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Biao Wu

Publications and source records attributed to Biao Wu.

At least 19 recordsLinked to original sources

Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill

Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.

cs.CL

Scaling GUI Agents with Visual State Transitions

We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents. During the STP stage, we continually pretrain a unified multimodal model on visual state transitions by jointly optimizing inverse dynamics (predicting actions from state changes) and forward dynamics (predicting next states from current states and actions). This optimization equips the model with better action-grounded visual representations and an internal world model of GUI dynamics. When subsequently fine-tuned on trajectories with task instructions, our STP-trained models consistently outperform baselines trained solely via direct trajectory fine-tuning across agent benchmarks in both desktop and mobile GUI scenarios (AgentNetBench, AndroidControl, and GUIOdyssey). Further empirical studies show that joint dynamics optimization yields stable improvements over single-objective training, and downstream performance scales steadily with the volume of transition data.

cs.AI

Unitary designs from perturbed time evolutions of a chaotic Hamiltonian

Unitary designs provide efficient substitutes for Haar-random unitaries in quantum information processing, randomized measurements, and many-body quantum dynamics. We propose a protocol based on time evolutions of a single chaotic Hamiltonian with intermediate unitary perturbations to generate unitary designs. We derive the frame potential of the resulting ensemble in terms of those of the intermediate ensemble. The intermediate ensemble need not itself be Haar random or even approximately form a unitary design; it is sufficient that its frame-potential growth remains well suppressed relative to the maximal possible scaling. The nontrivial Pauli set and the Clifford ensemble are simple examples satisfying this criterion, whereas ensembles whose cardinality remains independent of the Hilbert-space dimension generally fail. We further show that, at the level of frame potentials, multi-Hamiltonian temporal protocols can be recursively replaced by one-Hamiltonian protocols interleaved with fixed trace-suppressed perturbations.

quant-ph

PaperJury: Due-Process Review for Bounded LaTeX Revision

Pre-submission hardening of human-authored LaTeX computer science papers differs from drafting assistance because it requires adversarial whole-paper review, explicit no-fix outcomes, and bounded artifact-safe revision. Existing writing assistants, critique generators, and judge-centered loops lack durable issue identity across rounds, deterministic routing from critique to adjudication, and manuscript control that can reject invalid concerns or defer author-dependent ones. We present PaperJury, a closed-loop review-verdict-revise-verify system built on a deterministic-versus-semantic split: deterministic orchestration manages decomposition, a frozen claim spine, a durable ledger, routing, stopping, and exact-once patch application, while semantic agents are limited to bounded review, judgment, and repair. PaperJury combines bounded holistic review, contestability-based routing, a due-process trial, and risk-proportional guard chains for anchor-bounded edits, yielding terminal outcomes of invalid-drop, valid-fixable, and author-required. In a two-arm expert-review evaluation on held-out Vision, natural language processing, and machine learning papers against four baselines, we assess issue quality, verdict and routing quality, edit safety, convergence behavior, and cost, supporting the thesis that load-bearing safety and completion logic should reside in deterministic orchestration rather than model discretion. PaperJury is available at https://github.com/u7079256/paperjury.

cs.CL

Explicit Representation Alignment for Multimodal Sentiment Analysis

Multimodal affective analysis aims to understand human sentiment and emotion by jointly modeling heterogeneous modalities such as text and images. However, multimodal models often fail to consistently outperform strong text-only baselines, with performance varying significantly across fusion strategies. In this work, we identify representation misalignment between independently pretrained modality encoders as a key bottleneck for effective multimodal learning, and show through controlled experiments that alignment prior to fusion is often more important than fusion complexity. To address this issue, we propose a unified multimodal affective analysis framework that leverages vision-language models (VLMs) to convert visual content into structured textual descriptions, projecting heterogeneous modalities into a shared linguistic space and enabling interpretable text-centric reasoning. To further improve robustness, we introduce a hybrid learning strategy that combines semantic token selection with a batch-level uniformity regularization objective, encouraging a more dispersed and stable global feature space while mitigating noise introduced by VLM-generated descriptions. Experiments on multiple multimodal sentiment and emotion benchmarks show that our method consistently outperforms strong unimodal and multimodal baselines, achieving state-of-the-art performance. Our analysis further highlights the critical role of representation alignment in multimodal affective learning.

