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Bernhard Egger

Publications and source records attributed to Bernhard Egger.

At least 37 records · Page 2Linked to original sources

Neural Image Unfolding: Flattening Sparse Anatomical Structures using Neural Fields

Tomographic imaging reveals internal structures of 3D objects and is crucial for medical diagnoses. Visualizing the morphology and appearance of non-planar sparse anatomical structures that extend over multiple 2D slices in tomographic volumes is inherently difficult but valuable for decision-making and reporting. Hence, various organ-specific unfolding techniques exist to map their densely sampled 3D surfaces to a distortion-minimized 2D representation. However, there is no versatile framework to flatten complex sparse structures including vascular, duct or bone systems. We deploy a neural field to fit the transformation of the anatomy of interest to a 2D overview image. We further propose distortion regularization strategies and combine geometric with intensity-based loss formulations to also display non-annotated and auxiliary targets. In addition to improved versatility, our unfolding technique outperforms mesh-based baselines for sparse structures w.r.t. peak distortion and our regularization scheme yields smoother transformations compared to Jacobian formulations from neural field-based image registration.

cs.CV↗

Improving the Reconstruction of Disentangled Representation Learners via Multi-Stage Modeling

Current autoencoder-based disentangled representation learning methods achieve disentanglement by penalizing the (aggregate) posterior to encourage statistical independence of the latent factors. This approach introduces a trade-off between disentangled representation learning and reconstruction quality since the model does not have enough capacity to learn correlated latent variables that capture detail information present in most image data. To overcome this trade-off, we present a novel multi-stage modeling approach where the disentangled factors are first learned using a penalty-based disentangled representation learning method; then, the low-quality reconstruction is improved with another deep generative model that is trained to model the missing correlated latent variables, adding detail information while maintaining conditioning on the previously learned disentangled factors. Taken together, our multi-stage modelling approach results in a single, coherent probabilistic model that is theoretically justified by the principal of D-separation and can be realized with a variety of model classes including likelihood-based models such as variational autoencoders, implicit models such as generative adversarial networks, and tractable models like normalizing flows or mixtures of Gaussians. We demonstrate that our multi-stage model has higher reconstruction quality than current state-of-the-art methods with equivalent disentanglement performance across multiple standard benchmarks. In addition, we apply the multi-stage model to generate synthetic tabular datasets, showcasing an enhanced performance over benchmark models across a variety of metrics. The interpretability analysis further indicates that the multi-stage model can effectively uncover distinct and meaningful features of variations from which the original distribution can be recovered.

stat.ML↗

ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting

Scanning Electron Microscopes (SEMs) are widely renowned for their ability to analyze the surface structures of microscopic objects, offering the capability to capture highly detailed, yet only grayscale, images. To create more expressive and realistic illustrations, these images are typically manually colorized by an artist with the support of image editing software. This task becomes highly laborious when multiple images of a scanned object require colorization. We propose facilitating this process by using the underlying 3D structure of the microscopic scene to propagate the color information to all the captured images, from as little as one colorized view. We explore several scene representation techniques and achieve high-quality colorized novel view synthesis of a SEM scene. In contrast to prior work, there is no manual intervention or labelling involved in obtaining the 3D representation. This enables an artist to color a single or few views of a sequence and automatically retrieve a fully colored scene or video. Project page: https://ronly2460.github.io/ArCSEM

cs.CV↗

Revealing an Unattractivity Bias in Mental Reconstruction of Occluded Faces using Generative Image Models

Previous studies have shown that faces are rated as more attractive when they are partially occluded. The cause of this observation remains unclear. One explanation is a mental reconstruction of the occluded face parts which is biased towards a more attractive percept as shown in face-attractiveness rating tasks. We aimed to test for this hypothesis by using a delayed matching-to-sample task, which directly requires mental reconstruction. In two online experiments, we presented observers with unattractive, neutral or attractive synthetic reconstructions of the occluded face parts using a state-of-the-art diffusion-based image generator. Our experiments do not support the initial hypothesis and reveal an unattractiveness bias for occluded faces instead. This suggests that facial attractiveness rating tasks do not prompt reconstructions. Rather, the attractivity bias may arise from global image features, and faces may actually be reconstructed with unattractive properties when mental reconstruction is applied.

