Shot Open-Vocabulary Tasks

In Scene Graph Generation (SGG), structured representations are extracted from visual inputs as object nodes and connecting predicates, enabling image-based reasoning for diverse downstream tasks. While fully supervised SGG has improved steadily, it suffers from training bias due to limited curated data and long-tail predicate distributions, leading to poor predicate diversity and degraded downstream performance. We present PRISM-0, a zero-shot open-vocabulary SGG framework that leverages foundation models in a bottom-up pipeline to capture a broad spectrum of predicates. Detected object pairs are filtered, described via a Vision-Language Model (VLM), and processed by a Large Language Model (LLM) to generate fine- and coarse-grained predicates, which are then validated by a Visual Question Answering (VQA) model. PRISM-0 modular, dataset-independent design enriches existing SGG datasets such as Visual Genome and produces diverse, unbiased graphs. While operating entirely in a zero-shot setting, PRISM-0 achieves performance on par with state-of-the-art weakly-supervised models on SGG benchmarks and even state-of-the-art supervised methods in tasks such as Sentence-to-Graph Retrieval.

cs.CV

LiteTracker: Leveraging Temporal Causality for Accurate Low-latency Tissue Tracking

Tissue tracking plays a critical role in various surgical navigation and extended reality (XR) applications. While current methods trained on large synthetic datasets achieve high tracking accuracy and generalize well to endoscopic scenes, their runtime performances fail to meet the low-latency requirements necessary for real-time surgical applications. To address this limitation, we propose LiteTracker, a low-latency method for tissue tracking in endoscopic video streams. LiteTracker builds on a state-of-the-art long-term point tracking method, and introduces a set of training-free runtime optimizations. These optimizations enable online, frame-by-frame tracking by leveraging a temporal memory buffer for efficient feature reuse and utilizing prior motion for accurate track initialization. LiteTracker demonstrates significant runtime improvements being around 7x faster than its predecessor and 2x than the state-of-the-art. Beyond its primary focus on efficiency, LiteTracker delivers high-accuracy tracking and occlusion prediction, performing competitively on both the STIR and SuPer datasets. We believe LiteTracker is an important step toward low-latency tissue tracking for real-time surgical applications in the operating room. Our code is publicly available at https://github.com/ImFusionGmbH/lite-tracker.

cs.CV

Dropping the D: RGB-D SLAM Without the Depth Sensor

We present DropD-SLAM, a real-time monocular SLAM system that achieves RGB-D-level accuracy without relying on depth sensors. The system replaces active depth input with three pretrained vision modules: a monocular metric depth estimator, a learned keypoint detector, and an instance segmentation network. Dynamic objects are suppressed using dilated instance masks, while static keypoints are assigned predicted depth values and backprojected into 3D to form metrically scaled features. These are processed by an unmodified RGB-D SLAM back end for tracking and mapping. On the TUM RGB-D benchmark, DropD-SLAM attains 7.4 cm mean ATE on static sequences and 1.8 cm on dynamic sequences, matching or surpassing state-of-the-art RGB-D methods while operating at 22 FPS on a single GPU. These results suggest that modern pretrained vision models can replace active depth sensors as reliable, real-time sources of metric scale, marking a step toward simpler and more cost-effective SLAM systems.

cs.CV

BioDet: Boosting Industrial Object Detection with Image Preprocessing Strategies

Accurate 6D pose estimation is essential for robotic manipulation in industrial environments. Existing pipelines typically rely on off-the-shelf object detectors followed by cropping and pose refinement, but their performance degrades under challenging conditions such as clutter, poor lighting, and complex backgrounds, making detection the critical bottleneck. In this work, we introduce a standardized and plug-in pipeline for 2D detection of unseen objects in industrial settings. Based on current SOTA baselines, our approach reduces domain shift and background artifacts through low-light image enhancement and background removal guided by open-vocabulary detection with foundation models. This design suppresses the false positives prevalent in raw SAM outputs, yielding more reliable detections for downstream pose estimation. Extensive experiments on real-world industrial bin-picking benchmarks from BOP demonstrate that our method significantly boosts detection accuracy while incurring negligible inference overhead, showing the effectiveness and practicality of the proposed method.

cs.CV

RayPose: Ray Bundling Diffusion for Template Views in Unseen 6D Object Pose Estimation

Typical template-based object pose pipelines estimate the pose by retrieving the closest matching template and aligning it with the observed image. However, failure to retrieve the correct template often leads to inaccurate pose predictions. To address this, we reformulate template-based object pose estimation as a ray alignment problem, where the viewing directions from multiple posed template images are learned to align with a non-posed query image. Inspired by recent progress in diffusion-based camera pose estimation, we embed this formulation into a diffusion transformer architecture that aligns a query image with a set of posed templates. We reparameterize object rotation using object-centered camera rays and model object translation by extending scale-invariant translation estimation to dense translation offsets. Our model leverages geometric priors from the templates to guide accurate query pose inference. A coarse-to-fine training strategy based on narrowed template sampling improves performance without modifying the network architecture. Extensive experiments across multiple benchmark datasets show competitive results of our method compared to state-of-the-art approaches in unseen object pose estimation.

