SearcharxivSearch

arXiv subjects

Bin Ren

Publications and source records attributed to Bin Ren.

At least 19 recordsLinked to original sources

On the Regularization Landscape for the Linear Recommendation Models

Recently, a wide range of recommendation algorithms inspired by deep learning techniques have emerged as the performance leaders on several standard recommendation benchmarks. While these algorithms were built on different DL techniques (e.g., dropouts, autoencoder), they have similar performance and even similar cost functions. This paper studies whether the models' comparable performance are sheer coincidence, or they can be unified under a single framework. We find that all linear performance leaders effectively add only a nuclear-norm based regularizer, or a Frobenius-norm based regularizer. The former ones possess a (surprising) rigid structure that limits the models' predictive power but their solutions are low rank and have closed form. The latter ones are more expressive and more efficient for recommendation but their solutions are either full-rank or require executing hard-to-tune numeric procedures such as ADMM. Along this line of finding, we further propose two low-rank, closed-form solutions, derived from carefully generalizing Frobenius-norm based regularizers. The new solutions get the best of both nuclear-norm and Frobenius-norm world.

cs.AI

RAGMark: A Comprehensive Framework for Benchmarking Retrieval-Augmented Generation Systems

We present RAGMark, a modular benchmarking framework for advanced Retrieval-Augmented Generation (RAG) systems targeting small-scale multi-GPU environments. RAGMark evaluates diverse RAG components, including retrievers, vector databases, prompt-processing methods, and generator models, while collecting detailed per-stage metrics such as latency, GPU utilization, memory consumption, power usage, time to first token (TTFT), throughput, and answer quality. The framework is highly extensible, separating RAG stages, timing, and resource monitoring into modular components, and is designed to efficiently sweep large configuration spaces while minimizing repeated model and database initialization overhead. Using RAGMark, we characterize five RAG workloads on open-domain QA datasets across varying retrieval depths, model scales, reranking, compression methods, and vector database configurations. We show that while autoregressive generation dominates latency in naive pipelines, context-reduction techniques shift bottlenecks across compute, memory bandwidth, and preprocessing stages. Reranking and compression produce compounding benefits: reranking reduces compression workload itself, while both jointly reduce prefill and KV-cache traversal costs, lowering energy consumption by up to 66%. We further observe strong cross-stage interactions, where small upstream context reductions cascade through downstream latency, memory traffic, and energy consumption. The RAGMark source code is publicly available at: https://github.com/zferic/RAGMark.

cs.PF

Hydra: Phase-Aware Workload Characterization of LLM Inference across Edge SoC Generations, Backends, and Quantization Levels

Edge LLM deployment is shaped by more than model size and precision: inference backend, hardware platform, memory traffic, and power management all affect latency and efficiency. We present Hydra, a common-schema, phase-aware workload characterization framework for LLM inference on edge SoCs. Hydra instruments HuggingFace Transformers and llama.cpp with a shared per-prompt timing schema and fuses those records with hardware telemetry, enabling a multi-dimensional characterization of performance, system-resource utilization, and efficiency across prefill and decode phases. Using Hydra, we evaluate three consecutive edge System-on-Chip (SoC) generations (AGX Xavier, AGX Orin, and AGX Thor), 13 instruction-tuned LLMs from seven families, five execution formats, and consider input/output-length sensitivity. The resulting artifact contains roughly 107K per-prompt records and is publicly released with Hydra. Our analysis shows that aggregate latency alone hides key deployment effects: backend structure changes where latency is introduced, quantization reduces memory traffic and energy but does not predict power monotonically, and SoC generation changes how utilization and efficiency should be interpreted. By connecting phase-level timing with system-resource utilization and efficiency metrics, Hydra enables reproducible, phase-aware characterization of edge LLM inference. Hydra's source code and the collected per-prompt trace corpus are available open-source at: https://github.com/amirtaherin/hydra

