Searcharxiv⌕ Search

arXiv subjects

Bernt Schiele

Publications and source records attributed to Bernt Schiele.

At least 217 records · Page 12Linked to original sources

Grounding of Textual Phrases in Images by Reconstruction

Grounding (i.e. localizing) arbitrary, free-form textual phrases in visual content is a challenging problem with many applications for human-computer interaction and image-text reference resolution. Few datasets provide the ground truth spatial localization of phrases, thus it is desirable to learn from data with no or little grounding supervision. We propose a novel approach which learns grounding by reconstructing a given phrase using an attention mechanism, which can be either latent or optimized directly. During training our approach encodes the phrase using a recurrent network language model and then learns to attend to the relevant image region in order to reconstruct the input phrase. At test time, the correct attention, i.e., the grounding, is evaluated. If grounding supervision is available it can be directly applied via a loss over the attention mechanism. We demonstrate the effectiveness of our approach on the Flickr 30k Entities and ReferItGame datasets with different levels of supervision, ranging from no supervision over partial supervision to full supervision. Our supervised variant improves by a large margin over the state-of-the-art on both datasets.

cs.CV↗

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)

Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual-reality headset. It combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a new automatically annotated and augmented dataset. Our inside-in method captures full-body motion in general indoor and outdoor scenes, and also crowded scenes.

cs.CV↗

Analysis and Optimization of Loss Functions for Multiclass, Top-k, and Multilabel Classification

Top-k error is currently a popular performance measure on large scale image classification benchmarks such as ImageNet and Places. Despite its wide acceptance, our understanding of this metric is limited as most of the previous research is focused on its special case, the top-1 error. In this work, we explore two directions that shed more light on the top-k error. First, we provide an in-depth analysis of established and recently proposed single-label multiclass methods along with a detailed account of efficient optimization algorithms for them. Our results indicate that the softmax loss and the smooth multiclass SVM are surprisingly competitive in top-k error uniformly across all k, which can be explained by our analysis of multiclass top-k calibration. Further improvements for a specific k are possible with a number of proposed top-k loss functions. Second, we use the top-k methods to explore the transition from multiclass to multilabel learning. In particular, we find that it is possible to obtain effective multilabel classifiers on Pascal VOC using a single label per image for training, while the gap between multiclass and multilabel methods on MS COCO is more significant. Finally, our contribution of efficient algorithms for training with the considered top-k and multilabel loss functions is of independent interest.

cs.CV↗

Learning Video Object Segmentation from Static Images

Inspired by recent advances of deep learning in instance segmentation and object tracking, we introduce video object segmentation problem as a concept of guided instance segmentation. Our model proceeds on a per-frame basis, guided by the output of the previous frame towards the object of interest in the next frame. We demonstrate that highly accurate object segmentation in videos can be enabled by using a convnet trained with static images only. The key ingredient of our approach is a combination of offline and online learning strategies, where the former serves to produce a refined mask from the previous frame estimate and the latter allows to capture the appearance of the specific object instance. Our method can handle different types of input annotations: bounding boxes and segments, as well as incorporate multiple annotated frames, making the system suitable for diverse applications. We obtain competitive results on three different datasets, independently from the type of input annotation.

cs.CV↗

DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation Model

The goal of this paper is to advance the state-of-the-art of articulated pose estimation in scenes with multiple people. To that end we contribute on three fronts. We propose (1) improved body part detectors that generate effective bottom-up proposals for body parts; (2) novel image-conditioned pairwise terms that allow to assemble the proposals into a variable number of consistent body part configurations; and (3) an incremental optimization strategy that explores the search space more efficiently thus leading both to better performance and significant speed-up factors. Evaluation is done on two single-person and two multi-person pose estimation benchmarks. The proposed approach significantly outperforms best known multi-person pose estimation results while demonstrating competitive performance on the task of single person pose estimation. Models and code available at http://pose.mpi-inf.mpg.de

cs.CV↗

Simple Does It: Weakly Supervised Instance and Semantic Segmentation

Semantic labelling and instance segmentation are two tasks that require particularly costly annotations. Starting from weak supervision in the form of bounding box detection annotations, we propose a new approach that does not require modification of the segmentation training procedure. We show that when carefully designing the input labels from given bounding boxes, even a single round of training is enough to improve over previously reported weakly supervised results. Overall, our weak supervision approach reaches ~95% of the quality of the fully supervised model, both for semantic labelling and instance segmentation.

