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Bin Zhao

Publications and source records attributed to Bin Zhao.

At least 55 records · Page 3Linked to original sources

Exploring the Potential of Encoder-free Architectures in 3D LMMs

Encoder-free architectures have been preliminarily explored in the 2D Large Multimodal Models (LMMs), yet it remains an open question whether they can be effectively applied to 3D understanding scenarios. In this paper, we present the first comprehensive investigation into the potential of encoder-free architectures to alleviate the challenges of encoder-based 3D LMMs. These long-standing challenges include the failure to adapt to varying point cloud resolutions during inference and the point features from the encoder not meeting the semantic needs of Large Language Models (LLMs). We identify key aspects for 3D LMMs to remove the pre-trained encoder and enable the LLM to assume the role of the 3D encoder: 1) We propose the LLM-embedded Semantic Encoding strategy in the pre-training stage, exploring the effects of various point cloud self-supervised losses. And we present the Hybrid Semantic Loss to extract high-level semantics. 2) We introduce the Hierarchical Geometry Aggregation strategy in the instruction tuning stage. This incorporates inductive bias into the LLM layers to focus on the local details of the point clouds. To the end, we present the first Encoder-free 3D LMM, ENEL. Our 7B model rivals the state-of-the-art model, PointLLM-PiSA-13B, achieving 57.91%, 61.0%, and 55.20% on the classification, captioning, and VQA tasks, respectively. Our results show that the encoder-free architecture is highly promising for replacing encoder-based architectures in the field of 3D understanding. The code is released at https://github.com/Ivan-Tang-3D/ENEL

cs.CV↗

Multi-Rigid-Body Approximation of Human Hands with Application to Digital Twin

Human hand simulation plays a critical role in digital twin applications, requiring models that balance anatomical fidelity with computational efficiency. We present a complete pipeline for constructing multi-rigid-body approximations of human hands that preserve realistic appearance while enabling real-time physics simulation. Starting from optical motion capture of a specific human hand, we construct a personalized MANO (Multi-Abstracted hand model with Neural Operations) model and convert it to a URDF (Unified Robot Description Format) representation with anatomically consistent joint axes. The key technical challenge is projecting MANO's unconstrained SO(3) joint rotations onto the kinematically constrained joints of the rigid-body model. We derive closed-form solutions for single degree-of-freedom joints and introduce a Baker-Campbell-Hausdorff (BCH)-corrected iterative method for two degree-of-freedom joints that properly handles the non-commutativity of rotations. We validate our approach through digital twin experiments where reinforcement learning policies control the multi-rigid-body hand to replay captured human demonstrations. Quantitative evaluation shows sub-centimeter reconstruction error and successful grasp execution across diverse manipulation tasks.

cs.RO↗

MLM: Learning Multi-task Loco-Manipulation Whole-Body Control for Quadruped Robot with Arm

Whole-body loco-manipulation for quadruped robots with arms remains a challenging problem, particularly in achieving multi-task control. To address this, we propose MLM, a reinforcement learning framework driven by both real-world and simulation data. It enables a six-DoF robotic arm-equipped quadruped robot to perform whole-body loco-manipulation for multiple tasks autonomously or under human teleoperation. To address the problem of balancing multiple tasks during the learning of loco-manipulation, we introduce a trajectory library with an adaptive, curriculum-based sampling mechanism. This approach allows the policy to efficiently leverage real-world collected trajectories for learning multi-task loco-manipulation. To address deployment scenarios with only historical observations and to enhance the performance of policy execution across tasks with different spatial ranges, we propose a Trajectory-Velocity Prediction policy network. It predicts unobservable future trajectories and velocities. By leveraging extensive simulation data and curriculum-based rewards, our controller achieves whole-body behaviors in simulation and zero-shot transfer to real-world deployment. Ablation studies in simulation verify the necessity and effectiveness of our approach, while real-world experiments on a Go2 robot with an Airbot robotic arm demonstrate the policy's good performance in multi-task execution.

