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Bin Fang

Publications and source records attributed to Bin Fang.

At least 19 recordsLinked to original sources

Robust Slip Detection and Material Classification via Spatiotemporal Transformers on a Uniformly-Illuminated Visuo-Tactile Sensor

Tactile sensing is central to robotic manipulation, among which slip detection stands out as a quintessential and critical task. However, existing slip datasets are predominantly limited to binary classification, lacking fine-grained directional perception. To address this limitation, we propose a visuo-tactile sensor featuring customized uniform RGB illumination, alongside a unified perception framework. At the hardware level, the sensor achieves high-precision, sub-millimeter depth reconstruction. Based on this capability, we collect a multi-task visuo-tactile dataset encompassing 15 objects, synchronously generating depth information for each data sample. Algorithmically, we design a dual-head TimeSformer network to process dynamic spatiotemporal slip. On unseen objects, this network achieves robust accuracies of 95.5% and 91.5% for 3-class contact state prediction and fine-grained 8-class slip direction classification, respectively. Furthermore, static tactile-based object class recognition utilizing a ResNet-50 backbone yields an outstanding accuracy of 98.8% across 15 categories. The proposed hardware-software framework provides high-fidelity feedback and a powerful multi-modal perception baseline for complex robotic manipulation.

cs.RO

TransTac: Visuo-Tactile Modality Transition via Ultraviolet-Encoded Transparent Elastomers

Vision-based tactile sensors (VBTS) recover high-resolution contact geometry but typically rely on opaque elastomer layers that prevent visual transparency, while RGB-D cameras provide global depth perception yet degrade significantly at close range. To address this limitation, we present TransTac, a transparent ultraviolet (UV)-encoded binocular VBTS that integrates visual observation and marker-based tactile reconstruction within a single compact device. The system employs a transparent elastomer embedded with UV-reflective markers and a prior-guided Delaunay stereo matching algorithm for robust sparse triangulation. To reliably detect densely distributed semitransparent markers, we develop a lightweight detector that enables stable localization under contact and deformation. The proposed prior-guided Delaunay matching improves correspondence robustness by approximately 21% compared with global assignment baselines while maintaining high reconstruction accuracy. In semantic evaluation, TransTac achieves up to 83.3% zero-shot recognition accuracy on tactile images, exceeding opaque tactile baselines by approximately 50 percentage points. Embedding analysis further reveals substantially stronger cross-modal alignment with natural images, with class-center similarity increasing from around 0.2 to over 0.77. Controlled near-distance experiments quantify the degradation of RGB-D depth reliability and demonstrate extended geometric coverage enabled by visuo-tactile integration. Finally, a compact prototype is implemented with an approximate hardware cost of $70.

cs.RO

Tactile-based Multimodal Fusion in Embodied Intelligence: A Survey of Vision, Language, and Contact-Driven Paradigms

Tactile sensing is a fundamental modality for embodied intelligence, offering unique and direct feedback on contact geometry, material properties, and interaction dynamics that remote sensors cannot replace. However, unimodal tactile perception is inherently limited by its sparse spatial coverage and lack of global semantic context. With the recent explosion in deep learning and large language models, integrating tactile with vision and language has become essential to bridge physical interaction with semantic reasoning, leading to the emergence of Multimodal Tactile Fusion. Despite rapid progress, the existing researches remain fragmented across disparate datasets, sensing modalities, and tasks, lacking a unified theoretical framework. To address this gap, this paper provides a comprehensive survey of multimodal tactile fusion research up to the first quarter of 2026. We propose a hierarchical taxonomy that organizes the field into two primary dimensions: multimodal datasets and multimodal methods. On the data side, we categorize resources ranging from Tactile-Vision datasets, Tactile-Language datasets, Tactile-Vision-Language datasets, and Tactile-Vision-Other datasets. On the method side, we structure prior work into three core pillars: (1) Multimodal Perception and Recognition, which focuses on object understanding and grasp prediction; (2) Cross-Modal Generation, focusing on bidirectional translation between tactile, vision, and text; and (3) Multimodal Interaction, emphasizing feedback control and language-guided manipulation. Furthermore, we summarize representative tactile sensing hardware, review commonly used evaluation metrics and benchmark settings, and discuss current challenges and promising future directions.