cs.CV↗

Exploring Multi-modal Neural Scene Representations With Applications on Thermal Imaging

Neural Radiance Fields (NeRFs) quickly evolved as the new de-facto standard for the task of novel view synthesis when trained on a set of RGB images. In this paper, we conduct a comprehensive evaluation of neural scene representations, such as NeRFs, in the context of multi-modal learning. Specifically, we present four different strategies of how to incorporate a second modality, other than RGB, into NeRFs: (1) training from scratch independently on both modalities; (2) pre-training on RGB and fine-tuning on the second modality; (3) adding a second branch; and (4) adding a separate component to predict (color) values of the additional modality. We chose thermal imaging as second modality since it strongly differs from RGB in terms of radiosity, making it challenging to integrate into neural scene representations. For the evaluation of the proposed strategies, we captured a new publicly available multi-view dataset, ThermalMix, consisting of six common objects and about 360 RGB and thermal images in total. We employ cross-modality calibration prior to data capturing, leading to high-quality alignments between RGB and thermal images. Our findings reveal that adding a second branch to NeRF performs best for novel view synthesis on thermal images while also yielding compelling results on RGB. Finally, we also show that our analysis generalizes to other modalities, including near-infrared images and depth maps. Project page: https://mert-o.github.io/ThermalNeRF/.

cs.CV↗

The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility

Inverse rendering of outdoor scenes from unconstrained image collections is a challenging task, particularly illumination/albedo ambiguities and occlusion of the illumination environment (shadowing) caused by geometry. However, there are many cues in an image that can aid in the disentanglement of geometry, albedo and shadows. Whilst sky is frequently masked out in state-of-the-art methods, we exploit the fact that any sky pixel provides a direct observation of distant lighting in the corresponding direction and, via a neural illumination prior, a statistical cue to derive the remaining illumination environment. The incorporation of our illumination prior is enabled by a novel `outside-in' method for computing differentiable sky visibility based on a neural directional distance function. This is highly efficient and can be trained in parallel with the neural scene representation, allowing gradients from appearance loss to flow from shadows to influence the estimation of illumination and geometry. Our method estimates high-quality albedo, geometry, illumination and sky visibility, achieving state-of-the-art results on the NeRF-OSR relighting benchmark. Our code and models can be found at https://github.com/JADGardner/neusky

cs.CV↗

TI2V-Zero: Zero-Shot Image Conditioning for Text-to-Video Diffusion Models

Text-conditioned image-to-video generation (TI2V) aims to synthesize a realistic video starting from a given image (e.g., a woman's photo) and a text description (e.g., "a woman is drinking water."). Existing TI2V frameworks often require costly training on video-text datasets and specific model designs for text and image conditioning. In this paper, we propose TI2V-Zero, a zero-shot, tuning-free method that empowers a pretrained text-to-video (T2V) diffusion model to be conditioned on a provided image, enabling TI2V generation without any optimization, fine-tuning, or introducing external modules. Our approach leverages a pretrained T2V diffusion foundation model as the generative prior. To guide video generation with the additional image input, we propose a "repeat-and-slide" strategy that modulates the reverse denoising process, allowing the frozen diffusion model to synthesize a video frame-by-frame starting from the provided image. To ensure temporal continuity, we employ a DDPM inversion strategy to initialize Gaussian noise for each newly synthesized frame and a resampling technique to help preserve visual details. We conduct comprehensive experiments on both domain-specific and open-domain datasets, where TI2V-Zero consistently outperforms a recent open-domain TI2V model. Furthermore, we show that TI2V-Zero can seamlessly extend to other tasks such as video infilling and prediction when provided with more images. Its autoregressive design also supports long video generation.