cs.RO↗

DexCanvas: Bridging Human Demonstrations and Robot Learning for Dexterous Manipulation

We present DexCanvas, a large-scale hybrid real-synthetic human manipulation dataset containing 7,000 hours of dexterous hand-object interactions seeded from 70 hours of real human demonstrations, organized across 21 fundamental manipulation types based on the Cutkosky taxonomy. Each entry combines synchronized multi-view RGB-D, high-precision mocap with MANO hand parameters, and per-frame contact points with physically consistent force profiles. Our real-to-sim pipeline uses reinforcement learning to train policies that control an actuated MANO hand in physics simulation, reproducing human demonstrations while discovering the underlying contact forces that generate the observed object motion. DexCanvas is the first manipulation dataset to combine large-scale real demonstrations, systematic skill coverage based on established taxonomies, and physics-validated contact annotations. The dataset can facilitate research in robotic manipulation learning, contact-rich control, and skill transfer across different hand morphologies.

cs.RO↗

Trajectory Conditioned Cross-embodiment Skill Transfer

Learning manipulation skills from human demonstration videos presents a promising yet challenging problem, primarily due to the significant embodiment gap between human body and robot manipulators. Existing methods rely on paired datasets or hand-crafted rewards, which limit scalability and generalization. We propose TrajSkill, a framework for Trajectory Conditioned Cross-embodiment Skill Transfer, enabling robots to acquire manipulation skills directly from human demonstration videos. Our key insight is to represent human motions as sparse optical flow trajectories, which serve as embodiment-agnostic motion cues by removing morphological variations while preserving essential dynamics. Conditioned on these trajectories together with visual and textual inputs, TrajSkill jointly synthesizes temporally consistent robot manipulation videos and translates them into executable actions, thereby achieving cross-embodiment skill transfer. Extensive experiments are conducted, and the results on simulation data (MetaWorld) show that TrajSkill reduces FVD by 39.6\% and KVD by 36.6\% compared with the state-of-the-art, and improves cross-embodiment success rate by up to 16.7\%. Real-robot experiments in kitchen manipulation tasks further validate the effectiveness of our approach, demonstrating practical human-to-robot skill transfer across embodiments.

cs.RO↗

FastUMI-100K: Advancing Data-driven Robotic Manipulation with a Large-scale UMI-style Dataset

Data-driven robotic manipulation learning depends on large-scale, high-quality expert demonstration datasets. However, existing datasets, which primarily rely on human teleoperated robot collection, are limited in terms of scalability, trajectory smoothness, and applicability across different robotic embodiments in real-world environments. In this paper, we present FastUMI-100K, a large-scale UMI-style multimodal demonstration dataset, designed to overcome these limitations and meet the growing complexity of real-world manipulation tasks. Collected by FastUMI, a novel robotic system featuring a modular, hardware-decoupled mechanical design and an integrated lightweight tracking system, FastUMI-100K offers a more scalable, flexible, and adaptable solution to fulfill the diverse requirements of real-world robot demonstration data. Specifically, FastUMI-100K contains over 100K+ demonstration trajectories collected across representative household environments, covering 54 tasks and hundreds of object types. Our dataset integrates multimodal streams, including end-effector states, multi-view wrist-mounted fisheye images and textual annotations. Each trajectory has a length ranging from 120 to 500 frames. Experimental results demonstrate that FastUMI-100K enables high policy success rates across various baseline algorithms, confirming its robustness, adaptability, and real-world applicability for solving complex, dynamic manipulation challenges. The source code and dataset will be released in this link https://github.com/MrKeee/FastUMI-100K.

cs.RO↗

AerialVG: A Challenging Benchmark for Aerial Visual Grounding by Exploring Positional Relations

