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Bill Bergeron

Publications and source records attributed to Bill Bergeron.

At least 19 recordsLinked to original sources

GPU Sharing with Triples Mode

There is a tremendous amount of interest in AI/ML technologies due to the proliferation of generative AI applications such as ChatGPT. This trend has significantly increased demand on GPUs, which are the workhorses for training AI models. Due to the high costs of GPUs and lacking supply, it has become of interest to optimize GPU usage in HPC centers. MIT Lincoln Laboratory Supercomputing Center (LLSC) has developed an easy-to-use GPU sharing feature supported by LLSC-developed tools including LLsub and LLMapReduce. This approach overcomes some of the limitations with the existing methods for GPU sharing. This allows users to apply GPU sharing whenever possible while they are developing their AI/ML models and/or doing parametric study on their AI models or executing other GPU applications. Based on our initial experimental results with GPU sharing, GPU sharing with triples mode is easy to use and achieved significant improvement in GPU usage and throughput performance for certain types of AI applications.

cs.DC

LLload: An Easy-to-Use HPC Utilization Tool

The increasing use and cost of high performance computing (HPC) requires new easy-to-use tools to enable HPC users and HPC systems engineers to transparently understand the utilization of resources. The MIT Lincoln Laboratory Supercomputing Center (LLSC) has developed a simple command, LLload, to monitor and characterize HPC workloads. LLload plays an important role in identifying opportunities for better utilization of compute resources. LLload can be used to monitor jobs both programmatically and interactively. LLload can characterize users' jobs using various LLload options to achieve better efficiency. This information can be used to inform the user to optimize HPC workloads and improve both CPU and GPU utilization. This includes improvements using judicious oversubscription of the computing resources. Preliminary results suggest significant improvement in GPU utilization and overall throughput performance with GPU overloading in some cases. By enabling users to observe and fix incorrect job submission and/or inappropriate execution setups, LLload can increase the resource usage and improve the overall throughput performance. LLload is a light-weight, easy-to-use tool for both HPC users and HPC systems engineers to monitor HPC workloads to improve system utilization and efficiency.

cs.PF

HPC with Enhanced User Separation

HPC systems used for research run a wide variety of software and workflows. This software is often written or modified by users to meet the needs of their research projects, and rarely is built with security in mind. In this paper we explore several of the key techniques that MIT Lincoln Laboratory Supercomputing Center has deployed on its systems to manage the security implications of these workflows by providing enforced separation for processes, filesystem access, network traffic, and accelerators to make every user feel like they are running on a personal HPC.

cs.DC

pPython Performance Study

pPython seeks to provide a parallel capability that provides good speed-up without sacrificing the ease of programming in Python by implementing partitioned global array semantics (PGAS) on top of a simple file-based messaging library (PythonMPI) in pure Python. pPython follows a SPMD (single program multiple data) model of computation. pPython runs on a single-node (e.g., a laptop) running Windows, Linux, or MacOS operating systems or on any combination of heterogeneous systems that support Python, including on a cluster through a Slurm scheduler interface so that pPython can be executed in a massively parallel computing environment. It is interesting to see what performance pPython can achieve compared to the traditional socket-based MPI communication because of its unique file-based messaging implementation. In this paper, we present the point-to-point and collective communication performances of pPython and compare them with those obtained by using mpi4py with OpenMPI. For large messages, pPython demonstrates comparable performance as compared to mpi4py.

cs.DC

pPython for Parallel Python Programming

pPython seeks to provide a parallel capability that provides good speed-up without sacrificing the ease of programming in Python by implementing partitioned global array semantics (PGAS) on top of a simple file-based messaging library (PythonMPI) in pure Python. The core data structure in pPython is a distributed numerical array whose distribution onto multiple processors is specified with a map construct. Communication operations between distributed arrays are abstracted away from the user and pPython transparently supports redistribution between any block-cyclic-overlapped distributions in up to four dimensions. pPython follows a SPMD (single program multiple data) model of computation. pPython runs on any combination of heterogeneous systems that support Python, including Windows, Linux, and MacOS operating systems. In addition to running transparently on single-node (e.g., a laptop), pPython provides a scheduler interface, so that pPython can be executed in a massively parallel computing environment. The initial implementation uses the Slurm scheduler. Performance of pPython on the HPC Challenge benchmark suite demonstrates both ease of programming and scalability.