cs.RO

A CMOS-compatible, scalable and compact magnetoelectric spin-torque microwave detector

The development of compact and highly sensitive microwave detectors compatible with complementary-metal-oxide-semiconductor (CMOS) processes is an active research area but remains a major challenge in microwave technology. Spin-torque diodes (STDs) are emerging nanoscale spintronic devices capable of surpassing the theoretical thermodynamic sensitivity limits of Schottky diodes. However, their practical use in compact systems is limited by the need of external antennas or probes. Here, we demonstrate a magnetoelectric (ME) spin-torque microwave detector that monolithically integrates an ME antenna with a magnetic tunnel junction (MTJ). The device directly converts wireless electromagnetic signals into a DC output at sub-microwatt power levels, achieving a sensitivity greater than 90 kV/W, a noise equivalent power of 3 pW*Hz^-0.5, and a compact footprint of 0.4 mm^2. This performance is due to the nonlinear coupling between incoherent magnetization dynamics, driven by a DC current in the MTJ, and the combined effects of the microwave voltage and strain generated by the ME antenna under incident electromagnetic waves. We further show that this design is scalable, enabling the co-integration of an ME antenna with an array of MTJs. A detector incorporating four MTJs, for example, exhibits a sensitivity exceeding 400 kV/W. This work paves the way for a new generation of highly sensitive, compact and scalable microwave detectors that combine ME antennas and spintronic diodes.

cond-mat.mes-hall

ReTac-ACT: A State-Gated Vision-Tactile Fusion Transformer for Precision Assembly

Precision assembly requires sub-millimeter corrections in contact-rich "last-millimeter" regions where visual feedback fails due to occlusion from the end-effector and workpiece. We present ReTac-ACT (Reconstruction-enhanced Tactile ACT), a vision-tactile imitation learning policy that addresses this challenge through three synergistic mechanisms: (i) bidirectional cross-attention enabling reciprocal visuo-tactile feature enhancement before fusion, (ii) a proprioception-conditioned gating network that dynamically elevates tactile reliance when visual occlusion occurs, and (iii) a tactile reconstruction objective enforcing learning of manipulation-relevant contact information rather than generic visual textures. Evaluated on the standardized NIST Assembly Task Board M1 benchmark, ReTac-ACT achieves 90% peg-in-hole success, substantially outperforming vision-only and generalist baseline methods, and maintains 80% success at industrial-grade 0.1mm clearance. Ablation studies validate that each architectural component is indispensable. The ReTac-ACT codebase and a vision-tactile demonstration dataset covering various clearance levels with both visual and tactile features will be released to support reproducible research.

cs.RO

AnyTouch 2: General Optical Tactile Representation Learning For Dynamic Tactile Perception

Real-world contact-rich manipulation demands robots to perceive temporal tactile feedback, capture subtle surface deformations, and reason about object properties as well as force dynamics. Although optical tactile sensors are uniquely capable of providing such rich information, existing tactile datasets and models remain limited. These resources primarily focus on object-level attributes (e.g., material) while largely overlooking fine-grained tactile temporal dynamics during physical interactions. We consider that advancing dynamic tactile perception requires a systematic hierarchy of dynamic perception capabilities to guide both data collection and model design. To address the lack of tactile data with rich dynamic information, we present ToucHD, a large-scale hierarchical tactile dataset spanning tactile atomic actions, real-world manipulations, and touch-force paired data. Beyond scale, ToucHD establishes a comprehensive tactile dynamic data ecosystem that explicitly supports hierarchical perception capabilities from the data perspective. Building on it, we propose AnyTouch 2, a general tactile representation learning framework for diverse optical tactile sensors that unifies object-level understanding with fine-grained, force-aware dynamic perception. The framework captures both pixel-level and action-specific deformations across frames, while explicitly modeling physical force dynamics, thereby learning multi-level dynamic perception capabilities from the model perspective. We evaluate our model on benchmarks that covers static object properties and dynamic physical attributes, as well as real-world manipulation tasks spanning multiple tiers of dynamic perception capabilities-from basic object-level understanding to force-aware dexterous manipulation. Experimental results demonstrate consistent and strong performance across sensors and tasks.

