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Bharath Hariharan

Publications and source records attributed to Bharath Hariharan.

At least 19 recordsLinked to original sources

SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting

We study dynamic Gaussian Splatting from monocular videos. While recent advancements in dynamic Gaussian splatting offer a promising foundation for modeling dynamic scenes, they often overfit to the training views and fail under occlusion or complex scene motion due to the lack of reliable regularization signals in under-constrained regions. We propose Semantic Motion Graph (SMG), a novel approach models the Gaussian motion as the low-rank semantic motion. Our key insight is that the real-world scene motion is often structured by semantic coherence: regions that are spatially close and semantically related tend to exhibit consistent dynamics. To leverage this prior, we construct SMG to model structured motion of the scene. The Gaussian motion is driven by the motion of SMG nodes. We further observe that the uncertainty of Gaussian motion arises from both unreliable off-the-shelf priors and weakly constrained regions during optimization. SMG addresses this by using reliable graph nodes to guide the motion of nearby unreliable nodes. To evaluate dynamic Gaussian splatting under challenging real-world scenarios, we introduce a new multiview dataset collected under an ego-exo setup. Extensive experiments demonstrate that SMG achieves state-of-the-art performance on monocular dynamic Gaussian splatting across challenging real-world benchmarks. Project page: https://smg-gaussian.github.io/.

cs.CV↗

When the City Teaches the Car: Label-Free 3D Perception from Infrastructure

Building robust 3D perception for self-driving still relies heavily on large-scale data collection and manual annotation, yet this paradigm becomes impractical as deployment expands across diverse cities and regions. Meanwhile, modern cities are increasingly instrumented with roadside units (RSUs), static sensors deployed along roads and at intersections to monitor traffic. This raises a natural question: can the city itself help train the vehicle? We propose infrastructure-taught, label-free 3D perception, a paradigm in which RSUs act as stationary, unsupervised teachers for ego vehicles. Leveraging their fixed viewpoints and repeated observations, RSUs learn local 3D detectors from unlabeled data and broadcast predictions to passing vehicles, which are aggregated as pseudo-label supervision for training a standalone ego detector. The resulting model requires no infrastructure or communication at test time. We instantiate this idea as a fully label-free three-stage pipeline and conduct a concept-and-feasibility study in a CARLA-based multi-agent environment. With CenterPoint, our pipeline achieves 82.3% AP for detecting vehicles, compared to a fully supervised ego upper bound of 94.4%. We further systematically analyze each stage, evaluate its scalability, and demonstrate complementarity with existing ego-centric label-free methods. Together, these results suggest that city infrastructure itself can potentially provide a scalable supervisory signal for autonomous vehicles, positioning infrastructure-taught learning as a promising orthogonal paradigm for reducing annotation cost in 3D perception.

cs.CV↗

Live Interactive Training for Video Segmentation

Interactive video segmentation often requires many user interventions for robust performance in challenging scenarios (e.g., occlusions, object separations, camouflage, etc.). Yet, even state-of-the-art models like SAM2 use corrections only for immediate fixes without learning from this feedback, leading to inefficient, repetitive user effort. To address this, we introduce Live Interactive Training (LIT), a novel framework for prompt-based visual systems where models also learn online from human corrections at inference time. Our primary instantiation, LIT-LoRA, implements this by continually updating a lightweight LoRA module on-the-fly. When a user provides a correction, this module is rapidly trained on that feedback, allowing the vision system to improve performance on subsequent frames of the same video. Leveraging the core principles of LIT, our LIT-LoRA implementation achieves an average 18-34% reduction in total corrections on challenging video segmentation benchmarks, with a negligible training overhead of ~0.5s per correction. We further demonstrate its generality by successfully adapting it to other segmentation models and extending it to CLIP-based fine-grained image classification. Our work highlights the promise of live adaptation to transform interactive tools and significantly reduce redundant human effort in complex visual tasks. Project: https://youngxinyu1802.github.io/projects/LIT/.

cs.CV↗

Unified Video Dense Prediction from Disjoint Data

Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, boundaries, human parts, albedo, shading, and materials-all learned from disjoint, domain-specific datasets. We propose a simple yet effective distillation step in which per-task experts supervise a unified backbone through lightweight task projectors, eliminating the need for annotation overlap or pseudo-labeling. Our key insight is that the strong visual priors of a pretrained diffusion model are sufficient to bridge the domain gaps introduced by disjoint training sources, enabling robust generalization to scene-task combinations never seen during training. UniD achieves competitive performance against per-task specialists and multi-task baselines, with strong generalization to out-of-distribution scenarios and enhanced temporal and cross-task consistency. Code and video results are available at https://unid-video.github.io/.