cs.AR

Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats

3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Gaussian assets, so the same object may be observed through different primitive realizations. Existing self-supervised methods mainly reconstruct masked Gaussian attributes, tying supervision to one sampled realization and requiring an input-space decoder. Latent prediction offers an alternative, but its application to Gaussian tokens requires targets that accommodate coupled attributes and heterogeneous spatial support. We introduce Gaussian-JEPA, which predicts representations of held-out Gaussian token blocks from visible context. An online encoder processes the context, while a shared exponential-moving-average encoder supplies stop-gradient features for multi-scale targets. Complementary target projections and feature-space grounding provide latent supervision without reconstructing Gaussian attributes. We evaluate the features under Gaussian resampling, partial observations, and renderable shape completion, together with transfer to part segmentation and object classification. Compared with matched reconstruction pretraining, Gaussian-JEPA is more consistent across resampled inputs, retains more instance information under partial observations, and provides stronger frozen features for Gaussian completion. These results support latent prediction as an effective objective for reusable 3D Gaussian representations. Code is on the project page (https://amazingren.github.io/Gaussian-JEPA/).

cs.CV

ObjectStream: Latent Objects as Memory Anchors for Streaming Video Understanding

Streaming video understanding requires models to continuously retain useful visual evidence before future questions are known. Existing approaches primarily manage the growing visual context according to token importance, temporal redundancy, or segment-level relevance, but rarely organize evidence around objects that persist and evolve over time. Thus, in this paper, we introduce ObjectStream, a training-free framework that treats latent objects as memory anchors for streaming video understanding. ObjectStream induces spatially coherent latent objects directly from frozen Video-LLM representations, links them across frames into persistent anchors, and maintains their histories under a bounded memory budget, without requiring external object detectors or segmentation models. Built on these anchors, ObjectStream preserves three complementary forms of evidence: persistent object histories, transient object changes, and recent visual context. This design enables existing Video Large Language Models (Video-LLMs) to reason over object identities, interactions, and state changes while leaving the underlying model unchanged. Extensive experiments on online streaming and offline long-video benchmarks demonstrate both effectiveness and efficiency. In online streaming evaluation, ObjectStream improves Qwen2.5-VL-7B by 10.0 points on OVO-Bench Real-Time Visual Perception, while reducing peak GPU mem-ory and TTFT by approximately 50%. On offline long-video benchmarks, it surpasses the full-token baseline while discarding 82.5% of visual tokens. These results highlight latent objects as a practical and effective organizing principle for compact streaming video memory.

cs.CV

OmniCoT: A Benchmark for Global and Multi-Step Panoramic Reasoning

Multimodal Large Language Models (MLLMs) have demonstrated promising spatial reasoning capabilities, while these abilities remain underexplored in the emerging visual modality of panoramic imagery. The full 360{\deg}$\times$180{\deg} field of view of panoramas essentially supports complex global multi-step reasoning, which is also the fundamental advantage of panoramas in applications such as embodied intelligence. However, existing panoramic benchmarks largely focus on simplistic queries that rely on local cues or single-/few-step reasoning, thereby ignoring the fundamental advantage of panoramas and failing to fully exploit their potential. To address this gap, we introduce OmniCoT, a panoramic spatial reasoning suite designed to enable MLLMs to use global evidence and perform multi-step inference across viewpoints. It includes OmniCoT-B (6.7K data) for evaluation, which measures both answer accuracy and reasoning quality, OmniCoT-Real (1K data) as a manually annotated real-world subset to quantify the Sim-to-Real gap. For training, OmniCoT-T (14.3K data) is purpose-built with structured stepwise Chain-of-Thought annotations that explicitly link intermediate reasoning steps to panoramic evidence. Based on OmniCoT-T, we introduce OmniCoT-R1 and adopt a two-stage training strategy tailored to the geometrically complex panoramic space, where Supervised Fine-tuning (SFT) anchors reasoning to panoramic evidence (e.g., bearings, proximity) and GRPO penalizes geometrically incoherent paths to consolidate global 360{\deg} spatial consistency. Through OmniCoT, we aim to recalibrate the difficulty of panoramic spatial reasoning to better align with the intrinsic capabilities of panoramic imagery, thereby fostering meaningful progress in this research area.