cs.CV↗

Improved Image Boundaries for Better Video Segmentation

Graph-based video segmentation methods rely on superpixels as starting point. While most previous work has focused on the construction of the graph edges and weights as well as solving the graph partitioning problem, this paper focuses on better superpixels for video segmentation. We demonstrate by a comparative analysis that superpixels extracted from boundaries perform best, and show that boundary estimation can be significantly improved via image and time domain cues. With superpixels generated from our better boundaries we observe consistent improvement for two video segmentation methods in two different datasets.

cs.CV↗

Learning What and Where to Draw

Generative Adversarial Networks (GANs) have recently demonstrated the capability to synthesize compelling real-world images, such as room interiors, album covers, manga, faces, birds, and flowers. While existing models can synthesize images based on global constraints such as a class label or caption, they do not provide control over pose or object location. We propose a new model, the Generative Adversarial What-Where Network (GAWWN), that synthesizes images given instructions describing what content to draw in which location. We show high-quality 128 x 128 image synthesis on the Caltech-UCSD Birds dataset, conditioned on both informal text descriptions and also object location. Our system exposes control over both the bounding box around the bird and its constituent parts. By modeling the conditional distributions over part locations, our system also enables conditioning on arbitrary subsets of parts (e.g. only the beak and tail), yielding an efficient interface for picking part locations. We also show preliminary results on the more challenging domain of text- and location-controllable synthesis of images of human actions on the MPII Human Pose dataset.

cs.CV↗

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras

Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion. This makes capturing independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentation. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual reality headset. It combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a large new dataset. Our inside-in method captures full-body motion in general indoor and outdoor scenes, and also crowded scenes with many people in close vicinity. The captured user can freely move around, which enables reconstruction of larger-scale activities and is particularly useful in virtual reality to freely roam and interact, while seeing the fully motion-captured virtual body.

cs.CV↗

Multi-Person Tracking by Multicut and Deep Matching

In [1], we proposed a graph-based formulation that links and clusters person hypotheses over time by solving a minimum cost subgraph multicut problem. In this paper, we modify and extend [1] in three ways: 1) We introduce a novel local pairwise feature based on local appearance matching that is robust to partial occlusion and camera motion. 2) We perform extensive experiments to compare different pairwise potentials and to analyze the robustness of the tracking formulation. 3) We consider a plain multicut problem and remove outlying clusters from its solution. This allows us to employ an efficient primal feasible optimization algorithm that is not applicable to the subgraph multicut problem of [1]. Unlike the branch-and-cut algorithm used there, this efficient algorithm used here is applicable to long videos and many detections. Together with the novel feature, it eliminates the need for the intermediate tracklet representation of [1]. We demonstrate the effectiveness of our overall approach on the MOT16 benchmark [2], achieving state-of-art performance.

cs.CV↗

Faceless Person Recognition; Privacy Implications in Social Media

As we shift more of our lives into the virtual domain, the volume of data shared on the web keeps increasing and presents a threat to our privacy. This works contributes to the understanding of privacy implications of such data sharing by analysing how well people are recognisable in social media data. To facilitate a systematic study we define a number of scenarios considering factors such as how many heads of a person are tagged and if those heads are obfuscated or not. We propose a robust person recognition system that can handle large variations in pose and clothing, and can be trained with few training samples. Our results indicate that a handful of images is enough to threaten users' privacy, even in the presence of obfuscation. We show detailed experimental results, and discuss their implications.

cs.CV↗

A Multi-cut Formulation for Joint Segmentation and Tracking of Multiple Objects

Recently, Minimum Cost Multicut Formulations have been proposed and proven to be successful in both motion trajectory segmentation and multi-target tracking scenarios. Both tasks benefit from decomposing a graphical model into an optimal number of connected components based on attractive and repulsive pairwise terms. The two tasks are formulated on different levels of granularity and, accordingly, leverage mostly local information for motion segmentation and mostly high-level information for multi-target tracking. In this paper we argue that point trajectories and their local relationships can contribute to the high-level task of multi-target tracking and also argue that high-level cues from object detection and tracking are helpful to solve motion segmentation. We propose a joint graphical model for point trajectories and object detections whose Multicuts are solutions to motion segmentation {\it and} multi-target tracking problems at once. Results on the FBMS59 motion segmentation benchmark as well as on pedestrian tracking sequences from the 2D MOT 2015 benchmark demonstrate the promise of this joint approach.

cs.CV↗

How Far are We from Solving Pedestrian Detection?

