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Benjamin Moseley

Publications and source records attributed to Benjamin Moseley.

At least 73 records · Page 4Linked to original sources

Scheduling for Weighted Flow and Completion Times in Reconfigurable Networks

New optical technologies offer the ability to reconfigure network topologies dynamically, rather than setting them once and for all. This is true in both optical wide area networks (optical WANs) and in datacenters, despite the many differences between these two settings. Because of these new technologies, there has been a surge of both practical and theoretical research on algorithms to take advantage of them. In particular, Jia et al. [INFOCOM '17] designed online scheduling algorithms for dynamically reconfigurable topologies for both the makespan and sum of completion times objectives. In this paper, we work in the same setting but study an objective that is more meaningful in an online setting: the sum of flow times. The flow time of a job is the total amount of time that it spends in the system, which may be considerably smaller than its completion time if it is released late. We provide competitive algorithms for the online setting with speed augmentation, and also give a lower bound proving that speed augmentation is in fact necessary. As a side effect of our techniques, we also improve and generalize the results of Jia et al. on completion times by giving an $O(1)$-competitive algorithm for arbitrary sizes and release times even when nodes have different degree bounds, and moreover allow for the weighted sum of completion times (or flow times).

cs.DS↗

Dynamic Weighted Fairness with Minimal Disruptions

In this paper, we consider the following dynamic fair allocation problem: Given a sequence of job arrivals and departures, the goal is to maintain an approximately fair allocation of the resource against a target fair allocation policy, while minimizing the total number of disruptions, which is the number of times the allocation of any job is changed. We consider a rich class of fair allocation policies that significantly generalize those considered in previous work. We first consider the models where jobs only arrive, or jobs only depart. We present tight upper and lower bounds for the number of disruptions required to maintain a constant approximate fair allocation every time step. In particular, for the canonical case where jobs have weights and the resource allocation is proportional to the job's weight, we show that maintaining a constant approximate fair allocation requires $Θ(\log^* n)$ disruptions per job, almost matching the bounds in prior work for the unit weight case. For the more general setting where the allocation policy only decreases the allocation to a job when new jobs arrive, we show that maintaining a constant approximate fair allocation requires $Θ(\log n)$ disruptions per job. We then consider the model where jobs can both arrive and depart. We first show strong lower bounds on the number of disruptions required to maintain constant approximate fairness for arbitrary instances. In contrast we then show that there there is an algorithm that can maintain constant approximate fairness with $O(1)$ expected disruptions per job if the weights of the jobs are independent of the jobs arrival and departure order. We finally show how our results can be extended to the setting with multiple resources.

cs.DS↗

Backprop with Approximate Activations for Memory-efficient Network Training

Training convolutional neural network models is memory intensive since back-propagation requires storing activations of all intermediate layers. This presents a practical concern when seeking to deploy very deep architectures in production, especially when models need to be frequently re-trained on updated datasets. In this paper, we propose a new implementation for back-propagation that significantly reduces memory usage, by enabling the use of approximations with negligible computational cost and minimal effect on training performance. The algorithm reuses common buffers to temporarily store full activations and compute the forward pass exactly. It also stores approximate per-layer copies of activations, at significant memory savings, that are used in the backward pass. Compared to simply approximating activations within standard back-propagation, our method limits accumulation of errors across layers. This allows the use of much lower-precision approximations without affecting training accuracy. Experiments on CIFAR-10, CIFAR-100, and ImageNet show that our method yields performance close to exact training, while storing activations compactly with as low as 4-bit precision.

cs.LG↗

Pre-Synaptic Pool Modification (PSPM): A Supervised Learning Procedure for Spiking Neural Networks