cs.CV

The Third Challenge on Image Denoising at NTIRE 2026: Methods and Results

This paper reports on the NTIRE 2026 Challenge on Image Denoising, specifically focusing on the high-noise regime ($\sigma = 50$). The competition investigates advanced neural architectures designed to restore high-fidelity details from images corrupted by additive white Gaussian noise (AWGN). Unlike constrained benchmarks, this track emphasizes peak quantitative performance, measured by Peak Signal-to-Noise Ratio (PSNR), without limitations on parameter count or computational overhead. By synthesizing contributions from 20 finalist teams out of 116 registrants, this report benchmarks the latest technical innovations and provides a comprehensive snapshot of the current state-of-the-art in unconstrained image restoration.

cs.CV

Understanding and Reducing Metadata-Driven Host Overheads in Sampling-Based GNN Training

Modern deep learning workloads increasingly exhibit dynamic, metadata-driven execution, where runtime-generated information determines memory provisioning and kernel launch decisions. In sampling-based graph neural network (GNN) training, this behavior places the CPU on the critical path, introducing persistent host-device orchestration overhead and frequent GPU-CPU synchronization, which dominate end-to-end runtime when GPU computation is small. Existing approaches, including CUDA Graphs and GPU dynamic parallelism, fail to address this problem because the metadata-driven control loop remains host-mediated, and execution structure varies across iterations. We present ZEROGNN, a system that removes the host from the metadata-driven control loop and enables fully GPU-resident execution under dynamic behavior. ZEROGNN keeps runtime metadata on-device, mediates dynamic execution within a fixed launch structure, and provisions a conservative yet tight execution envelope to restore CUDA Graph replayability. Experiments on sampling-based GNN workloads show that ZEROGNN achieves up to 5.28 x end-to-end speedup, near 100% GPU execution fraction, and memory efficiency comparable to ideal metadata-informed allocation, while enabling strong multi-GPU scaling by eliminating host-side bottlenecks.

cs.DC

Destructuring the disk of AB Aurigae: Dynamics and accretion

In this paper, we present near-IR polarized images of the AB Aur disk at three epochs spanning 3.85 years with SPHERE/IRDIS, as well as Halpha images obtained with SPHERE/ZIMPOL at a single epoch. The purpose of this study is to analyze the dynamics of the entire disk and of the various structures in near-IR polarimetry, and to identify sources of Halpha emission to derive constraints on their mass accretion rate. The dynamical study in the near-IR shows that the disk globally follows Keplerian rotation, but we observe a departure from this behavior at radii smaller than ~60au. At the smallest radius of ~25au, we measure a deviation from Keplerian rotation as large as ~12deg over 3.85 years, demonstrating sub-Keplerian rotation. The two bright spirals within the millimeter cavity have different dynamic trends, and we discuss their possible link with the identified planet candidates. We also discuss the implications of the non-Keplerian behavior, and we posit that it could be related to interactions with multiple protoplanets orbiting out of the disk plane on elliptical orbits. Furthermore, the orbital analysis of the compact sources (labeled f1, f2, and f3) suggests that their orbital planes are significantly inclined with respect to the disk plane by several tens of degrees. The variability of the shadows suggests that they are produced by optically thick regions located within ~60au. For the photometric analysis in Halpha, we derive a flux of about 8.22x10^{-15} erg/s/cm^2 for the entire feature f1, but only 6.46x10^{-16} erg/s/cm^2 at the location of AB Aur b, consistent with non-detection. If f1 were a point source and the accretion remained constant for 1Myr, it would correspond to ~5-20 Jupiter masses according to the magnetospheric accretion model or ~6-10 Jupiter masses according to the boundary layer accretion model.

astro-ph.EP

Vib2Conf: AI-driven discrimination of molecular conformations from vibrational spectra

