SearcharxivSearch

arXiv subjects

Benjamin Stoler

Publications and source records attributed to Benjamin Stoler.

9 recordsLinked to original sources

MulTTiPop: A Multitrack Transcription Dataset for Pop Music

We present MulTTiPop, a dataset of pop music segments and their associated multitrack MIDI recordings for the evaluation of automatic music transcription models. MulTTiPop contains 572 segments of popular music totaling 3.5 hours of audio, and contains songs from diverse genres and decades from the 1930s to 2000s. To collect this dataset, we perform metadata-based matching on song segments from the Lakh MIDI and TheoryTab datasets, manually identify an anchor beat between the audio and MIDI, then use beat tracking on the audio and warp the MIDI to match its tempo and timing. We evaluate state-of-the-art automatic music transcription models on MulTTiPop and find substantial room for improvement, with the best model achieving 29% Onset F1. More details and sound examples of MulTTiPop are available at https://gclef-cmu.org/multtipop.

cs.SD

LongComp: Long-Tail Compositional Zero-Shot Generalization for Robust Trajectory Prediction

Methods for trajectory prediction in Autonomous Driving must contend with rare, safety-critical scenarios that make reliance on real-world data collection alone infeasible. To assess robustness under such conditions, we propose new long-tail evaluation settings that repartition datasets to create challenging out-of-distribution (OOD) test sets. We first introduce a safety-informed scenario factorization framework, which disentangles scenarios into discrete ego and social contexts. Building on analogies to compositional zero-shot image-labeling in Computer Vision, we then hold out novel context combinations to construct challenging closed-world and open-world settings. This process induces OOD performance gaps in future motion prediction of 5.0% and 14.7% in closed-world and open-world settings, respectively, relative to in-distribution performance for a state-of-the-art baseline. To improve generalization, we extend task-modular gating networks to operate within trajectory prediction models, and develop an auxiliary, difficulty-prediction head to refine internal representations. Our strategies jointly reduce the OOD performance gaps to 2.8% and 11.5% in the two settings, respectively, while still improving in-distribution performance.

cs.RO

RCG: Safety-Critical Scenario Generation for Robust Autonomous Driving via Real-World Crash Grounding

Safety-critical scenarios are essential for training and evaluating autonomous driving (AD) systems, yet remain extremely rare in real-world driving datasets. To address this, we propose Real-world Crash Grounding (RCG), a scenario generation framework that integrates crash-informed semantics into adversarial perturbation pipelines. We construct a safety-aware behavior representation through contrastive pre-training on large-scale driving logs, followed by fine-tuning on a small, crash-rich dataset with approximate trajectory annotations extracted from video. This embedding captures semantic structure aligned with real-world accident behaviors and supports selection of adversary trajectories that are both high-risk and behaviorally realistic. We incorporate the resulting selection mechanism into two prior scenario generation pipelines, replacing their handcrafted scoring objectives with an embedding-based criterion. Experimental results show that ego agents trained against these generated scenarios achieve consistently higher downstream success rates, with an average improvement of 9.2% across seven evaluation settings. Qualitative and quantitative analyses further demonstrate that our approach produces more plausible and nuanced adversary behaviors, enabling more effective and realistic stress testing of AD systems. Code and tools will be released publicly.

cs.RO

SEAL: Towards Safe Autonomous Driving via Skill-Enabled Adversary Learning for Closed-Loop Scenario Generation

Verification and validation of autonomous driving (AD) systems and components is of increasing importance, as such technology increases in real-world prevalence. Safety-critical scenario generation is a key approach to robustify AD policies through closed-loop training. However, existing approaches for scenario generation rely on simplistic objectives, resulting in overly-aggressive or non-reactive adversarial behaviors. To generate diverse adversarial yet realistic scenarios, we propose SEAL, a scenario perturbation approach which leverages learned objective functions and adversarial, human-like skills. SEAL-perturbed scenarios are more realistic than SOTA baselines, leading to improved ego task success across real-world, in-distribution, and out-of-distribution scenarios, of more than 20%. To facilitate future research, we release our code and tools: https://github.com/cmubig/SEAL

cs.RO

CaDRE: Controllable and Diverse Generation of Safety-Critical Driving Scenarios using Real-World Trajectories

