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Bernard Mans

Publications and source records attributed to Bernard Mans.

26 records · Page 2Linked to original sources

Shortest, Fastest, and Foremost Broadcast in Dynamic Networks

Highly dynamic networks rarely offer end-to-end connectivity at a given time. Yet, connectivity in these networks can be established over time and space, based on temporal analogues of multi-hop paths (also called {\em journeys}). Attempting to optimize the selection of the journeys in these networks naturally leads to the study of three cases: shortest (minimum hop), fastest (minimum duration), and foremost (earliest arrival) journeys. Efficient centralized algorithms exists to compute all cases, when the full knowledge of the network evolution is given. In this paper, we study the {\em distributed} counterparts of these problems, i.e. shortest, fastest, and foremost broadcast with termination detection (TDB), with minimal knowledge on the topology. We show that the feasibility of each of these problems requires distinct features on the evolution, through identifying three classes of dynamic graphs wherein the problems become gradually feasible: graphs in which the re-appearance of edges is {\em recurrent} (class R), {\em bounded-recurrent} (B), or {\em periodic} (P), together with specific knowledge that are respectively $n$ (the number of nodes), $Δ$ (a bound on the recurrence time), and $p$ (the period). In these classes it is not required that all pairs of nodes get in contact -- only that the overall {\em footprint} of the graph is connected over time. Our results, together with the strict inclusion between $P$, $B$, and $R$, implies a feasibility order among the three variants of the problem, i.e. TDB[foremost] requires weaker assumptions on the topology dynamics than TDB[shortest], which itself requires less than TDB[fastest]. Reversely, these differences in feasibility imply that the computational powers of $R_n$, $B_Δ$, and $P_p$ also form a strict hierarchy.

cs.DC↗

On the Treewidth of Dynamic Graphs

Dynamic graph theory is a novel, growing area that deals with graphs that change over time and is of great utility in modelling modern wireless, mobile and dynamic environments. As a graph evolves, possibly arbitrarily, it is challenging to identify the graph properties that can be preserved over time and understand their respective computability. In this paper we are concerned with the treewidth of dynamic graphs. We focus on metatheorems, which allow the generation of a series of results based on general properties of classes of structures. In graph theory two major metatheorems on treewidth provide complexity classifications by employing structural graph measures and finite model theory. Courcelle's Theorem gives a general tractability result for problems expressible in monadic second order logic on graphs of bounded treewidth, and Frick & Grohe demonstrate a similar result for first order logic and graphs of bounded local treewidth. We extend these theorems by showing that dynamic graphs of bounded (local) treewidth where the length of time over which the graph evolves and is observed is finite and bounded can be modelled in such a way that the (local) treewidth of the underlying graph is maintained. We show the application of these results to problems in dynamic graph theory and dynamic extensions to static problems. In addition we demonstrate that certain widely used dynamic graph classes naturally have bounded local treewidth.

cs.CC↗

Building Fastest Broadcast Trees in Periodically-Varying Graphs

Delay-tolerant networks (DTNs) are characterized by a possible absence of end-to-end communication routes at any instant. Still, connectivity can generally be established over time and space. The optimality of a temporal path (journey) in this context can be defined in several terms, including topological (e.g. {\em shortest} in hops) and temporal (e.g. {\em fastest, foremost}). The combinatorial problem of computing shortest, foremost, and fastest journeys {\em given full knowledge} of the network schedule was addressed a decade ago (Bui-Xuan {\it et al.}, 2003). A recent line of research has focused on the distributed version of this problem, where foremost, shortest or fastest {\em broadcast} are performed without knowing the schedule beforehand. In this paper we show how to build {\em fastest} broadcast trees (i.e., trees that minimize the global duration of the broadcast, however late the departure is) in Time-Varying Graphs where intermittent edges are available periodically (it is known that the problem is infeasible in the general case even if various parameters of the graph are know). We address the general case where contacts between nodes can have arbitrary durations and thus fastest routes may consist of a mixture of {\em continuous} and {\em discontinuous} segments (a more complex scenario than when contacts are {\em punctual} and thus routes are only discontinuous). Using the abstraction of \tclocks to compute the temporal distances, we solve the fastest broadcast problem by first learning, at the emitter, what is its time of {\em minimum temporal eccentricity} (i.e. the fastest time to reach all the other nodes), and second by building a {\em foremost} broadcast tree relative to this particular emission date.