cs.RO

RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

cs.RO

End-to-end deep learning for superoscillatory subtraction imaging

Breaking the diffraction limit in optical imaging is crucial for resolving subwavelength details in a wide range of applications, where superoscillatory imaging and subtraction imaging are two common strategies for surpassing conventional resolution limits. We propose an end-to-end deep learning framework that integrates superoscillatory focusing and subtraction imaging into a single jointly-optimized vectorial Debye integral neural network pipeline, eliminating the traditional two-step acquisition and manual weighting process. With this end-to-end neural network, we further improve the focusing capability of the system to the sub-100-nm regime, enabling deep-subwavelength imaging resolution.

physics.optics

A Lightweight Group Multiscale Bidirectional Interactive Network for Real-Time Steel Surface Defect Detection

Real-time surface defect detection is critical for maintaining product quality and production efficiency in the steel manufacturing industry. Despite promising accuracy, existing deep learning methods often suffer from high computational complexity and slow inference speeds, which limit their deployment in resource-constrained industrial environments. Recent lightweight approaches adopt multibranch architectures based on depthwise separable convolution (DSConv) to capture multiscale contextual information. However, these methods often suffer from increased computational overhead and lack effective cross-scale feature interaction, limiting their ability to fully leverage multiscale representations. To address these challenges, we propose GMBINet, a lightweight framework that enhances multiscale feature extraction and interaction through novel Group Multiscale Bidirectional Interactive (GMBI) modules. The GMBI adopts a group-wise strategy for multiscale feature extraction, ensuring scale-agnostic computational complexity. It further integrates a Bidirectional Progressive Feature Interactor (BPFI) and a parameter-free Element-Wise Multiplication-Summation (EWMS) operation to enhance cross-scale interaction without introducing additional computational overhead. Experiments on SD-Saliency-900 and NRSD-MN datasets demonstrate that GMBINet delivers competitive accuracy with real-time speeds of 1048 FPS on GPU and 16.53 FPS on CPU at 512 resolution, using only 0.19 M parameters. Additional evaluations on the NEU-CLS defect classification dataset further confirm the strong generalization ability of our method, demonstrating its potential for broader industrial vision applications beyond surface defect detection. The dataset and code are publicly available at: https://github.com/zhangyongcode/GMBINet.

cs.CV

CLTP: Contrastive Language-Tactile Pre-training for 3D Contact Geometry Understanding

Recent advancements in integrating tactile sensing with vision-language models (VLMs) have demonstrated remarkable potential for robotic multimodal perception. However, existing tactile descriptions remain limited to superficial attributes like texture, neglecting critical contact states essential for robotic manipulation. To bridge this gap, we propose CLTP, an intuitive and effective language tactile pretraining framework that aligns tactile 3D point clouds with natural language in various contact scenarios, thus enabling contact-state-aware tactile language understanding for contact-rich manipulation tasks. We first collect a novel dataset of 50k+ tactile 3D point cloud-language pairs, where descriptions explicitly capture multidimensional contact states (e.g., contact location, shape, and force) from the tactile sensor's perspective. CLTP leverages a pre-aligned and frozen vision-language feature space to bridge holistic textual and tactile modalities. Experiments validate its superiority in three downstream tasks: zero-shot 3D classification, contact state classification, and tactile 3D large language model (LLM) interaction. To the best of our knowledge, this is the first study to align tactile and language representations from the contact state perspective for manipulation tasks, providing great potential for tactile-language-action model learning. Code and datasets are open-sourced at https://sites.google.com/view/cltp/.

cs.RO

SToLa: Self-Adaptive Touch-Language Framework with Tactile Commonsense Reasoning in Open-Ended Scenarios