Simulation is an indispensable tool in the development and testing of autonomous vehicles (AVs), offering an efficient and safe alternative to road testing. An outstanding challenge with simulation-based testing is the generation of safety-critical scenarios, which are essential to ensure that AVs can handle rare but potentially fatal situations. This paper addresses this challenge by introducing a novel framework, CaDRE, to generate realistic, diverse, and controllable safety-critical scenarios. Our approach optimizes for both the quality and diversity of scenarios by employing a unique formulation and algorithm that integrates real-world scenarios, domain knowledge, and black-box optimization. We validate the effectiveness of our framework through extensive testing in three representative types of traffic scenarios. The results demonstrate superior performance in generating diverse and high-quality scenarios with greater sample efficiency than existing reinforcement learning (RL) and sampling-based methods.

cs.RO

SafeShift: Safety-Informed Distribution Shifts for Robust Trajectory Prediction in Autonomous Driving

As autonomous driving technology matures, safety and robustness of its key components, including trajectory prediction, is vital. Though real-world datasets, such as Waymo Open Motion, provide realistic recorded scenarios for model development, they often lack truly safety-critical situations. Rather than utilizing unrealistic simulation or dangerous real-world testing, we instead propose a framework to characterize such datasets and find hidden safety-relevant scenarios within. Our approach expands the spectrum of safety-relevance, allowing us to study trajectory prediction models under a safety-informed, distribution shift setting. We contribute a generalized scenario characterization method, a novel scoring scheme to find subtly-avoided risky scenarios, and an evaluation of trajectory prediction models in this setting. We further contribute a remediation strategy, achieving a 10% average reduction in prediction collision rates. To facilitate future research, we release our code to the public: github.com/cmubig/SafeShift

cs.RO

T2FPV: Dataset and Method for Correcting First-Person View Errors in Pedestrian Trajectory Prediction

Predicting pedestrian motion is essential for developing socially-aware robots that interact in a crowded environment. While the natural visual perspective for a social interaction setting is an egocentric view, the majority of existing work in trajectory prediction therein has been investigated purely in the top-down trajectory space. To support first-person view trajectory prediction research, we present T2FPV, a method for constructing high-fidelity first-person view (FPV) datasets given a real-world, top-down trajectory dataset; we showcase our approach on the ETH/UCY pedestrian dataset to generate the egocentric visual data of all interacting pedestrians, creating the T2FPV-ETH dataset. In this setting, FPV-specific errors arise due to imperfect detection and tracking, occlusions, and field-of-view (FOV) limitations of the camera. To address these errors, we propose CoFE, a module that further refines the imputation of missing data in an end-to-end manner with trajectory forecasting algorithms. Our method reduces the impact of such FPV errors on downstream prediction performance, decreasing displacement error by more than 10% on average. To facilitate research engagement, we release our T2FPV-ETH dataset and software tools.

cs.CV

Structural Similarity for Improved Transfer in Reinforcement Learning

Transfer learning is an increasingly common approach for developing performant RL agents. However, it is not well understood how to define the relationship between the source and target tasks, and how this relationship contributes to successful transfer. We present an algorithm called Structural Similarity for Two MDPS, or SS2, that calculates a state similarity measure for states in two finite MDPs based on previously developed bisimulation metrics, and show that the measure satisfies properties of a distance metric. Then, through empirical results with GridWorld navigation tasks, we provide evidence that the distance measure can be used to improve transfer performance for Q-Learning agents over previous implementations.

cs.LG

Meta Arcade: A Configurable Environment Suite for Meta-Learning

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in their perceptual features, objectives, or reward structures. To facilitate research into knowledge transfer among trained agents (e.g. via multi-task and meta-learning), more environment suites that provide configurable tasks with enough commonality to be studied collectively are needed. In this paper we present Meta Arcade, a tool to easily define and configure custom 2D arcade games that share common visuals, state spaces, action spaces, game components, and scoring mechanisms. Meta Arcade differs from prior environments in that both task commonality and configurability are prioritized: entire sets of games can be constructed from common elements, and these elements are adjustable through exposed parameters. We include a suite of 24 predefined games that collectively illustrate the possibilities of this framework and discuss how these games can be configured for research applications. We provide several experiments that illustrate how Meta Arcade could be used, including single-task benchmarks of predefined games, sample curriculum-based approaches that change game parameters over a set schedule, and an exploration of transfer learning between games.

cs.LG