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Bill Yuchen Lin

Publications and source records attributed to Bill Yuchen Lin.

At least 37 records · Page 2Linked to original sources

Prometheus 2: An Open Source Language Model Specialized in Evaluating Other Language Models

Proprietary LMs such as GPT-4 are often employed to assess the quality of responses from various LMs. However, concerns including transparency, controllability, and affordability strongly motivate the development of open-source LMs specialized in evaluations. On the other hand, existing open evaluator LMs exhibit critical shortcomings: 1) they issue scores that significantly diverge from those assigned by humans, and 2) they lack the flexibility to perform both direct assessment and pairwise ranking, the two most prevalent forms of assessment. Additionally, they do not possess the ability to evaluate based on custom evaluation criteria, focusing instead on general attributes like helpfulness and harmlessness. To address these issues, we introduce Prometheus 2, a more powerful evaluator LM than its predecessor that closely mirrors human and GPT-4 judgements. Moreover, it is capable of processing both direct assessment and pair-wise ranking formats grouped with a user-defined evaluation criteria. On four direct assessment benchmarks and four pairwise ranking benchmarks, Prometheus 2 scores the highest correlation and agreement with humans and proprietary LM judges among all tested open evaluator LMs. Our models, code, and data are all publicly available at https://github.com/prometheus-eval/prometheus-eval.

cs.CL↗

Magpie: Alignment Data Synthesis from Scratch by Prompting Aligned LLMs with Nothing

High-quality instruction data is critical for aligning large language models (LLMs). Although some models, such as Llama-3-Instruct, have open weights, their alignment data remain private, which hinders the democratization of AI. High human labor costs and a limited, predefined scope for prompting prevent existing open-source data creation methods from scaling effectively, potentially limiting the diversity and quality of public alignment datasets. Is it possible to synthesize high-quality instruction data at scale by extracting it directly from an aligned LLM? We present a self-synthesis method for generating large-scale alignment data named Magpie. Our key observation is that aligned LLMs like Llama-3-Instruct can generate a user query when we input only the left-side templates up to the position reserved for user messages, thanks to their auto-regressive nature. We use this method to prompt Llama-3-Instruct and generate 4 million instructions along with their corresponding responses. We perform a comprehensive analysis of the extracted data and select 300K high-quality instances. To compare Magpie data with other public instruction datasets, we fine-tune Llama-3-8B-Base with each dataset and evaluate the performance of the fine-tuned models. Our results indicate that in some tasks, models fine-tuned with Magpie perform comparably to the official Llama-3-8B-Instruct, despite the latter being enhanced with 10 million data points through supervised fine-tuning (SFT) and subsequent feedback learning. We also show that using Magpie solely for SFT can surpass the performance of previous public datasets utilized for both SFT and preference optimization, such as direct preference optimization with UltraFeedback. This advantage is evident on alignment benchmarks such as AlpacaEval, ArenaHard, and WildBench.

cs.CL↗

WildBench: Benchmarking LLMs with Challenging Tasks from Real Users in the Wild

We introduce WildBench, an automated evaluation framework designed to benchmark large language models (LLMs) using challenging, real-world user queries. WildBench consists of 1,024 tasks carefully selected from over one million human-chatbot conversation logs. For automated evaluation with WildBench, we have developed two metrics, WB-Reward and WB-Score, which are computable using advanced LLMs such as GPT-4-turbo. WildBench evaluation uses task-specific checklists to evaluate model outputs systematically and provides structured explanations that justify the scores and comparisons, resulting in more reliable and interpretable automatic judgments. WB-Reward employs fine-grained pairwise comparisons between model responses, generating five potential outcomes: much better, slightly better, slightly worse, much worse, or a tie. Unlike previous evaluations that employed a single baseline model, we selected three baseline models at varying performance levels to ensure a comprehensive pairwise evaluation. Additionally, we propose a simple method to mitigate length bias, by converting outcomes of ``slightly better/worse'' to ``tie'' if the winner response exceeds the loser one by more than $K$ characters. WB-Score evaluates the quality of model outputs individually, making it a fast and cost-efficient evaluation metric. WildBench results demonstrate a strong correlation with the human-voted Elo ratings from Chatbot Arena on hard tasks. Specifically, WB-Reward achieves a Pearson correlation of 0.98 with top-ranking models. Additionally, WB-Score reaches 0.95, surpassing both ArenaHard's 0.91 and AlpacaEval2.0's 0.89 for length-controlled win rates, as well as the 0.87 for regular win rates.