This paper explores the challenges of integrating tactile sensing into intelligent systems for multimodal reasoning, particularly in enabling commonsense reasoning about the open-ended physical world. We identify two key challenges: modality discrepancy, where existing large touch-language models often treat touch as a mere sub-modality of language, and open-ended tactile data scarcity, where current datasets lack the diversity, open-endness and complexity needed for reasoning. To overcome these challenges, we introduce SToLa, a Self-Adaptive Touch-Language framework. SToLa utilizes Mixture of Experts (MoE) to dynamically process, unify, and manage tactile and language modalities, capturing their unique characteristics. Crucially, we also present a comprehensive tactile commonsense reasoning dataset and benchmark featuring free-form questions and responses, 8 physical properties, 4 interactive characteristics, and diverse commonsense knowledge. Experiments show SToLa exhibits competitive performance compared to existing models on the PhysiCLeAR benchmark and self-constructed datasets, proving the effectiveness of the Mixture of Experts architecture in multimodal management and the performance advantages for open-scenario tactile commonsense reasoning tasks.

cs.CV

MagicGel: A Novel Visual-Based Tactile Sensor Design with MagneticGel

Force estimation is the core indicator for evaluating the performance of tactile sensors, and it is also the key technical path to achieve precise force feedback mechanisms. This study proposes a design method for a visual tactile sensor (VBTS) that integrates a magnetic perception mechanism, and develops a new tactile sensor called MagicGel. The sensor uses strong magnetic particles as markers and captures magnetic field changes in real time through Hall sensors. On this basis, MagicGel achieves the coordinated optimization of multimodal perception capabilities: it not only has fast response characteristics, but also can perceive non-contact status information of home electronic products. Specifically, MagicGel simultaneously analyzes the visual characteristics of magnetic particles and the multimodal data of changes in magnetic field intensity, ultimately improving force estimation capabilities.

cs.RO

Tacchi 2.0: A Low Computational Cost and Comprehensive Dynamic Contact Simulator for Vision-based Tactile Sensors

With the development of robotics technology, some tactile sensors, such as vision-based sensors, have been applied to contact-rich robotics tasks. However, the durability of vision-based tactile sensors significantly increases the cost of tactile information acquisition. Utilizing simulation to generate tactile data has emerged as a reliable approach to address this issue. While data-driven methods for tactile data generation lack robustness, finite element methods (FEM) based approaches require significant computational costs. To address these issues, we integrated a pinhole camera model into the low computational cost vision-based tactile simulator Tacchi that used the Material Point Method (MPM) as the simulated method, completing the simulation of marker motion images. We upgraded Tacchi and introduced Tacchi 2.0. This simulator can simulate tactile images, marked motion images, and joint images under different motion states like pressing, slipping, and rotating. Experimental results demonstrate the reliability of our method and its robustness across various vision-based tactile sensors.

cs.RO

AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors

Visuo-tactile sensors aim to emulate human tactile perception, enabling robots to precisely understand and manipulate objects. Over time, numerous meticulously designed visuo-tactile sensors have been integrated into robotic systems, aiding in completing various tasks. However, the distinct data characteristics of these low-standardized visuo-tactile sensors hinder the establishment of a powerful tactile perception system. We consider that the key to addressing this issue lies in learning unified multi-sensor representations, thereby integrating the sensors and promoting tactile knowledge transfer between them. To achieve unified representation of this nature, we introduce TacQuad, an aligned multi-modal multi-sensor tactile dataset from four different visuo-tactile sensors, which enables the explicit integration of various sensors. Recognizing that humans perceive the physical environment by acquiring diverse tactile information such as texture and pressure changes, we further propose to learn unified multi-sensor representations from both static and dynamic perspectives. By integrating tactile images and videos, we present AnyTouch, a unified static-dynamic multi-sensor representation learning framework with a multi-level structure, aimed at both enhancing comprehensive perceptual abilities and enabling effective cross-sensor transfer. This multi-level architecture captures pixel-level details from tactile data via masked modeling and enhances perception and transferability by learning semantic-level sensor-agnostic features through multi-modal alignment and cross-sensor matching. We provide a comprehensive analysis of multi-sensor transferability, and validate our method on various datasets and in the real-world pouring task. Experimental results show that our method outperforms existing methods, exhibits outstanding static and dynamic perception capabilities across various sensors.

