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Bin Wang

Publications and source records attributed to Bin Wang.

At least 469 records · Page 26Linked to original sources

Field Orientation Dependent Magnetic Phases In Weyl Semimetal Co3Sn2S2

Magnetism plays a key role in the emergence of topological phenomena in the Weyl semimetal Co3Sn2S2, which exhibits a ferromagnetic (FM) interactions along the c-axis of the crystal and an antiferromagnetic (AFM) interactions within the ab plane. Extensive studies on the temperature dependence of the magnetism with the magnetic field along the c-axis have uncovered a number of magnetic phases. Currently, the nature and origins of the reported magnetic phases are under debate. Here we report on magnetic field orientation effects on the magnetism in Co3Sn2S2. The shape of the hysteresis loop of the Hall resistance at a fixed temperature is found to change from rectangular to bow-tie-like as the magnetic field is tilted from the c-axis towards the ab plane, resembling that reported for magnetic fields along the c-axis as the temperature approaches the Curie temperature from below. Unlike their temperature-dependent counterparts, the newly observed bow-tie-like hysteresis loops show exchange bias. Our results showcase the contribution of the in-plane AFM interactions to the magnetism in Co3Sn2S2 and demonstrate a new way to tune its magnetic phases. They also shed light on the temperature-dependent magnetic phases occurring in the magnetic field along the c-axis of the crystal.

cond-mat.mtrl-sci↗

Detection and evaluation of abnormal user behavior based on quantum generation adversarial network

Quantum computing holds tremendous potential for processing high-dimensional data, capitalizing on the unique capabilities of superposition and parallelism within quantum states. As we navigate the noisy intermediate-scale quantum (NISQ) era, the exploration of quantum computing applications has emerged as a compelling frontier. One area of particular interest within the realm of cyberspace security is Behavior Detection and Evaluation (BDE). Notably, the detection and evaluation of internal abnormal behaviors pose significant challenges, given their infrequent occurrence or even their concealed nature amidst vast volumes of normal data. In this paper, we introduce a novel quantum behavior detection and evaluation algorithm (QBDE) tailored for internal user analysis. The QBDE algorithm comprises a Quantum Generative Adversarial Network (QGAN) in conjunction with a classical neural network for detection and evaluation tasks. The QGAN is built upon a hybrid architecture, encompassing a Quantum Generator ($G_Q$) and a Classical Discriminator ($D_C$). $G_Q$, designed as a parameterized quantum circuit (PQC), collaborates with $D_C$, a classical neural network, to collectively enhance the analysis process. To address the challenge of imbalanced positive and negative samples, $G_Q$ is employed to generate negative samples. Both $G_Q$ and $D_C$ are optimized through gradient descent techniques. Through extensive simulation tests and quantitative analyses, we substantiate the effectiveness of the QBDE algorithm in detecting and evaluating internal user abnormal behaviors. Our work not only introduces a novel approach to abnormal behavior detection and evaluation but also pioneers a new application scenario for quantum algorithms. This paradigm shift underscores the promising prospects of quantum computing in tackling complex cybersecurity challenges.

quant-ph↗

Robust Backdoor Attacks on Object Detection in Real World

Deep learning models are widely deployed in many applications, such as object detection in various security fields. However, these models are vulnerable to backdoor attacks. Most backdoor attacks were intensively studied on classified models, but little on object detection. Previous works mainly focused on the backdoor attack in the digital world, but neglect the real world. Especially, the backdoor attack's effect in the real world will be easily influenced by physical factors like distance and illumination. In this paper, we proposed a variable-size backdoor trigger to adapt to the different sizes of attacked objects, overcoming the disturbance caused by the distance between the viewing point and attacked object. In addition, we proposed a backdoor training named malicious adversarial training, enabling the backdoor object detector to learn the feature of the trigger with physical noise. The experiment results show this robust backdoor attack (RBA) could enhance the attack success rate in the real world.