cs.CV↗

Efficient Tracking and Understanding Object Transformations

Tracking objects through state transformations is essential for understanding real-world dynamics. However, existing methods are computationally expensive. TubeletGraph recently showed impressive capabilities, but its inference cost (~$4.4$ seconds per object-frame on VOST) precludes any real-time deployment possibilities. We observe that TubeletGraph's overhead arises from building a spatiotemporal partition of the input video: (1) entity segmentation is computed densely for every frame regardless of whether a transformation occurs, and (2) every entity in the scene is tracked, scaling cost with scene complexity rather than the number of transformations of interest. To address both, we propose FluxGraph, a reactive variant that uses SAM2's internal multi-mask disagreement as a lightweight trigger for transformation detection, and removes the need for tracking all entities in the given video. FluxGraph is ~$3.3\times$ faster than TubeletGraph on VOST while improving tracking performance and preserving state graph quality. Furthermore, we also observe consistent speedups of $3.7-10.7\times$ across VSCOS, M$^3$-VOS, and DAVIS17 while maintaining performance. Code is publicly available at https://github.com/YihongSun/FluxGraph.

cs.CV↗

Rethinking Training & Inference for Forecasting: Linking Winner-Take-All back to GMMs

Trajectory forecasting for autonomous driving has advanced rapidly, yet representative models often produce uninformative posteriors over forecast modes, causing problems for mode pruning. We trace this to a modeling-training mismatch: forecasters are typically modeled as conditional Gaussian mixture models (GMMs) but trained with a winner-take-all (WTA) loss that assigns each sample to its nearest mode. We argue that this K-means-like hard assignment (one-hot), while preventing mode collapse, is the source of uninformative mode probabilities: it over-segments the trajectory space, ignores relatedness among nearby modes, and yields assignment instability under small perturbations. Guided by this lens, we introduce two post-hoc treatments: (1) test-time posterior-weighted merging that aggregates nearby candidate trajectories; and (2) a one-step expectation-maximization (EM) update that replaces hard labels with soft responsibilities, sharing probability mass across neighboring modes. Across several WTA-trained architectures, these lightweight steps produce more informative, faithfully ranked mode posteriors and strengthen final forecasts on popular displacement metrics -- without retraining. Our analysis unifies recent design choices through a GMM-vs-K-means perspective and offers principled, practical corrections that better align training objectives with inference.

cs.LG↗

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.

cs.CV↗

Composing People Together: Iterative Pose-Image Generation for Multi-Person Interaction Scenes

Despite recent progress, text-to-image models still struggle to generate semantically diverse and compositionally accurate multi-person interaction scenes, often collapsing to repetitive layouts, stereotypical poses, and poorly grounded interactions. In this work, we bridge this gap by introducing a dual pose-image representation that brings person-centric structural priors into pretrained diffusion transformers. Our model jointly predicts a 2D pose visualization image and its corresponding RGB image, enabling structure and appearance to co-evolve during learning. At its core, a cross-modal alignment scheme binds text, pose, and image representations, ensuring consistent grounding across modalities. Furthermore, we design an iterative scene construction scheme, progressively generating complex multi-human interactions while effectively decomposing the overall generation complexity. Extensive experiments demonstrate that our method substantially improves prompt alignment and scene diversity in multi-person image generation.

cs.CV↗

$Δ$ynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos

Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, making them unable to generalize to complex real-world settings. We introduce $Δ$YNAMICS, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, $Δ$YNAMICS generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, $Δ$YNAMICS achieves a segmentation IoU of 0.30, a 7x improvement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Additionally, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.

cs.CV↗

Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly

The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.

cs.CV↗

KFC-W: Generating 3D-Consistent Videos from Unposed Internet Photos

We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identity, and relate frames in terms of camera position and orientation reflects a fundamental understanding of 3D structure and scene layout. However, existing video models such as Luma Dream Machine fail at this task. We design a self-supervised method that takes advantage of the consistency of videos and variability of multiview internet photos to train a scalable, 3D-aware video model without any 3D annotations such as camera parameters. We validate that our method outperforms all baselines in terms of geometric and appearance consistency. We also show our model benefits applications that enable camera control, such as 3D Gaussian Splatting. Our results suggest that we can scale up scene-level 3D learning using only 2D data such as videos and multiview internet photos.

