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Bin Ren

Publications and source records attributed to Bin Ren.

At least 91 records · Page 5Linked to original sources

Hierarchical Cross-Attention Network for Virtual Try-On

In this paper, we present an innovative solution for the challenges of the virtual try-on task: our novel Hierarchical Cross-Attention Network (HCANet). HCANet is crafted with two primary stages: geometric matching and try-on, each playing a crucial role in delivering realistic virtual try-on outcomes. A key feature of HCANet is the incorporation of a novel Hierarchical Cross-Attention (HCA) block into both stages, enabling the effective capture of long-range correlations between individual and clothing modalities. The HCA block enhances the depth and robustness of the network. By adopting a hierarchical approach, it facilitates a nuanced representation of the interaction between the person and clothing, capturing intricate details essential for an authentic virtual try-on experience. Our experiments establish the prowess of HCANet. The results showcase its performance across both quantitative metrics and subjective evaluations of visual realism. HCANet stands out as a state-of-the-art solution, demonstrating its capability to generate virtual try-on results that excel in accuracy and realism. This marks a significant step in advancing virtual try-on technologies.

cs.CV↗

Revisiting Recommendation Loss Functions through Contrastive Learning (Technical Report)

Inspired by the success of contrastive learning, we systematically examine recommendation losses, including listwise (softmax), pairwise (BPR), and pointwise (MSE and CCL) losses. In this endeavor, we introduce InfoNCE+, an optimized generalization of InfoNCE with balance coefficients, and highlight its performance advantages, particularly when aligned with our new decoupled contrastive loss, MINE+. We also leverage debiased InfoNCE to debias pointwise recommendation loss (CCL) as Debiased CCL. Interestingly, our analysis reveals that linear models like iALS and EASE are inherently debiased. Empirical results demonstrates the effectiveness of MINE+ and Debiased-CCL.

cs.AI↗

PVAFN: Point-Voxel Attention Fusion Network with Multi-Pooling Enhancing for 3D Object Detection

The integration of point and voxel representations is becoming more common in LiDAR-based 3D object detection. However, this combination often struggles with capturing semantic information effectively. Moreover, relying solely on point features within regions of interest can lead to information loss and limitations in local feature representation. To tackle these challenges, we propose a novel two-stage 3D object detector, called Point-Voxel Attention Fusion Network (PVAFN). PVAFN leverages an attention mechanism to improve multi-modal feature fusion during the feature extraction phase. In the refinement stage, it utilizes a multi-pooling strategy to integrate both multi-scale and region-specific information effectively. The point-voxel attention mechanism adaptively combines point cloud and voxel-based Bird's-Eye-View (BEV) features, resulting in richer object representations that help to reduce false detections. Additionally, a multi-pooling enhancement module is introduced to boost the model's perception capabilities. This module employs cluster pooling and pyramid pooling techniques to efficiently capture key geometric details and fine-grained shape structures, thereby enhancing the integration of local and global features. Extensive experiments on the KITTI and Waymo datasets demonstrate that the proposed PVAFN achieves competitive performance. The code and models will be available.

cs.CV↗

Bringing Masked Autoencoders Explicit Contrastive Properties for Point Cloud Self-Supervised Learning

Contrastive learning (CL) for Vision Transformers (ViTs) in image domains has achieved performance comparable to CL for traditional convolutional backbones. However, in 3D point cloud pretraining with ViTs, masked autoencoder (MAE) modeling remains dominant. This raises the question: Can we take the best of both worlds? To answer this question, we first empirically validate that integrating MAE-based point cloud pre-training with the standard contrastive learning paradigm, even with meticulous design, can lead to a decrease in performance. To address this limitation, we reintroduce CL into the MAE-based point cloud pre-training paradigm by leveraging the inherent contrastive properties of MAE. Specifically, rather than relying on extensive data augmentation as commonly used in the image domain, we randomly mask the input tokens twice to generate contrastive input pairs. Subsequently, a weight-sharing encoder and two identically structured decoders are utilized to perform masked token reconstruction. Additionally, we propose that for an input token masked by both masks simultaneously, the reconstructed features should be as similar as possible. This naturally establishes an explicit contrastive constraint within the generative MAE-based pre-training paradigm, resulting in our proposed method, Point-CMAE. Consequently, Point-CMAE effectively enhances the representation quality and transfer performance compared to its MAE counterpart. Experimental evaluations across various downstream applications, including classification, part segmentation, and few-shot learning, demonstrate the efficacy of our framework in surpassing state-of-the-art techniques under standard ViTs and single-modal settings. The source code and trained models are available at: https://github.com/Amazingren/Point-CMAE.

