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Benjamin Lee

Publications and source records attributed to Benjamin Lee.

27 records · Page 2Linked to original sources

Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

We present Deimos, a grammar for specifying dynamic embodied immersive visualisation morphs and transitions. A morph is a collection of animated transitions that are dynamically applied to immersive visualisations at runtime and is conceptually modelled as a state machine. It is comprised of state, transition, and signal specifications. States in a morph are used to generate animation keyframes, with transitions connecting two states together. A transition is controlled by signals, which are composable data streams that can be used to enable embodied interaction techniques. Morphs allow immersive representations of data to transform and change shape through user interaction, facilitating the embodied cognition process. We demonstrate the expressivity of Deimos in an example gallery and evaluate its usability in an expert user study of six immersive analytics researchers. Participants found the grammar to be powerful and expressive, and showed interest in drawing upon Deimos' concepts and ideas in their own research.

cs.HC↗

Carbon Explorer: A Holistic Approach for Designing Carbon Aware Datacenters

Technology companies have been leading the way to a renewable energy transformation, by investing in renewable energy sources to reduce the carbon footprint of their datacenters. In addition to helping build new solar and wind farms, companies make power purchase agreements or purchase carbon offsets, rather than relying on renewable energy every hour of the day, every day of the week (24/7). Relying on renewable energy 24/7 is challenging due to the intermittent nature of wind and solar energy. Inherent variations in solar and wind energy production causes excess or lack of supply at different times. To cope with the fluctuations of renewable energy generation, multiple solutions must be applied. These include: capacity sizing with a mix of solar and wind power, energy storage options, and carbon aware workload scheduling. However, depending on the region and datacenter workload characteristics, the carbon-optimal solution varies. Existing work in this space does not give a holistic view of the trade-offs of each solution and often ignore the embodied carbon cost of the solutions. In this work, we provide a framework, Carbon Explorer, to analyze the multi-dimensional solution space by taking into account operational and embodided footprint of the solutions to help make datacenters operate on renewable energy 24/7. The solutions we analyze include capacity sizing with a mix of solar and wind power, battery storage, and carbon aware workload scheduling, which entails shifting the workloads from times when there is lack of renewable supply to times with abundant supply.

cs.DC↗

DisaggRec: Architecting Disaggregated Systems for Large-Scale Personalized Recommendation

Deep learning-based personalized recommendation systems are widely used for online user-facing services in production datacenters, where a large amount of hardware resources are procured and managed to reliably provide low-latency services without disruption. As the recommendation models continue to evolve and grow in size, our analysis projects that datacenters deployed with monolithic servers will spend up to 12.4x total cost of ownership (TCO) to meet the requirement of model size and complexity over the next three years. Moreover, through in-depth characterization, we reveal that the monolithic server-based cluster suffers resource idleness and wastes up to 30% TCO by provisioning resources in fixed proportions. To address this challenge, we propose DisaggRec, a disaggregated system for large-scale recommendation serving. DisaggRec achieves the independent decoupled scaling-out of the compute and memory resources to match the changing demands from fast-evolving workloads. It also improves system reliability by segregating the failures of compute nodes and memory nodes. These two main benefits from disaggregation collectively reduce the TCO by up to 49.3%. Furthermore, disaggregation enables flexible and agile provisioning of increasing hardware heterogeneity in future datacenters. By deploying new hardware featuring near-memory processing capability, our evaluation shows that the disaggregated cluster achieves 21%-43.6% TCO savings over the monolithic server-based cluster across a three-year span of model evolution.

cs.DC↗

Towards Immersive Collaborative Sensemaking

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop interfaces they no longer feel like they are sharing the same space. This limitation may be overcome through collaboration in immersive environments, which simulate the physical in-person experience. In this paper, we report on a between-groups study comparing collaborations on image organisation tasks, in an immersive Virtual Reality (VR) environment to more conventional desktop conferencing. Collecting data from 40 subjects in groups of four, we measured task performance, user behaviours, collaboration engagement and awareness. Overall, the VR and desktop interface resulted in similar speed, accuracy and social presence rating, but we observed more conversations and interaction with objects, and more equal contributions to the interaction from participants within groups in VR. We also identified differences in coordination and collaborative awareness behaviours between VR and desktop platforms. We report on a set of systematic measures for assessing VR collaborative experience and a new analysis tool that we have developed to capture user behaviours in collaborative setting. Finally, we provide design considerations and directions for future work.