cs.CL↗

SimulBench: Evaluating Language Models with Creative Simulation Tasks

We introduce SimulBench, a benchmark designed to evaluate large language models (LLMs) across a diverse collection of creative simulation scenarios, such as acting as a Linux terminal or playing text games with users. While these simulation tasks serve as effective measures of an LLM's general intelligence, they are seldom incorporated into existing benchmarks. A major challenge is to develop an evaluation framework for testing different LLMs fairly while preserving the multi-round interactive nature of simulation tasks between users and AI. To tackle this issue, we suggest using a fixed LLM as a user agent to engage with an LLM to collect dialogues first under different tasks. Then, challenging dialogue scripts are extracted for evaluating different target LLMs. To facilitate automatic assessment on \DataName{}, GPT-4 is employed as the evaluator, tasked with reviewing the quality of the final response generated by the target LLMs given multi-turn dialogue scripts. Our comprehensive experiments indicate that these simulation tasks continue to pose a significant challenge with their unique natures and show the gap between proprietary models and the most advanced open LLMs. For example, GPT-4-turbo outperforms LLaMA-3-70b-Chat on 18.55\% more cases.

cs.CL↗

Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities. This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games. To achieve this, we introduce \textbf{Suspicion-Agent}, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games. With proper prompt engineering to achieve different functions, Suspicion-Agent based on GPT-4 demonstrates remarkable adaptability across a range of imperfect information card games. Importantly, GPT-4 displays a strong high-order theory of mind (ToM) capacity, meaning it can understand others and intentionally impact others' behavior. Leveraging this, we design a planning strategy that enables GPT-4 to competently play against different opponents, adapting its gameplay style as needed, while requiring only the game rules and descriptions of observations as input. In the experiments, we qualitatively showcase the capabilities of Suspicion-Agent across three different imperfect information games and then quantitatively evaluate it in Leduc Hold'em. The results show that Suspicion-Agent can potentially outperform traditional algorithms designed for imperfect information games, without any specialized training or examples. In order to encourage and foster deeper insights within the community, we make our game-related data publicly available.

cs.AI↗

CULTURE-GEN: Revealing Global Cultural Perception in Language Models through Natural Language Prompting

As the utilization of large language models (LLMs) has proliferated world-wide, it is crucial for them to have adequate knowledge and fair representation for diverse global cultures. In this work, we uncover culture perceptions of three SOTA models on 110 countries and regions on 8 culture-related topics through culture-conditioned generations, and extract symbols from these generations that are associated to each culture by the LLM. We discover that culture-conditioned generation consist of linguistic "markers" that distinguish marginalized cultures apart from default cultures. We also discover that LLMs have an uneven degree of diversity in the culture symbols, and that cultures from different geographic regions have different presence in LLMs' culture-agnostic generation. Our findings promote further research in studying the knowledge and fairness of global culture perception in LLMs. Code and Data can be found here: https://github.com/huihanlhh/Culture-Gen/

cs.CL↗

LoraHub: Efficient Cross-Task Generalization via Dynamic LoRA Composition

Low-rank adaptations (LoRA) are often employed to fine-tune large language models (LLMs) for new tasks. This paper investigates LoRA composability for cross-task generalization and introduces LoraHub, a simple framework devised for the purposive assembly of LoRA modules trained on diverse given tasks, with the objective of achieving adaptable performance on unseen tasks. With just a few examples from a new task, LoraHub can fluidly combine multiple LoRA modules, eliminating the need for human expertise and assumptions. Notably, the composition requires neither additional model parameters nor gradients. Empirical results on the Big-Bench Hard benchmark suggest that LoraHub, while not surpassing the performance of in-context learning, offers a notable performance-efficiency trade-off in few-shot scenarios by employing a significantly reduced number of tokens per example during inference. Notably, LoraHub establishes a better upper bound compared to in-context learning when paired with different demonstration examples, demonstrating its potential for future development. Our vision is to establish a platform for LoRA modules, empowering users to share their trained LoRA modules. This collaborative approach facilitates the seamless application of LoRA modules to novel tasks, contributing to an adaptive ecosystem. Our code is available at https://github.com/sail-sg/lorahub, and all the pre-trained LoRA modules are released at https://huggingface.co/lorahub.