Retrieving or generating two-dimensional molecular structures on the basis of vibrational spectra has been well demonstrated via deep learning models. However, deciphering three-dimensional molecular conformations is still challenging, primarily due to spectral ambiguities caused by conformational heterogeneity, which are difficult to resolve. To address this limitation, we propose Vib2Conf, a deep learning model directly discriminating 3D molecular conformations from vibrational spectra. We implement an attentional resampler to distill conformation-sensitive features from sparse spectral signals, and integrate Mixture-of-Experts (MoE) to partition the conformational space for precise geometric mapping. These modules enable Vib2Conf to achieve state-of-the-art top-1 recall exceeding 95% on traditional spectrum-structure benchmarks, including QM9S, VB-Mols, and QMe14S. More importantly, Vib2Conf can discriminate near-isomeric conformers with a top-1 recall of 82.06% on VB-Confs test set, where conformational isomers differ by a root-mean-square deviation (RMSD) of only ~1 {\AA}. In general, Vib2Conf is a promising method for fine-grained spectrum-to-conformation analysis.

physics.chem-ph

LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and Results

This paper presents a review for the LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aimed to advance research on real-world all-in-one image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provided a unified benchmark to evaluate the robustness and generalization ability of restoration models across multiple degradation categories within a common framework. The competition attracted 124 registered participants and received 9 valid final submissions with corresponding fact sheets, significantly contributing to the progress of real-world all-in-one image restoration. This report provides a detailed analysis of the submitted methods and corresponding results, emphasizing recent progress in unified real-world image restoration. The analysis highlights effective approaches and establishes a benchmark for future research in real-world low-level vision.

cs.CV

The Second Challenge on Cross-Domain Few-Shot Object Detection at NTIRE 2026: Methods and Results

Cross-domain few-shot object detection (CD-FSOD) remains a challenging problem for existing object detectors and few-shot learning approaches, particularly when generalizing across distinct domains. As part of NTIRE 2026, we hosted the second CD-FSOD Challenge to systematically evaluate and promote progress in detecting objects in unseen target domains under limited annotation conditions. The challenge received strong community interest, with 128 registered participants and a total of 696 submissions. Among them, 31 teams actively participated, and 19 teams submitted valid final results. Participants explored a wide range of strategies, introducing innovative methods that push the performance frontier under both open-source and closed-source tracks. This report presents a detailed overview of the NTIRE 2026 CD-FSOD Challenge, including a summary of the submitted approaches and an analysis of the final results across all participating teams. Challenge Codes: https://github.com/ohMargin/NTIRE2026_CDFSOD.

cs.CV

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV

The Eleventh NTIRE 2026 Efficient Super-Resolution Challenge Report

This paper reviews the NTIRE 2026 challenge on efficient single-image super-resolution with a focus on the proposed solutions and results. The aim of this challenge is to devise a network that reduces one or several aspects, such as runtime, parameters, and FLOPs, while maintaining PSNR of around 26.90 dB on the DIV2K_LSDIR_valid dataset, and 26.99 dB on the DIV2K_LSDIR_test dataset. The challenge had 95 registered participants, and 15 teams made valid submissions. They gauge the state-of-the-art results for efficient single-image super-resolution.

cs.CV

Dress-ED: Instruction-Guided Editing for Virtual Try-On and Try-Off

Recent advances in Virtual Try-On (VTON) and Virtual Try-Off (VTOFF) have greatly improved photo-realistic fashion synthesis and garment reconstruction. However, existing datasets remain static, lacking instruction-driven editing for controllable and interactive fashion generation. In this work, we introduce the Dress Editing Dataset (Dress-ED), the first large-scale benchmark that unifies VTON, VTOFF, and text-guided garment editing within a single framework. Each sample in Dress-ED includes an in-shop garment image, the corresponding person image wearing the garment, their edited counterparts, and a natural-language instruction of the desired modification. Built through a fully automated multimodal pipeline that integrates MLLM-based garment understanding, diffusion-based editing, and LLM-guided verification, Dress-ED comprises over 146k verified quadruplets spanning three garment categories and seven edit types, including both appearance (e.g., color, pattern, material) and structural (e.g., sleeve length, neckline) modifications. Based on this benchmark, we further propose a unified multimodal diffusion framework that jointly reasons over linguistic instructions and visual garment cues, serving as a strong baseline for instruction-driven VTON and VTOFF. Dataset and code available at this link: https://github.com/aimagelab/Dress-ED