cs.CL

Engineered dissipation for faster adiabatic state preparation

Adiabatic state preparation is often slowed by nonadiabatic leakage near small spectral gaps. We propose an engineered dissipative protocol that uses a filtered reservoir to induce predominantly downward transitions in the instantaneous energy eigenbasis while leaving the instantaneous ground state dark. The leaked population generated by nonadiabatic driving is therefore continuously relaxed back toward the low-energy sector. An effective avoided-crossing analysis shows that in the regime where the engineered relaxation strength is much larger than the minimum gap, the runtime scaling can improve from the closed-system behavior $\mathcal{O}(\Delta^{-2})$ to $\mathcal{O}(\Delta^{-1})$ Finite-temperature upward transitions introduce a thermal error floor, but the enhancement survives when this heating rate remains below the target error tolerance. Numerical results show improved ground-state preparation over closed-system annealing. We also discuss a possible superconducting-circuit implementation using structured bosonic reservoirs.

quant-ph

Theory of Quantum Phase Space: Foundations and Applications

This article provides a concise review of quantum phase space theory, beginning with its foundational principles and the properties of standard quantum quasi-probability distributions, specifically the Wigner, Husimi Q, and Glauber--Sudarshan P functions. We discuss the intrinsic limitations of these distributions, such as the appearance of negative values and phase-space blurring. A significant portion of this review highlights recent theoretical developments, particularly the quantum Wannier basis. This approach establishes a unitary mapping between the Hilbert space and a discretized phase space, yielding a genuine probability distribution in phase space and thereby providing a basis-dependent entropy for pure quantum states. Furthermore, we examine Bourgain's nonperiodic basis as a theoretical framework to circumvent the constraints imposed by the Balian--Low theorem. These developments provide practical tools for numerical studies based on the quantum Wannier basis, as well as conceptual benchmarks for understanding the localization limits of orthonormal phase-space representations.

quant-ph

I-WebGenBench : Evaluating Interactivity in LLM-Generated Scientific Web Applications

Recent advances in visual language models have enabled autonomous agents for complex reasoning, tool use, and document understanding. However, existing document agents mainly transform papers into static artifacts such as summaries, webpages, or slides, which are insufficient for technical papers involving dynamic mechanisms and state transitions. In this work, we propose a Paper-to-Interactive-System Agent that converts research papers into executable interactive web systems. Given a PDF paper, the agent performs end-to-end processing without human intervention, including paper understanding, system modeling, and interactive webpage synthesis, enabling users to manipulate inputs and observe dynamic behaviors. To evaluate this task, we introduce a benchmark of 19 research papers paired with expert-built interactive systems as ground truth. We further propose PaperVoyager, a structured generation framework that explicitly models mechanisms and interaction logic during synthesis. Experiments show that PaperVoyager significantly improves the quality of generated interactive systems, offering a new paradigm for interactive scientific paper understanding.

cs.CL

DOSE: Data Selection for Multi-Modal LLMs via Off-the-Shelf Models

High-quality and diverse multimodal data are essential for improving vision-language models (VLMs), yet existing datasets often contain noisy, redundant, and poorly aligned samples. To address these problems, data filtering is commonly used to enhance the efficiency and performance of multimodal learning, but it introduces extra computational cost because filtering models are usually trained on the same data they are meant to screen. To reduce this cost, we study DOSE, which explores whether off-the-shelf pretrained models that have never seen the target data can be used to select training samples for larger and stronger multimodal models without any task-specific training. Even without fine-tuning, these models can effectively assess text quality and image-text alignment to guide data selection. Based on this, we build a joint quality-alignment distribution and apply adaptive weighted sampling to select informative samples while maintaining long-tail diversity. This approach enhances data diversity, enabling models trained on DOSE-filtered data to match or surpass those trained on the full dataset on standard VQA and math benchmarks. Extensive experiments demonstrate its effectiveness, efficiency, and scalability.

cs.CV

UIPress: Bringing Optical Token Compression to UI-to-Code Generation

UI-to-Code generation requires vision-language models (VLMs) to produce thousands of tokens of structured HTML/CSS from a single screenshot, making visual token efficiency critical. Existing compression methods either select tokens at inference time using task-agnostic heuristics, or zero out low-attention features without actually shortening the sequence -- neither truly reduces prefill latency or adapts to the non-uniform information density of UI screenshots. Meanwhile, optical (encoder-side learned) compression has shown strong results for document OCR, yet no prior work has adapted this paradigm to UI-to-Code generation. We propose UIPress, a lightweight learned compression module inserted between the frozen ViT encoder and the LLM decoder of Qwen3-VL-8B. UIPress combines depthwise-separable convolutions, element-guided spatial reweighting, and Transformer refinement to compress ${\sim}$6{,}700 visual tokens to a fixed budget of 256. Together with Low-Rank Adaptation (LoRA) on the decoder to bridge the representation gap, the entire system adds only ${\sim}$21.7M trainable parameters (0.26\% of the 8B base model). Under a fair comparison on the same base model against four baselines on Design2Code, UIPress at 256 tokens achieves a CLIP score of 0.8127, outperforming the uncompressed baseline by +7.5\% and the strongest inference-time method by +4.6\%, while delivering 9.1$\times$ time-to-first-token speedup. To the best of our knowledge, UIPress is the first encoder-side learned compression method for the UI-to-Code task.