cs.CV↗

RANRAC: Robust Neural Scene Representations via Random Ray Consensus

Learning-based scene representations such as neural radiance fields or light field networks, that rely on fitting a scene model to image observations, commonly encounter challenges in the presence of inconsistencies within the images caused by occlusions, inaccurately estimated camera parameters or effects like lens flare. To address this challenge, we introduce RANdom RAy Consensus (RANRAC), an efficient approach to eliminate the effect of inconsistent data, thereby taking inspiration from classical RANSAC based outlier detection for model fitting. In contrast to the down-weighting of the effect of outliers based on robust loss formulations, our approach reliably detects and excludes inconsistent perspectives, resulting in clean images without floating artifacts. For this purpose, we formulate a fuzzy adaption of the RANSAC paradigm, enabling its application to large scale models. We interpret the minimal number of samples to determine the model parameters as a tunable hyperparameter, investigate the generation of hypotheses with data-driven models, and analyze the validation of hypotheses in noisy environments. We demonstrate the compatibility and potential of our solution for both photo-realistic robust multi-view reconstruction from real-world images based on neural radiance fields and for single-shot reconstruction based on light-field networks. In particular, the results indicate significant improvements compared to state-of-the-art robust methods for novel-view synthesis on both synthetic and captured scenes with various inconsistencies including occlusions, noisy camera pose estimates, and unfocused perspectives. The results further indicate significant improvements for single-shot reconstruction from occluded images. Project Page: https://bennobuschmann.com/ranrac/

cs.CV↗

AMOR: Ambiguous Authorship Order

As we all know, writing scientific papers together with our beloved colleagues is a truly remarkable experience (partially): endless discussions about the same useless paragraph over and over again, followed by long days and long nights -- both at the same time. What a wonderful ride it is! What a beautiful life we have. But wait, there's one tiny little problem that utterly shatters the peace, turning even renowned scientists into bloodthirsty monsters: author order. The reason is that, contrary to widespread opinion, it's not the font size that matters, but the way things are ordered. Of course, this is a fairly well-known fact among scientists all across the planet (and beyond) and explains clearly why we regularly have to read about yet another escalated paper submission in local police reports. In this paper, we take an important step backwards to tackle this issue by solving the so-called author ordering problem (AOP) once and for all. Specifically, we propose AMOR, a system that replaces silly constructs like co-first or co-middle authorship with a simple yet easy probabilistic approach based on random shuffling of the author list at viewing time. In addition to AOP, we also solve the ambiguous author ordering citation problem} (AAOCP) on the fly. Stop author violence, be human.

cs.CV↗

exploreCOSMOS: Interactive Exploration of Conditional Statistical Shape Models in the Web-Browser

Statistical Shape Models of faces and various body parts are heavily used in medical image analysis, computer vision and visualization. Whilst the field is well explored with many existing tools, all of them aim at experts, which limits their applicability. We demonstrate the first tool that enables the convenient exploration of statistical shape models in the browser, with the capability to manipulate the faces in a targeted manner. This manipulation is performed via a posterior model given partial observations. We release our code and application on GitHub https://github.com/maximilian-hahn/exploreCOSMOS

cs.CV↗

GBOT: Graph-Based 3D Object Tracking for Augmented Reality-Assisted Assembly Guidance

Guidance for assemblable parts is a promising field for augmented reality. Augmented reality assembly guidance requires 6D object poses of target objects in real time. Especially in time-critical medical or industrial settings, continuous and markerless tracking of individual parts is essential to visualize instructions superimposed on or next to the target object parts. In this regard, occlusions by the user's hand or other objects and the complexity of different assembly states complicate robust and real-time markerless multi-object tracking. To address this problem, we present Graph-based Object Tracking (GBOT), a novel graph-based single-view RGB-D tracking approach. The real-time markerless multi-object tracking is initialized via 6D pose estimation and updates the graph-based assembly poses. The tracking through various assembly states is achieved by our novel multi-state assembly graph. We update the multi-state assembly graph by utilizing the relative poses of the individual assembly parts. Linking the individual objects in this graph enables more robust object tracking during the assembly process. For evaluation, we introduce a synthetic dataset of publicly available and 3D printable assembly assets as a benchmark for future work. Quantitative experiments in synthetic data and further qualitative study in real test data show that GBOT can outperform existing work towards enabling context-aware augmented reality assembly guidance. Dataset and code will be made publically available.

