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Bernard J. Jansen

Publications and source records attributed to Bernard J. Jansen.

10 recordsLinked to original sources

How to Model AI Agents as Personas?: Applying the Persona Ecosystem Playground to 41,300 Posts on Moltbook for Behavioral Insights

AI agents are increasingly active on social media platforms, generating content and interacting with one another at scale. Yet the behavioral diversity of these agents remains poorly understood, and methods for characterizing distinct agent types and studying how they engage with shared topics are largely absent from current research. We apply the Persona Ecosystem Playground (PEP) to Moltbook, a social platform for AI agents, to generate and validate conversational personas from 41,300 posts using k-means clustering and retrieval-augmented generation. Cross-persona validation confirms that personas are semantically closer to their own source cluster than to others (t(61) = 17.85, p < .001, d = 2.20; own-cluster M = 0.71 vs. other-cluster M = 0.35). These personas are then deployed in a nine-turn structured discussion, and simulation messages were attributed to their source persona significantly above chance (binomial test, p < .001). The results indicate that persona-based ecosystem modeling can represent behavioral diversity in AI agent populations.

cs.HC

Creating and Evaluating Personas Using Generative AI: A Scoping Review of 81 Articles

As generative AI (GenAI) is increasingly applied in persona development to represent real users, understanding the implications and limitations of this technology is essential for establishing robust practices. This scoping review analyzes how 81 articles (2022-2025) use GenAI techniques for the creation, evaluation, and application of personas. The articles exhibited good level of reproducibility, with 61% of articles sharing resources (personas, code, or datasets). Furthermore, conversational persona interfaces are increasingly provided alongside traditional profiles. However, nearly half (45%) of the articles lack evaluation, and the majority (86%) use only GPT models. In some articles, GenAI use creates a risk of circularity, in which the same GenAI model both generates and evaluates outputs. Our findings also suggest that GenAI seems to reduce the role of human developers in the persona-creation process. To mitigate the associated risks, we propose actionable guidelines for the responsible integration of GenAI into persona development.

cs.HC

Lived Experience in Dialogue: Co-designing Personalization in Large Language Models to Support Youth Mental Well-being

Youth increasingly turn to large language models (LLMs) for mental well-being support, yet current personalization in LLMs can overlook the heterogeneous lived experiences shaping their needs. We conducted a participatory study with youth, parents, and youth care workers (N=38), using co-created youth personas as scaffolds, to elicit community perspectives on how LLMs can facilitate more meaningful personalization to support youth mental well-being. Analysis identified three themes: person-centered contextualization responsive to momentary needs, explicit boundaries around scope and offline referral, and dialogic scaffolding for reflection and autonomy. We mapped these themes to persuasive design features for task suggestions, social facilitation, and system trustworthiness, and created corresponding dialogue extracts to guide LLM fine-tuning. Our findings demonstrate how lived experience can be operationalized to inform design features in LLMs, which can enhance the alignment of LLM-based interventions with the realities of youth and their communities, contributing to more effectively personalized digital well-being tools.

cs.HC

Kiss up, Kick down: Exploring Behavioral Changes in Multi-modal Large Language Models with Assigned Visual Personas

This study is the first to explore whether multi-modal large language models (LLMs) can align their behaviors with visual personas, addressing a significant gap in the literature that predominantly focuses on text-based personas. We developed a novel dataset of 5K fictional avatar images for assignment as visual personas to LLMs, and analyzed their negotiation behaviors based on the visual traits depicted in these images, with a particular focus on aggressiveness. The results indicate that LLMs assess the aggressiveness of images in a manner similar to humans and output more aggressive negotiation behaviors when prompted with an aggressive visual persona. Interestingly, the LLM exhibited more aggressive negotiation behaviors when the opponent's image appeared less aggressive than their own, and less aggressive behaviors when the opponents image appeared more aggressive.

cs.CL

Random Silicon Sampling: Simulating Human Sub-Population Opinion Using a Large Language Model Based on Group-Level Demographic Information

Large language models exhibit societal biases associated with demographic information, including race, gender, and others. Endowing such language models with personalities based on demographic data can enable generating opinions that align with those of humans. Building on this idea, we propose "random silicon sampling," a method to emulate the opinions of the human population sub-group. Our study analyzed 1) a language model that generates the survey responses that correspond with a human group based solely on its demographic distribution and 2) the applicability of our methodology across various demographic subgroups and thematic questions. Through random silicon sampling and using only group-level demographic information, we discovered that language models can generate response distributions that are remarkably similar to the actual U.S. public opinion polls. Moreover, we found that the replicability of language models varies depending on the demographic group and topic of the question, and this can be attributed to inherent societal biases in the models. Our findings demonstrate the feasibility of mirroring a group's opinion using only demographic distribution and elucidate the effect of social biases in language models on such simulations.