cs.DC

3D Real-Time Supercomputer Monitoring

Supercomputers are complex systems producing vast quantities of performance data from multiple sources and of varying types. Performance data from each of the thousands of nodes in a supercomputer tracks multiple forms of storage, memory, networks, processors, and accelerators. Optimization of application performance is critical for cost effective usage of a supercomputer and requires efficient methods for effectively viewing performance data. The combination of supercomputing analytics and 3D gaming visualization enables real-time processing and visual data display of massive amounts of information that humans can process quickly with little training. Our system fully utilizes the capabilities of modern 3D gaming environments to create novel representations of computing hardware which intuitively represent the physical attributes of the supercomputer while displaying real-time alerts and component utilization. This system allows operators to quickly assess how the supercomputer is being used, gives users visibility into the resources they are consuming, and provides instructors new ways to interactively teach the computing architecture concepts necessary for efficient computing

cs.DC

Node-Based Job Scheduling for Large Scale Simulations of Short Running Jobs

Diverse workloads such as interactive supercomputing, big data analysis, and large-scale AI algorithm development, requires a high-performance scheduler. This paper presents a novel node-based scheduling approach for large scale simulations of short running jobs on MIT SuperCloud systems, that allows the resources to be fully utilized for both long running batch jobs while simultaneously providing fast launch and release of large-scale short running jobs. The node-based scheduling approach has demonstrated up to 100 times faster scheduler performance that other state-of-the-art systems.

cs.DC

Accuracy and Performance Comparison of Video Action Recognition Approaches

Over the past few years, there has been significant interest in video action recognition systems and models. However, direct comparison of accuracy and computational performance results remain clouded by differing training environments, hardware specifications, hyperparameters, pipelines, and inference methods. This article provides a direct comparison between fourteen off-the-shelf and state-of-the-art models by ensuring consistency in these training characteristics in order to provide readers with a meaningful comparison across different types of video action recognition algorithms. Accuracy of the models is evaluated using standard Top-1 and Top-5 accuracy metrics in addition to a proposed new accuracy metric. Additionally, we compare computational performance of distributed training from two to sixty-four GPUs on a state-of-the-art HPC system.

cs.CV

Best of Both Worlds: High Performance Interactive and Batch Launching

Rapid launch of thousands of jobs is essential for effective interactive supercomputing, big data analysis, and AI algorithm development. Achieving thousands of launches per second has required hardware to be available to receive these jobs. This paper presents a novel preemptive approach to implement spot jobs on MIT SuperCloud systems allowing the resources to be fully utilized for both long running batch jobs while still providing fast launch for interactive jobs. The new approach separates the job preemption and scheduling operations and can achieve 100 times faster performance in the scheduling of a job with preemption when compared to using the standard scheduler-provided automatic preemption-based capability. The results demonstrate that the new approach can schedule interactive jobs preemptively at a performance comparable to when the required computing resources are idle and available. The spot job capability can be deployed without disrupting the interactive user experience while increasing the overall system utilization.

cs.DC

Large Scale Parallelization Using File-Based Communications

In this paper, we present a novel and new file-based communication architecture using the local filesystem for large scale parallelization. This new approach eliminates the issues with filesystem overload and resource contention when using the central filesystem for large parallel jobs. The new approach incurs additional overhead due to inter-node message file transfers when both the sending and receiving processes are not on the same node. However, even with this additional overhead cost, its benefits are far greater for the overall cluster operation in addition to the performance enhancement in message communications for large scale parallel jobs. For example, when running a 2048-process parallel job, it achieved about 34 times better performance with MPI_Bcast() when using the local filesystem. Furthermore, since the security for transferring message files is handled entirely by using the secure copy protocol (scp) and the file system permissions, no additional security measures or ports are required other than those that are typically required on an HPC system.