cs.LG

RoboBERT: An End-to-end Multimodal Robotic Manipulation Model

Embodied intelligence seamlessly integrates vision, language, and action.~However, most multimodal robotic models rely on massive fine-tuning, incurring high time and hardware costs.~To address this, we introduce RoboBERT, an end-to-end multimodal manipulation model built around a novel two-stage training paradigm.~In the first stage, we freeze most of the vision encoder and train with a single "standard" instruction phrasing, allowing the model to focus on stable policy learning via a CNN-based diffusion policy.~In the second stage, we unfreeze all modules and inject diverse natural language variants, rapidly aligning varied instructions to the already-learned policy without destabilizing performance.~We further employ systematic data augmentations to enhance robustness against visual perturbations.~Without relying on auxiliary datasets, RoboBERT achieves new state-of-the-art (SOTA) mean episode lengths of 4.52 on the CALVIN ABCD-D benchmark and 3.79 on the ABC-D benchmark using only language-labeled expert demonstrations and a comparatively lightweight architecture.Real-robot trials on a 6-DOF manipulator confirm higher success rates than comparable methods trained on identical data.These results demonstrate that our data-augmentation-enhanced two-stage training paradigm delivers efficient, scalable, and broadly applicable performance for multimodal robotic systems.

cs.RO

The establishment of static digital humans and the integration with spinal models

Adolescent idiopathic scoliosis (AIS), a prevalent spinal deformity, significantly affects individuals' health and quality of life. Conventional imaging techniques, such as X - rays, computed tomography (CT), and magnetic resonance imaging (MRI), offer static views of the spine. However, they are restricted in capturing the dynamic changes of the spine and its interactions with overall body motion. Therefore, developing new techniques to address these limitations has become extremely important. Dynamic digital human modeling represents a major breakthrough in digital medicine. It enables a three - dimensional (3D) view of the spine as it changes during daily activities, assisting clinicians in detecting deformities that might be missed in static imaging. Although dynamic modeling holds great potential, constructing an accurate static digital human model is a crucial initial step for high - precision simulations. In this study, our focus is on constructing an accurate static digital human model integrating the spine, which is vital for subsequent dynamic digital human research on AIS. First, we generate human point - cloud data by combining the 3D Gaussian method with the Skinned Multi - Person Linear (SMPL) model from the patient's multi - view images. Then, we fit a standard skeletal model to the generated human model. Next, we align the real spine model reconstructed from CT images with the standard skeletal model. We validated the resulting personalized spine model using X - ray data from six AIS patients, with Cobb angles (used to measure the severity of scoliosis) as evaluation metrics. The results indicate that the model's error was within 1 degree of the actual measurements. This study presents an important method for constructing digital humans.

eess.IV

Superoscillation focusing of high-order cylindrical-vector beams

Traditional superoscillation focusing typically requires complex optimization of the incident light field. These complexities may limit the practical application of superoscillation. High-order radially polarized Laguerre-Gaussian beams inherently support superoscillation focusing due to their multi-ring amplitude distribution and 0 ~ \pi phase alternation, which align with the necessary destructive interference mechanisms. In this study, we demonstrate that by adjusting the beam mode order together with the incident beam size, we can easily control the full width at half maximum, field of view, and energy distribution of superoscillation focusing. Moreover, high-order azimuthally polarized vortex-phase Laguerre-Gaussian beams can also achieve superoscillation focusing, offering even better super-resolution effects. The distinct focusing behaviors of their circular components present unique opportunities for applications involving circular dichroism materials.

physics.optics

EHC-MM: Embodied Holistic Control for Mobile Manipulation

Mobile manipulation typically entails the base for mobility, the arm for accurate manipulation, and the camera for perception. The principle of Distant Mobility, Close Grasping(DMCG) is essential for holistic control. We propose Embodied Holistic Control for Mobile Manipulation(EHC-MM) with the embodied function of sig(w): By formulating the DMCG principle as a Quadratic Programming (QP) problem, sig(w) dynamically balances the robot's emphasis between movement and manipulation with the consideration of the robot's state and environment. In addition, we propose the Monitor-Position-Based Servoing (MPBS) with sig(w), enabling the tracking of the target during the operation. This approach enables coordinated control among the robot's base, arm, and camera, enhancing task efficiency. Through extensive simulations and real-world experiments, our approach significantly improves both the success rate and efficiency of mobile manipulation tasks, achieving a 95.6% success rate in real-world scenarios and a 52.8% increase in time efficiency.

cs.RO