cs.CV↗

The Ninth NTIRE 2024 Efficient Super-Resolution Challenge Report

This paper provides a comprehensive review of the NTIRE 2024 challenge, focusing on efficient single-image super-resolution (ESR) solutions and their outcomes. The task of this challenge is to super-resolve an input image with a magnification factor of x4 based on pairs of low and corresponding high-resolution images. The primary objective is to develop networks that optimize various aspects such as runtime, parameters, and FLOPs, while still maintaining a peak signal-to-noise ratio (PSNR) of approximately 26.90 dB on the DIV2K_LSDIR_valid dataset and 26.99 dB on the DIV2K_LSDIR_test dataset. In addition, this challenge has 4 tracks including the main track (overall performance), sub-track 1 (runtime), sub-track 2 (FLOPs), and sub-track 3 (parameters). In the main track, all three metrics (ie runtime, FLOPs, and parameter count) were considered. The ranking of the main track is calculated based on a weighted sum-up of the scores of all other sub-tracks. In sub-track 1, the practical runtime performance of the submissions was evaluated, and the corresponding score was used to determine the ranking. In sub-track 2, the number of FLOPs was considered. The score calculated based on the corresponding FLOPs was used to determine the ranking. In sub-track 3, the number of parameters was considered. The score calculated based on the corresponding parameters was used to determine the ranking. RLFN is set as the baseline for efficiency measurement. The challenge had 262 registered participants, and 34 teams made valid submissions. They gauge the state-of-the-art in efficient single-image super-resolution. To facilitate the reproducibility of the challenge and enable other researchers to build upon these findings, the code and the pre-trained model of validated solutions are made publicly available at https://github.com/Amazingren/NTIRE2024_ESR/.

cs.CV↗

MRHER: Model-based Relay Hindsight Experience Replay for Sequential Object Manipulation Tasks with Sparse Rewards

Sparse rewards pose a significant challenge to achieving high sample efficiency in goal-conditioned reinforcement learning (RL). Specifically, in sequential manipulation tasks, the agent receives failure rewards until it successfully completes the entire manipulation task, which leads to low sample efficiency. To tackle this issue and improve sample efficiency, we propose a novel model-based RL framework called Model-based Relay Hindsight Experience Replay (MRHER). MRHER breaks down a continuous task into subtasks with increasing complexity and utilizes the previous subtask to guide the learning of the subsequent one. Instead of using Hindsight Experience Replay (HER) in every subtask, we design a new robust model-based relabeling method called Foresight relabeling (FR). FR predicts the future trajectory of the hindsight state and relabels the expected goal as a goal achieved on the virtual future trajectory. By incorporating FR, MRHER effectively captures more information from historical experiences, leading to improved sample efficiency, particularly in object-manipulation environments. Experimental results demonstrate that MRHER exhibits state-of-the-art sample efficiency in benchmark tasks, outperforming RHER by 13.79% and 14.29% in the FetchPush-v1 environment and FetchPickandPlace-v1 environment, respectively.

cs.RO↗

SmartMem: Layout Transformation Elimination and Adaptation for Efficient DNN Execution on Mobile

This work is motivated by recent developments in Deep Neural Networks, particularly the Transformer architectures underlying applications such as ChatGPT, and the need for performing inference on mobile devices. Focusing on emerging transformers (specifically the ones with computationally efficient Swin-like architectures) and large models (e.g., Stable Diffusion and LLMs) based on transformers, we observe that layout transformations between the computational operators cause a significant slowdown in these applications. This paper presents SmartMem, a comprehensive framework for eliminating most layout transformations, with the idea that multiple operators can use the same tensor layout through careful choice of layout and implementation of operations. Our approach is based on classifying the operators into four groups, and considering combinations of producer-consumer edges between the operators. We develop a set of methods for searching such layouts. Another component of our work is developing efficient memory layouts for 2.5 dimensional memory commonly seen in mobile devices. Our experimental results show that SmartMem outperforms 5 state-of-the-art DNN execution frameworks on mobile devices across 18 varied neural networks, including CNNs, Transformers with both local and global attention, as well as LLMs. In particular, compared to DNNFusion, SmartMem achieves an average speedup of 2.8$\times$, and outperforms TVM and MNN with speedups of 6.9$\times$ and 7.9$\times$, respectively, on average.

