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Benjamin Raichel

Publications and source records attributed to Benjamin Raichel.

27 records · Page 2Linked to original sources

From Proximity to Utility: A Voronoi Partition of Pareto Optima

We present an extension of Voronoi diagrams where when considering which site a client is going to use, in addition to the site distances, other site attributes are also considered (for example, prices or weights). A cell in this diagram is then the locus of all clients that consider the same set of sites to be relevant. In particular, the precise site a client might use from this candidate set depends on parameters that might change between usages, and the candidate set lists all of the relevant sites. The resulting diagram is significantly more expressive than Voronoi diagrams, but naturally has the drawback that its complexity, even in the plane, might be quite high. Nevertheless, we show that if the attributes of the sites are drawn from the same distribution (note that the locations are fixed), then the expected complexity of the candidate diagram is near linear. To this end, we derive several new technical results, which are of independent interest. In particular, we provide a high-probability, asymptotically optimal bound on the number of Pareto optima points in a point set uniformly sampled from the $d$-dimensional hypercube. To do so we revisit the classical backward analysis technique, both simplifying and improving relevant results in order to achieve the high-probability bounds.

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Avoiding the Global Sort: A Faster Contour Tree Algorithm

We revisit the classical problem of computing the \emph{contour tree} of a scalar field $f:\mathbb{M} \to \mathbb{R}$, where $\mathbb{M}$ is a triangulated simplicial mesh in $\mathbb{R}^d$. The contour tree is a fundamental topological structure that tracks the evolution of level sets of $f$ and has numerous applications in data analysis and visualization. All existing algorithms begin with a global sort of at least all critical values of $f$, which can require (roughly) $Ω(n\log n)$ time. Existing lower bounds show that there are pathological instances where this sort is required. We present the first algorithm whose time complexity depends on the contour tree structure, and avoids the global sort for non-pathological inputs. If $C$ denotes the set of critical points in $\mathbb{M}$, the running time is roughly $O(\sum_{v \in C} \log \ell_v)$, where $\ell_v$ is the depth of $v$ in the contour tree. This matches all existing upper bounds, but is a significant improvement when the contour tree is short and fat. Specifically, our approach ensures that any comparison made is between nodes in the same descending path in the contour tree, allowing us to argue strong optimality properties of our algorithm. Our algorithm requires several novel ideas: partitioning $\mathbb{M}$ in well-behaved portions, a local growing procedure to iteratively build contour trees, and the use of heavy path decompositions for the time complexity analysis.

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On the Complexity of Randomly Weighted Voronoi Diagrams

In this paper, we provide an $O(n \mathrm{polylog} n)$ bound on the expected complexity of the randomly weighted Voronoi diagram of a set of $n$ sites in the plane, where the sites can be either points, interior-disjoint convex sets, or other more general objects. Here the randomness is on the weight of the sites, not their location. This compares favorably with the worst case complexity of these diagrams, which is quadratic. As a consequence we get an alternative proof to that of Agarwal etal [AHKS13] of the near linear complexity of the union of randomly expanded disjoint segments or convex sets (with an improved bound on the latter). The technique we develop is elegant and should be applicable to other problems.

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Space Exploration via Proximity Search

We investigate what computational tasks can be performed on a point set in $\Re^d$, if we are only given black-box access to it via nearest-neighbor search. This is a reasonable assumption if the underlying point set is either provided implicitly, or it is stored in a data structure that can answer such queries. In particular, we show the following: (A) One can compute an approximate bi-criteria $k$-center clustering of the point set, and more generally compute a greedy permutation of the point set. (B) One can decide if a query point is (approximately) inside the convex-hull of the point set. We also investigate the problem of clustering the given point set, such that meaningful proximity queries can be carried out on the centers of the clusters, instead of the whole point set.

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Fault Tolerant Clustering Revisited

In discrete k-center and k-median clustering, we are given a set of points P in a metric space M, and the task is to output a set C \subseteq ? P, |C| = k, such that the cost of clustering P using C is as small as possible. For k-center, the cost is the furthest a point has to travel to its nearest center, whereas for k-median, the cost is the sum of all point to nearest center distances. In the fault-tolerant versions of these problems, we are given an additional parameter 1 ?\leq \ell \leq ? k, such that when computing the cost of clustering, points are assigned to their \ell-th nearest-neighbor in C, instead of their nearest neighbor. We provide constant factor approximation algorithms for these problems that are both conceptually simple and highly practical from an implementation stand-point.

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Fast Clustering with Lower Bounds: No Customer too Far, No Shop too Small

We study the \LowerBoundedCenter (\lbc) problem, which is a clustering problem that can be viewed as a variant of the \kCenter problem. In the \lbc problem, we are given a set of points P in a metric space and a lower bound λ, and the goal is to select a set C \subseteq P of centers and an assignment that maps each point in P to a center of C such that each center of C is assigned at least λpoints. The price of an assignment is the maximum distance between a point and the center it is assigned to, and the goal is to find a set of centers and an assignment of minimum price. We give a constant factor approximation algorithm for the \lbc problem that runs in O(n \log n) time when the input points lie in the d-dimensional Euclidean space R^d, where d is a constant. We also prove that this problem cannot be approximated within a factor of 1.8-εunless P = \NP even if the input points are points in the Euclidean plane R^2.

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Fréchet Distance Revisited and Extended

Given two simplicial complexes in R^d, and start and end vertices in each complex, we show how to compute curves (in each complex) between these vertices, such that the Fréchet distance between these curves is minimized. As a polygonal curve is a complex, this generalizes the regular notion of weak Fréchet distance between curves. We also generalize the algorithm to handle an input of k simplicial complexes. Using this new algorithm we can solve a slew of new problems, from computing a mean curve for a given collection of curves, to various motion planning problems. Additionally, we show that for the mean curve problem, when the k input curves are c-packed, one can (1+epsilon)-approximate the mean curve in near linear time, for fixed k and epsilon. Additionally, we present an algorithm for computing the strong Fréchet distance between two curves, which is simpler than previous algorithms, and avoids using parametric search.

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On the Expected Complexity of Voronoi Diagrams on Terrains

We investigate the combinatorial complexity of geodesic Voronoi diagrams on polyhedral terrains using a probabilistic analysis. Aronov etal [ABT08] prove that, if one makes certain realistic input assumptions on the terrain, this complexity is Θ(n + m \sqrt n) in the worst case, where n denotes the number of triangles that define the terrain and m denotes the number of Voronoi sites. We prove that under a relaxed set of assumptions the Voronoi diagram has expected complexity O(n+m), given that the sites have a uniform distribution on the domain of the terrain(or the surface of the terrain). Furthermore, we present a worst-case construction of a terrain which implies a lower bound of Vmega(n m2/3) on the expected worst-case complexity if these assumptions on the terrain are dropped. As an additional result, we can show that the expected fatness of a cell in a random planar Voronoi diagram is bounded by a constant.

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Geometric Packing under Non-uniform Constraints

We study the problem of discrete geometric packing. Here, given weighted regions (say in the plane) and points (with capacities), one has to pick a maximum weight subset of the regions such that no point is covered more than its capacity. We provide a general framework and an algorithm for approximating the optimal solution for packing in hypergraphs arising out of such geometric settings. Using this framework we get a flotilla of results on this problem (and also on its dual, where one wants to pick a maximum weight subset of the points when the regions have capacities). For example, for the case of fat triangles of similar size, we show an O(1)-approximation and prove that no \PTAS is possible.

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