cs.CV↗

WildDet3D: Scaling Promptable 3D Detection in the Wild

Understanding objects in 3D from a single image is a cornerstone of spatial intelligence. A key step toward this goal is monocular 3D object detection--recovering the extent, location, and orientation of objects from an input RGB image. To be practical in the open world, such a detector must generalize beyond closed-set categories, support diverse prompt modalities, and leverage geometric cues when available. Progress is hampered by two bottlenecks: existing methods are designed for a single prompt type and lack a mechanism to incorporate additional geometric cues, and current 3D datasets cover only narrow categories in controlled environments, limiting open-world transfer. In this work we address both gaps. First, we introduce WildDet3D, a unified geometry-aware architecture that natively accepts text, point, and box prompts and can incorporate auxiliary depth signals at inference time. Second, we present WildDet3D-Data, the largest open 3D detection dataset to date, constructed by generating candidate 3D boxes from existing 2D annotations and retaining only human-verified ones, yielding over 1M images across 13.5K categories in diverse real-world scenes. WildDet3D establishes a new state-of-the-art across multiple benchmarks and settings. In the open-world setting, it achieves 22.6/24.8 AP3D on our newly introduced WildDet3D-Bench with text and box prompts. On Omni3D, it reaches 34.2/36.4 AP3D with text and box prompts, respectively. In zero-shot evaluation, it achieves 40.3/48.9 ODS on Argoverse 2 and ScanNet. Notably, incorporating depth cues at inference time yields substantial additional gains (+20.7 AP on average across settings).

cs.CV↗

MovieRecapsQA: A Multimodal Open-Ended Video Question-Answering Benchmark

Understanding real-world videos such as movies requires integrating visual and dialogue cues. Yet existing VideoQA benchmarks struggle to capture this multimodal reasoning and, given the difficulty of evaluating free-form answers, largely resort to simple multiple choice questions. We introduce a novel open-ended multimodal VideoQA benchmark, MovieRecapsQA, created using movie recap videos -- a distinctive type of YouTube content that summarizes a film via a voiceover description of key clips from the movie (recap video). From the transcribed voiceover (recap summary) of 60 recap videos, we generate $\approx$8.2K questions along with the necessary ``facts'' expected in each answer; the former facilitates the creation of questions that require mutimodal reasoning and the latter allow the construction of a reference-free evaluation metric that can be applied to open-ended responses. To our knowledge, this is the first reference-free open-ended VideoQA benchmark. The benchmark allows each question to be evaluated in different input video settings: given (a) the full-length movie, (b) the full ($\approx$11 min) recap video (visual only), (c) $\approx$14 min of aligned movie scenes, i.e, movie scenes relevant to the question, and (d) $\approx$1.2 min of aligned recap video scenes. In all cases, the text of any associated movie dialogue is provided. Each question is categorized by the modality required to answer it -- visual, dialogue, or both -- enabling fine-grained evaluation of multimodal capabilities. We benchmark (setting (d)) seven state-of-the-art MLLMs and find that (i) only our reference-free metric produces meaningful human-aligned model separation; (ii) vision-centric questions yield the lowest scores across all models; (iii) removing visual input often \textit{improves} model factuality; and (iv) the primary bottleneck is visual perception, not visual reasoning.

cs.CV↗

On the Feasibility and Opportunity of Autoregressive 3D Object Detection

LiDAR-based 3D object detectors typically rely on proposal heads with hand-crafted components like anchor assignment and non-maximum suppression (NMS), complicating training and limiting extensibility. We present AutoReg3D, an autoregressive 3D detector that casts detection as sequence generation. Given point-cloud features, AutoReg3D emits objects in a range-causal (near-to-far) order and encodes each object as a short, discrete-token sequence consisting of its center, size, orientation, velocity, and class. This near-to-far ordering mirrors LiDAR geometry--near objects occlude far ones but not vice versa--enabling straightforward teacher forcing during training and autoregressive decoding at test time. AutoReg3D is compatible across diverse point-cloud or backbones and attains competitive nuScenes performance without anchors or NMS. Beyond parity, the sequential formulation unlocks language-model advances for 3D perception, including GRPO-style reinforcement learning for task-aligned objectives. These results position autoregressive decoding as a viable, flexible alternative for LiDAR-based detection and open a path to importing modern sequence-modeling tools into 3D perception.