cs.CV↗

WanJuan: A Comprehensive Multimodal Dataset for Advancing English and Chinese Large Models

The rise in popularity of ChatGPT and GPT-4 has significantly accelerated the development of large models, leading to the creation of numerous impressive large language models(LLMs) and multimodal large language models (MLLMs). These cutting-edge models owe their remarkable performance to high-quality data. However, the details of the training data used in leading paradigms are often kept confidential. This lack of transparency, coupled with the scarcity of open-source data, impedes further developments within the community. As a response, this paper presents "Wan Juan", a large-scale multimodal dataset composed of both Chinese and English data, collected from a wide range of web sources. The dataset incorporates text, image-text, and video modalities, with a total volume exceeding 2TB. It was utilized in the training of InternLM, a model that demonstrated significant advantages in multi-dimensional evaluations when compared to models of a similar scale. All data can be accessed at https://opendatalab.org.cn/WanJuan1.0.

cs.CL↗

EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of Thought

Embodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments. In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning. (ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control. Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering. Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset.

cs.RO↗

MLLM-DataEngine: An Iterative Refinement Approach for MLLM

Despite the great advance of Multimodal Large Language Models (MLLMs) in both instruction dataset building and benchmarking, the independence of training and evaluation makes current MLLMs hard to further improve their capability under the guidance of evaluation results with a relatively low human cost. In this paper, we propose MLLM-DataEngine, a novel closed-loop system that bridges data generation, model training, and evaluation. Within each loop iteration, the MLLM-DataEngine first analyze the weakness of the model based on the evaluation results, then generate a proper incremental dataset for the next training iteration and enhance the model capability iteratively. Compared with previous data collection methods which are separate from the benchmarking, the data generated by MLLM-DataEngine shows better targeting, quality, and correctness. For targeting, we propose an Adaptive Bad-case Sampling module, which adjusts the ratio of different types of data within each incremental dataset based on the benchmarking results. For quality, we resort to GPT-4 to generate high-quality data with each given data type. For correctness, prompt design is critical for the data generation results. Rather than previous hand-crafted prompt, we propose an Interactive Prompt Optimization strategy, which optimizes the prompt with the multi-round interaction between human and GPT, and improve the correctness of generated data greatly. Through extensive experiments, we find our MLLM-DataEngine could boost the MLLM capability in a targeted and automatic manner, with only a few human participation. We hope it could be a general solution for the following MLLMs building. The MLLM-DataEngine has been open-sourced and is now available at https://github.com/opendatalab/MLLM-DataEngine.

cs.LG↗

BINGO-ABDUS: a radiotelescope to unveil the dark sector of the Universe

we review the Baryon Acoustic Oscillations from Integrated Neutral Gas Observations (BINGO) telescope, an international collaboration, led by Brazil and China, aiming to explore the Universe history through integrated post-reionization 21cm signals and fast radio emissions. For identifying individually fast radio sources, the Advanced Bingo Dark Universe Studies (ABDUS) project has been proposed and developed and will combine the current BINGO construction with the main single-dish telescope and stations of phased-array and outrigger.

astro-ph.CO↗

Deep Reinforcement Learning-driven Cross-Community Energy Interaction Optimal Scheduling

In order to coordinate energy interactions among various communities and energy conversions among multi-energy subsystems within the multi-community integrated energy system under uncertain conditions, and achieve overall optimization and scheduling of the comprehensive energy system, this paper proposes a comprehensive scheduling model that utilizes a multi-agent deep reinforcement learning algorithm to learn load characteristics of different communities and make decisions based on this knowledge. In this model, the scheduling problem of the integrated energy system is transformed into a Markov decision process and solved using a data-driven deep reinforcement learning algorithm, which avoids the need for modeling complex energy coupling relationships between multi-communities and multi-energy subsystems. The simulation results show that the proposed method effectively captures the load characteristics of different communities and utilizes their complementary features to coordinate reasonable energy interactions among them. This leads to a reduction in wind curtailment rate from 16.3% to 0% and lowers the overall operating cost by 5445.6 Yuan, demonstrating significant economic and environmental benefits.