Learning synaptic weights of spiking neural network (SNN) models that can reproduce target spike trains from provided neural firing data is a central problem in computational neuroscience and spike-based computing. The discovery of the optimal weight values can be posed as a supervised learning task wherein the weights of the model network are chosen to maximize the similarity between the target spike trains and the model outputs. It is still largely unknown whether optimizing spike train similarity of highly recurrent SNNs produces weight matrices similar to those of the ground truth model. To this end, we propose flexible heuristic supervised learning rules, termed Pre-Synaptic Pool Modification (PSPM), that rely on stochastic weight updates in order to produce spikes within a short window of the desired times and eliminate spikes outside of this window. PSPM improves spike train similarity for all-to-all SNNs and makes no assumption about the post-synaptic potential of the neurons or the structure of the network since no gradients are required. We test whether optimizing for spike train similarity entails the discovery of accurate weights and explore the relative contributions of local and homeostatic weight updates. Although PSPM improves similarity between spike trains, the learned weights often differ from the weights of the ground truth model, implying that connectome inference from spike data may require additional constraints on connectivity statistics. We also find that spike train similarity is sensitive to local updates, but other measures of network activity such as avalanche distributions, can be learned through synaptic homeostasis.

cs.NE↗

Scheduling to Approximate Minimization Objectives on Identical Machines

This paper considers scheduling on identical machines. The scheduling objective considered in this paper generalizes most scheduling minimization problems. In the problem, there are $n$ jobs and each job $j$ is associated with a monotonically increasing function $g_j$. The goal is to design a schedule that minimizes $\sum_{j \in [n]} g_{j}(C_j)$ where $C_j$ is the completion time of job $j$ in the schedule. An $O(1)$-approximation is known for the single machine case. On multiple machines, this paper shows that if the scheduler is required to be either non-migratory or non-preemptive then any algorithm has an unbounded approximation ratio. Using preemption and migration, this paper gives a $O(\log \log nP)$-approximation on multiple machines, the first result on multiple machines. These results imply the first non-trivial positive results for several special cases of the problem considered, such as throughput minimization and tardiness. Natural linear programs known for the problem have a poor integrality gap. The results are obtained by strengthening a natural linear program for the problem with a set of covering inequalities we call job cover inequalities. This linear program is rounded to an integral solution by building on quasi-uniform sampling and rounding techniques.

cs.DS↗

A Conditional Lower Bound on Graph Connectivity in MapReduce

MapReduce (and its open source implementation Hadoop) has become the de facto platform for processing large data sets. MapReduce offers a streamlined computational framework by interleaving sequential and parallel computation while hiding underlying system issues from the programmer. Due to the popularity of MapReduce, there have been attempts in the theoretical computer science community to understand the power and limitations of the MapReduce framework. In the most widely studied MapReduce models each machine has memory sub-linear in the input size to the problem, hence cannot see the entire input. This restriction places many limitations on algorithms that can be developed for the model; however, the current understanding of these restrictions is still limited. In this paper, our goal is to work towards understanding problems which do not admit efficient algorithms in the MapReduce model. We study the basic question of determining if a graph is connected or not. We concentrate on instances of this problem where an algorithm is to determine if a graph consists of a single cycle or two disconnected cycles. In this problem, locally every part of the graph is similar and the goal is to determine the global structure of the graph. We consider a natural class of algorithms that can store/process/transfer the information only in the form of paths and show that no randomized algorithm cannot answer the decision question in a sub-logarithmic number of rounds. Currently, there are no absolute super constant lower bounds on the number of rounds known for any problem in MapReduce. We introduce some of the first lower bounds for a natural graph problem, albeit for a restricted class of algorithms. We believe our result makes progress towards understanding the limitations of MapReduce.

cs.CC↗

Efficient nonmyopic active search with applications in drug and materials discovery

Active search is a learning paradigm for actively identifying as many members of a given class as possible. A critical target scenario is high-throughput screening for scientific discovery, such as drug or materials discovery. In this paper, we approach this problem in Bayesian decision framework. We first derive the Bayesian optimal policy under a natural utility, and establish a theoretical hardness of active search, proving that the optimal policy can not be approximated for any constant ratio. We also study the batch setting for the first time, where a batch of $b>1$ points can be queried at each iteration. We give an asymptotic lower bound, linear in batch size, on the adaptivity gap: how much we could lose if we query $b$ points at a time for $t$ iterations, instead of one point at a time for $bt$ iterations. We then introduce a novel approach to nonmyopic approximations of the optimal policy that admits efficient computation. Our proposed policy can automatically trade off exploration and exploitation, without relying on any tuning parameters. We also generalize our policy to batch setting, and propose two approaches to tackle the combinatorial search challenge. We evaluate our proposed policies on a large database of drug discovery and materials science. Results demonstrate the superior performance of our proposed policy in both sequential and batch setting; the nonmyopic behavior is also illustrated in various aspects.