cs.LG↗

SoD$^2$: Statically Optimizing Dynamic Deep Neural Network

Though many compilation and runtime systems have been developed for DNNs in recent years, the focus has largely been on static DNNs. Dynamic DNNs, where tensor shapes and sizes and even the set of operators used are dependent upon the input and/or execution, are becoming common. This paper presents SoD$^2$, a comprehensive framework for optimizing Dynamic DNNs. The basis of our approach is a classification of common operators that form DNNs, and the use of this classification towards a Rank and Dimension Propagation (RDP) method. This framework statically determines the shapes of operators as known constants, symbolic constants, or operations on these. Next, using RDP we enable a series of optimizations, like fused code generation, execution (order) planning, and even runtime memory allocation plan generation. By evaluating the framework on 10 emerging Dynamic DNNs and comparing it against several existing systems, we demonstrate both reductions in execution latency and memory requirements, with RDP-enabled key optimizations responsible for much of the gains. Our evaluation results show that SoD$^2$ runs up to $3.9\times$ faster than these systems while saving up to $88\%$ peak memory consumption.

cs.LG↗

Key-Graph Transformer for Image Restoration

While it is crucial to capture global information for effective image restoration (IR), integrating such cues into transformer-based methods becomes computationally expensive, especially with high input resolution. Furthermore, the self-attention mechanism in transformers is prone to considering unnecessary global cues from unrelated objects or regions, introducing computational inefficiencies. In response to these challenges, we introduce the Key-Graph Transformer (KGT) in this paper. Specifically, KGT views patch features as graph nodes. The proposed Key-Graph Constructor efficiently forms a sparse yet representative Key-Graph by selectively connecting essential nodes instead of all the nodes. Then the proposed Key-Graph Attention is conducted under the guidance of the Key-Graph only among selected nodes with linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed KGT's state-of-the-art performance, showcasing advancements both quantitatively and qualitatively.

cs.CV↗

A Survey on 3D Skeleton-Based Action Recognition Using Learning Method

3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those based on conventional handcrafted features and learned feature extraction methods, have been conducted over the years. However, prior surveys on action recognition have primarily focused on video or RGB data-dominated approaches, with limited coverage of reviews related to skeleton data. Furthermore, despite the extensive application of deep learning methods in this field, there has been a notable absence of research that provides an introductory or comprehensive review from the perspective of deep learning architectures. To address these limitations, this survey first underscores the importance of action recognition and emphasizes the significance of 3D skeleton data as a valuable modality. Subsequently, we provide a comprehensive introduction to mainstream action recognition techniques based on four fundamental deep architectures, i.e., Recurrent Neural Networks (RNNs), Convolutional Neural Networks (CNNs), Graph Convolutional Network (GCN), and Transformers. All methods with the corresponding architectures are then presented in a data-driven manner with detailed discussion. Finally, we offer insights into the current largest 3D skeleton dataset, NTU-RGB+D, and its new edition, NTU-RGB+D 120, along with an overview of several top-performing algorithms on these datasets. To the best of our knowledge, this research represents the first comprehensive discussion of deep learning-based action recognition using 3D skeleton data.

cs.CV↗

Towards Reliable Item Sampling for Recommendation Evaluation

Since Rendle and Krichene argued that commonly used sampling-based evaluation metrics are "inconsistent" with respect to the global metrics (even in expectation), there have been a few studies on the sampling-based recommender system evaluation. Existing methods try either mapping the sampling-based metrics to their global counterparts or more generally, learning the empirical rank distribution to estimate the top-$K$ metrics. However, despite existing efforts, there is still a lack of rigorous theoretical understanding of the proposed metric estimators, and the basic item sampling also suffers from the "blind spot" issue, i.e., estimation accuracy to recover the top-$K$ metrics when $K$ is small can still be rather substantial. In this paper, we provide an in-depth investigation into these problems and make two innovative contributions. First, we propose a new item-sampling estimator that explicitly optimizes the error with respect to the ground truth, and theoretically highlight its subtle difference against prior work. Second, we propose a new adaptive sampling method which aims to deal with the "blind spot" problem and also demonstrate the expectation-maximization (EM) algorithm can be generalized for such a setting. Our experimental results confirm our statistical analysis and the superiority of the proposed works. This study helps lay the theoretical foundation for adopting item sampling metrics for recommendation evaluation, and provides strong evidence towards making item sampling a powerful and reliable tool for recommendation evaluation.

