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Bilge Mutlu

Publications and source records attributed to Bilge Mutlu.

82 records · Page 5Linked to original sources

Informing Real-time Corrections in Corrective Shared Autonomy Through Expert Demonstrations

Corrective Shared Autonomy is a method where human corrections are layered on top of an otherwise autonomous robot behavior. Specifically, a Corrective Shared Autonomy system leverages an external controller to allow corrections across a range of task variables (e.g., spinning speed of a tool, applied force, path) to address the specific needs of a task. However, this inherent flexibility makes the choice of what corrections to allow at any given instant difficult to determine. This choice of corrections includes determining appropriate robot state variables, scaling for these variables, and a way to allow a user to specify the corrections in an intuitive manner. This paper enables efficient Corrective Shared Autonomy by providing an automated solution based on Learning from Demonstration to both extract the nominal behavior and address these core problems. Our evaluation shows that this solution enables users to successfully complete a surface cleaning task, identifies different strategies users employed in applying corrections, and points to future improvements for our solution.

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PowerCut and Obfuscator: An Exploration of the Design Space for Privacy-Preserving Interventions for Voice Assistants

The pervasive use of smart speakers has raised numerous privacy concerns. While work to date provides an understanding of user perceptions of these threats, limited research focuses on how we can mitigate these concerns, either through redesigning the smart speaker or through dedicated privacy-preserving interventions. In this paper, we present the design and prototyping of two privacy-preserving interventions: `Obfuscator' targeted at disabling recording at the microphones, and `PowerCut' targeted at disabling power to the smart speaker. We present our findings from a technology probe study involving 24 households that interacted with our prototypes; the primary objective was to gain a better understanding of the design space for technological interventions that might address these concerns. Our data and findings reveal complex trade-offs among utility, privacy, and usability and stresses the importance of multi-functionality, aesthetics, ease-of-use, and form factor. We discuss the implications of our findings for the development of subsequent interventions and the future design of smart speakers.

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Strobe: An Acceleration Meta-algorithm for Optimizing Robot Paths using Concurrent Interleaved Sub-Epoch Pods

In this paper, we present a meta-algorithm intended to accelerate many existing path optimization algorithms. The central idea of our work is to strategically break up a waypoint path into consecutive groupings called "pods," then optimize over various pods concurrently using parallel processing. Each pod is assigned a color, either blue or red, and the path is divided in such a way that adjacent pods of the same color have an appropriate buffer of the opposite color between them, reducing the risk of interference between concurrent computations. We present a path splitting algorithm to create blue and red pod groupings and detail steps for a meta-algorithm that optimizes over these pods in parallel. We assessed how our method works on a testbed of simulated path optimization scenarios using various optimization tasks and characterize how it scales with additional threads. We also compared our meta-algorithm on these tasks to other parallelization schemes. Our results show that our method more effectively utilizes concurrency compared to the alternatives, both in terms of speed and optimization quality.

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Single-query Path Planning Using Sample-efficient Probability Informed Trees

In this work, we present a novel sampling-based path planning method, called SPRINT. The method finds solutions for high dimensional path planning problems quickly and robustly. Its efficiency comes from minimizing the number of collision check samples. This reduction in sampling relies on heuristics that predict the likelihood that samples will be useful in the search process. Specifically, heuristics (1) prioritize more promising search regions; (2) cull samples from local minima regions; and (3) steer the search away from previously observed collision states. Empirical evaluations show that our method finds shorter or comparable-length solution paths in significantly less time than commonly used methods. We demonstrate that these performance gains can be largely attributed to our approach to achieve sample efficiency.

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Corrective Shared Autonomy for Addressing Task Variability

Many tasks, particularly those involving interaction with the environment, are characterized by high variability, making robotic autonomy difficult. One flexible solution is to introduce the input of a human with superior experience and cognitive abilities as part of a shared autonomy policy. However, current methods for shared autonomy are not designed to address the wide range of necessary corrections (e.g., positions, forces, execution rate, etc.) that the user may need to provide to address task variability. In this paper, we present corrective shared autonomy, where users provide corrections to key robot state variables on top of an otherwise autonomous task model. We provide an instantiation of this shared autonomy paradigm and demonstrate its viability and benefits such as low user effort and physical demand via a system-level user study on three tasks involving variability situated in aircraft manufacturing.