Encouraged by the recent progress in pedestrian detection, we investigate the gap between current state-of-the-art methods and the "perfect single frame detector". We enable our analysis by creating a human baseline for pedestrian detection (over the Caltech dataset), and by manually clustering the recurrent errors of a top detector. Our results characterize both localization and background-versus-foreground errors. To address localization errors we study the impact of training annotation noise on the detector performance, and show that we can improve even with a small portion of sanitized training data. To address background/foreground discrimination, we study convnets for pedestrian detection, and discuss which factors affect their performance. Other than our in-depth analysis, we report top performance on the Caltech dataset, and provide a new sanitized set of training and test annotations.

cs.CV↗

Generative Adversarial Text to Image Synthesis

Automatic synthesis of realistic images from text would be interesting and useful, but current AI systems are still far from this goal. However, in recent years generic and powerful recurrent neural network architectures have been developed to learn discriminative text feature representations. Meanwhile, deep convolutional generative adversarial networks (GANs) have begun to generate highly compelling images of specific categories, such as faces, album covers, and room interiors. In this work, we develop a novel deep architecture and GAN formulation to effectively bridge these advances in text and image model- ing, translating visual concepts from characters to pixels. We demonstrate the capability of our model to generate plausible images of birds and flowers from detailed text descriptions.

cs.NE↗

Learning Deep Representations of Fine-grained Visual Descriptions

State-of-the-art methods for zero-shot visual recognition formulate learning as a joint embedding problem of images and side information. In these formulations the current best complement to visual features are attributes: manually encoded vectors describing shared characteristics among categories. Despite good performance, attributes have limitations: (1) finer-grained recognition requires commensurately more attributes, and (2) attributes do not provide a natural language interface. We propose to overcome these limitations by training neural language models from scratch; i.e. without pre-training and only consuming words and characters. Our proposed models train end-to-end to align with the fine-grained and category-specific content of images. Natural language provides a flexible and compact way of encoding only the salient visual aspects for distinguishing categories. By training on raw text, our model can do inference on raw text as well, providing humans a familiar mode both for annotation and retrieval. Our model achieves strong performance on zero-shot text-based image retrieval and significantly outperforms the attribute-based state-of-the-art for zero-shot classification on the Caltech UCSD Birds 200-2011 dataset.

cs.CV↗

Movie Description

Audio Description (AD) provides linguistic descriptions of movies and allows visually impaired people to follow a movie along with their peers. Such descriptions are by design mainly visual and thus naturally form an interesting data source for computer vision and computational linguistics. In this work we propose a novel dataset which contains transcribed ADs, which are temporally aligned to full length movies. In addition we also collected and aligned movie scripts used in prior work and compare the two sources of descriptions. In total the Large Scale Movie Description Challenge (LSMDC) contains a parallel corpus of 118,114 sentences and video clips from 202 movies. First we characterize the dataset by benchmarking different approaches for generating video descriptions. Comparing ADs to scripts, we find that ADs are indeed more visual and describe precisely what is shown rather than what should happen according to the scripts created prior to movie production. Furthermore, we present and compare the results of several teams who participated in a challenge organized in the context of the workshop "Describing and Understanding Video & The Large Scale Movie Description Challenge (LSMDC)", at ICCV 2015.

cs.CV↗

DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimation

This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated with CNN-based part detectors. Our formulation, an instance of an integer linear program, implicitly performs non-maximum suppression on the set of part candidates and groups them to form configurations of body parts respecting geometric and appearance constraints. Experiments on four different datasets demonstrate state-of-the-art results for both single person and multi person pose estimation. Models and code available at http://pose.mpi-inf.mpg.de.

cs.CV↗

Loss Functions for Top-k Error: Analysis and Insights

In order to push the performance on realistic computer vision tasks, the number of classes in modern benchmark datasets has significantly increased in recent years. This increase in the number of classes comes along with increased ambiguity between the class labels, raising the question if top-1 error is the right performance measure. In this paper, we provide an extensive comparison and evaluation of established multiclass methods comparing their top-k performance both from a practical as well as from a theoretical perspective. Moreover, we introduce novel top-k loss functions as modifications of the softmax and the multiclass SVM losses and provide efficient optimization schemes for them. In the experiments, we compare on various datasets all of the proposed and established methods for top-k error optimization. An interesting insight of this paper is that the softmax loss yields competitive top-k performance for all k simultaneously. For a specific top-k error, our new top-k losses lead typically to further improvements while being faster to train than the softmax.

stat.ML↗