cs.CV↗

Tracking and Understanding Object Transformations

Real-world objects frequently undergo state transformations. From an apple being cut into pieces to a butterfly emerging from its cocoon, tracking through these changes is important for understanding real-world objects and dynamics. However, existing methods often lose track of the target object after transformation, due to significant changes in object appearance. To address this limitation, we introduce the task of Track Any State: tracking objects through transformations while detecting and describing state changes, accompanied by a new benchmark dataset, VOST-TAS. To tackle this problem, we present TubeletGraph, a zero-shot system that recovers missing objects after transformation and maps out how object states are evolving over time. TubeletGraph first identifies potentially overlooked tracks, and determines whether they should be integrated based on semantic and proximity priors. Then, it reasons about the added tracks and generates a state graph describing each observed transformation. TubeletGraph achieves state-of-the-art tracking performance under transformations, while demonstrating deeper understanding of object transformations and promising capabilities in temporal grounding and semantic reasoning for complex object transformations. Code, additional results, and the benchmark dataset are available at https://tubelet-graph.github.io.

cs.CV↗

C3Po: Cross-View Cross-Modality Correspondence by Pointmap Prediction

Geometric models like DUSt3R have shown great advances in understanding the geometry of a scene from pairs of photos. However, they fail when the inputs are from vastly different viewpoints (e.g., aerial vs. ground) or modalities (e.g., photos vs. abstract drawings) compared to what was observed during training. This paper addresses a challenging version of this problem: predicting correspondences between ground-level photos and floor plans. Current datasets for joint photo-floor plan reasoning are limited, either lacking in varying modalities (VIGOR) or lacking in correspondences (WAFFLE). To address these limitations, we introduce a new dataset, C3, created by first reconstructing a number of scenes in 3D from Internet photo collections via structure-from-motion, then manually registering the reconstructions to floor plans gathered from the Internet, from which we can derive correspondences between images and floor plans. C3 contains 90K paired floor plans and photos across 597 scenes with 153M pixel-level correspondences and 85K camera poses. We find that state-of-the-art correspondence models struggle on this task. By training on our new data, we can improve on the best performing method by 34% in RMSE. We also use the predicted correspondences to estimate camera poses and evaluate performance using recall metrics. Lastly, we identify open challenges in cross-modal geometric reasoning that our dataset aims to help address.

cs.CV↗

Color Bind: Exploring Color Perception in Text-to-Image Models

Text-to-image generation has recently seen remarkable success, granting users with the ability to create high-quality images through the use of text. However, contemporary methods face challenges in capturing the precise semantics conveyed by complex multi-object prompts. Consequently, many works have sought to mitigate such semantic misalignments, typically via inference-time schemes that modify the attention layers of the denoising networks. However, prior work has mostly utilized coarse metrics, such as the cosine similarity between text and image CLIP embeddings, or human evaluations, which are challenging to conduct on a larger-scale. In this work, we perform a case study on colors -- a fundamental attribute commonly associated with objects in text prompts, which offer a rich test bed for rigorous evaluation. Our analysis reveals that pretrained models struggle to generate images that faithfully reflect multiple color attributes-far more so than with single-color prompts-and that neither inference-time techniques nor existing editing methods reliably resolve these semantic misalignments. Accordingly, we introduce a dedicated image editing technique, mitigating the issue of multi-object semantic alignment for prompts containing multiple colors. We demonstrate that our approach significantly boosts performance over a wide range of metrics, considering images generated by various text-to-image diffusion-based techniques.

cs.CV↗

Towards LLM Agents for Earth Observation

Earth Observation (EO) provides critical planetary data for environmental monitoring, disaster management, climate science, and other scientific domains. Here we ask: Are AI systems ready for reliable Earth Observation? We introduce \datasetnamenospace, a benchmark of 140 yes/no questions from NASA Earth Observatory articles across 13 topics and 17 satellite sensors. Using Google Earth Engine API as a tool, LLM agents can only achieve an accuracy of 33% because the code fails to run over 58% of the time. We improve the failure rate for open models by fine-tuning synthetic data, allowing much smaller models (Llama-3.1-8B) to achieve comparable accuracy to much larger ones (e.g., DeepSeek-R1). Taken together, our findings identify significant challenges to be solved before AI agents can automate earth observation, and suggest paths forward. The project page is available at https://iandrover.github.io/UnivEarth.

cs.AI↗