cs.CL

FlashSign: Pose-Free Guidance for Efficient Sign Language Video Generation

Sign language plays a crucial role in bridging communication gaps between the deaf and hard-of-hearing communities. However, existing sign language video generation models often rely on complex intermediate representations, which limits their flexibility and efficiency. In this work, we propose a novel pose-free framework for real-time sign language video generation. Our method eliminates the need for intermediate pose representations by directly mapping natural language text to sign language videos using a diffusion-based approach. We introduce two key innovations: (1) a pose-free generative model based on the a state-of-the-art diffusion backbone, which learns implicit text-to-gesture alignments without pose estimation, and (2) a Trainable Sliding Tile Attention (T-STA) mechanism that accelerates inference by exploiting spatio-temporal locality patterns. Unlike previous training-free sparsity approaches, T-STA integrates trainable sparsity into both training and inference, ensuring consistency and eliminating the train-test gap. This approach significantly reduces computational overhead while maintaining high generation quality, making real-time deployment feasible. Our method increases video generation speed by 3.07x without compromising video quality. Our contributions open new avenues for real-time, high-quality, pose-free sign language synthesis, with potential applications in inclusive communication tools for diverse communities. Code: https://github.com/AIGeeksGroup/FlashSign.

cs.CV

Transferring Physical Priors into Remote Sensing Segmentation via Large Language Models

Semantic segmentation of remote sensing imagery is fundamental to Earth observation. Achieving accurate results requires integrating not only optical images but also physical variables such as the Digital Elevation Model (DEM), Synthetic Aperture Radar (SAR) and Normalized Difference Vegetation Index (NDVI). Recent foundation models (FMs) leverage pre-training to exploit these variables but still depend on spatially aligned data and costly retraining when involving new sensors. To overcome these limitations, we introduce a novel paradigm for integrating domain-specific physical priors into segmentation models. We first construct a Physical-Centric Knowledge Graph (PCKG) by prompting large language models to extract physical priors from 1,763 vocabularies, and use it to build a heterogeneous, spatial-aligned dataset, Phy-Sky-SA. Building on this foundation, we develop PriorSeg, a physics-aware residual refinement model trained with a joint visual-physical strategy that incorporates a novel physics-consistency loss. Experiments on heterogeneous settings demonstrate that PriorSeg improves segmentation accuracy and physical plausibility without retraining the FMs. Ablation studies verify the effectiveness of the Phy-Sky-SA dataset, the PCKG, and the physics-consistency loss.

cs.CV

Story2Proposal: A Scaffold for Structured Scientific Paper Writing

Generating scientific manuscripts requires maintaining alignment between narrative reasoning, experimental evidence, and visual artifacts across the document lifecycle. Existing language-model generation pipelines rely on unconstrained text synthesis with validation applied only after generation, often producing structural drift, missing figures or tables, and cross-section inconsistencies. We introduce Story2Proposal, a contract-governed multi-agent framework that converts a research story into a structured manuscript through coordinated agents operating under a persistent shared visual contract. The system organizes architect, writer, refiner, and renderer agents around a contract state that tracks section structure and registered visual elements, while evaluation agents supply feedback in a generate evaluate adapt loop that updates the contract during generation. Experiments on tasks derived from the Jericho research corpus show that Story2Proposal achieved an expert evaluation score of 6.145 versus 3.963 for DirectChat (+2.182) across GPT, Claude, Gemini, and Qwen backbones. Compared with the structured generation baseline Fars, Story2Proposal obtained an average score of 5.705 versus 5.197, indicating improved structural consistency and visual alignment.