eess.SY↗

What Makes Good Open-Vocabulary Detector: A Disassembling Perspective

Open-vocabulary detection (OVD) is a new object detection paradigm, aiming to localize and recognize unseen objects defined by an unbounded vocabulary. This is challenging since traditional detectors can only learn from pre-defined categories and thus fail to detect and localize objects out of pre-defined vocabulary. To handle the challenge, OVD leverages pre-trained cross-modal VLM, such as CLIP, ALIGN, etc. Previous works mainly focus on the open vocabulary classification part, with less attention on the localization part. We argue that for a good OVD detector, both classification and localization should be parallelly studied for the novel object categories. We show in this work that improving localization as well as cross-modal classification complement each other, and compose a good OVD detector jointly. We analyze three families of OVD methods with different design emphases. We first propose a vanilla method,i.e., cropping a bounding box obtained by a localizer and resizing it into the CLIP. We next introduce another approach, which combines a standard two-stage object detector with CLIP. A two-stage object detector includes a visual backbone, a region proposal network (RPN), and a region of interest (RoI) head. We decouple RPN and ROI head (DRR) and use RoIAlign to extract meaningful features. In this case, it avoids resizing objects. To further accelerate the training time and reduce the model parameters, we couple RPN and ROI head (CRR) as the third approach. We conduct extensive experiments on these three types of approaches in different settings. On the OVD-COCO benchmark, DRR obtains the best performance and achieves 35.8 Novel AP$_{50}$, an absolute 2.8 gain over the previous state-of-the-art (SOTA). For OVD-LVIS, DRR surpasses the previous SOTA by 1.9 AP$_{50}$ in rare categories. We also provide an object detection dataset called PID and provide a baseline on PID.

cs.CV↗

A multinode quantum network over a metropolitan area

Towards realizing the future quantum internet, a pivotal milestone entails the transition from two-node proof-of-principle experiments conducted in laboratories to comprehensive, multi-node setups on large scales. Here, we report on the debut implementation of a multi-node entanglement-based quantum network over a metropolitan area. We equipped three quantum nodes with atomic quantum memories and their telecom interfaces, and combined them into a scalable phase-stabilized architecture through a server node. We demonstrated heralded entanglement generation between two quantum nodes situated 12.5 km apart, and the storage of entanglement exceeding the round-trip communication time. We also showed the concurrent entanglement generation on three links. Our work provides a metropolitan-scale testbed for the evaluation and exploration of multi-node quantum network protocols and starts a new stage of quantum internet research.

quant-ph↗

AsyncET: Asynchronous Learning for Knowledge Graph Entity Typing with Auxiliary Relations

Knowledge graph entity typing (KGET) is a task to predict the missing entity types in knowledge graphs (KG). Previously, KG embedding (KGE) methods tried to solve the KGET task by introducing an auxiliary relation, 'hasType', to model the relationship between entities and their types. However, a single auxiliary relation has limited expressiveness for diverse entity-type patterns. We improve the expressiveness of KGE methods by introducing multiple auxiliary relations in this work. Similar entity types are grouped to reduce the number of auxiliary relations and improve their capability to model entity-type patterns with different granularities. With the presence of multiple auxiliary relations, we propose a method adopting an Asynchronous learning scheme for Entity Typing, named AsyncET, which updates the entity and type embeddings alternatively to keep the learned entity embedding up-to-date and informative for entity type prediction. Experiments are conducted on two commonly used KGET datasets to show that the performance of KGE methods on the KGET task can be substantially improved by the proposed multiple auxiliary relations and asynchronous embedding learning. Furthermore, our method has a significant advantage over state-of-the-art methods in model sizes and time complexity.