cs.DC↗

On the Feasibility of Maintenance Algorithms in Dynamic Graphs

Near ubiquitous mobile computing has led to intense interest in dynamic graph theory. This provides a new and challenging setting for algorithmics and complexity theory. For any graph-based problem, the rapid evolution of a (possibly disconnected) graph over time naturally leads to the important complexity question: is it better to calculate a new solution from scratch or to adapt the known solution on the prior graph to quickly provide a solution of guaranteed quality for the changed graph? In this paper, we demonstrate that the former is the best approach in some cases, but that there are cases where the latter is feasible. We prove that, under certain conditions, hard problems cannot even be approximated in any reasonable complexity bound --- i.e., even with a large amount of time, having a solution to a very similar graph does not help in computing a solution to the current graph. To achieve this, we formalize the idea as a maintenance algorithm. Using r-Regular Subgraph as the primary example we show that W[1]-hardness for the parameterized approximation problem implies the non-existence of a maintenance algorithm for the given approximation ratio. Conversely we show that Vertex Cover, which is fixed-parameter tractable, has a 2-approximate maintenance algorithm. The implications of NP-hardness and NPO-hardness are also explored.

cs.CC↗

On the Throughput-Delay Trade-off in Georouting Networks

We study the scaling properties of a georouting scheme in a wireless multi-hop network of $n$ mobile nodes. Our aim is to increase the network capacity quasi linearly with $n$ while keeping the average delay bounded. In our model, mobile nodes move according to an i.i.d. random walk with velocity $v$ and transmit packets to randomly chosen destinations. The average packet delivery delay of our scheme is of order $1/v$ and it achieves the network capacity of order $\frac{n}{\log n\log\log n}$. This shows a practical throughput-delay trade-off, in particular when compared with the seminal result of Gupta and Kumar which shows network capacity of order $\sqrt{n/\log n}$ and negligible delay and the groundbreaking result of Grossglausser and Tse which achieves network capacity of order $n$ but with an average delay of order $\sqrt{n}/v$. We confirm the generality of our analytical results using simulations under various interference models.

cs.IT↗

On Space-Time Capacity Limits in Mobile and Delay Tolerant Networks

We investigate the fundamental capacity limits of space-time journeys of information in mobile and Delay Tolerant Networks (DTNs), where information is either transmitted or carried by mobile nodes, using store-carry-forward routing. We define the capacity of a journey (i.e., a path in space and time, from a source to a destination) as the maximum amount of data that can be transferred from the source to the destination in the given journey. Combining a stochastic model (conveying all possible journeys) and an analysis of the durations of the nodes' encounters, we study the properties of journeys that maximize the space-time information propagation capacity, in bit-meters per second. More specifically, we provide theoretical lower and upper bounds on the information propagation speed, as a function of the journey capacity. In the particular case of random way-point-like models (i.e., when nodes move for a distance of the order of the network domain size before changing direction), we show that, for relatively large journey capacities, the information propagation speed is of the same order as the mobile node speed. This implies that, surprisingly, in sparse but large-scale mobile DTNs, the space-time information propagation capacity in bit-meters per second remains proportional to the mobile node speed and to the size of the transported data bundles, when the bundles are relatively large. We also verify that all our analytical bounds are accurate in several simulation scenarios.

cs.NI↗

Exploration of Periodically Varying Graphs

We study the computability and complexity of the exploration problem in a class of highly dynamic graphs: periodically varying (PV) graphs, where the edges exist only at some (unknown) times defined by the periodic movements of carriers. These graphs naturally model highly dynamic infrastructure-less networks such as public transports with fixed timetables, low earth orbiting (LEO) satellite systems, security guards' tours, etc. We establish necessary conditions for the problem to be solved. We also derive lower bounds on the amount of time required in general, as well as for the PV graphs defined by restricted classes of carriers movements: simple routes, and circular routes. We then prove that the limitations on computability and complexity we have established are indeed tight. In fact we prove that all necessary conditions are also sufficient and all lower bounds on costs are tight. We do so constructively presenting two worst case optimal solution algorithms, one for anonymous systems, and one for those with distinct nodes ids. An added benefit is that the algorithms are rather simple.

cs.DS↗

Information Propagation Speed in Mobile and Delay Tolerant Networks

The goal of this paper is to increase our understanding of the fundamental performance limits of mobile and Delay Tolerant Networks (DTNs), where end-to-end multi-hop paths may not exist and communication routes may only be available through time and mobility. We use analytical tools to derive generic theoretical upper bounds for the information propagation speed in large scale mobile and intermittently connected networks. In other words, we upper-bound the optimal performance, in terms of delay, that can be achieved using any routing algorithm. We then show how our analysis can be applied to specific mobility and graph models to obtain specific analytical estimates. In particular, in two-dimensional networks, when nodes move at a maximum speed $v$ and their density $ν$ is small (the network is sparse and surely disconnected), we prove that the information propagation speed is upper bounded by ($1+O(ν^2))v$ in the random way-point model, while it is upper bounded by $O(\sqrt{νv} v)$ for other mobility models (random walk, Brownian motion). We also present simulations that confirm the validity of the bounds in these scenarios. Finally, we generalize our results to one-dimensional and three-dimensional networks.

cs.IT↗