cs.IR↗

Cloth Interactive Transformer for Virtual Try-On

The 2D image-based virtual try-on has aroused increased interest from the multimedia and computer vision fields due to its enormous commercial value. Nevertheless, most existing image-based virtual try-on approaches directly combine the person-identity representation and the in-shop clothing items without taking their mutual correlations into consideration. Moreover, these methods are commonly established on pure convolutional neural networks (CNNs) architectures which are not simple to capture the long-range correlations among the input pixels. As a result, it generally results in inconsistent results. To alleviate these issues, in this paper, we propose a novel two-stage cloth interactive transformer (CIT) method for the virtual try-on task. During the first stage, we design a CIT matching block, aiming to precisely capture the long-range correlations between the cloth-agnostic person information and the in-shop cloth information. Consequently, it makes the warped in-shop clothing items look more natural in appearance. In the second stage, we put forth a CIT reasoning block for establishing global mutual interactive dependencies among person representation, the warped clothing item, and the corresponding warped cloth mask. The empirical results, based on mutual dependencies, demonstrate that the final try-on results are more realistic. Substantial empirical results on a public fashion dataset illustrate that the suggested CIT attains competitive virtual try-on performance.

cs.CV↗

Towards High-Quality and Efficient Video Super-Resolution via Spatial-Temporal Data Overfitting

As deep convolutional neural networks (DNNs) are widely used in various fields of computer vision, leveraging the overfitting ability of the DNN to achieve video resolution upscaling has become a new trend in the modern video delivery system. By dividing videos into chunks and overfitting each chunk with a super-resolution model, the server encodes videos before transmitting them to the clients, thus achieving better video quality and transmission efficiency. However, a large number of chunks are expected to ensure good overfitting quality, which substantially increases the storage and consumes more bandwidth resources for data transmission. On the other hand, decreasing the number of chunks through training optimization techniques usually requires high model capacity, which significantly slows down execution speed. To reconcile such, we propose a novel method for high-quality and efficient video resolution upscaling tasks, which leverages the spatial-temporal information to accurately divide video into chunks, thus keeping the number of chunks as well as the model size to minimum. Additionally, we advance our method into a single overfitting model by a data-aware joint training technique, which further reduces the storage requirement with negligible quality drop. We deploy our models on an off-the-shelf mobile phone, and experimental results show that our method achieves real-time video super-resolution with high video quality. Compared with the state-of-the-art, our method achieves 28 fps streaming speed with 41.6 PSNR, which is 14$\times$ faster and 2.29 dB better in the live video resolution upscaling tasks. Code available in https://github.com/coulsonlee/STDO-CVPR2023.git

cs.CV↗

Masked Jigsaw Puzzle: A Versatile Position Embedding for Vision Transformers

Position Embeddings (PEs), an arguably indispensable component in Vision Transformers (ViTs), have been shown to improve the performance of ViTs on many vision tasks. However, PEs have a potentially high risk of privacy leakage since the spatial information of the input patches is exposed. This caveat naturally raises a series of interesting questions about the impact of PEs on the accuracy, privacy, prediction consistency, etc. To tackle these issues, we propose a Masked Jigsaw Puzzle (MJP) position embedding method. In particular, MJP first shuffles the selected patches via our block-wise random jigsaw puzzle shuffle algorithm, and their corresponding PEs are occluded. Meanwhile, for the non-occluded patches, the PEs remain the original ones but their spatial relation is strengthened via our dense absolute localization regressor. The experimental results reveal that 1) PEs explicitly encode the 2D spatial relationship and lead to severe privacy leakage problems under gradient inversion attack; 2) Training ViTs with the naively shuffled patches can alleviate the problem, but it harms the accuracy; 3) Under a certain shuffle ratio, the proposed MJP not only boosts the performance and robustness on large-scale datasets (i.e., ImageNet-1K and ImageNet-C, -A/O) but also improves the privacy preservation ability under typical gradient attacks by a large margin. The source code and trained models are available at~\url{https://github.com/yhlleo/MJP}.