cs.CL↗

GazeGNN: A Gaze-Guided Graph Neural Network for Chest X-ray Classification

Eye tracking research is important in computer vision because it can help us understand how humans interact with the visual world. Specifically for high-risk applications, such as in medical imaging, eye tracking can help us to comprehend how radiologists and other medical professionals search, analyze, and interpret images for diagnostic and clinical purposes. Hence, the application of eye tracking techniques in disease classification has become increasingly popular in recent years. Contemporary works usually transform gaze information collected by eye tracking devices into visual attention maps (VAMs) to supervise the learning process. However, this is a time-consuming preprocessing step, which stops us from applying eye tracking to radiologists' daily work. To solve this problem, we propose a novel gaze-guided graph neural network (GNN), GazeGNN, to leverage raw eye-gaze data without being converted into VAMs. In GazeGNN, to directly integrate eye gaze into image classification, we create a unified representation graph that models both images and gaze pattern information. With this benefit, we develop a real-time, real-world, end-to-end disease classification algorithm for the first time in the literature. This achievement demonstrates the practicality and feasibility of integrating real-time eye tracking techniques into the daily work of radiologists. To our best knowledge, GazeGNN is the first work that adopts GNN to integrate image and eye-gaze data. Our experiments on the public chest X-ray dataset show that our proposed method exhibits the best classification performance compared to existing methods. The code is available at https://github.com/ukaukaaaa/GazeGNN.

cs.CV↗

Domain Generalization with Correlated Style Uncertainty

Domain generalization (DG) approaches intend to extract domain invariant features that can lead to a more robust deep learning model. In this regard, style augmentation is a strong DG method taking advantage of instance-specific feature statistics containing informative style characteristics to synthetic novel domains. While it is one of the state-of-the-art methods, prior works on style augmentation have either disregarded the interdependence amongst distinct feature channels or have solely constrained style augmentation to linear interpolation. To address these research gaps, in this work, we introduce a novel augmentation approach, named Correlated Style Uncertainty (CSU), surpassing the limitations of linear interpolation in style statistic space and simultaneously preserving vital correlation information. Our method's efficacy is established through extensive experimentation on diverse cross-domain computer vision and medical imaging classification tasks: PACS, Office-Home, and Camelyon17 datasets, and the Duke-Market1501 instance retrieval task. The results showcase a remarkable improvement margin over existing state-of-the-art techniques. The source code is available https://github.com/freshman97/CSU.

cs.CV↗

Alternately denoising and reconstructing unoriented point sets

We propose a new strategy to bridge point cloud denoising and surface reconstruction by alternately updating the denoised point clouds and the reconstructed surfaces. In Poisson surface reconstruction, the implicit function is generated by a set of smooth basis functions centered at the octnodes. When the octree depth is properly selected, the reconstructed surface is a good smooth approximation of the noisy point set. Our method projects the noisy points onto the surface and alternately reconstructs and projects the point set. We use the iterative Poisson surface reconstruction (iPSR) to support unoriented surface reconstruction. Our method iteratively performs iPSR and acts as an outer loop of iPSR. Considering that the octree depth significantly affects the reconstruction results, we propose an adaptive depth selection strategy to ensure an appropriate depth choice. To manage the oversmoothing phenomenon near the sharp features, we propose a $λ$-projection method, which means to project the noisy points onto the surface with an individual control coefficient $λ_{i}$ for each point. The coefficients are determined through a Voronoi-based feature detection method. Experimental results show that our method achieves high performance in point cloud denoising and unoriented surface reconstruction within different noise scales, and exhibits well-rounded performance in various types of inputs. The source code is available at~\url{https://github.com/Submanifold/AlterUpdate}.