cs.CL↗

OfficeBench: Benchmarking Language Agents across Multiple Applications for Office Automation

Office automation significantly enhances human productivity by automatically finishing routine tasks in the workflow. Beyond the basic information extraction studied in much of the prior document AI literature, the office automation research should be extended to more realistic office tasks which require to integrate various information sources in the office system and produce outputs through a series of decision-making processes. We introduce OfficeBench, one of the first office automation benchmarks for evaluating current LLM agents' capability to address office tasks in realistic office workflows. OfficeBench requires LLM agents to perform feasible long-horizon planning, proficiently switch between applications in a timely manner, and accurately ground their actions within a large combined action space, based on the contextual demands of the workflow. Applying our customized evaluation methods on each task, we find that GPT-4 Omni achieves the highest pass rate of 47.00%, demonstrating a decent performance in handling office tasks. However, this is still far below the human performance and accuracy standards required by real-world office workflows. We further observe that most issues are related to operation redundancy and hallucinations, as well as limitations in switching between multiple applications, which may provide valuable insights for developing effective agent frameworks for office automation.

cs.CL↗

SafeDecoding: Defending against Jailbreak Attacks via Safety-Aware Decoding

As large language models (LLMs) become increasingly integrated into real-world applications such as code generation and chatbot assistance, extensive efforts have been made to align LLM behavior with human values, including safety. Jailbreak attacks, aiming to provoke unintended and unsafe behaviors from LLMs, remain a significant/leading LLM safety threat. In this paper, we aim to defend LLMs against jailbreak attacks by introducing SafeDecoding, a safety-aware decoding strategy for LLMs to generate helpful and harmless responses to user queries. Our insight in developing SafeDecoding is based on the observation that, even though probabilities of tokens representing harmful contents outweigh those representing harmless responses, safety disclaimers still appear among the top tokens after sorting tokens by probability in descending order. This allows us to mitigate jailbreak attacks by identifying safety disclaimers and amplifying their token probabilities, while simultaneously attenuating the probabilities of token sequences that are aligned with the objectives of jailbreak attacks. We perform extensive experiments on five LLMs using six state-of-the-art jailbreak attacks and four benchmark datasets. Our results show that SafeDecoding significantly reduces the attack success rate and harmfulness of jailbreak attacks without compromising the helpfulness of responses to benign user queries. SafeDecoding outperforms six defense methods.

cs.CR↗

The Good, The Bad, and The Greedy: Evaluation of LLMs Should Not Ignore Non-Determinism

Current evaluations of large language models (LLMs) often overlook non-determinism, typically focusing on a single output per example. This limits our understanding of LLM performance variability in real-world applications. Our study addresses this issue by exploring key questions about the performance differences between greedy decoding and sampling, identifying benchmarks' consistency regarding non-determinism, and examining unique model behaviors. Through extensive experiments, we observe that greedy decoding generally outperforms sampling methods for most evaluated tasks. We also observe consistent performance across different LLM sizes and alignment methods, noting that alignment can reduce sampling variance. Moreover, our best-of-N sampling approach demonstrates that smaller LLMs can match or surpass larger models such as GPT-4-Turbo, highlighting the untapped potential of smaller LLMs. This research shows the importance of considering non-determinism in LLM evaluations and provides insights for future LLM development and evaluation.

cs.CL↗

Agent Lumos: Unified and Modular Training for Open-Source Language Agents

Closed-source agents suffer from several issues such as a lack of affordability, transparency, and reproducibility, particularly on complex interactive tasks. This motivates the development of open-source alternatives. We introduce LUMOS, one of the first frameworks for training open-source LLM-based agents. LUMOS features a learnable, unified, and modular architecture with a planning module that learns high-level subgoal generation, and a grounding module trained to translate these into actions using various tools in the execution module. The design allows for modular upgrades and wider applicability to diverse interactive tasks. To foster generalizable agent learning, we collect large-scale, unified, and high-quality training annotations derived from diverse ground-truth reasoning rationales across various complex interactive tasks. On 9 datasets, LUMOS exhibits several key advantages: (1) LUMOS excels multiple larger open-source agents on the held-out datasets (unused for training) for each task type. LUMOS even surpasses GPT agents on QA and web tasks; (2) LUMOS outperforms open-source agents produced by chain-of-thoughts and unmodularized integrated training; and (3) LUMOS effectively generalizes to unseen tasks, outperforming 33B-scale agents and domain-specific agents.