cs.HC↗

N-Grammer: Augmenting Transformers with latent n-grams

Transformer models have recently emerged as one of the foundational models in natural language processing, and as a byproduct, there is significant recent interest and investment in scaling these models. However, the training and inference costs of these large Transformer language models are prohibitive, thus necessitating more research in identifying more efficient variants. In this work, we propose a simple yet effective modification to the Transformer architecture inspired by the literature in statistical language modeling, by augmenting the model with n-grams that are constructed from a discrete latent representation of the text sequence. We evaluate our model, the N-Grammer on language modeling on the C4 data-set as well as text classification on the SuperGLUE data-set, and find that it outperforms several strong baselines such as the Transformer and the Primer. We open-source our model for reproducibility purposes in Jax.

cs.CL↗

Sustainable AI: Environmental Implications, Challenges and Opportunities

This paper explores the environmental impact of the super-linear growth trends for AI from a holistic perspective, spanning Data, Algorithms, and System Hardware. We characterize the carbon footprint of AI computing by examining the model development cycle across industry-scale machine learning use cases and, at the same time, considering the life cycle of system hardware. Taking a step further, we capture the operational and manufacturing carbon footprint of AI computing and present an end-to-end analysis for what and how hardware-software design and at-scale optimization can help reduce the overall carbon footprint of AI. Based on the industry experience and lessons learned, we share the key challenges and chart out important development directions across the many dimensions of AI. We hope the key messages and insights presented in this paper can inspire the community to advance the field of AI in an environmentally-responsible manner.

cs.LG↗

Data Visceralization: Enabling Deeper Understanding of Data Using Virtual Reality

A fundamental part of data visualization is transforming data to map abstract information onto visual attributes. While this abstraction is a powerful basis for data visualization, the connection between the representation and the original underlying data (i.e., what the quantities and measurements actually correspond with in reality) can be lost. On the other hand, virtual reality (VR) is being increasingly used to represent real and abstract models as natural experiences to users. In this work, we explore the potential of using VR to help restore the basic understanding of units and measures that are often abstracted away in data visualization in an approach we call data visceralization. By building VR prototypes as design probes, we identify key themes and factors for data visceralization. We do this first through a critical reflection by the authors, then by involving external participants. We find that data visceralization is an engaging way of understanding the qualitative aspects of physical measures and their real-life form, which complements analytical and quantitative understanding commonly gained from data visualization. However, data visceralization is most effective when there is a one-to-one mapping between data and representation, with transformations such as scaling affecting this understanding. We conclude with a discussion of future directions for data visceralization.

cs.HC↗

Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interfaces such as tabletops and wall displays. This paper reports on a study in which teams of three co-located participants are given flexible visualisation authoring tools to allow a great deal of control in how they structure their shared workspace. They do so using a prototype system we call FIESTA: the Free-roaming Immersive Environment to Support Team-based Analysis. Unlike traditional visualisation tools, FIESTA allows users to freely position authoring interfaces and visualisation artefacts anywhere in the virtual environment, either on virtual surfaces or suspended within the interaction space. Our participants solved visual analytics tasks on a multivariate data set, doing so individually and collaboratively by creating a large number of 2D and 3D visualisations. Their behaviours suggest that the usage of surfaces is coupled with the type of visualisation used, often using walls to organise 2D visualisations, but positioning 3D visualisations in the space around them. Outside of tightly-coupled collaboration, participants followed social protocols and did not interact with visualisations that did not belong to them even if outside of its owner's personal workspace.

cs.HC↗

Lingvo: a Modular and Scalable Framework for Sequence-to-Sequence Modeling

Lingvo is a Tensorflow framework offering a complete solution for collaborative deep learning research, with a particular focus towards sequence-to-sequence models. Lingvo models are composed of modular building blocks that are flexible and easily extensible, and experiment configurations are centralized and highly customizable. Distributed training and quantized inference are supported directly within the framework, and it contains existing implementations of a large number of utilities, helper functions, and the newest research ideas. Lingvo has been used in collaboration by dozens of researchers in more than 20 papers over the last two years. This document outlines the underlying design of Lingvo and serves as an introduction to the various pieces of the framework, while also offering examples of advanced features that showcase the capabilities of the framework.

cs.LG↗