cs.CV↗

ReWaRD: Retinal Waves for Pre-Training Artificial Neural Networks Mimicking Real Prenatal Development

Computational models trained on a large amount of natural images are the state-of-the-art to study human vision - usually adult vision. Computational models of infant vision and its further development are gaining more and more attention in the community. In this work we aim at the very beginning of our visual experience - pre- and post-natal retinal waves which suggest to be a pre-training mechanism for the primate visual system at a very early stage of development. We see this approach as an instance of biologically plausible data driven inductive bias through pre-training. We built a computational model that mimics this development mechanism by pre-training different artificial convolutional neural networks with simulated retinal wave images. The resulting features of this biologically plausible pre-training closely match the V1 features of the primate visual system. We show that the performance gain by pre-training with retinal waves is similar to a state-of-the art pre-training pipeline. Our framework contains the retinal wave generator, as well as a training strategy, which can be a first step in a curriculum learning based training diet for various models of development. We release code, data and trained networks to build the basis for future work on visual development and based on a curriculum learning approach including prenatal development to support studies of innate vs. learned properties of the primate visual system. An additional benefit of our pre-trained networks for neuroscience or computer vision applications is the absence of biases inherited from datasets like ImageNet.

cs.CV↗

RENI++ A Rotation-Equivariant, Scale-Invariant, Natural Illumination Prior

Inverse rendering is an ill-posed problem. Previous work has sought to resolve this by focussing on priors for object or scene shape or appearance. In this work, we instead focus on a prior for natural illuminations. Current methods rely on spherical harmonic lighting or other generic representations and, at best, a simplistic prior on the parameters. This results in limitations for the inverse setting in terms of the expressivity of the illumination conditions, especially when taking specular reflections into account. We propose a conditional neural field representation based on a variational auto-decoder and a transformer decoder. We extend Vector Neurons to build equivariance directly into our architecture, and leveraging insights from depth estimation through a scale-invariant loss function, we enable the accurate representation of High Dynamic Range (HDR) images. The result is a compact, rotation-equivariant HDR neural illumination model capable of capturing complex, high-frequency features in natural environment maps. Training our model on a curated dataset of 1.6K HDR environment maps of natural scenes, we compare it against traditional representations, demonstrate its applicability for an inverse rendering task and show environment map completion from partial observations. We share our PyTorch implementation, dataset and trained models at https://github.com/JADGardner/ns_reni

cs.CV↗

Approximating Intersections and Differences Between Linear Statistical Shape Models Using Markov Chain Monte Carlo

To date, the comparison of Statistical Shape Models (SSMs) is often solely performance-based, carried out by means of simplistic metrics such as compactness, generalization, or specificity. Any similarities or differences between the actual shape spaces can neither be visualized nor quantified. In this paper, we present a new method to qualitatively compare two linear SSMs in dense correspondence by computing approximate intersection spaces and set-theoretic differences between the (hyper-ellipsoidal) allowable shape domains spanned by the models. To this end, we approximate the distribution of shapes lying in the intersection space using Markov chain Monte Carlo and subsequently apply Principal Component Analysis (PCA) to the posterior samples, eventually yielding a new SSM of the intersection space. We estimate differences between linear SSMs in a similar manner; here, however, the resulting spaces are no longer convex and we do not apply PCA but instead use the posterior samples for visualization. We showcase the proposed algorithm qualitatively by computing and analyzing intersection spaces and differences between publicly available face models, focusing on gender-specific male and female as well as identity and expression models. Our quantitative evaluation based on SSMs built from synthetic and real-world data sets provides detailed evidence that the introduced method is able to recover ground-truth intersection spaces and differences accurately.

cs.CV↗

NeRFtrinsic Four: An End-To-End Trainable NeRF Jointly Optimizing Diverse Intrinsic and Extrinsic Camera Parameters