Visual grounding (VG) aims to localize target objects in an image based on natural language descriptions. In this paper, we propose AerialVG, a new task focusing on visual grounding from aerial views. Compared to traditional VG, AerialVG poses new challenges, \emph{e.g.}, appearance-based grounding is insufficient to distinguish among multiple visually similar objects, and positional relations should be emphasized. Besides, existing VG models struggle when applied to aerial imagery, where high-resolution images cause significant difficulties. To address these challenges, we introduce the first AerialVG dataset, consisting of 5K real-world aerial images, 50K manually annotated descriptions, and 103K objects. Particularly, each annotation in AerialVG dataset contains multiple target objects annotated with relative spatial relations, requiring models to perform comprehensive spatial reasoning. Furthermore, we propose an innovative model especially for the AerialVG task, where a Hierarchical Cross-Attention is devised to focus on target regions, and a Relation-Aware Grounding module is designed to infer positional relations. Experimental results validate the effectiveness of our dataset and method, highlighting the importance of spatial reasoning in aerial visual grounding. The code and dataset will be released.

cs.CV↗

Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface

Quadrupedal robots have demonstrated exceptional locomotion capabilities through Reinforcement Learning (RL), including extreme parkour maneuvers. However, integrating locomotion skills with navigation in quadrupedal robots has not been fully investigated, which holds promise for enhancing long-distance movement capabilities. In this paper, we propose Skill-Nav, a method that incorporates quadrupedal locomotion skills into a hierarchical navigation framework using waypoints as an interface. Specifically, we train a waypoint-guided locomotion policy using deep RL, enabling the robot to autonomously adjust its locomotion skills to reach targeted positions while avoiding obstacles. Compared with direct velocity commands, waypoints offer a simpler yet more flexible interface for high-level planning and low-level control. Utilizing waypoints as the interface allows for the application of various general planning tools, such as large language models (LLMs) and path planning algorithms, to guide our locomotion policy in traversing terrains with diverse obstacles. Extensive experiments conducted in both simulated and real-world scenarios demonstrate that Skill-Nav can effectively traverse complex terrains and complete challenging navigation tasks.

cs.RO↗

Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models

Learning a world model for model-free Reinforcement Learning (RL) agents can significantly improve the sample efficiency by learning policies in imagination. However, building a world model for Multi-Agent RL (MARL) can be particularly challenging due to the scalability issue in a centralized architecture arising from a large number of agents, and also the non-stationarity issue in a decentralized architecture stemming from the inter-dependency among agents. To address both challenges, we propose a novel world model for MARL that learns decentralized local dynamics for scalability, combined with a centralized representation aggregation from all agents. We cast the dynamics learning as an auto-regressive sequence modeling problem over discrete tokens by leveraging the expressive Transformer architecture, in order to model complex local dynamics across different agents and provide accurate and consistent long-term imaginations. As the first pioneering Transformer-based world model for multi-agent systems, we introduce a Perceiver Transformer as an effective solution to enable centralized representation aggregation within this context. Results on Starcraft Multi-Agent Challenge (SMAC) show that it outperforms strong model-free approaches and existing model-based methods in both sample efficiency and overall performance.

cs.LG↗

Wake dynamics of finite-aspect-ratio rotating circular cylinders at low Reynolds number

We perform direct numerical simulations of flows over finite-aspect-ratio rotating circular cylinders at a Reynolds number of 150 over a range of aspect ratios ($AR=2-12$) and rotation rates ($α=0-5$), aiming at revealing the free-end effects on the wake dynamics and aerodynamic performance. As a direct consequence of lift generation, a pair of counter-rotating tip vortices is formed at the free ends. At low rotation rates, the finite rotating cylinder behaves like a typical bluff body that generates unsteady vortex shedding with three-dimensional modal structures. Such unsteady flows can be stabilized not only by increasing rotation rate that weakens the free shear layer, but also by decreasing aspect ratio which enhances the tip-vortex-induced downwash. A further increase of $α$ triggers the onset of unsteadiness in the tip vortices. At still higher rotation rates, the C-shaped Taylor-like vortices bounded on the cylinder surface emerge from the free ends and propel towards the midspan due to the self-induced velocity by vortex-wall interaction. With increasing $α$, the free-end effects penetrate to the inboard span, leading to reduced lift and elevated drag compared to the two-dimensional flows. The three-dimensional end effects can be effectively suppressed by the addition of end plates, which position the tip vortices away from the cylinder, thereby significantly improving the aerodynamic performance. This study reveals the mechanisms for the formation of three-dimensional wakes under the influence of the free ends of finite rotating cylinders. The insights obtained here can serve as a stepping stone for understanding the complex high-$Re$ flows that are more relevant to industrial applications.