cs.AI

Aggregate effects of advertising decisions: a complex systems look at search engine advertising via an experimental study

Purpose: We model group advertising decisions, which are the collective decisions of every single advertiser within the set of advertisers who are competing in the same auction or vertical industry, and examine resulting market outcomes, via a proposed simulation framework named EXP-SEA (Experimental Platform for Search Engine Advertising) supporting experimental studies of collective behaviors in the context of search engine advertising. Design: We implement the EXP-SEA to validate the proposed simulation framework, also conduct three experimental studies on the aggregate impact of electronic word-of-mouth, the competition level, and strategic bidding behaviors. EXP-SEA supports heterogeneous participants, various auction mechanisms, and also ranking and pricing algorithms. Findings: Findings from our three experiments show that (a) both the market profit and advertising indexes such as number of impressions and number of clicks are larger when the eWOM effect presents, meaning social media certainly has some effect on search engine advertising outcomes, (b) the competition level has a monotonic increasing effect on the market performance, thus search engines have an incentive to encourage both the eWOM among search users and competition among advertisers, and (c) given the market-level effect of the percentage of advertisers employing a dynamic greedy bidding strategy, there is a cut-off point for strategic bidding behaviors. Originality: This is one of the first research works to explore collective group decisions and resulting phenomena in the complex context of search engine advertising via developing and validating a simulation framework that supports assessments of various advertising strategies and estimations of the impact of mechanisms on the search market.

cs.AI

Keyword Optimization in Sponsored Search Advertising: A Multi-Level Computational Framework

In sponsored search advertising, keywords serve as an essential bridge linking advertisers, search users and search engines. Advertisers have to deal with a series of keyword decisions throughout the entire lifecycle of search advertising campaigns. This paper proposes a multi-level and closed-form computational framework for keyword optimization (MKOF) to support various keyword decisions. Based on this framework, we develop corresponding optimization strategies for keyword targeting, keyword assignment and keyword grouping at different levels (e.g., market, campaign and adgroup). With two real-world datasets obtained from past search advertising campaigns, we conduct computational experiments to evaluate our keyword optimization framework and instantiated strategies. Experimental results show that our method can approach the optimal solution in a steady way, and it outperforms two baseline keyword strategies commonly used in practice. The proposed MKOF framework also provides a valid experimental environment to implement and assess various keyword strategies in sponsored search advertising.

cs.IR

Use Cases and Outlooks for Automatic Analytics

The landscape of analytics is changing rapidly. Much of online user analytics, however, is based on collection of various user analytics numbers. Understanding these numbers, and then relating them to higher numerical analysis for the evaluation of key performance indicators (KPIs) can be quite challenging, especially with large volumes of data. There is a plethora of tools and software packages that one can employ. However, these tools and packages require a quantitative competence and analytical sophistication that average end users often do not possess. Additionally, they often do little to reduce the complexity of numerical data in a manner that allows ease of use in decision making and communication. Dealing with numbers poses cognitive challenges for individuals who often do cannot recall many numbers at a time. Here, we explore the concept of automatic analytics by demonstrating use case examples and discussion on the current state and future of automated insights.

cs.HC

What We Read, What We Search: Media Attention and Public Attention Among 193 Countries

We investigate the alignment of international attention of news media organizations within 193 countries with the expressed international interests of the public within those same countries from March 7, 2016 to April 14, 2017. We collect fourteen months of longitudinal data of online news from Unfiltered News and web search volume data from Google Trends and build a multiplex network of media attention and public attention in order to study its structural and dynamic properties. Structurally, the media attention and the public attention are both similar and different depending on the resolution of the analysis. For example, we find that 63.2% of the country-specific media and the public pay attention to different countries, but local attention flow patterns, which are measured by network motifs, are very similar. We also show that there are strong regional similarities with both media and public attention that is only disrupted by significantly major worldwide incidents (e.g., Brexit). Using Granger causality, we show that there are a substantial number of countries where media attention and public attention are dissimilar by topical interest. Our findings show that the media and public attention toward specific countries are often at odds, indicating that the public within these countries may be ignoring their country-specific news outlets and seeking other online sources to address their media needs and desires.

cs.SI

Learning about Potential Users of Collaborative Information Retrieval Systems

One of the key components of designing usable and useful collaborative information retrieval systems is to understand the needs of the users of these systems. Our research team has been exploring collaborative information behavior in a variety of organizational settings. Our research goals have been two-fold: First, to develop a conceptual understanding of collaborative information behavior and second, gather requirements for the design of collaborative information retrieval systems. In this paper, we present a brief overview of our fieldwork in a three different organizational settings, discuss our methodology for collecting data on collaborative information behavior, and highlight some lessons that we are learning about potential users of collaborative information retrieval systems in these domains.

cs.IR