cs.LG↗

Fast approximate simulation of seismic waves with deep learning

We simulate the response of acoustic seismic waves in horizontally layered media using a deep neural network. In contrast to traditional finite-difference modelling techniques our network is able to directly approximate the recorded seismic response at multiple receiver locations in a single inference step, without needing to iteratively model the seismic wavefield through time. This results in an order of magnitude reduction in simulation time from the order of 1 s for FD modelling to the order of 0.1 s using our approach. Such a speed improvement could lead to real-time seismic simulation applications and benefit seismic inversion algorithms based on forward modelling, such as full waveform inversion. Our proof of concept deep neural network is trained using 50,000 synthetic examples of seismic waves propagating through different 2D horizontally layered velocity models. We discuss how our approach could be extended to arbitrary velocity models. Our deep neural network design is inspired by the WaveNet architecture used for speech synthesis. We also investigate using deep neural networks for simulating the full seismic wavefield and for carrying out seismic inversion directly.

physics.geo-ph↗

Online Non-Preemptive Scheduling to Minimize Weighted Flow-time on Unrelated Machines

In this paper, we consider the online problem of scheduling independent jobs \emph{non-preemptively} so as to minimize the weighted flow-time on a set of unrelated machines. There has been a considerable amount of work on this problem in the preemptive setting where several competitive algorithms are known in the classical competitive model. %Using the speed augmentation model, Anand et al. showed that the greedy algorithm is $O\left(\frac{1}ε\right)$-competitive in the preemptive setting. In the non-preemptive setting, Lucarelli et al. showed that there exists a strong lower bound for minimizing weighted flow-time even on a single machine. However, the problem in the non-preemptive setting admits a strong lower bound. Recently, Lucarelli et al. presented an algorithm that achieves a $O\left(\frac{1}{ε^2}\right)$-competitive ratio when the algorithm is allowed to reject $ε$-fraction of total weight of jobs and $ε$-speed augmentation. They further showed that speed augmentation alone is insufficient to derive any competitive algorithm. An intriguing open question is whether there exists a scalable competitive algorithm that rejects a small fraction of total weights. In this paper, we affirmatively answer this question. Specifically, we show that there exists a $O\left(\frac{1}{ε^3}\right)$-competitive algorithm for minimizing weighted flow-time on a set of unrelated machine that rejects at most $O(ε)$-fraction of total weight of jobs. The design and analysis of the algorithm is based on the primal-dual technique. Our result asserts that alternative models beyond speed augmentation should be explored when designing online schedulers in the non-preemptive setting in an effort to find provably good algorithms.

cs.DS↗

Online Non-preemptive Scheduling on Unrelated Machines with Rejections

When a computer system schedules jobs there is typically a significant cost associated with preempting a job during execution. This cost can be from the expensive task of saving the memory's state and loading data into and out of memory. It is desirable to schedule jobs non-preemptively to avoid the costs of preemption. There is a need for non-preemptive system schedulers on desktops, servers and data centers. Despite this need, there is a gap between theory and practice. Indeed, few non-preemptive \emph{online} schedulers are known to have strong foundational guarantees. This gap is likely due to strong lower bounds on any online algorithm for popular objectives. Indeed, typical worst case analysis approaches, and even resource augmented approaches such as speed augmentation, result in all algorithms having poor performance guarantees. This paper considers on-line non-preemptive scheduling problems in the worst-case rejection model where the algorithm is allowed to reject a small fraction of jobs. By rejecting only a few jobs, this paper shows that the strong lower bounds can be circumvented. This approach can be used to discover algorithmic scheduling policies with desirable worst-case guarantees. Specifically, the paper presents algorithms for the following two objectives: minimizing the total flow-time and minimizing the total weighted flow-time plus energy under the speed-scaling mechanism. The algorithms have a small constant competitive ratio while rejecting only a constant fraction of jobs. Beyond specific results, the paper asserts that alternative models beyond speed augmentation should be explored to aid in the discovery of good schedulers in the face of the requirement of being online and non-preemptive.