physics.flu-dyn↗

Exploring Spatial Representation to Enhance LLM Reasoning in Aerial Vision-Language Navigation

Aerial Vision-and-Language Navigation (VLN) is a novel task enabling Unmanned Aerial Vehicles (UAVs) to navigate in outdoor environments through natural language instructions and visual cues. However, it remains challenging due to the complex spatial relationships in aerial scenes.In this paper, we propose a training-free, zero-shot framework for aerial VLN tasks, where the large language model (LLM) is leveraged as the agent for action prediction. Specifically, we develop a novel Semantic-Topo-Metric Representation (STMR) to enhance the spatial reasoning capabilities of LLMs. This is achieved by extracting and projecting instruction-related semantic masks onto a top-down map, which presents spatial and topological information about surrounding landmarks and grows during the navigation process. At each step, a local map centered at the UAV is extracted from the growing top-down map, and transformed into a ma trix representation with distance metrics, serving as the text prompt to LLM for action prediction in response to the given instruction. Experiments conducted in real and simulation environments have proved the effectiveness and robustness of our method, achieving absolute success rate improvements of 26.8% and 5.8% over current state-of-the-art methods on simple and complex navigation tasks, respectively. The dataset and code will be released soon.

cs.RO↗

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗

SCANet: Split Coordinate Attention Network for Building Footprint Extraction

Building footprint extraction holds immense significance in remote sensing image analysis and has great value in urban planning, land use, environmental protection and disaster assessment. Despite the progress made by conventional and deep learning approaches in this field, they continue to encounter significant challenges. This paper introduces a novel plug-and-play attention module, Split Coordinate Attention (SCA), which ingeniously captures spatially remote interactions by employing two spatial range of pooling kernels, strategically encoding each channel along x and y planes, and separately performs a series of split operations for each feature group, thus enabling more efficient semantic feature extraction. By inserting into a 2D CNN to form an effective SCANet, our SCANet outperforms recent SOTA methods on the public Wuhan University (WHU) Building Dataset and Massachusetts Building Dataset in terms of various metrics. Particularly SCANet achieves the best IoU, 91.61% and 75.49% for the two datasets. Our code is available at https://github.com/AiEson/SCANet

cs.CV↗

X-Intelligence 3.0: Training and Evaluating Reasoning LLM for Semiconductor Display

Large language models (LLMs) have recently achieved significant advances in reasoning and demonstrated their advantages in solving challenging problems. Yet, their effectiveness in the semiconductor display industry remains limited due to a lack of domain-specific training and expertise. To bridge this gap, we present X-Intelligence 3.0, the first high-performance reasoning model specifically developed for the semiconductor display industry. This model is designed to deliver expert-level understanding and reasoning for the industry's complex challenges. Leveraging a carefully curated industry knowledge base, the model undergoes supervised fine-tuning and reinforcement learning to enhance its reasoning and comprehension capabilities. To further accelerate development, we implemented an automated evaluation framework that simulates expert-level assessments. We also integrated a domain-specific retrieval-augmented generation (RAG) mechanism, resulting in notable performance gains on benchmark datasets. Despite its relatively compact size of 32 billion parameters, X-Intelligence 3.0 outperforms SOTA DeepSeek-R1-671B across multiple evaluations. This demonstrates its exceptional efficiency and establishes it as a powerful solution to the longstanding reasoning challenges faced by the semiconductor display industry.

