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Benjamin Herbert

Publications and source records attributed to Benjamin Herbert.

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Pun Intended: Multi-Agent Translation of Wordplay with Contrastive Learning and Phonetic-Semantic Embeddings

Translating wordplay across languages has long challenged both professional translators and machine translation systems. We investigate three approaches to translating puns from English to French by combining large language models with linguistic constraints for wordplay generation. Our baseline uses a large language model with feedback from a discriminator prompted with positive and negative French examples. Our guided reasoning pipeline uses combined phonetic-semantic embeddings to retrieve lexical candidates for wordplay generation. Finally, our multi-agent framework iteratively evaluates and regenerates candidate translations using specialized feedback. Moving beyond literal translation, our objective is to preserve the linguistic creativity, ambiguity, and humor of the source-text wordplay rather than simply reproduce its vocabulary. The multi-agent and guided chain-of-thought systems ranked first and second, respectively, in the CLEF JOKER 2025 Task 2 competition under expert human evaluation, despite only modest improvements in BLEU and BERTScore. These findings suggest that both explicit phonetic-semantic guidance and iterative multi-agent evaluation can improve LLM-based wordplay translation relative to direct discriminator-guided generation, particularly when balancing semantic fidelity, phonetic similarity, and natural target-language expression

cs.CL

Pun Intended: Multi-Agent Translation of Wordplay with Contrastive Learning and Phonetic-Semantic Embeddings for CLEF JOKER 2025 Task 2

Translating wordplay across languages presents unique challenges that have long confounded both professional human translators and machine translation systems. This research proposes a novel approach for translating puns from English to French by combining state-of-the-art large language models with specialized techniques for wordplay generation. Our methodology employs a three-stage approach. First, we establish a baseline using multiple frontier large language models with feedback based on a new contrastive learning dataset. Second, we implement a guided chain-of-thought pipeline with combined phonetic-semantic embeddings. Third, we implement a multi-agent generator-discriminator framework for evaluating and regenerating puns with feedback. Moving beyond the limitations of literal translation, our methodology's primary objective is to capture the linguistic creativity and humor of the source text wordplay, rather than simply duplicating its vocabulary. Our best runs earned first and second place in the CLEF JOKER 2025 Task 2 competition where they were evaluated manually by expert native French speakers. This research addresses a gap between translation studies and computational linguistics by implementing linguistically-informed techniques for wordplay translation, advancing our understanding of how language models can be leveraged to handle the complex interplay between semantic ambiguity, phonetic similarity, and the implicit cultural and linguistic awareness needed for successful humor.

cs.CL