cs.CV

Foundation Visual Encoders Are Secretly Few-Shot Anomaly Detectors

Few-shot anomaly detection streamlines and simplifies industrial safety inspection. However, limited samples make accurate differentiation between normal and abnormal features challenging, and even more so under category-agnostic conditions. Large-scale pre-training of foundation visual encoders has advanced many fields, as the enormous quantity of data helps to learn the general distribution of normal images. We observe that the anomaly amount in an image directly correlates with the difference in the learnt embeddings and utilize this to design a few-shot anomaly detector termed FoundAD. This is done by learning a nonlinear projection operator onto the natural image manifold. The simple operator acts as an effective tool for anomaly detection to characterize and identify out-of-distribution regions in an image. Extensive experiments show that our approach supports multi-class detection and achieves competitive performance while using substantially fewer parameters than prior methods. Backed up by evaluations with multiple foundation encoders, including fresh DINOv3, we believe this idea broadens the perspective on foundation features and advances the field of few-shot anomaly detection.

cs.CV

Generative Data Augmentation for Object Point Cloud Segmentation

Data augmentation is widely used to train deep learning models to address data scarcity. However, traditional data augmentation (TDA) typically relies on simple geometric transformation, such as random rotation and rescaling, resulting in minimal data diversity enrichment and limited model performance improvement. State-of-the-art generative models for 3D shape generation rely on the denoising diffusion probabilistic models and manage to generate realistic novel point clouds for 3D content creation and manipulation. Nevertheless, the generated 3D shapes lack associated point-wise semantic labels, restricting their usage in enlarging the training data for point cloud segmentation tasks. To bridge the gap between data augmentation techniques and the advanced diffusion models, we extend the state-of-the-art 3D diffusion model, Lion, to a part-aware generative model that can generate high-quality point clouds conditioned on given segmentation masks. Leveraging the novel generative model, we introduce a 3-step generative data augmentation (GDA) pipeline for point cloud segmentation training. Our GDA approach requires only a small amount of labeled samples but enriches the training data with generated variants and pseudo-labeled samples, which are validated by a novel diffusion-based pseudo-label filtering method. Extensive experiments on two large-scale synthetic datasets and a real-world medical dataset demonstrate that our GDA method outperforms TDA approach and related semi-supervised and self-supervised methods.

cs.CV

MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition

Contrastive learning has gained significant attention in skeleton-based action recognition for its ability to learn robust representations from unlabeled data. However, existing methods rely on a single skeleton convention, which limits their ability to generalize across datasets with diverse joint structures and anatomical coverage. We propose Multi-Skeleton Contrastive Learning (MS-CLR), a general self-supervised framework that aligns pose representations across multiple skeleton conventions extracted from the same sequence. This encourages the model to learn structural invariances and capture diverse anatomical cues, resulting in more expressive and generalizable features. To support this, we adapt the ST-GCN architecture to handle skeletons with varying joint layouts and scales through a unified representation scheme. Experiments on the NTU RGB+D 60 and 120 datasets demonstrate that MS-CLR consistently improves performance over strong single-skeleton contrastive learning baselines. A multi-skeleton ensemble further boosts performance, setting new state-of-the-art results on both datasets.

cs.CV

GCE-Pose: Global Context Enhancement for Category-level Object Pose Estimation

A key challenge in model-free category-level pose estimation is the extraction of contextual object features that generalize across varying instances within a specific category. Recent approaches leverage foundational features to capture semantic and geometry cues from data. However, these approaches fail under partial visibility. We overcome this with a first-complete-then-aggregate strategy for feature extraction utilizing class priors. In this paper, we present GCE-Pose, a method that enhances pose estimation for novel instances by integrating category-level global context prior. GCE-Pose performs semantic shape reconstruction with a proposed Semantic Shape Reconstruction (SSR) module. Given an unseen partial RGB-D object instance, our SSR module reconstructs the instance's global geometry and semantics by deforming category-specific 3D semantic prototypes through a learned deep Linear Shape Model. We further introduce a Global Context Enhanced (GCE) feature fusion module that effectively fuses features from partial RGB-D observations and the reconstructed global context. Extensive experiments validate the impact of our global context prior and the effectiveness of the GCE fusion module, demonstrating that GCE-Pose significantly outperforms existing methods on challenging real-world datasets HouseCat6D and NOCS-REAL275. Our project page is available at https://colin-de.github.io/GCE-Pose/.

cs.CV

EgoExOR: An Ego-Exo-Centric Operating Room Dataset for Surgical Activity Understanding