Novel view synthesis using neural radiance fields (NeRF) is the state-of-the-art technique for generating high-quality images from novel viewpoints. Existing methods require a priori knowledge about extrinsic and intrinsic camera parameters. This limits their applicability to synthetic scenes, or real-world scenarios with the necessity of a preprocessing step. Current research on the joint optimization of camera parameters and NeRF focuses on refining noisy extrinsic camera parameters and often relies on the preprocessing of intrinsic camera parameters. Further approaches are limited to cover only one single camera intrinsic. To address these limitations, we propose a novel end-to-end trainable approach called NeRFtrinsic Four. We utilize Gaussian Fourier features to estimate extrinsic camera parameters and dynamically predict varying intrinsic camera parameters through the supervision of the projection error. Our approach outperforms existing joint optimization methods on LLFF and BLEFF. In addition to these existing datasets, we introduce a new dataset called iFF with varying intrinsic camera parameters. NeRFtrinsic Four is a step forward in joint optimization NeRF-based view synthesis and enables more realistic and flexible rendering in real-world scenarios with varying camera parameters.

cs.CV↗

ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty

Despite their potential, markerless hand tracking technologies are not yet applied in practice to the diagnosis or monitoring of the activity in inflammatory musculoskeletal diseases. One reason is that the focus of most methods lies in the reconstruction of coarse, plausible poses, whereas in the clinical context, accurate, interpretable, and reliable results are required. Therefore, we propose ShaRPy, the first RGB-D Shape Reconstruction and hand Pose tracking system, which provides uncertainty estimates of the computed pose, e.g., when a finger is hidden or its estimate is inconsistent with the observations in the input, to guide clinical decision-making. Besides pose, ShaRPy approximates a personalized hand shape, promoting a more realistic and intuitive understanding of its digital twin. Our method requires only a light-weight setup with a single consumer-level RGB-D camera yet it is able to distinguish similar poses with only small joint angle deviations in a metrically accurate space. This is achieved by combining a data-driven dense correspondence predictor with traditional energy minimization. To bridge the gap between interactive visualization and biomedical simulation we leverage a parametric hand model in which we incorporate biomedical constraints and optimize for both, its pose and hand shape. We evaluate ShaRPy on a keypoint detection benchmark and show qualitative results of hand function assessments for activity monitoring of musculoskeletal diseases.

cs.CV↗

Survey and Systematization of 3D Object Detection Models and Methods

Strong demand for autonomous vehicles and the wide availability of 3D sensors are continuously fueling the proposal of novel methods for 3D object detection. In this paper, we provide a comprehensive survey of recent developments from 2012-2021 in 3D object detection covering the full pipeline from input data, over data representation and feature extraction to the actual detection modules. We introduce fundamental concepts, focus on a broad range of different approaches that have emerged over the past decade, and propose a systematization that provides a practical framework for comparing these approaches with the goal of guiding future development, evaluation and application activities. Specifically, our survey and systematization of 3D object detection models and methods can help researchers and practitioners to get a quick overview of the field by decomposing 3DOD solutions into more manageable pieces.

cs.CV↗

From Zero to Hero: Convincing with Extremely Complicated Math

Becoming a (super) hero is almost every kid's dream. During their sheltered childhood, they do whatever it takes to grow up to be one. Work hard, play hard -- all day long. But as they're getting older, distractions are more and more likely to occur. They're getting off track. They start discovering what is feared as simple math. Finally, they end up as a researcher, writing boring, non-impressive papers all day long because they only rely on simple mathematics. No top-tier conferences, no respect, no groupies. Life's over. To finally put an end to this tragedy, we propose a fundamentally new algorithm, dubbed zero2hero, that turns every research paper into a scientific masterpiece. Given a LaTeX document containing ridiculously simple math, based on next-generation large language models, our system automatically over-complicates every single equation so that no one, including yourself, is able to understand what the hell is going on. Future reviewers will be blown away by the complexity of your equations, immediately leading to acceptance. zero2hero gets you back on track, because you deserve to be a hero$^{\text{TM}}$. Code leaked at \url{https://github.com/mweiherer/zero2hero}.

cs.CV↗