cs.GR↗

Images from disk and spherical accretions of hairy Schwarzschild black holes

A hairy Schwarzschild black hole describes the deformation of Schwarzschild black hole due to including additional sources. It is found that depending on the hairy parameters, the photons' configurations around this black hole can be classified into two cases, corresponding to the hairy Schwarzschild black hole with single photon sphere and double photon spheres, respectively. We focus on the shadows and images of the hairy Schwarzschild black hole under two types of static thin illuminations conditions: disk accretion and spherical accretion, respectively. Under both illuminations, the two hairy parameters ($α$ and $l_o$) have competitive effects on the shadow and optical appearance image of the hairy Schwarzschild black hole with single photon sphere. This means that even though the parameters have significant influences on the rings and shadows, its images with certain groups of $α$ and $l_o$ could be indistinguishable to that of Schwarzschild black hole, namely, the degeneracies of images raise between the hairy Schwarzschild black hole and Schwarzschild black hole. Moreover, the optical appearance image of the hairy Schwarzschild black hole with double photon spheres will exhibit new additional rings and accretion features, which {are not} present in the images of (hairy) Schwarzschild black hole with single photon sphere. Our theoretical studies on the rings and shadows provide a potential tool to differentiate the hairy Schwarzschild black hole with double photon spheres from Schwarzschild black hole, but they are not always helpful for the cases with single photon sphere due to the degeneracies.

gr-qc↗

Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical Deformation

We study the problem of few-shot physically-aware articulated mesh generation. By observing an articulated object dataset containing only a few examples, we wish to learn a model that can generate diverse meshes with high visual fidelity and physical validity. Previous mesh generative models either have difficulties in depicting a diverse data space from only a few examples or fail to ensure physical validity of their samples. Regarding the above challenges, we propose two key innovations, including 1) a hierarchical mesh deformation-based generative model based upon the divide-and-conquer philosophy to alleviate the few-shot challenge by borrowing transferrable deformation patterns from large scale rigid meshes and 2) a physics-aware deformation correction scheme to encourage physically plausible generations. We conduct extensive experiments on 6 articulated categories to demonstrate the superiority of our method in generating articulated meshes with better diversity, higher visual fidelity, and better physical validity over previous methods in the few-shot setting. Further, we validate solid contributions of our two innovations in the ablation study. Project page with code is available at https://meowuu7.github.io/few-arti-obj-gen.

cs.CV↗

Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method

Recovering the shape and appearance of real-world objects from natural 2D images is a long-standing and challenging inverse rendering problem. In this paper, we introduce a novel hybrid differentiable rendering method to efficiently reconstruct the 3D geometry and reflectance of a scene from multi-view images captured by conventional hand-held cameras. Our method follows an analysis-by-synthesis approach and consists of two phases. In the initialization phase, we use traditional SfM and MVS methods to reconstruct a virtual scene roughly matching the real scene. Then in the optimization phase, we adopt a hybrid approach to refine the geometry and reflectance, where the geometry is first optimized using an approximate differentiable rendering method, and the reflectance is optimized afterward using a physically-based differentiable rendering method. Our hybrid approach combines the efficiency of approximate methods with the high-quality results of physically-based methods. Extensive experiments on synthetic and real data demonstrate that our method can produce reconstructions with similar or higher quality than state-of-the-art methods while being more efficient.

cs.CV↗

ChiPFormer: Transferable Chip Placement via Offline Decision Transformer

Placement is a critical step in modern chip design, aiming to determine the positions of circuit modules on the chip canvas. Recent works have shown that reinforcement learning (RL) can improve human performance in chip placement. However, such an RL-based approach suffers from long training time and low transfer ability in unseen chip circuits. To resolve these challenges, we cast the chip placement as an offline RL formulation and present ChiPFormer that enables learning a transferable placement policy from fixed offline data. ChiPFormer has several advantages that prior arts do not have. First, ChiPFormer can exploit offline placement designs to learn transferable policies more efficiently in a multi-task setting. Second, ChiPFormer can promote effective finetuning for unseen chip circuits, reducing the placement runtime from hours to minutes. Third, extensive experiments on 32 chip circuits demonstrate that ChiPFormer achieves significantly better placement quality while reducing the runtime by 10x compared to recent state-of-the-art approaches in both public benchmarks and realistic industrial tasks. The deliverables are released at https://sites.google.com/view/chipformer/home.

cs.LG↗