cs.CL↗

Hume: Introducing System-2 Thinking in Visual-Language-Action Model

Humans practice slow thinking before performing actual actions when handling complex tasks in the physical world. This thinking paradigm, recently, has achieved remarkable advancement in boosting Large Language Models (LLMs) to solve complex tasks in digital domains. However, the potential of slow thinking remains largely unexplored for robotic foundation models interacting with the physical world. In this work, we propose Hume: a dual-system Vision-Language-Action (VLA) model with value-guided System-2 thinking and cascaded action denoising, exploring human-like thinking capabilities of Vision-Language-Action models for dexterous robot control. System 2 of Hume implements value-Guided thinking by extending a Vision-Language-Action Model backbone with a novel value-query head to estimate the state-action value of predicted actions. The value-guided thinking is conducted by repeat sampling multiple action candidates and selecting one according to state-action value. System 1 of Hume is a lightweight reactive visuomotor policy that takes System 2 selected action and performs cascaded action denoising for dexterous robot control. At deployment time, System 2 performs value-guided thinking at a low frequency while System 1 asynchronously receives the System 2 selected action candidate and predicts fluid actions in real time. We show that Hume outperforms the existing state-of-the-art Vision-Language-Action models across multiple simulation benchmark and real-robot deployments.

cs.RO↗

Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via \textit{language} form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is \href{https://github.com/zhangpingrui/Adaptive-Text-Dreamer}{here}.

cs.CV↗

MMWiLoc: A Multi-Sensor Dataset and Robust Device-Free Localization Method Using Commercial Off-The-Shelf Millimeter Wave Wi-Fi Devices

Device-free Wi-Fi sensing has numerous benefits in practical settings, as it eliminates the requirement for dedicated sensing devices and can be accomplished using current low-cost Wi-Fi devices. With the development of Wi-Fi standards, millimeter wave Wi-Fi devices with 60GHz operating frequency and up to 4GHz bandwidth have become commercially available. Although millimeter wave Wi-Fi presents great promise for Device-Free Wi-Fi sensing with increased bandwidth and beam-forming ability, there still lacks a method for localization using millimeter wave Wi-Fi. Here, we present two major contributions: First, we provide a comprehensive multi-sensor dataset that synchronously captures human movement data from millimeter wave Wi-Fi, 2.4GHz Wi-Fi, and millimeter wave radar sensors. This dataset enables direct performance comparisons across different sensing modalities and facilitates reproducible researches in indoor localization. Second, we introduce MMWiLoc, a novel localization method that achieves centimeter-level precision with low computational cost. MMWiLoc incorporates two components: beam pattern calibration using Expectation Maximization and target localization through Multi-Scale Compression Sensing. The system processes beam Signal-to-Noise Ratio (beamSNR) information from the beam-forming process to determine target Angle of Arrival (AoA), which is then fused across devices for localization. Our extensive evaluation demonstrates that MMWiLoc achieves centimeter-level precision, outperforming 2.4GHz Wi-Fi systems while maintaining competitive performance with high-precision radar systems. The dataset and examples processing code will be released after this paper is accepted at https://github.com/wowoyoho/MMWiLoc.

eess.SP↗

Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation

Building a lifelong robot that can effectively leverage prior knowledge for continuous skill acquisition remains significantly challenging. Despite the success of experience replay and parameter-efficient methods in alleviating catastrophic forgetting problem, naively applying these methods causes a failure to leverage the shared primitives between skills. To tackle these issues, we propose Primitive Prompt Learning (PPL), to achieve lifelong robot manipulation via reusable and extensible primitives. Within our two stage learning scheme, we first learn a set of primitive prompts to represent shared primitives through multi-skills pre-training stage, where motion-aware prompts are learned to capture semantic and motion shared primitives across different skills. Secondly, when acquiring new skills in lifelong span, new prompts are appended and optimized with frozen pretrained prompts, boosting the learning via knowledge transfer from old skills to new ones. For evaluation, we construct a large-scale skill dataset and conduct extensive experiments in both simulation and real-world tasks, demonstrating PPL's superior performance over state-of-the-art methods.

cs.RO↗