cs.DC

TapirXLA: Embedding Fork-Join Parallelism into the XLA Compiler in TensorFlow Using Tapir

This work introduces TapirXLA, a replacement for TensorFlow's XLA compiler that embeds recursive fork-join parallelism into XLA's low-level representation of code. Machine-learning applications rely on efficient parallel processing to achieve performance, and they employ a variety of technologies to improve performance, including compiler technology. But compilers in machine-learning frameworks lack a deep understanding of parallelism, causing them to lose performance by missing optimizations on parallel computation. This work studies how Tapir, a compiler intermediate representation (IR) that embeds parallelism into a mainstream compiler IR, can be incorporated into a compiler for machine learning to remedy this problem. TapirXLA modifies the XLA compiler in TensorFlow to employ the Tapir/LLVM compiler to optimize low-level parallel computation. TapirXLA encodes the parallelism within high-level TensorFlow operations using Tapir's representation of fork-join parallelism. TapirXLA also exposes to the compiler implementations of linear-algebra library routines whose parallel operations are encoded using Tapir's representation. We compared the performance of TensorFlow using TapirXLA against TensorFlow using an unmodified XLA compiler. On four neural-network benchmarks, TapirXLA speeds up the parallel running time of the network by a geometric-mean multiplicative factor of 30% to 100%, across four CPU architectures.

cs.PF

Securing HPC using Federated Authentication

Federated authentication can drastically reduce the overhead of basic account maintenance while simultaneously improving overall system security. Integrating with the user's more frequently used account at their primary organization both provides a better experience to the end user and makes account compromise or changes in affiliation more likely to be noticed and acted upon. Additionally, with many organizations transitioning to multi-factor authentication for all account access, the ability to leverage external federated identity management systems provides the benefit of their efforts without the additional overhead of separately implementing a distinct multi-factor authentication process. This paper describes our experiences and the lessons we learned by enabling federated authentication with the U.S. Government PKI and InCommon Federation, scaling it up to the user base of a production HPC system, and the motivations behind those choices. We have received only positive feedback from our users.

cs.DC

Lessons Learned from a Decade of Providing Interactive, On-Demand High Performance Computing to Scientists and Engineers

For decades, the use of HPC systems was limited to those in the physical sciences who had mastered their domain in conjunction with a deep understanding of HPC architectures and algorithms. During these same decades, consumer computing device advances produced tablets and smartphones that allow millions of children to interactively develop and share code projects across the globe. As the HPC community faces the challenges associated with guiding researchers from disciplines using high productivity interactive tools to effective use of HPC systems, it seems appropriate to revisit the assumptions surrounding the necessary skills required for access to large computational systems. For over a decade, MIT Lincoln Laboratory has been supporting interactive, on-demand high performance computing by seamlessly integrating familiar high productivity tools to provide users with an increased number of design turns, rapid prototyping capability, and faster time to insight. In this paper, we discuss the lessons learned while supporting interactive, on-demand high performance computing from the perspectives of the users and the team supporting the users and the system. Building on these lessons, we present an overview of current needs and the technical solutions we are building to lower the barrier to entry for new users from the humanities, social, and biological sciences.

cs.DC

Hyperscaling Internet Graph Analysis with D4M on the MIT SuperCloud

Detecting anomalous behavior in network traffic is a major challenge due to the volume and velocity of network traffic. For example, a 10 Gigabit Ethernet connection can generate over 50 MB/s of packet headers. For global network providers, this challenge can be amplified by many orders of magnitude. Development of novel computer network traffic analytics requires: high level programming environments, massive amount of packet capture (PCAP) data, and diverse data products for "at scale" algorithm pipeline development. D4M (Dynamic Distributed Dimensional Data Model) combines the power of sparse linear algebra, associative arrays, parallel processing, and distributed databases (such as SciDB and Apache Accumulo) to provide a scalable data and computation system that addresses the big data problems associated with network analytics development. Combining D4M with the MIT SuperCloud manycore processors and parallel storage system enables network analysts to interactively process massive amounts of data in minutes. To demonstrate these capabilities, we have implemented a representative analytics pipeline in D4M and benchmarked it on 96 hours of Gigabit PCAP data with MIT SuperCloud. The entire pipeline from uncompressing the raw files to database ingest was implemented in 135 lines of D4M code and achieved speedups of over 20,000.