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CollisionIK: A Per-Instant Pose Optimization Method for Generating Robot Motions with Environment Collision Avoidance

In this work, we present a per-instant pose optimization method that can generate configurations that achieve specified pose or motion objectives as best as possible over a sequence of solutions, while also simultaneously avoiding collisions with static or dynamic obstacles in the environment. We cast our method as a multi-objective, non-linear constrained optimization-based IK problem where each term in the objective function encodes a particular pose objective. We demonstrate how to effectively incorporate environment collision avoidance as a single term in this multi-objective, optimization-based IK structure, and provide solutions for how to spatially represent and organize external environments such that data can be efficiently passed to a real-time, performance-critical optimization loop. We demonstrate the effectiveness of our method by comparing it to various state-of-the-art methods in a testbed of simulation experiments and discuss the implications of our work based on our results.

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Embodiment in Socially Interactive Robots

Physical embodiment is a required component for robots that are structurally coupled with their real-world environments. However, most socially interactive robots do not need to physically interact with their environments in order to perform their tasks. When and why should embodied robots be used instead of simpler and cheaper virtual agents? This paper reviews the existing work that explores the role of physical embodiment in socially interactive robots. This class consists of robots that are not only capable of engaging in social interaction with humans, but are using primarily their social capabilities to perform their desired functions. Socially interactive robots provide entertainment, information, and/or assistance; this last category is typically encompassed by socially assistive robotics. In all cases, such robots can achieve their primary functions without performing functional physical work. To comprehensively evaluate the existing body of work on embodiment, we first review work from established related fields including psychology, philosophy, and sociology. We then systematically review 65 studies evaluating aspects of embodiment published from 2003 to 2017 in major peer-reviewed robotics publication venues. We examine relevant aspects of the selected studies, focusing on the embodiments compared, tasks evaluated, social roles of robots, and measurements. We introduce three taxonomies for the types of robot embodiment, robot social roles, and human-robot tasks. These taxonomies are used to deconstruct the design and interaction spaces of socially interactive robots and facilitate analysis and discussion of the reviewed studies. We use this newly-defined methodology to critically discuss existing works, revealing topics within embodiment research for social interaction, assistive robotics, and service robotics.

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Characterizing Input Methods for Human-to-robot Demonstrations

Human demonstrations are important in a range of robotics applications, and are created with a variety of input methods. However, the design space for these input methods has not been extensively studied. In this paper, focusing on demonstrations of hand-scale object manipulation tasks to robot arms with two-finger grippers, we identify distinct usage paradigms in robotics that utilize human-to-robot demonstrations, extract abstract features that form a design space for input methods, and characterize existing input methods as well as a novel input method that we introduce, the instrumented tongs. We detail the design specifications for our method and present a user study that compares it against three common input methods: free-hand manipulation, kinesthetic guidance, and teleoperation. Study results show that instrumented tongs provide high quality demonstrations and a positive experience for the demonstrator while offering good correspondence to the target robot.

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Evaluating Methods for End-User Creation of Robot Task Plans

How can we enable users to create effective, perception-driven task plans for collaborative robots? We conducted a 35-person user study with the Behavior Tree-based CoSTAR system to determine which strategies for end user creation of generalizable robot task plans are most usable and effective. CoSTAR allows domain experts to author complex, perceptually grounded task plans for collaborative robots. As a part of CoSTAR's wide range of capabilities, it allows users to specify SmartMoves: abstract goals such as "pick up component A from the right side of the table." Users were asked to perform pick-and-place assembly tasks with either SmartMoves or one of three simpler baseline versions of CoSTAR. Overall, participants found CoSTAR to be highly usable, with an average System Usability Scale score of 73.4 out of 100. SmartMove also helped users perform tasks faster and more effectively; all SmartMove users completed the first two tasks, while not all users completed the tasks using the other strategies. SmartMove users showed better performance for incorporating perception across all three tasks.

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User Experience of the CoSTAR System for Instruction of Collaborative Robots

How can we enable novice users to create effective task plans for collaborative robots? Must there be a tradeoff between generalizability and ease of use? To answer these questions, we conducted a user study with the CoSTAR system, which integrates perception and reasoning into a Behavior Tree-based task plan editor. In our study, we ask novice users to perform simple pick-and-place assembly tasks under varying perception and planning capabilities. Our study shows that users found Behavior Trees to be an effective way of specifying task plans. Furthermore, users were also able to more quickly, effectively, and generally author task plans with the addition of CoSTAR's planning, perception, and reasoning capabilities. Despite these improvements, concepts associated with these capabilities were rated by users as less usable, and our results suggest a direction for further refinement.

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