cs.CL

PaperVoyager : Building Interactive Web with Visual Language Models

Recent advances in visual language models have enabled autonomous agents for complex reasoning, tool use, and document understanding. However, existing document agents mainly transform papers into static artifacts such as summaries, webpages, or slides, which are insufficient for technical papers involving dynamic mechanisms and state transitions. In this work, we propose a Paper-to-Interactive-System Agent that converts research papers into executable interactive web systems. Given a PDF paper, the agent performs end-to-end processing without human intervention, including paper understanding, system modeling, and interactive webpage synthesis, enabling users to manipulate inputs and observe dynamic behaviors. To evaluate this task, we introduce a benchmark of 19 research papers paired with expert-built interactive systems as ground truth. We further propose PaperVoyager, a structured generation framework that explicitly models mechanisms and interaction logic during synthesis. Experiments show that PaperVoyager significantly improves the quality of generated interactive systems, offering a new paradigm for interactive scientific paper understanding.

cs.CL

AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).

cs.CV

The Erdős-Ko-Rado Theorem in $\ell_2$-Norm

The codegree squared sum ${\rm co}_2(\cal F)$ of a family (hypergraph) $\cal F \subseteq \binom{[n]} k$ is defined to be the sum of codegrees squared $d(E)^2$ over all $E\in \binom{[n]}{k-1}$, where $d(E)=|\{F\in \cal F: E\subseteq F\}|$. Given a family of $k$-uniform families $\mathscr H$, Balogh, Clemen and Lidický recently introduced the problem to determine the maximum codegree squared sum ${\rm co}_2(\cal F)$ over all $\mathscr H$-free $\cal F$. In the present paper, we consider the families which has as forbidden configurations all pairs of sets with intersection sizes less than $t$, that is, the well-known $t$-intersecting families. We prove the following Erdős-Ko-Rado Theorem in $\ell_2$-norm, which confirms a conjecture of Brooks and Linz. Let $t,k,n$ be positive integers such that $t\leq k\leq n$. If a family $\mathcal F\subseteq \binom{[n]}{k}$ is $t$-intersecting, then for $n\ge (t+1)(k-t+1)$, we have \[{\rm co}_2(\cal F)\le {\binom{n-t}{k-t}}(t+(n-k+1)(k-t)),\] equality holds if and only if $\mathcal{F}=\{F\in {\binom{[n]}{k}}: T\subset F\}$ for some $t$-subset $T$ of $[n]$. In addition, we prove a Frankl-Hilton-Milner Theorem in $\ell_2$-norm for $t\ge 2$, and a generalized Turán result, i.e., we determine the maximum number of copies of tight path of length 2 in $t$-intersecting families.

math.CO

Physics and computation: An insight from non-Hermitian quantum computing

We elucidate the profound connection between physics and computation by proposing and examining the model of the non-Hermitian quantum computer (NQC). In addition to conventional quantum gates such as the Hadamard, phase, and CNOT gates, this model incorporates a non-unitary quantum gate $G$. We show that NQC is extraordinarily powerful, capable of solving not only all NP problems but also all problems within the complexity class $\text{P}^{\sharp\text{P}}$ in polynomial time. We investigate two physical schemes for implementing the non-unitary gate $G$ and find that the remarkable computational power of NQC originates from the exponentially large physical resources required.

quant-ph

Idea2Story: An Automated Pipeline for Transforming Research Concepts into Complete Scientific Narratives

Autonomous scientific discovery with large language model (LLM)-based agents has recently made substantial progress, demonstrating the ability to automate end-to-end research workflows. However, existing systems largely rely on runtime-centric execution paradigms, repeatedly reading, summarizing, and reasoning over large volumes of scientific literature online. This on-the-spot computation strategy incurs high computational cost, suffers from context window limitations, and often leads to brittle reasoning and hallucination. We propose Idea2Story, a pre-computation-driven framework for autonomous scientific discovery that shifts literature understanding from online reasoning to offline knowledge construction. Idea2Story continuously collects peer-reviewed papers together with their review feedback, extracts core methodological units, composes reusable research patterns, and organizes them into a structured methodological knowledge graph. At runtime, underspecified user research intents are aligned to established research paradigms, enabling efficient retrieval and reuse of high-quality research patterns instead of open-ended generation and trial-and-error. By grounding research planning and execution in a pre-built knowledge graph, Idea2Story alleviates the context window bottleneck of LLMs and substantially reduces repeated runtime reasoning over literature. We conduct qualitative analyses and preliminary empirical studies demonstrating that Idea2Story can generate coherent, methodologically grounded, and novel research patterns, and can produce several high-quality research demonstrations in an end-to-end setting. These results suggest that offline knowledge construction provides a practical and scalable foundation for reliable autonomous scientific discovery.

cs.CE