Operating rooms (ORs) demand precise coordination among surgeons, nurses, and equipment in a fast-paced, occlusion-heavy environment, necessitating advanced perception models to enhance safety and efficiency. Existing datasets either provide partial egocentric views or sparse exocentric multi-view context, but do not explore the comprehensive combination of both. We introduce EgoExOR, the first OR dataset and accompanying benchmark to fuse first-person and third-person perspectives. Spanning 94 minutes (84,553 frames at 15 FPS) of two emulated spine procedures, Ultrasound-Guided Needle Insertion and Minimally Invasive Spine Surgery, EgoExOR integrates egocentric data (RGB, gaze, hand tracking, audio) from wearable glasses, exocentric RGB and depth from RGB-D cameras, and ultrasound imagery. Its detailed scene graph annotations, covering 36 entities and 22 relations (568,235 triplets), enable robust modeling of clinical interactions, supporting tasks like action recognition and human-centric perception. We evaluate the surgical scene graph generation performance of two adapted state-of-the-art models and offer a new baseline that explicitly leverages EgoExOR's multimodal and multi-perspective signals. This new dataset and benchmark set a new foundation for OR perception, offering a rich, multimodal resource for next-generation clinical perception.

cs.CV

RaDialog: A Large Vision-Language Model for Radiology Report Generation and Conversational Assistance

Conversational AI tools that can generate and discuss clinically correct radiology reports for a given medical image have the potential to transform radiology. Such a human-in-the-loop radiology assistant could facilitate a collaborative diagnostic process, thus saving time and improving the quality of reports. Towards this goal, we introduce RaDialog, the first thoroughly evaluated and publicly available large vision-language model for radiology report generation and interactive dialog. RaDialog effectively integrates visual image features and structured pathology findings with a large language model (LLM) while simultaneously adapting it to a specialized domain using parameter-efficient fine-tuning. To keep the conversational abilities of the underlying LLM, we propose a comprehensive, semi-automatically labeled, image-grounded instruct dataset for chest X-ray radiology tasks. By training with this dataset, our method achieves state-of-the-art clinical correctness in report generation and shows impressive abilities in interactive tasks such as correcting reports and answering questions, serving as a foundational step toward clinical dialog systems. Our code is available on github: https://github.com/ChantalMP/RaDialog.

cs.CV

FA-BARF: Frequency Adapted Bundle-Adjusting Neural Radiance Fields

Neural Radiance Fields (NeRF) have exhibited highly effective performance for photorealistic novel view synthesis recently. However, the key limitation it meets is the reliance on a hand-crafted frequency annealing strategy to recover 3D scenes with imperfect camera poses. The strategy exploits a temporal low-pass filter to guarantee convergence while decelerating the joint optimization of implicit scene reconstruction and camera registration. In this work, we introduce the Frequency Adapted Bundle Adjusting Radiance Field (FA-BARF), substituting the temporal low-pass filter for a frequency-adapted spatial low-pass filter to address the decelerating problem. We establish a theoretical framework to interpret the relationship between position encoding of NeRF and camera registration and show that our frequency-adapted filter can mitigate frequency fluctuation caused by the temporal filter. Furthermore, we show that applying a spatial low-pass filter in NeRF can optimize camera poses productively through radial uncertainty overlaps among various views. Extensive experiments show that FA-BARF can accelerate the joint optimization process under little perturbations in object-centric scenes and recover real-world scenes with unknown camera poses. This implies wider possibilities for NeRF applied in dense 3D mapping and reconstruction under real-time requirements. The code will be released upon paper acceptance.

cs.CV

MM-OR: A Large Multimodal Operating Room Dataset for Semantic Understanding of High-Intensity Surgical Environments

Operating rooms (ORs) are complex, high-stakes environments requiring precise understanding of interactions among medical staff, tools, and equipment for enhancing surgical assistance, situational awareness, and patient safety. Current datasets fall short in scale, realism and do not capture the multimodal nature of OR scenes, limiting progress in OR modeling. To this end, we introduce MM-OR, a realistic and large-scale multimodal spatiotemporal OR dataset, and the first dataset to enable multimodal scene graph generation. MM-OR captures comprehensive OR scenes containing RGB-D data, detail views, audio, speech transcripts, robotic logs, and tracking data and is annotated with panoptic segmentations, semantic scene graphs, and downstream task labels. Further, we propose MM2SG, the first multimodal large vision-language model for scene graph generation, and through extensive experiments, demonstrate its ability to effectively leverage multimodal inputs. Together, MM-OR and MM2SG establish a new benchmark for holistic OR understanding, and open the path towards multimodal scene analysis in complex, high-stakes environments. Our code, and data is available at https://github.com/egeozsoy/MM-OR.

cs.CV

EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion

We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to handle scene graphs due to varying numbers of nodes, multiple edge combinations, and manipulator-induced node-edge operations. EchoScene overcomes this by associating each node with a denoising process and enables collaborative information exchange, enhancing controllable and consistent generation aware of global constraints. This is achieved through an information echo scheme in both shape and layout branches. At every denoising step, all processes share their denoising data with an information exchange unit that combines these updates using graph convolution. The scheme ensures that the denoising processes are influenced by a holistic understanding of the scene graph, facilitating the generation of globally coherent scenes. The resulting scenes can be manipulated during inference by editing the input scene graph and sampling the noise in the diffusion model. Extensive experiments validate our approach, which maintains scene controllability and surpasses previous methods in generation fidelity. Moreover, the generated scenes are of high quality and thus directly compatible with off-the-shelf texture generation. Code and trained models are open-sourced.

cs.CV