cs.DC

Interactive Launch of 16,000 Microsoft Windows Instances on a Supercomputer

Simulation, machine learning, and data analysis require a wide range of software which can be dependent upon specific operating systems, such as Microsoft Windows. Running this software interactively on massively parallel supercomputers can present many challenges. Traditional methods of scaling Microsoft Windows applications to run on thousands of processors have typically relied on heavyweight virtual machines that can be inefficient and slow to launch on modern manycore processors. This paper describes a unique approach using the Lincoln Laboratory LLMapReduce technology in combination with the Wine Windows compatibility layer to rapidly and simultaneously launch and run Microsoft Windows applications on thousands of cores on a supercomputer. Specifically, this work demonstrates launching 16,000 Microsoft Windows applications in 5 minutes running on 16,000 processor cores. This capability significantly broadens the range of applications that can be run at large scale on a supercomputer.

cs.DC

Measuring the Impact of Spectre and Meltdown

The Spectre and Meltdown flaws in modern microprocessors represent a new class of attacks that have been difficult to mitigate. The mitigations that have been proposed have known performance impacts. The reported magnitude of these impacts varies depending on the industry sector and expected workload characteristics. In this paper, we measure the performance impact on several workloads relevant to HPC systems. We show that the impact can be significant on both synthetic and realistic workloads. We also show that the performance penalties are difficult to avoid even in dedicated systems where security is a lesser concern.

cs.DC

Interactive Supercomputing on 40,000 Cores for Machine Learning and Data Analysis

Interactive massively parallel computations are critical for machine learning and data analysis. These computations are a staple of the MIT Lincoln Laboratory Supercomputing Center (LLSC) and has required the LLSC to develop unique interactive supercomputing capabilities. Scaling interactive machine learning frameworks, such as TensorFlow, and data analysis environments, such as MATLAB/Octave, to tens of thousands of cores presents many technical challenges - in particular, rapidly dispatching many tasks through a scheduler, such as Slurm, and starting many instances of applications with thousands of dependencies. Careful tuning of launches and prepositioning of applications overcome these challenges and allow the launching of thousands of tasks in seconds on a 40,000-core supercomputer. Specifically, this work demonstrates launching 32,000 TensorFlow processes in 4 seconds and launching 262,000 Octave processes in 40 seconds. These capabilities allow researchers to rapidly explore novel machine learning architecture and data analysis algorithms.

cs.DC

Design, Generation, and Validation of Extreme Scale Power-Law Graphs

Massive power-law graphs drive many fields: metagenomics, brain mapping, Internet-of-things, cybersecurity, and sparse machine learning. The development of novel algorithms and systems to process these data requires the design, generation, and validation of enormous graphs with exactly known properties. Such graphs accelerate the proper testing of new algorithms and systems and are a prerequisite for success on real applications. Many random graph generators currently exist that require realizing a graph in order to know its exact properties: number of vertices, number of edges, degree distribution, and number of triangles. Designing graphs using these random graph generators is a time-consuming trial-and-error process. This paper presents a novel approach that uses Kronecker products to allow the exact computation of graph properties prior to graph generation. In addition, when a real graph is desired, it can be generated quickly in memory on a parallel computer with no-interprocessor communication. To test this approach, graphs with $10^{12}$ edges are generated on a 40,000+ core supercomputer in 1 second and exactly agree with those predicted by the theory. In addition, to demonstrate the extensibility of this approach, decetta-scale graphs with up to $10^{30}$ edges are simulated in a few minutes on a laptop.

cs.DC