cs.DS↗

An O(log log m)-competitive Algorithm for Online Machine Minimization

This paper considers the online machine minimization problem, a basic real time scheduling problem. The setting for this problem consists of n jobs that arrive over time, where each job has a deadline by which it must be completed. The goal is to design an online scheduler that feasibly schedules the jobs on a nearly minimal number of machines. An algorithm is c-machine optimal if the algorithm will feasibly schedule a collection of jobs on cm machines if there exists a feasible schedule on m machines. For over two decades the best known result was a O(log P)-machine optimal algorithm, where P is the ratio of the maximum to minimum job size. In a recent breakthrough, a O(log m)-machine optimal algorithm was given. In this paper, we exponentially improve on this recent result by giving a O(log log m)-machine optimal algorithm.

cs.DS↗

Bargaining for Revenue Shares on Tree Trading Networks

We study trade networks with a tree structure, where a seller with a single indivisible good is connected to buyers, each with some value for the good, via a unique path of intermediaries. Agents in the tree make multiplicative revenue share offers to their parent nodes, who choose the best offer and offer part of it to their parent, and so on; the winning path is determined by who finally makes the highest offer to the seller. In this paper, we investigate how these revenue shares might be set via a natural bargaining process between agents on the tree, specifically, egalitarian bargaining between endpoints of each edge in the tree. We investigate the fixed point of this system of bargaining equations and prove various desirable for this solution concept, including (i) existence, (ii) uniqueness, (iii) efficiency, (iv) membership in the core, (v) strict monotonicity, (vi) polynomial-time computability to any given accuracy. Finally, we present numerical evidence that asynchronous dynamics with randomly ordered updates always converges to the fixed point, indicating that the fixed point shares might arise from decentralized bargaining amongst agents on the trade network.

cs.GT↗

The Complexity of Scheduling for p-norms of Flow and Stretch

We consider computing optimal k-norm preemptive schedules of jobs that arrive over time. In particular, we show that computing the optimal k-norm of flow schedule, is strongly NP-hard for k in (0, 1) and integers k in (1, infinity). Further we show that computing the optimal k-norm of stretch schedule, is strongly NP-hard for k in (0, 1) and integers k in (1, infinity).

cs.DS↗

Scalable K-Means++

Over half a century old and showing no signs of aging, k-means remains one of the most popular data processing algorithms. As is well-known, a proper initialization of k-means is crucial for obtaining a good final solution. The recently proposed k-means++ initialization algorithm achieves this, obtaining an initial set of centers that is provably close to the optimum solution. A major downside of the k-means++ is its inherent sequential nature, which limits its applicability to massive data: one must make k passes over the data to find a good initial set of centers. In this work we show how to drastically reduce the number of passes needed to obtain, in parallel, a good initialization. This is unlike prevailing efforts on parallelizing k-means that have mostly focused on the post-initialization phases of k-means. We prove that our proposed initialization algorithm k-means|| obtains a nearly optimal solution after a logarithmic number of passes, and then show that in practice a constant number of passes suffices. Experimental evaluation on real-world large-scale data demonstrates that k-means|| outperforms k-means++ in both sequential and parallel settings.

cs.DB↗

Fast Clustering using MapReduce

Clustering problems have numerous applications and are becoming more challenging as the size of the data increases. In this paper, we consider designing clustering algorithms that can be used in MapReduce, the most popular programming environment for processing large datasets. We focus on the practical and popular clustering problems, $k$-center and $k$-median. We develop fast clustering algorithms with constant factor approximation guarantees. From a theoretical perspective, we give the first analysis that shows several clustering algorithms are in $\mathcal{MRC}^0$, a theoretical MapReduce class introduced by Karloff et al. \cite{KarloffSV10}. Our algorithms use sampling to decrease the data size and they run a time consuming clustering algorithm such as local search or Lloyd's algorithm on the resulting data set. Our algorithms have sufficient flexibility to be used in practice since they run in a constant number of MapReduce rounds. We complement these results by performing experiments using our algorithms. We compare the empirical performance of our algorithms to several sequential and parallel algorithms for the $k$-median problem. The experiments show that our algorithms' solutions are similar to or better than the other algorithms' solutions. Furthermore, on data sets that are sufficiently large, our algorithms are faster than the other parallel algorithms that we tested.