cs.AI↗

Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents

Large Language Models (LLMs) have become integral components in various autonomous agent systems. In this study, we present an exploration-based trajectory optimization approach, referred to as ETO. This learning method is designed to enhance the performance of open LLM agents. Contrary to previous studies that exclusively train on successful expert trajectories, our method allows agents to learn from their exploration failures. This leads to improved performance through an iterative optimization framework. During the exploration phase, the agent interacts with the environment while completing given tasks, gathering failure trajectories to create contrastive trajectory pairs. In the subsequent training phase, the agent utilizes these trajectory preference pairs to update its policy using contrastive learning methods like DPO. This iterative cycle of exploration and training fosters continued improvement in the agents. Our experiments on three complex tasks demonstrate that ETO consistently surpasses baseline performance by a large margin. Furthermore, an examination of task-solving efficiency and potential in scenarios lacking expert trajectory underscores the effectiveness of our approach.

cs.CL↗

WildVision: Evaluating Vision-Language Models in the Wild with Human Preferences

Recent breakthroughs in vision-language models (VLMs) emphasize the necessity of benchmarking human preferences in real-world multimodal interactions. To address this gap, we launched WildVision-Arena (WV-Arena), an online platform that collects human preferences to evaluate VLMs. We curated WV-Bench by selecting 500 high-quality samples from 8,000 user submissions in WV-Arena. WV-Bench uses GPT-4 as the judge to compare each VLM with Claude-3-Sonnet, achieving a Spearman correlation of 0.94 with the WV-Arena Elo. This significantly outperforms other benchmarks like MMVet, MMMU, and MMStar. Our comprehensive analysis of 20K real-world interactions reveals important insights into the failure cases of top-performing VLMs. For example, we find that although GPT-4V surpasses many other models like Reka-Flash, Opus, and Yi-VL-Plus in simple visual recognition and reasoning tasks, it still faces challenges with subtle contextual cues, spatial reasoning, visual imagination, and expert domain knowledge. Additionally, current VLMs exhibit issues with hallucinations and safety when intentionally provoked. We are releasing our chat and feedback data to further advance research in the field of VLMs.

cs.CV↗

Selective "Selective Prediction": Reducing Unnecessary Abstention in Vision-Language Reasoning

Selective prediction minimizes incorrect predictions from vision-language models (VLMs) by allowing them to abstain from answering when uncertain. However, when deploying a vision-language system with low tolerance for inaccurate predictions, selective prediction may be over-cautious and abstain too frequently, even on many correct predictions. We introduce ReCoVERR, an inference-time algorithm to reduce the over-abstention of a selective vision-language system without increasing the error rate of the system's predictions. When the VLM makes a low-confidence prediction, instead of abstaining ReCoVERR tries to find relevant clues in the image that provide additional evidence for the prediction. ReCoVERR uses an LLM to pose related questions to the VLM, collects high-confidence evidences, and if enough evidence confirms the prediction the system makes a prediction instead of abstaining. ReCoVERR enables three VLMs (BLIP2, InstructBLIP, and LLaVA-1.5) to answer up to 20% more questions on the VQAv2 and A-OKVQA tasks without decreasing system accuracy, thus improving overall system reliability. Our code is available at https://github.com/tejas1995/ReCoVERR.

cs.CL↗

RewardBench: Evaluating Reward Models for Language Modeling

Reward models (RMs) are at the crux of successfully using RLHF to align pretrained models to human preferences, yet there has been relatively little study that focuses on evaluation of those models. Evaluating reward models presents an opportunity to understand the opaque technologies used for alignment of language models and which values are embedded in them. Resources for reward model training and understanding are sparse in the nascent open-source community around them. To enhance scientific understanding of reward models, we present RewardBench, a benchmark dataset and code-base for evaluation. The RewardBench dataset is a collection of prompt-chosen-rejected trios spanning chat, reasoning, and safety, to benchmark how reward models perform on challenging, structured and out-of-distribution queries. We create specific comparison datasets for RMs that have subtle, but verifiable reasons (e.g. bugs, incorrect facts) why one answer should be preferred to another. On the RewardBench leaderboard, we evaluate reward models trained with a variety of methods, such as the direct MLE training of classifiers and the implicit reward modeling of Direct Preference Optimization (DPO). We present many findings on propensity for refusals, reasoning limitations, and instruction following shortcomings of various reward models towards a better understanding of the RLHF process.