cs.CV

TerraScope: Pixel-Grounded Visual Reasoning for Earth Observation

Vision-language models (VLMs) have shown promise in earth observation (EO), yet they struggle with tasks that require grounding complex spatial reasoning in precise pixel-level visual representations. To address this problem, we introduce TerraScope, a unified VLM that delivers pixel-grounded geospatial reasoning with two key capabilities: (1) modality-flexible reasoning: it handles single-modality inputs (optical or SAR) and adaptively fuses different modalities into the reasoning process when both are available; (2) multi-temporal reasoning: it integrates temporal sequences for change analysis across multiple time points. In addition, we curate Terra-CoT, a large-scale dataset containing 1 million samples with pixel-level masks embedded in reasoning chains across multiple sources. We also propose TerraScope-Bench, the first benchmark for pixel-grounded geospatial reasoning with six sub-tasks that evaluates both answer accuracy and mask quality to ensure authentic pixel-grounded reasoning. Experiments show that TerraScope significantly outperforms existing VLMs on pixel-grounded geospatial reasoning while providing interpretable visual evidence.

cs.CV

Panoramic Affordance Prediction

Affordance prediction serves as a critical bridge between perception and action in embodied AI. However, existing research is confined to pinhole camera models, which suffer from narrow Fields of View (FoV) and fragmented observations, often missing critical holistic environmental context. In this paper, we present the first exploration into Panoramic Affordance Prediction, utilizing 360-degree imagery to capture global spatial relationships and holistic scene understanding. To facilitate this novel task, we first introduce PAP-12K, a large-scale benchmark dataset containing over 1,000 ultra-high-resolution (12k, 11904 x 5952) panoramic images with over 12k carefully annotated QA pairs and affordance masks. Furthermore, we propose PAP, a training-free, coarse-to-fine pipeline inspired by the human foveal visual system to tackle the ultra-high resolution and severe distortion inherent in panoramic images. PAP employs recursive visual routing via grid prompting to progressively locate targets, applies an adaptive gaze mechanism to rectify local geometric distortions, and utilizes a cascaded grounding pipeline to extract precise instance-level masks. Experimental results on PAP-12K reveal that existing affordance prediction methods designed for standard perspective images suffer severe performance degradation and fail due to the unique challenges of panoramic vision. In contrast, PAP framework effectively overcomes these obstacles, significantly outperforming state-of-the-art baselines and highlighting the immense potential of panoramic perception for robust embodied intelligence.

cs.CV

DVD: Deterministic Video Depth Estimation with Generative Priors

Existing video depth estimation faces a fundamental trade-off: generative models suffer from stochastic geometric hallucinations and scale drift, while discriminative models demand massive labeled datasets to resolve semantic ambiguities. To break this impasse, we present DVD, the first framework to deterministically adapt pre-trained video diffusion models into single-pass depth regressors. Specifically, DVD features three core designs: (i) repurposing the diffusion timestep as a structural anchor to balance global stability with high-frequency details; (ii) latent manifold rectification (LMR) to mitigate regression-induced over-smoothing, enforcing differential constraints to restore sharp boundaries and coherent motion; and (iii) global affine coherence, an inherent property bounding inter-window divergence, which enables seamless long-video inference without requiring complex temporal alignment. Extensive experiments demonstrate that DVD achieves state-of-the-art zero-shot performance across benchmarks. Furthermore, DVD successfully unlocks the profound geometric priors implicit in video foundation models using 163x less task-specific data than leading baselines. Notably, we fully release our pipeline, providing the whole training suite for SOTA video depth estimation to benefit the open-source community.

cs.CV