cs.DC↗

Online Scheduling on Identical Machines using SRPT

Due to its optimality on a single machine for the problem of minimizing average flow time, Shortest-Remaining-Processing-Time (\srpt) appears to be the most natural algorithm to consider for the problem of minimizing average flow time on multiple identical machines. It is known that $\srpt$ achieves the best possible competitive ratio on multiple machines up to a constant factor. Using resource augmentation, $\srpt$ is known to achieve total flow time at most that of the optimal solution when given machines of speed $2- \frac{1}{m}$. Further, it is known that $\srpt$'s competitive ratio improves as the speed increases; $\srpt$ is $s$-speed $\frac{1}{s}$-competitive when $s \geq 2- \frac{1}{m}$. However, a gap has persisted in our understanding of $\srpt$. Before this work, the performance of $\srpt$ was not known when $\srpt$ is given $(1+\eps)$-speed when $0 < \eps < 1-\frac{1}{m}$, even though it has been thought that $\srpt$ is $(1+\eps)$-speed $O(1)$-competitive for over a decade. Resolving this question was suggested in Open Problem 2.9 from the survey "Online Scheduling" by Pruhs, Sgall, and Torng \cite{PruhsST}, and we answer the question in this paper. We show that $\srpt$ is \emph{scalable} on $m$ identical machines. That is, we show $\srpt$ is $(1+\eps)$-speed $O(\frac{1}{\eps})$-competitive for $\eps >0$. We complement this by showing that $\srpt$ is $(1+\eps)$-speed $O(\frac{1}{\eps^2})$-competitive for the objective of minimizing the $\ell_k$-norms of flow time on $m$ identical machines. Both of our results rely on new potential functions that capture the structure of \srpt. Our results, combined with previous work, show that $\srpt$ is the best possible online algorithm in essentially every aspect when migration is permissible.

cs.DS↗

Scheduling to Minimize Energy and Flow Time in Broadcast Scheduling

In this paper we initiate the study of minimizing power consumption in the broadcast scheduling model. In this setting there is a wireless transmitter. Over time requests arrive at the transmitter for pages of information. Multiple requests may be for the same page. When a page is transmitted, all requests for that page receive the transmission simulteneously. The speed the transmitter sends data at can be dynamically scaled to conserve energy. We consider the problem of minimizing flow time plus energy, the most popular scheduling metric considered in the standard scheduling model when the scheduler is energy aware. We will assume that the power consumed is modeled by an arbitrary convex function. For this problem there is a $Ω(n)$ lower bound. Due to the lower bound, we consider the resource augmentation model of Gupta \etal \cite{GuptaKP10}. Using resource augmentation, we give a scalable algorithm. Our result also gives a scalable non-clairvoyant algorithm for minimizing weighted flow time plus energy in the standard scheduling model.

cs.DS↗

Longest Wait First for Broadcast Scheduling

We consider online algorithms for broadcast scheduling. In the pull-based broadcast model there are $n$ unit-sized pages of information at a server and requests arrive online for pages. When the server transmits a page $p$, all outstanding requests for that page are satisfied. The longest-wait-first} (LWF) algorithm is a natural algorithm that has been shown to have good empirical performance. In this paper we make two main contributions to the analysis of LWF and broadcast scheduling. \begin{itemize} \item We give an intuitive and easy to understand analysis of LWF which shows that it is $O(1/\eps^2)$-competitive for average flow-time with $(4+\eps)$ speed. Using a more involved analysis, we show that LWF is $O(1/\eps^3)$-competitive for average flow-time with $(3.4+ε)$ speed. \item We show that a natural extension of LWF is O(1)-speed O(1)-competitive for more general objective functions such as average delay-factor and $L_k$ norms of delay-factor (for fixed $k$). \end{itemize}

cs.DS↗