cs.LG↗

TIGERScore: Towards Building Explainable Metric for All Text Generation Tasks

We present TIGERScore, a \textbf{T}rained metric that follows \textbf{I}nstruction \textbf{G}uidance to perform \textbf{E}xplainable, and \textbf{R}eference-free evaluation over a wide spectrum of text generation tasks. Different from other automatic evaluation methods that only provide arcane scores, TIGERScore is guided by natural language instruction to provide error analysis to pinpoint the mistakes in the generated text. Our metric is based on LLaMA-2, trained on our meticulously curated instruction-tuning dataset MetricInstruct which covers 6 text generation tasks and 23 text generation datasets. The dataset consists of 42K quadruple in the form of (instruction, input, system output $\rightarrow$ error analysis). We collected the `system outputs' through from a large variety of models to cover different types of errors. To quantitatively assess our metric, we evaluate its correlation with human ratings on 5 held-in datasets, 2 held-out datasets and show that TIGERScore can achieve the open-source SoTA correlation with human ratings across these datasets and almost approaches GPT-4 evaluator. As a reference-free metric, its correlation can even surpass the best existing reference-based metrics. To further qualitatively assess the rationale generated by our metric, we conduct human evaluation on the generated explanations and found that the explanations are 70.8\% accurate. Through these experimental results, we believe TIGERScore demonstrates the possibility of building universal explainable metrics to evaluate any text generation task. All the resourced are released in our project website: \url{https://tiger-ai-lab.github.io/TIGERScore/}.

cs.CL↗

VisualWebBench: How Far Have Multimodal LLMs Evolved in Web Page Understanding and Grounding?

Multimodal Large Language models (MLLMs) have shown promise in web-related tasks, but evaluating their performance in the web domain remains a challenge due to the lack of comprehensive benchmarks. Existing benchmarks are either designed for general multimodal tasks, failing to capture the unique characteristics of web pages, or focus on end-to-end web agent tasks, unable to measure fine-grained abilities such as OCR, understanding, and grounding. In this paper, we introduce \bench{}, a multimodal benchmark designed to assess the capabilities of MLLMs across a variety of web tasks. \bench{} consists of seven tasks, and comprises 1.5K human-curated instances from 139 real websites, covering 87 sub-domains. We evaluate 14 open-source MLLMs, Gemini Pro, Claude-3 series, and GPT-4V(ision) on \bench{}, revealing significant challenges and performance gaps. Further analysis highlights the limitations of current MLLMs, including inadequate grounding in text-rich environments and subpar performance with low-resolution image inputs. We believe \bench{} will serve as a valuable resource for the research community and contribute to the creation of more powerful and versatile MLLMs for web-related applications.

cs.CL↗

NovaCOMET: Open Commonsense Foundation Models with Symbolic Knowledge Distillation

We present NovaCOMET, an open commonsense knowledge model, that combines the best aspects of knowledge and general task models. Compared to previous knowledge models, NovaCOMET allows open-format relations enabling direct application to reasoning tasks; compared to general task models like Flan-T5, it explicitly centers knowledge, enabling superior performance for commonsense reasoning. NovaCOMET leverages the knowledge of opaque proprietary models to create an open knowledge pipeline. First, knowledge is symbolically distilled into NovATOMIC, a publicly-released discrete knowledge graph which can be audited, critiqued, and filtered. Next, we train NovaCOMET on NovATOMIC by fine-tuning an open-source pretrained model. NovaCOMET uses an open-format training objective, replacing the fixed relation sets of past knowledge models, enabling arbitrary structures within the data to serve as inputs or outputs. The resulting generation model, optionally augmented with human annotation, matches or exceeds comparable open task models like Flan-T5 on a range of commonsense generation tasks. NovaCOMET serves as a counterexample to the contemporary focus on instruction tuning only, demonstrating a distinct advantage to explicitly modeling commonsense knowledge as well.

cs.CL↗