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Bhiman Kumar Baghel

Publications and source records attributed to Bhiman Kumar Baghel.

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STRIVE: Probing Reasoning Limits in Graded Plausibility Generation and Evaluation

Event knowledge concerns who does what to whom. Psycholinguists use event-plausibility judgments to examine how this knowledge supports human language processing. To isolate plausibility effects, these studies require controlled event sets in which one event slot varies across plausibility levels while all other event features remain fixed. Constructing such sets manually is labor-intensive. We therefore introduce STRIVE, an LLM-based framework for jointly generating and evaluating controlled event sets crossing plausibility class (plausible vs. implausible) with intended classification difficulty (easy vs. hard). Given a verb, STRIVE constructs a shared event frame, then produces one event per condition by varying one slot while holding all others fixed. In experiments with six models across 60 verbs, GPT-5.1 produced high-quality sets only 16.7% of the time using the baseline generation prompt. Adding a global reasoning scratchpad and evaluator-guided refinement raised this rate to 75.0%. Greater reasoning effort also improved evaluator--human agreement. Nevertheless, events near the plausibility boundary remain most difficult. They elicit the greatest human disagreement, and the best evaluator reaches only 57% accuracy on the implausible-hard condition, indicating a need for human input. Overall, STRIVE offers a scalable approach to reducing manual effort by automating initial event-set generation and evaluation for psycholinguistic studies.

cs.CL

CreativityPrism: A Cross-Domain Evaluation Framework for Large Language Model Creativity

Creativity is often seen as a hallmark of human intelligence. While large language models(LLMs) are increasingly perceived as generating creative text, there is still no cross-domain and scalable framework to evaluate their creativity across diverse scenarios. Existing methods of LLM creativity evaluation either heavily rely on humans, limiting speed and scalability, or are fragmented across different domains and different definitions of creativity. To address this gap, we propose CreativityPrism, an evaluation and analysis framework that consolidates eight tasks from three domains: divergent thinking, creative writing, and logical reasoning, into a taxonomy of creativity that emphasizes three dimensions: quality, novelty, and diversity of LLM generations. The framework is designed to be scalable with reliable automatic evaluation judges that have been validated against human annotations. We evaluate 17 state-of-the-art (SoTA) LLMs on CreativityPrism and find that while frontier-scale LLMs dominate creative writing and logical reasoning tasks by a .10 (or 15%) lead over locally-deployable open models, they offer no significant advantage in divergent thinking, a domain much less explored in existing post-training regimes. Our analysis also shows that high performance in one creative dimension or domain rarely generalizes to others; specifically, novelty metrics often show weak or negative correlations with other metrics. This fragmentation confirms that a cross-domain, multi-dimensional framework like CreativityPrism is essential for any meaningful assessment of LLM creativity.

cs.CL

Resolving UnderEdit & OverEdit with Iterative & Neighbor-Assisted Model Editing

Large Language Models (LLMs) are widely deployed in downstream tasks, but keeping their knowledge up-to-date via retraining or fine-tuning is often computationally expensive. Model editing provides a more efficient alternative by updating a targeted subset of parameters, which often follows the locate-and-edit paradigm. Despite this efficiency, existing methods are limited: edits may fail to inject knowledge (UnderEdit) or unintentionally disrupt unrelated neighboring knowledge (OverEdit). To address these challenges, we propose two complementary methods: iterative model editing, which applies successive edits to mitigate UnderEdit, and neighbor-assisted model editing, which incorporates neighboring knowledge during editing to reduce OverEdit. Our extensive experiments show that these techniques improve editing performance across multiple LLMs, algorithms, and benchmarks, reducing UnderEdit by up to 38 percentage points and OverEdit by up to 6, while remaining broadly applicable to any locate-and-edit method. We release our code at https://github.com/bhimanbaghel/ResolveUnderOverEdit.

cs.CL