cs.CV↗

The apparent absence of forward scattering in the HD 53143 debris disk

HD 53143 is a mature Sun-like star and host to a broad disk of dusty debris, including a cold outer ring of planetesimals near 90 AU. Unlike most other inclined debris disks imaged at visible wavelengths, the cold disk around HD 53143 appears as disconnected "arcs" of material, with no forward scattering side detected to date. We present new, deeper Hubble Space Telescope (HST) Space Telescope Imaging Spectrograph (STIS) coronagraphic observations of the HD 53143 debris disk and show that the forward scattering side of the disk remains undetected. By fitting our KLIP-reduced observations via forward modeling with an optically thin disk model, we show that fitting the visible wavelength images with an azimuthally symmetric disk with unconstrained orientation results in an unphysical edge-on orientation that is at odds with recent ALMA observations, while constraining the orientation to that observed by ALMA results in nearly isotropically scattering dust. We show that the HD53143 host star exhibits significant stellar variations due to spot rotation and revisit age estimates for this system.

astro-ph.EP↗

Efficient Quantum Circuit Cutting by Neglecting Basis Elements

Quantum circuit cutting has been proposed to help execute large quantum circuits using only small and noisy machines. Intuitively, cutting a qubit wire can be thought of as classically passing information of a quantum state along each element in a basis set. As the number of cuts increase, the number of quantum degrees of freedom needed to be passed through scales exponentially. We propose a simple reduction scheme to lower the classical and quantum resources required to perform a cut. Particularly, we recognize that for some cuts, certain basis element might pass "no information" through the qubit wire and can effectively be neglected. We empirically demonstrate our method on circuit simulators as well as IBM quantum hardware, and we observed up to 33 percent reduction in wall time without loss of accuracy.

quant-ph↗

A huge-amplitude white-light superflare on a L0 brown dwarf discovered by GWAC survey

White-light superflares from ultra cool stars are thought to be resulted from magnetic reconnection, but the magnetic dynamics in a fully convective star is not clear yet. In this paper, we report a stellar superflare detected with the Ground Wide Angle Camera (GWAC), along with rapid follow-ups with the F60A, Xinglong 2.16m and LCOGT telescopes. The effective temperature of the counterpart is estimated to be $2200\pm50$K by the BT-Settl model, corresponding to a spectral type of L0. The $R-$band light curve can be modeled as a sum of three exponential decay components, where the impulsive component contributes a fraction of 23\% of the total energy, while the gradual and the shallower decay phases emit 42\% and 35\% of the total energy, respectively. The strong and variable Balmer narrow emission lines indicate the large amplitude flare is resulted from magnetic activity. The bolometric energy released is about $6.4\times10^{33}$ ergs, equivalent to an energy release in a duration of 143.7 hours at its quiescent level. The amplitude of $ΔR=-8.6 $mag ( or $ΔV=-11.2$ mag), placing it one of the highest amplitudes of any ultra cool star recorded with excellent temporal resolution. We argue that a stellar flare with such rapidly decaying and huge amplitude at distances greater than 1 kpc may be false positive in searching for counterparts of catastrophic events such as gravitational wave events or gamma-ray bursts, which are valuable in time-domain astronomy and should be given more attention.

astro-ph.SR↗

Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models

Diffusion-based generative models have recently emerged as powerful solutions for high-quality synthesis in multiple domains. Leveraging the bidirectional Markov chains, diffusion probabilistic models generate samples by inferring the reversed Markov chain based on the learned distribution mapping at the forward diffusion process. In this work, we propose Modiff, a conditional paradigm that benefits from the denoising diffusion probabilistic model (DDPM) to tackle the problem of realistic and diverse action-conditioned 3D skeleton-based motion generation. We are a pioneering attempt that uses DDPM to synthesize a variable number of motion sequences conditioned on a categorical action. We evaluate our approach on the large-scale NTU RGB+D dataset and show improvements over state-of-the-art motion generation methods.

cs.CV↗